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Help! urgent
hello im unzubaru XD.
Well yeh i need help cause me and ille are stuck on one thing, we have hexed everything in and it should work but it comes up with an image is not prepared error and in the inventory it says NO IMAGE. This is for phoenix pet and i did it exactly as s'posed to. We really need help! i have also added files where needed
What is wrong and why and how to fix pl0x?
Thanks,
unzubaru!
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Re: Help! urgent
lolz, im still waiting for ille, tell him im waiting...... i cant help without what he should send me.
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Re: Help! urgent
I would assume the there is some typo or wrong name in the folder and client. But like SoyEdu said, I can't really say exact without seeing it first. Lol
Try to make sure all the stuff is the same (The image file and the image file name in the client)
That is my best bet. It could also be a byte issue, the image might be different size (But this is normally if you replace something if you added it, then ignore this)
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Re: Help! urgent
My guess would be the type of item code number.
Eg. PR101 = 16, 16, Event.
If I knew what the item code for the item in question was, I could help more.
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Re: Help! urgent
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Re: Help! urgent
That sounds like a uPT special... It's not in any of the official servers, as you know I've been going through their current releases.
http://a.imagehost.org/0688/Hex.png
The first 4 bytes (1 word) are the item index in the table. 00 08 02 0A = 0x0A020800, the item before this will be 0x0A020700 and the one after (there isn't one) would be 0x0A020900... the index starts at 0x01010100... watch the progression, it's not a simple +1 increment. ;)
Then comes 32 bytes reserved for a ZString descriptive name. The client doesn't really use this, the server does. It is checked against the primary name field on the server.
Then 16 bytes for a ZString short name, or code. "DR108" is the item code we all love to hate.
Then 8 bytes / 2 words item type code, 16 00 00 2C 00 00 00. The first word is almost always 0x16, the last word varies according to what the primary use of the item is. I don't fully understand all the possibilities of this code, but it's got me in trouble before, where the item is there, but does nothing or doesn't work the way it should.
Next is a ZString containing the folder that the items image will be located. Template is ("sinimage/items/%s/it%s.bmp", zsFolder, zsCode). So this is how the client looks up the inventory image.
64 bytes on from that is a 4 byte / 1 word code I don't understand, (01 00 00 00 / 0x1) followed by the Item code ZString again.
64 bytes after that, another word value. (00 00 00 10 / 0x10000000)
So... if you have "Pi101" and "Event" then you need to have "/sinimage/items/Event/itPi101.bmp". ^_^
I'm not sure what else goes in to it... but I've seen it look for different images on the ground to in your inventory... I can't remember why, or how to change those... only the lack of hair... anyone?
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Re: Help! urgent
lol just rip it from uPT its easy, i have only encountered this problem and its to do with adding new items, Bobsobol could you perhaps PM me a brief tutorial explaining adding a .BIN et etc file to put new item codes in?
Or atleast give me a bitta help, me and Ille are working our asses off!
---------- Post added at 10:35 PM ---------- Previous post was at 10:10 PM ----------
OK sorry for double post but i cant be bothered its late here and im tired. OK so basically we have done what we didnt want to do
we had to replace an item which kinda sucked, in the future im gonna maybe write a new code cave after i treat P.E like i rape it every night.
Also need help with SoD, Monsters in Round 6-7 dont want to spawn.
Thanks,
Unzubaru
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Re: Help! urgent
use the pritator for sod, look for the sod map and add the monster that will be in the sod rounds to that map, and they will spawn.
I mean, in pritator, there is a map called sod, make a list of every monster you will spawn in sod, then use the sod creator or create the bellatra.ini ur self to say to the game wich mosnter will go in wich round.
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Re: Help! urgent
Cheers Soy, lotta help :)