Info:
- Name - Yu-Gi-Oh! Quest
- Monsters - Normal Yu-Gi-Oh Monsters
- Semi-Boss - Red Eyes Black Dragon / Blue Eyes White Dragon / Dark Magician
- Boss - Egyptian Gods: Obelisk, Raa, Slifer
Beast idea? Gonna start on it tonight :D.
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Info:
- Name - Yu-Gi-Oh! Quest
- Monsters - Normal Yu-Gi-Oh Monsters
- Semi-Boss - Red Eyes Black Dragon / Blue Eyes White Dragon / Dark Magician
- Boss - Egyptian Gods: Obelisk, Raa, Slifer
Beast idea? Gonna start on it tonight :D.
You can do it.
The heart of the cards will guide you.
Hell yeah they will :D
what about exodia ;P
how are your armatures working out?
mine keep on glitching from the exporter to the game D:
I sincerely hope this is a failed attempt at humor.
If not, incorporate the idea of using replays/ZChatOutput to add a more full-fledged story event.
I could help making some bosses, but dont expect too much. IR nubcake + iunno how to use armatures for GunZ. :(
armatures and modeling are completely different, you could be a professional modeler and still know nothing of the bone structure of the object, all that armatures are used for are animations =P
What's really the hard thing about adding armatures? I never tried it, but I watched some videos, and it's something like fusing the model with the armature.
@Ryu. I think I can model pretty good, about above average.
And for example, Dark Magician is a human based monster, so it will use human animation.
PS. I have no fucking idea what I'm talking about.
when your adding armatures your actually rigging the whole object.
Since we dont have custom animations yet, we have to use the same names as the original ones from maiet.
You extrude the bone sturcture till it fits the object, then you start weight painting. This is a long, and in my opinion, annoying process, in which you give different parts of the model different weights of movement. (Imagine your adding muscle tissue to a bone) Lastly you have to preform tests in blender and ingame seeing how the movements are compared to what you want them to be.
Armatures arent something you just "do". It is as much, if not more, complex then modeling