Re: Morpheus dialog files
What program do I need to open up those fnc files?
I could check it out and see how much work it requires, and then probably translate it to Finnish language.
Re: Morpheus dialog files
Re: Morpheus dialog files
Amazing! I will do one.. btw,Adi and Nicco stopped to work on Morpheus a lot of time ago,They said they will keep working only when v14 releases,
I need to talk to you add me to msn TheUnrealz@gmail.com ( divine )
Re: Morpheus dialog files
I don't see any interes to wait v14 while we don't have finished v11 ...
they could tell me that...Well i continue to work on it on sometimes blackgiant too.
Re: Morpheus dialog files
I can start translate to Swedish.
I'd also appreciate if someone, that talk swedish, can look at it when I'm done, if there's any grammar that is wrong.
Re: Morpheus dialog files
Umm? Should I translate those "|START" and "|Introduction" aswell?
Re: Morpheus dialog files
Re: Morpheus dialog files
Quote:
Originally Posted by
Aitsihia
Umm? Should I translate those "|START" and "|Introduction" aswell?
I'm not sure, but i think "|START" is a part of code or something, but in "Introduction|Introduction" I think u can translate that i write in red.
I also think i found a grammar wrong in the english, but I'm not sure.
Code:
MaDa_Amadolka
{
AddText(Greetings! You are welcome to visit as long as I|Amadolka|am here. But it is dangerous here|so go back as soon as possible|START);
AddLink(Farewell|STOP);
AddLink(Introduction|Introduction);
AddText(No one can stop from seeking the adventure you crave. Go on I will stand guard here|STOP);
AddText(My name is Amadolka Liviehindekinas and I am in charge of security here at Erons Factory|Introduction);
}
the text in blue, for me it sounds wrong, shall it not be:
"No one can stop you from seeking the adventure you crave"
Re: Morpheus dialog files
Cait have well answered START and STOP don't have to be translate for the othe you can if you want but only left part are showed to player, right part are just for server to know wich text to show
If someone want to fix the english dialog please feal free to do it.
And if you saw something like this :
AddText( hey | how are you| my friend |START);
please fix it by removing useless "|" to have this :
AddText (Hey how arre you my friend | STOP);
cause i have made some "Replace" in mass so it could have some errors like this
for special language like Hebrew and Thai, just translate ONE NPC (for exemple Dior) and send to me those file :
dialog file registered in UTF-8 encoding. Letter_ENG with all english letter replaced by your language letter. If you can also tell me your charset and codepage (to test to replace them on english line in proplang.txt)
cause if we can't make those language work it's useless to translate dialog into those language.
I know that morpheus read them and can rewrite them (Streamreader and Streamwriter do it fine) The problem is client side and i think that it's in proplang.txt and Letter_ENG.inc
LETTER should indicate letter usable, and charset/codepage tell to the client wich charset/codepage use to sho text (i think)
I will try to put a test server on a personnal computer (not dedicaced so don't worry if there are some lag) and try to make it open to allow people to test there language. Only those people will have access to this test server, it's just to see if we can use their language :p
Re: Morpheus dialog files
About the special letters, in swedish we use these, åäö ÅÄÖ.
Can I add them in the dialog?
Also, I found dialog that sounds wrong and I dont know how I'll correct it..
"They will be forgotten in the next age of this world but they will disappear"
Re: Morpheus dialog files
Divine this is amazing!!
other thing a suggest can you make a "Add" system?
for example: I want to add a Key Blade from Kindoms Hearts..
but I dunno how to do it XD
=P it's all
Re: Morpheus dialog files
Quote:
Originally Posted by
Cait
About the special letters, in swedish we use these, åäö ÅÄÖ.
Can I add them in the dialog?
Also, I found dialog that sounds wrong and I dont know how I'll correct it..
"They will be forgotten in the next age of this world but they will disappear"
You can but i think you have to add them in Letter_ENG of each client. I will test them, if all work well i can do a package for each language to allow people to download them and see correct letter for their language. I can't test now cause i had to take a look to my little girl, i will try to test this evening.
Quote:
for example: I want to add a Key Blade from Kindoms Hearts..
but I dunno how to do it XD
=P it's all
This has nothing to do with language...
I you want this key, you have to crease dds file for it and add a new item into defineItem.h and propitem.txt/propitem.txt.txt.
While morpheus read .res file you have just to add your res file into the server folder (and of course in your client) to have you key (of course client side you need to add dds file into item.res and texture of your key into texture folder...)
Well, i don' twork client side but server side, so i have nothing to do about add item. If you add it into .resfile it will be automatically added into morpheus...
Re: Morpheus dialog files
Re: Morpheus dialog files
I was thinking about one more thing, names in FlyFF like these:
Jester, Knight, Ringsmaster and all other classes. Also Master & Hero.
Shall we translate it to the specific language? I think it can look a bit goofy.
How do u think about it?
Re: Morpheus dialog files
You can translate them in dialog file, it's just what player will see, so if you want to translate them you are free to do it :p
Re: Morpheus dialog files
post updated, other languages like thai hebrew etc work...
Re: Morpheus dialog files
Ill try translate spanish. Seems it has been originaly traducted by google so... starting over x3 Ill try also improving my crappy userbars skills :O x3
Re: Morpheus dialog files
thanks and if you can try to do better than the actual english dialog, there are some npc that don't have correct dialog like dior and other broom seller and other npc that don't have any "introduction" or "farewell" link...
Re: Morpheus dialog files
If I have time ill try zflyff *(spanish official v13) and try official dialogs, i can even v13 npcs, if i get 1m for Raibow race x3
Re: Morpheus dialog files
Another lang setting
open neuz.exe with Resource Hacker
in String Table .
Code:
STRINGTABLE
LANGUAGE LANG_KOREAN, 0x1
{
1, "127.0.0.1"
2, "1" <-------- Here is lang change ( 0 is Korea 1 is English ) ( Well you should change you folder name in Theme Folder to you lang
3, "1" <------- When put this to 0 it's got no md5 password
4, "1"
5, "1"
6, "20070712"
7, "15600" <----- (port of world server)
8, "0"
9, "0"
10, "874" <------- ( Charset ) ( 874 is Windows-874 but don not put Windows-)
}
Code:
Lang code
0 = Korea
1 = English
2 = Japan
3 = Chinese
4 = Thai
5 = Taiwan
6 = German
7 = Spain
8 = French
9 = Mexico
This make me Perfect lang.
Re: Morpheus dialog files
thanks for those usefull infos.
I will ask you to try if it work with a server on a french computer and your client with correct language state for thai. (i will put a server online later and send you an ip to connect and try it. (it will be on a personnal computer so you can have some lag)
Re: Morpheus dialog files
ok i will waiting.
Morpheus Server. ^^
Re: Morpheus dialog files
link dead .
update link again plz.
Re: Morpheus dialog files
i found myself free so i'm working on italian lang :) i'm still at the begining but would like to know if i'm doing it right
i changed wat's written in blue and left everything else like it was
MaDa_Achaben
{
AddText(Sono felice di avere costomers *cough* Se ne avete bisogno|noi ce l'abbiamo *cough*|START);
AddLink(Addio|STOP);
AddLink(Introduzione|Introduction);
AddText(Mi raccomando!Ti aspettiamo da visita e qualche volta|STOP);
AddText(Il mio nome è Achaben|e io corro Shop generale qui in città Darkon|Introduction);
}