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[C++] Online Game SGETT
SGETT is just a temporary name, its gona change it in future, so..
what i used for GFX is allegro, and few images.... probably it will end up with OpenGL.
server supports up to 64 players for now (well actually can be set to few hundred in future)
coded from 0% , never took sources from anywhere else but MSDN lib's.
its nothing for now, just walking left/right and chat. + some other functions.
Server is running right now, if not, means my internet is screwed.
before running the game, you will need .NetFramework 2.0
and VC++ 2005 Redist
The point of this showcase->report so i can fix all bugs (if found), then i will continue developing :)
edit: this is going to be some kind of mmorpg..
Link to the game -> http://www.filefront.com/14594113/SGETT1256.zip
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Re: [C++] Online Game SGETT
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Re: [C++] Online Game SGETT
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Re: [C++] Online Game SGETT
oh sry, i uploaded the older version, link is updated, redownload
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
JaredT
Pretty impressive.
Impressive indeed.
If someone else was on would I see them?
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
Joser
Impressive indeed.
If someone else was on would I see them?
you can run the client 2 times, to test it :)
by the way is there someone who can make stickman animations ? :P
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Re: [C++] Online Game SGETT
Definitely Screenshots.
I've no clue what the game is about or what its like.
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Re: [C++] Online Game SGETT
I am not able to launch the game. It starts the console and get's connected but then I get that error report shortly after and it closes down.
I'm running Windows XP Home Premium SP2 32-bit
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Re: [C++] Online Game SGETT
Works perfect.. but what is the game about? :D:
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Re: [C++] Online Game SGETT
Managed to get the game running.
Don't see any real concept or objective to it.
Good Job though.
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
Tyler
Managed to get the game running.
Don't see any real concept or objective to it.
Good Job though.
because it is still not a finished game probably :D:
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Re: [C++] Online Game SGETT
Oh right, then its really just a play about.
Somebody made a Mario game with Java.
Try to do something similar.
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
Tyler
Oh right, then its really just a play about.
Somebody made a Mario game with Java.
Try to do something similar.
im trying to do something like stickman wars or something of that sort :)
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Re: [C++] Online Game SGETT
That'd be fun.
Make it Multi-player. :D
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
Tyler
That'd be fun.
Make it Multi-player. :D
it is already multi-player :D:
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Such nice game, wish you luck!
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u should do mutiplayer stick wars were u can even design ur own stick figure also :)
anywas game dont work for me it crashes :(Vista 64x
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Re: [C++] Online Game SGETT
Umm, I have no idea what to do, I can only move left to right, and when I press enter this little box comes up, and then i press enter again and then another one diferent color comes up... I have no clue what to do, and how do you see other players? And why does it say Copyright 2007, lol.
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Re: [C++] Online Game SGETT
So, this is like a side scrolling game?
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Re: [C++] Online Game SGETT
well, the first game i created was in 2007, and this is having some code from my old mmorpg,
also, This game IS MULTIPLAYER run 2 times the client.... and see what i mean.
if i had better design skills i'd create the animations faster so this can actually turn into a game :)
the game is here to test the network, not the graphics that much.
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Re: [C++] Online Game SGETT
Well, are you looking forward on developing it to a game? I mean the actual game.
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
justingarcia
Well, are you looking forward on developing it to a game? I mean the actual game.
thats the idea, after i fix all current bugs (haven't found any for now ^^) :)
now i'm recruiting Flash/Pivot animators who can make animations with StickMan :)
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Re: [C++] Online Game SGETT
Hey that's a very good start. I tested it with two clients open. One issue is that when I move a player in one window, it doesn't do anything to the other window until I click on it. So you need to make it do that work in the background so it's more like real time. The issue is that players aren't really where they appear to be on every client. That needs to be set & the same for every client.
Say it's a fighting game. If someone attacks me, and I move out of the way, they might see they hit me, while I might see they missed. Since the battleground is relative to each player, we might see two different scenarios. Obviously one of us will get an unexpected result; a glitch occurs. The server should have fail-safe techniques to deal with client-side scripting as well. Right now everybody can freeze the battleground. Freezing the screen is client-side, not very harmful. However, if it gets frozen, none of the players will move from their position until it's unfrozen. That means that when we unfreeze, the players will start moving along the path they were supposed to. So now we have unresponsive ducks up for hunting. Easy pickings!
A fix for that is when it gets unfrozen, rather then starting the figures movement where it left off, it should automatically place the figures in they're real placements, according to the server's data. That will fix similar, possibly future issues associated with lag as well.
It's really cool though. Get a backdrop for it, the background needs some adventure! :P
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
s-p-n
Hey that's a very good start. I tested it with two clients open. One issue is that when I move a player in one window, it doesn't do anything to the other window until I click on it. So you need to make it do that work in the background so it's more like real time. The issue is that players aren't really where they appear to be on every client. That needs to be set & the same for every client.
Say it's a fighting game. If someone attacks me, and I move out of the way, they might see they hit me, while I might see they missed. Since the battleground is relative to each player, we might see two different scenarios. Obviously one of us will get an unexpected result; a glitch occurs. The server should have fail-safe techniques to deal with client-side scripting as well. Right now everybody can freeze the battleground. Freezing the screen is client-side, not very harmful. However, if it gets frozen, none of the players will move from their position until it's unfrozen. That means that when we unfreeze, the players will start moving along the path they were supposed to. So now we have unresponsive ducks up for hunting. Easy pickings!
A fix for that is when it gets unfrozen, rather then starting the figures movement where it left off, it should automatically place the figures in they're real placements, according to the server's data. That will fix similar, possibly future issues associated with lag as well.
It's really cool though. Get a backdrop for it, the background needs some adventure! :P
believe me i made everything even better than what you are suggesting :rolleyes:
and the client not moving in background is because its set by default in allegro GFX library :P:
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Re: [C++] Online Game SGETT
This seems very good.
The only problem i've found is, it doesn't update the character's movement until you open the window.
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Re: [C++] Online Game SGETT
Quote:
Originally Posted by
xSilv3rbullet
This seems very good.
The only problem i've found is, it doesn't update the character's movement until you open the window.
http://forum.ragezone.com/5283698-post26.html
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na i was in hospital and now i'm getting back