does internet connection effect that much please take a look
hello.
me and my friend argumenting about how much internet connection effect.
its really important to me to know how much it matters so please post a replay thanks
i have 15mb of speed and
main board:ASUS P5Q CHIPESR INTEL P45
memory:8gb of ram ddr3
hard disk:500 GB 7200 RPM SATA II 16M
i think its enough information
[he's saying i can 50-60]
i say 100-110
again please replay it mean for me!
btw the pc gonna use only for pt stuff no any other sh!ts like msn etc
Re: does internet connection effect that much please take a look
15mbps or 15mb ??? if 15mb x 8 = 120mbps....
Re: does internet connection effect that much please take a look
The answer to this question is subjective. As I have said before, you can easily have 200 users with 10Mbits/s if they all do nothing but sit in different towns not moving and saying nothing... If they are all out in fields partied up chatting and hunting hell-spawns then you are going to get lag.
How much lag is acceptable will be down to the tolerances of your players, and will be increased by the number of hops between them and the server... so again, 200 players in a single field (Say, Bless Castle) fighting away with Mercenaries and guards on a LAN on 10baseT Thin Ethernet may just about still be acceptable, provided you are connected in Star topology rather than the bus type, which will cause considerable packet collision and therefore bandwidth wastage.
In a Star Topology LAN configuration, there are 0 Hops to the server, or rather, a hub to the server, because I don't know how you would fit 200 Thin-Ethernet cards in a single PC. :lol:
In practical internet terms, you could probably get 100-150 people comfortably if they are all in the same city and on the same ISP... If they are spread around the world, some will always have lag issues.
An international server with 15Mbit/s will probably satisfy the majority of users up to around 80 concurrent players, depending on how much it cost them to play.
But most importantly, bandwidth is not fixed per player, per session. Why do you always get so much lag in Ric square? Because there are too many unpredictable variables with the number of players congregated on one place, which means you need a lot of bandwidth back and to between your client and the server. Teleport to the GM Room, and everything is hunkey-dorey again.
Just use the network profiling tool while playing in different areas to see what bandwidth you use under what circumstances. I think parties, proximity to other players and chat are the biggest bandwidth hogs, but increasing the spawn rates and number of monsters / npcs will add a bit per player too.
So again, if you disable all monster spawns and NPCs and nobody sets up a personal shop, you have plenty of bandwidth for 400 or more players... but what are they going to do? Sit around and chat? Why not set up an IRC server?
Re: does internet connection effect that much please take a look
lets be realistic i am not gonna disable the monsters and npcs and all players not gonna shut up and not move
lets say some of them in ric some of them in bc some of them hunting etc..
how much you think then the server can hold without lags with the stats i posted there and its 15MB
Re: does internet connection effect that much please take a look
Edit--- long answer to a stupid question. This is definitely the sort of question that will promote an argument, because the question it's self is flawed. You can look at it on different levels and come up with completely different answers. The server won't crash no matter how many players use it. Players will get lag disconnections when other players are still able to log in and play comfortably. And how much lag a user is prepared to accept depends on each users level of patience.
End of Edit---
The thing is that users who are many hops from the server will always complain first, and will always find the lag makes the game unplayable first. Many users will be unable to play even from a backbone connection after only 40 players are on-line, while sat at the server even with 400 players there is no lag.
The question is asking to relate one thing to another which is not directly related. Like "How much crude oil does it take to fly from New York to Paris?", it would depend how pure the crude is, what fuel your plane takes, how many passengers are on it, how often the flight will be made and even if you include the oil used in the synthetics to construct the plane. Let alone how you account for the other fuel oils extracted from the crude that can't be used in the flight but will be sold on for other purposes.
You need to be on or very near the backbone if you are going global... but that won't solve all your players problems. The goal is not to please all of the people all of the time, the only way you can do that is to get your server off the internet and on to a LAN... because *you* don't have control over the internet.
It's like asking how many seconds will it take to drive from Land's End to John o' Groats if I have a fast car. While the speed of the car will help in some situations, traffic, road works, diversions, pit stops etc etc will all play a much larger role.
Yes, with a 15MBit/s connection you are definitely Driving a Double Decker Bus not a Ferrari, but if you are driving a bunch of Grannies they will love the trip.
You are never going to compete with big private servers let alone the official servers with that though. IDK, if they don't have to pay for items or access, I imagine a 80 - 120 players will be happy. If they are paying for the service I think more than 40-50 concurrent players on a regular basis are going to stop paying for such crabby service.
