can anybody give me step by step instructions on how i can create a new element? I can design my self i just need to know what needs to be added and where. step by step instructions will be very very helpful <3
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can anybody give me step by step instructions on how i can create a new element? I can design my self i just need to know what needs to be added and where. step by step instructions will be very very helpful <3
ASM. Or C++ DLL. For safety, I would use ASM.
Take a look at previous elements, that should give you enough maybe.
why code it in? you can just as well use xmls <.< its just a new item, just add it to the effects =P
I think he mean a brand new element. Like earthquake or w/e. (Idk. :P)
That would be ASM.
that would be an animation which would stil bel XML raw data =P
Unless you are changing the camera position then yes you are correct
No i meant how can i use one of those base elements, give it a new ID and thats it. I'll be using the same "damage by time" thingy. I just wanna know what i need to edit within the xmls so i can get on to it, can anybody tell me? :o
zitem.xml ?
I want a totally new one -.- not just edit old ones.
omg guys dont you understand? he wants a new element - aka he cant do it until animations are out. Elements are completely based on the model-animation-xml data basis, no need to change anything of the runnable, that doesnt even make since.
Good sir who asks this question, when the animation exporter by phantom* is released you can create your own animated effects, but until then you are stuck skin editing the ones as of now
Omg no you guys no!
I want the exact same element as enias i just wanna rename to something else, instead of renaming it enias i want properties of enias but with my own name and edit my own damage, and i wanna re colour it!
then just add the info to zitem.xml and the models/skins to sfx.mrs
copy and paste from zitem change delay w.e change id make sure it isnt in use and add to shop.xml server side