Where would be a good start for learning how to code an FPS or even a gta iv style game or even simple as a internet game like habbo hotel.
E books or tutorials would be nice :D
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Where would be a good start for learning how to code an FPS or even a gta iv style game or even simple as a internet game like habbo hotel.
E books or tutorials would be nice :D
do you know the basics of C++?
Before making such decent game such as FPS Games, you should know the fucking basics.
In other words RTFM!! :D
You should try reading the book C++ from the Ground Up.
It's great for beginners.
First, you learn your language of choice and how to use it ( in this case C++). Then there
are many engines in where you can choose to create a game from. Some of these are
Ogre3D,DirectX, and OpenGL.
Wait are you sayin you dont know anything about C++ and are trying to jump right into game? you have a long way to go. Good Luck though
And very much advised to do so too! Both libraries let you hardware-accelerate draw actions, that is, do them on the GPU rather then the CPU. Since the GPU is optimized at floating point operations and certain drawing techniques, it's much faster then the CPU.
You can use the CPU however, WindowsXP does so for the GUI. You'll be using something like SDL or a likes.
I always use SDL to set up the window and retrieve events, then for drawing I use OpenGL. Which also makes 3D MUCH easier (really, very hard with SDL or any 2D drawing library). You can also use GLUT (old) or GLFW etc. I never worked with DirectX, so can't give any advice on that.
I think we lost him somewhere in the chaos xP
Have you ever messed with FreeGLUT? http://freeglut.sourceforge.net/
I always did like GLUT, it's simple, but the design needs a rework and it's not maintained anymore. I personally use my own C++ wrapper class that provides all the same functionality as glut (with a tad bit more control :p) but FreeGLUT is a nice descendant from GLUT.
And my post was to point out that OpenGL and DirectX are libraries used to provide access to hardware accelerated rendering, OGRE on the other hand, is an actual engine built using OpenGL.
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---------- Post added at 12:32 AM ---------- Previous post was at 12:27 AM ----------
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I say take a crack at some engine, that does not contain a GUI, but rather a "scripting language" so to speak.
As in, for example, DarkGDK. It wraps itself around the DirectX's power, but uses C++ for control. A little out of date, but still can produce some nice quality 2D games, and even some nifty 3D games.
I would look around google for something that would simplify some of the "hard core" C++/DirectX/OpenGL functions into tiny functions.
In my own opinion, GUI's for game making isn't really the way to go, if the program you use is drag and drop or so.