ASM - Suicide time 0 in /suicide command.
can anyone tell me the steps or where to find them so that I can change the matchserver.exe so that the Suicide time is 0 in the /suicide command, this has been done so I would appreciate it if someone could tell me what they did, thanks =)
Re: ASM - Suicide time 0 in /suicide command.
Or use the new MatchServer that was released?
Re: ASM - Suicide time 0 in /suicide command.
Re: ASM - Suicide time 0 in /suicide command.
Re: ASM - Suicide time 0 in /suicide command.
can any1 quickly explain how you would go about looking for this. I'd like to know, so that I could get an idea of how to search for certain things I want in asm. It doesn't have to be like detailed, but maybe just a quick overview of everything you have to do. I've tried looking for referenced text strings (cuz it's the only way I know to look for a command), but I came up with nothing xO.
Re: ASM - Suicide time 0 in /suicide command.
Quote:
Originally Posted by
BetrayedAcheron
takes like 5 min o.o
Not really.
@ManyBlackPpl: That way will never help in this situation.
Re: ASM - Suicide time 0 in /suicide command.
/edited out of stupidity. I was thinking of something else at that time.
Re: ASM - Suicide time 0 in /suicide command.
In fact, I've already done it before you said the post. o.o
Re: ASM - Suicide time 0 in /suicide command.
Quote:
Originally Posted by
PenguinGuy
@Linear88, yes, it can take less than 5 minutes.
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1- download modified d3d9.dll for windowed mode.
2- open theduel in olly.
3- execute theduel in olly.
4- once in-game, hit enter and type in '/suicide' don't press enter yet.
5- pause execution, and set it to 'return to user'.
6- press enter.
olly will then show the last line executed.
thanks :)
Re: ASM - Suicide time 0 in /suicide command.
also creativity, Gunz still has their little "is debugger present" check.
Re: ASM - Suicide time 0 in /suicide command.
Quote:
Originally Posted by
PenguinGuy
also creativity, Gunz still has their little "is debugger present" check.
Very easily bypassed, Just overlayed the call for "isdebuggerpresent" with a jump.
Re: ASM - Suicide time 0 in /suicide command.
Quote:
Originally Posted by
TidusXIII
Very easily bypassed, Just overlayed the call for "isdebuggerpresent" with a jump.
wow you guys do it the hard way, just make a file called test.txt and put this in it:
because it is technically part of XTrap and wasn't disabled
Re: ASM - Suicide time 0 in /suicide command.
Quote:
Originally Posted by
gregon13
wow you guys do it the hard way, just make a file called test.txt and put this in it:
because it is technically part of XTrap and wasn't disabled
We weren't talking about XTrap. GunZ still uses a little 'IsDebuggerPresent' check inside the runnable.
Kinda like what one of LG's runnable have, it will terminate the debugger if it is caught.
Re: ASM - Suicide time 0 in /suicide command.
Quote:
Originally Posted by
PenguinGuy
We weren't talking about XTrap. GunZ still uses a little 'IsDebuggerPresent' check inside the runnable.
Kinda like what one of LG's runnable have, it will terminate the debugger if it is caught.
when ever i put the test.txt thing it always bypass's it
Re: ASM - Suicide time 0 in /suicide command.
Not mine, I have the hardest time with that.
I tried several plugins, I bypassed the check through OllyDbg, everything.
It attempts to load but once it gets to loading sound, it just stops. (Even tried in windowed mode) xp