Info:
- Name - Yu-Gi-Oh! Quest
- Monsters - Normal Yu-Gi-Oh Monsters
- Semi-Boss - Red Eyes Black Dragon / Blue Eyes White Dragon / Dark Magician
- Boss - Egyptian Gods: Obelisk, Raa, Slifer
Beast idea? Gonna start on it tonight :D.
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Info:
- Name - Yu-Gi-Oh! Quest
- Monsters - Normal Yu-Gi-Oh Monsters
- Semi-Boss - Red Eyes Black Dragon / Blue Eyes White Dragon / Dark Magician
- Boss - Egyptian Gods: Obelisk, Raa, Slifer
Beast idea? Gonna start on it tonight :D.
You can do it.
The heart of the cards will guide you.
Hell yeah they will :D
what about exodia ;P
how are your armatures working out?
mine keep on glitching from the exporter to the game D:
I sincerely hope this is a failed attempt at humor.
If not, incorporate the idea of using replays/ZChatOutput to add a more full-fledged story event.
I could help making some bosses, but dont expect too much. IR nubcake + iunno how to use armatures for GunZ. :(
armatures and modeling are completely different, you could be a professional modeler and still know nothing of the bone structure of the object, all that armatures are used for are animations =P
What's really the hard thing about adding armatures? I never tried it, but I watched some videos, and it's something like fusing the model with the armature.
@Ryu. I think I can model pretty good, about above average.
And for example, Dark Magician is a human based monster, so it will use human animation.
PS. I have no fucking idea what I'm talking about.
when your adding armatures your actually rigging the whole object.
Since we dont have custom animations yet, we have to use the same names as the original ones from maiet.
You extrude the bone sturcture till it fits the object, then you start weight painting. This is a long, and in my opinion, annoying process, in which you give different parts of the model different weights of movement. (Imagine your adding muscle tissue to a bone) Lastly you have to preform tests in blender and ingame seeing how the movements are compared to what you want them to be.
Armatures arent something you just "do". It is as much, if not more, complex then modeling
Couldn't we just modify original files?
Sorry for these (stupid) questions, I'm new into this kind of developing.
Ive tried this because ive had problems with custom armatures as of now, and in the end your npc just becomes translucent, i think you MUST create new armatures for anything to happen. (Any ways Maiets armatures are not that appealing to the eye, and its still leeching if you really get down to it)
Modelling is still harder than armature work. Idk what you speak of.
http://otothecleaner.free.fr/tutorials/Flor/flor.html
How is it going with this quest :)?
Good Luck ?
Good,
I like the idea, but YU GI OH sounds a little child.
If you want help in this!
Can you make it like, we use duel disks as weapons, which shoot out cards or something like that LOL
gl lool dont fall in the dark hole
so hows it coming along?
He might be taking a break since no updates D;
Well id love to see w.e he has so far.
Nice idea. I think that, it will be cool.
Add Millenium :P
Good luck for your project.