[GTK] Crash when loading map
I just learned how to use GTK, but when I try to load a map, it crashes at the loading screen when the bar is full.
Then, the game crashes, and this comes :
This program has encountered a critical error, and will have to be terminated. To fix the problem, we highly recommend you send your system specifications and memory status now. If you press 'OK', GunZ will gather your system specifications, such as your OS, amount of RAM, Video Card information, current memory dump, etc. and send this information to MAIET entertainment, Inc. This information will only be used for program enhancement.
I compiled with nolight, and I do have a spawnpoint.
This is my MLOG, oh and I use DR debug mode.
The original mlog is way longer, but contains nothing necesary ( crc error, no weapons, but thats because of the debug client).
I only posted what I thought was needed.
Code:
-------------------> Worlditem Loading : 0.038000
ZApplication::OnCreate : CreateConsole
ZApplication::OnCreate : MGetMatchItemDescMgr()->ReadXml
Error while Read Item Descriptor system/zeffect.xmlZApplication::OnCreate : MGetMatchItemEffectDescMgr()->ReadXml
ZApplication::OnCreate : MGetMatchWorldItemDescMgr()->ReadXml
ZApplication::OnCreate : ZGetChannelRuleMgr()->ReadXml
ZApplication::OnCreate : MGetChattingFilter()->Create
-------------------> ETC .. : 0.220000
main : g_App.OnCreate()
Fail to create Bitmap for Initial loading
ZGame::Create() begin , type = 0
RBspObject::Open : begin maps/TajMehaila/TajMehaila.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::OpenLightmap : file.Read(&header)
RBspObject::OpenLightmap nCount = 0
RBspObject::OpenLightmap : file.Read(&m_nLightmap) done
RBspObject::OpenLightmap : end
RBspObject::Open : done
ZGame::Create() World Create TajMehaila
ZGame::Create() pMapDesc->LoadSmokeDesc
ZGame::Create() :: ReloadAllAnimation Begin
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
ZGame::Create() :: ReloadAllAnimation End
ZGame::Create() m_CharacterManager.Clear done
ZGame Created ( 17:01:23 )
ZGame::CreateMyCharacter : Name=MAN Level=54272
main : OnCreate() done
Crash ( 17:01:24 )
Build Aug 18 2005 10:36:09
[Exception]
Address : 72606ddf
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 78650098 ESI: 00000000 EBX: 052bbbe0 EDX: 72606d34
ECX: 00000001 EAX: 00000001 EBP: 0012f6dc EIP: 72606ddf
CS : 0000001b Flg: 00210202 ESP: 0012f6d0 SS : 00000023
[Stack]
00000001 052bbbe0 00000000 0012f6fc 72606d4d 052bbbe0 00000001 00000001
052bbbe0 052bbbe4 00000000 0012f73c 7266d3ad 052bbbe0 00000001 786500f8
ddbe42c0 128e6ac0 052bbbe0 00000000 052bbbe4 00000000 0012fe50 0012f710
0012fe50 72791c81 00000001 052be6ec 004d12ac 052bbbe0 00000001 786500f8
12323508 000003ff 73dc40d0 04225698 0000000c 3f800000 00000000 00000000
00000000 00000000 3f800000 00000000 00000000 00000000 00000000 3f800000
00000000 00000000 00000000 00000000 3f800000 3f800000 00000000 00000000
00000000 00000000 3f800000 00000000 00000000 00000000 00000000 3f800000
00000000 00000000 00000000 00000000 3f800000 004a43d8 1279f070 00497859
04225698 044142a0 04225698 052bbbe4 3f800000 00000000 00000000 00000000
00000000 3f800000 00000000 00000000 00000000 00000000 3f800000 00000000
00000000 00000000 00000000 3f800000 00433530 04412fe0 044142a0 0052a9a1
04225698 00000000 04412ffc 044142a0 04412fe0 00000000 00000000 00000400
00000300 042256ff 00000000 00000000 000003ff 000002ff 00000000 00000000
000003ff 000002ff 00000000 00000000 00000400 00000300 00000000 00000000
00000400 00000300 00000000 00000000 00000400 00000300 0052a9f4 04225698
SymLoadModule failed 0 ( module = )
SymGetSymFromAddr error 126
frame : (01) : PC Address : 72606ddf
Param[0] : 052bbbe0
Param[1] : 00000001
Param[2] : 00000001
Param[3] : 052bbbe0
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (02) : PC Address : 72606d4d
Param[0] : 052bbbe0
Param[1] : 00000001
Param[2] : 786500f8
Param[3] : ddbe42c0
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (03) : PC Address : 7266d3ad
Param[0] : 052bbbe0
Param[1] : 00000001
Param[2] : 786500f8
Param[3] : 12323508
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (04) : PC Address : 004d12ac
Param[0] : 72605574
Param[1] : 726491da
Param[2] : 726c7add
Param[3] : 726f24f7
ModuleName : GunZcool
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (05) : PC Address : 7260559d
Param[0] : 758b5653
Param[1] : ff335708
Param[2] : 840ff73b
Param[3] : 000425a7
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (06) : PC Address : 08ec83ec
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
Re: [GTK] Crash when loading map
I assume if you just learned GTK you dont know how to make lightmap.
So if you didn't added lightmap go to gunz->option->video-> Lightmap and turn it off
Re: [GTK] Crash when loading map