[TUT] How to test your weapons in Debug Mode.
NOOBLY FRIENDLY made by me (StephanM).
MRSDecompiler PRO:
MRSDecompiler Pro (Mediafire)
Debug Mode:
Debug Mode link (Mega Upload)
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http://i29.tinypic.com/330h944.jpg
1 = Decompiler
2 = the 2 mrs you need
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http://i28.tinypic.com/2lixwjq.png
1 = Type here Model in and after you decompiled it type system in
2 = The decompile button :)
After you got 2 folders (Model & System) go into model
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http://i29.tinypic.com/fxdw05.png
Lets start you made a sword.
Go to \model\weapon\katana
1 = Copy and paste your .elu + texture
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http://i26.tinypic.com/2ag9tt3.png
Now go back to \model
Now open Weapon.xml with notepad
1 = Weapon.xml
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http://i26.tinypic.com/2d1s2n6.png
Search for this:
Code:
<AddWeaponElu name="katana01" weapon_motion_type = "1" weapon_type = "1" >
<AddBaseModel name="katana01" filename="model/weapon/katana/katana01.elu" />
</AddWeaponElu>
Then change
Code:
filename="model/weapon/katana/katana01.elu"
To
Code:
filename="model/weapon/katana/nameofyourweapon.elu"
When you done that you save it and overwrite Weapon.xml
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http://i27.tinypic.com/e6efit.png
Now go into the System folder and open Zitem.xml
Search for something like this (it's somewhere above in the file):
Code:
<ITEM id="1" name="???" mesh_name="dagger01" totalpoint="0" type="melee" res_sex="a"
res_level="0" slot="melee" weapon="katana" weight="5" bt_price="20" delay="350" damage="8"
range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false" gadget_id="0"
hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF" image_id="0"
bullet_image_id="0" magazine_image_id="0" desc="Describe your weapon." />
Change to
Code:
name="name of your weapon"
(example name="Candysword")
Change
Code:
mesh_name="dagger01"
to
Code:
mesh_name="katana01"
once you change the name + mesh_name save it and overwrite.
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http://i25.tinypic.com/4kwtj6.png
Go back to main folder (where compiler is located).
And compile Model & System folder.
1 = type in model and after compiling system
2 = These 2 folders should become .mrs after compiling
Drag the 2 .mrs to Gunz0 folder (Debug mode folder) and overwrite both.
Start Debug and test!
http://i26.tinypic.com/vyl4ba.png
Credits to me (no ego).
LAST UPDATE: 07/06/10
Re: [Tutorial] How to test your weapons in DB.
Nice tutorial 10/10.
Trying out this later.
Re: [Tutorial] How to test your weapons in DB.
if you know how , could you post a tut to do this for clothing :D
Re: [Tutorial] How to test your weapons in DB.
Re: [Tutorial] How to test your weapons in DB.
Re: [Tutorial] How to test your weapons in DB.
u should change the title to How to test your weapons in Debug Mode cause when u say DB it sounds like Datebase.
i dont know thats what i just thing..
anyways good tut.
Re: [Tutorial] How to test your weapons in DB.
Quote:
Originally Posted by
death4u2
u should change the title to How to test your weapons in Debug Mode cause when u say DB it sounds like Datebase.
i dont know thats what i just thing..
anyways good tut.
yeh
i thought he say database lol
Re: [Tutorial] How to test your weapons in DB.
hey men how to put the server in Debug Mode?? :S can tell me pls ^^ thanks
Re: [Tutorial] How to test your weapons in DB.
Re: [Tutorial] How to test your weapons in DB.
Very Nice Tutorial Thanks for this :P
Re: [Tutorial] How to test your weapons in DB.
Hmm Thanks I Love This One :D Nice Tutorial
Re: [Tutorial] How to test your weapons in DB.
Quote:
Originally Posted by
Black|Dragon
hey men how to put the server in Debug Mode?? :S can tell me pls ^^ thanks
Add /game "town" "debug" 0 0 after the target link.
Re: [Tutorial] How to test your weapons in DB.
Wow thats really good for DEVS! nice nice work on that sword and i love it!
Re: [Tutorial] How to test your weapons in DB.
Quote:
Originally Posted by
death4u2
u should change the title to How to test your weapons in Debug Mode cause when u say DB it sounds like Database.
Done that now.
Updated thread:
- Title change
- Added Mrs compiler link
- Added Debug Mode link
- Added Code bb code for xml code (makes it easier to read).
- Enjoy.
Re: [Tutorial] How to test your weapons in DB.
Nice Now my friend can know.
Re: [Tutorial] How to test your weapons in DB.
Re: [Tutorial] How to test your weapons in DB.
Quote:
Originally Posted by
Hoyne
Nice Now my friend can know.
Your welcome ;).
This is a quick way to test items you/someone else created :).
Re: [Tutorial] How to test your weapons in DB.
Pretty nice and simple tut like you stephan thanks! :thumbup1:
Re: [Tutorial] How to test your weapons in DB.
hey how to test the wepeans?
Re: [Tutorial] How to test your weapons in DB.
Old 08-16-2009 , stop bumping old threads
Re: [Tutorial] How to test your weapons in DB.
stfu this thread is good and should be bumped i will be using this for my server when adding updates
Re: [Tutorial] How to test your weapons in DB.
Re: [Tutorial] How to test your weapons in DB.
Quote:
Originally Posted by
freeplayer123
hey how to test the wepeans?
Follow the tutorial perhaps?