[REL] iLOG // The revolution of packetlogging!
iLOG
Hello and welcome to this thread!
A couple of weeks ago, i started coding an habboscripting-app.
And this came from it..
Hope you like it!
What tehf00k is this?
iLOG is an habbo "scripting" application..
iLOG can log the packets off all the habbo-hotel (Retro's NOT supported)
iLOG is coded in C#
Coding snippets
How to log users in
PHP Code:
habbo.Hotel = "co.uk";
String[] errors = habbo.Login("Username", "Password");
if (errors != null) // Checks if there are errors.
{
foreach (String error in errors) MessageBox.Show(error);
}
else
// Okay, now we will display that the user is logged in
MessageBox.Show("Succes!");
How to log users out
PHP Code:
habbo.Logout(); // Just logs the user out. :)
Register accounts whit bunny
PHP Code:
Random rand = new Random();
int RandomNumber = rand.Next();
int AnotherRandomNumber = rand.Next();
habbo.Hotel = (textBox6.Text);
String[] errors = habbo.Register((textBox3.Text), GenderCode.M, "lol123", "hd-205-1.ch-210-62.lg-270-62.sh-295-62.fa-1211-", "hiddenuser@hotmail.com", DateTime.Parse("1991-01-01"), false); // Settings
if (errors != null)
{
foreach (String error in errors) MessageBox.Show(error);
}
else
{
MessageBox.Show("Success!"); // Show's that the registring is succes.
habbo.AddTag("robke"); // Adding the tag 'Robke'
String myMotto = habbo.Motto;
habbo.Motto = "Robke"; // Sets mission
habbo.Logout(); // Logs the user out
}
Addings tags
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.AddTag("Hello"); // Adding the tag "Hello"
}
else
{
return; // If the user isnt logged in, then return.
}
Setting new motto
PHP Code:
if (habbo.IsLoggedIn)
{
String myMotto = habbo.Motto;
habbo.Motto = ("New motto"); // Sets motto to 'New motto'
}
else
{
return; // If the user isnt logged in, then return
}
Join groups
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.JoinGroup("1337"); // Joins the group '1337'
}
else
{
return;
}
Leaving groups
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.LeaveGroup("1337"); // Leave's group '1337'
}
else
{
return;
}
Removing tags
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.RemoveTag("Hello"); // Removes tag "Hello"
}
else
{
return;
}
How to send something to the server/client
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.SendClient("@Bfuse_habbo_chooser" + ((Char)2).ToString() + "fuse_furni_chooser" + ((Char)2).ToString()); // This code is an example, this will send furni & chooser.
}
else
{
return;
}
How to change the port
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.Port = 1337;
}
else
{
return;
}
-------------------------------------------------------------------
iLOG uses the Bunny class, Bunny is a class written by Dinnerbone.
The class worked for v22 to v26 on the habbo hotel,
Then the flash client came, and bunny could connect to the normal hotel anymore..
So i recoded the class, and now it DOES work :).
Sending packets to the client
Yes whit the bunny class, it is possible..
PHP Code:
if (habbo.IsLoggedIn)
{
habbo.SendClient("BKiLOG") + ((Char)2).ToString() + ((Char)1).ToString());
}
else
{
return;
}
Would send a alert whit the text iLOG.
Screens
http://u1.imgupload.co.uk/1251673200/4528_ilog.bmp
http://u1.imgupload.co.uk/1251673200/1162_ilog2.bmp
Download & Virusscan
Clicky - Download
Clicky - Virusscan
------------------------------------------------------------------------
And thats all,
Packetsending is possible is the next version..
It is allready possible to send packets to the client/server.
But because the app = console, its not easy. :)
------------------------------------------------------------------------
Good luck with it!
- Robke!
[REL] iLOG // The revolution of packetlogging!
Wow, this is awesome! 10/10 Great Job
[REL] iLOG // The revolution of packetlogging!
Verygood but this is a RIVER.
in our language ilog = River lol :P pretty random i know its iLOG but i can see its ilog :P
[REL] iLOG // The revolution of packetlogging!
It looks like it's based off of Holograph. Nothing wrong there, but please give credits.
Re: [REL] iLOG // The revolution of packetlogging!
Re: [REL] iLOG // The revolution of packetlogging!
Good Job 10/10, but The Source? Release that you?
Thanks ^^
Re: [REL] iLOG // The revolution of packetlogging!
Quote:
Originally Posted by
yifan_lu
It looks like it's based off of Holograph. Nothing wrong there, but please give credits.
No its not.
Holograph, Project Duck etc (I have it from project DUCK)
Thats a v9 emulator, made by Nillus.
They all have a class, IO.
IO.WriteLine
IO.WriteBlank
IO.WriteINI
IO.WriteError
Thats how i have it, if you dont believe me, you can check the source.
And the beginning, yeh i did retype that from project duck.
But i did not build it from their source.
Re: [REL] iLOG // The revolution of packetlogging!
Not go, i'm insert all, on Login In Hotel Crash...
Can you resolve?...
Re: [REL] iLOG // The revolution of packetlogging!
Quote:
Originally Posted by
Daviex
Not go, i'm insert all, on Login In Hotel Crash...
Can you resolve?...
Please report errors, or whatever like this;
Problem
Screen
Hotel
Re: [REL] iLOG // The revolution of packetlogging!
Quote:
Originally Posted by
yifan_lu
It looks like it's based off of Holograph. Nothing wrong there, but please give credits.
lol not everything is based off holograph, I could make a console GUI type thing, and it woudlnt be holograph would it ^^?
Anyway, does this actually work? Nice work if it does
Re: [REL] iLOG // The revolution of packetlogging!
Quote:
Originally Posted by
donkjam
lol not everything is based off holograph, I could make a console GUI type thing, and it woudlnt be holograph would it ^^?
Anyway, does this actually work? Nice work if it does
Sure it works, why else would i release it :)?
Re: [REL] iLOG // The revolution of packetlogging!
does it work on habbohotel?
- Mark
Re: [REL] iLOG // The revolution of packetlogging!
Just returns a fake perm ban message when loaded.
Re: [REL] iLOG // The revolution of packetlogging!
Looks pretty much like Holo as people say before in the thread. Looks also like its based on the same idea as my project Echo ;)
- Martin
Re: [REL] iLOG // The revolution of packetlogging!
Quote:
Originally Posted by
donkjam
lol not everything is based off holograph, I could make a console GUI type thing, and it woudlnt be holograph would it ^^?
Anyway, does this actually work? Nice work if it does
I'm saying it's based off of holograph because only holograph does
[time] [some color.command] >> Text
Which was in the Console.cs class.