[317] Project Infinity Pking Server
Server Ip= projectinfinity.sytes.net
Owner= Fallen
Client= http://www.megaupload.com/?d=IKK2JP8N
*Pvp Mode
*no lagg
*perfect hits
*Fully Draynor Village Pk!
*Fully Barrage
*working specs
*working d claws spec Need Client To See or its white claws
*timer count down
*veng
*Anti Syipker
*Anti Lagg
Commands:
::noclip
::spec
::blowjob
::pnpc
::unpc
::emote
::xteleall
::message
::npc
::kick
::gfx
::tele
::banuser
::ipban
::mute
::ipmute
::copy
::xteletome
::xteleto
::empty
::rares
::uber
::yell
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Well it\'s my First Release Heres Pics:
http://i31.tinypic.com/6yz9xw.png
http://i30.tinypic.com/2m7x4zq.jpg
http://i27.tinypic.com/es3m7s.png
http://i26.tinypic.com/vy87y1.png
http://i28.tinypic.com/5wxmpd.jpg
http://i26.tinypic.com/2l8ese8.png
http://i26.tinypic.com/2hrpxfa.jpg
Re: [317] Project Infinity Pking Server No Lagg 24/7 UpTime!!
I lol'd when I saw anti-lagg... So basically you got a better internet connection and comp? lololol
Approved *wipes tear*
Re: [317] Project Infinity Pking Server
acually anti-lagg makes the server less laggy when alot of members join.
Re: [317] Project Infinity Pking Server
Anti-lag is improving your server code, actually. It was an inside joke... The only way to really make the game "anti-lag" is to get rid of all the process looping, and use delayed events instead. I've programmed for a long time, and these 317's (and even 508's) will never be as efficient as possible because of unneccesary looping. So an anti lag would either mean that you are using asynchronous methods and looping, or you got rid of the looping altoghether and are using events instead
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