But it's so hard to say, because you don't say how local the players are, what it will cost them, what other befits they may receive etc etc. The Chinese and Brazilian servers have a very local player community, where the English server users are in the U.K., the Americas, Australia, New Zealand, the Caribbean, and we get Dutch, Finnish, Swedish, German and Austrian players as well as players from the Middle East, especially in places like Israel and Saudi Arabia, and the far east like Japan, Hong Kong and Singapore which have strong ties with English speaking nations.
(P.S. not to blow the trumpet of the English speaking world too much, I'm sure a Spanish, French or Dutch translated server would have a similarly disparate player community. These languages are not confined to specific geographical locations, they are very international. And sadly, most of that comes from thier home land nations Imperial past. Mine included. :(:)
To go back to the long car journey analogy, if there is a big prize reward for doing it on a bicycle, people will do it, and be happy to do it, if they are paying for the privilege they will just say "fsck it, lets take the ferry to the south of France instead."
Edit---
Oh yes... the one thing I should make very clear is that that internet connection will be far more restrictive than any of the other specifications you listed. A P3 800 with 512Meg RAM and a 1Gig hard disk is sufficient to drive PT for that kind of bandwidth.
That's like running an F1 car on 20' of straight road just wide enough to one car with buffers at each end. It's never going to get to 1/4 of top speed before it runs out of road and either crashes, or has to break to a stop and wait for the mechanics to lift it up and turn it around for another run. It's just wasted.
Quite aside from the fact (did I say this already) PT server cannot address more than 2Gig, and a 32-bit OS can only address 4Gig even with PAE extensions... a 64-bit OS will have to run the server in a 32-bit VM... what Microsoft call WoW3264. So the only advantage there is that it isn't competing with other tasks for it's bit of 2Gig memory. In fact, you could comfortably run 4 to 6 PT servers on that one machine, but the number of users that could comfortably connect across them all will still be about 80, so just over 10 users per world.
Yes... IMHO, it's all a waste, and renting a cheap Virtual Dedi would be much more practical.
Re: does internet connection effect that much please take a look
first of all thanks.
then u say 80-120 people i can hold right?i know its a place to argue about but i just wanna know ur opinion because i know you veryy expirience and of course i cant compete with other servers like upt..when i get donators ill pay for 50mb lol..
let me ask my question in another way
a private pt with this stats of pc and internet will be able to hold 50-70 people without lags..[maybe once a..]
1.yes
2.no
you must pick 1 answer there is not between =]
Re: does internet connection effect that much please take a look
Yes.
If you have players in far off places, they will winge, and storms and wars and other shite beyond your control will come into play from time to time, but you can't avoid that.
Just apologise and ask them to accept that you cannot provide flawless coverage the world over all the time, or blame your supplier in their area if that is easier for them to understand. :wink:
Re: does internet connection effect that much please take a look
ok really thanks.
and sorry that i ask so much but this is my weekness all the pc stats
my last question
this pc with that connection can hold 30 people that playing talking killing monsters do everything WITHOUT lags?
Re: does internet connection effect that much please take a look
You get someone playing in Singapore underground on a Mobile broadband connection, or in Dubai with their mobile plugged into a laptop, they are gonna disconnect from lag... that isn't your problem.
For the majority of people there should not be any problem.
One thing that you may have, if you are using a domestic provider (ISP) is that many of them use "traffic shaping" which is designed for client applications, not servers. That will cause peeks and troughs in your traffic, and some ISPs get aresy if a lot of non-domain registered IPs are attaching to your IP... they cry "File Sharing!", "Peer-to-peer network!", "Shenanigans!" and disconnect everybody every 5 mins or so. But that's all up to the ISPs digression.
Thing is that most of them do a business package, which costs more, and if you want to run a server they want you to pay business rate.
Re: does internet connection effect that much please take a look
ok i got you
btw if ill pay for 50mb then the singapure guy will lag less?
i am not saying he will not lag at all but from 15 to 50mb there is a diffrent..then he will feel a change and lag less?
Re: does internet connection effect that much please take a look
Well... the thing with Singapore is that the underground plays merry hell with mobile and WiFi Signals.
Some users are never going to get that some stuff really isn't your fault... you need to be aware of that. If most people are okay, and a couple are gettin' nerfed, it's probably something local to them.
It's when the majority of players are struggling that it's either you, your ISP, too many users, or there is just stuff happening on the internet... Memes, slashdotting, someone sticks an anchor through the Atlantic fibre line are all examples of stuff that has historically made the internet hell for a large proportion of people.
But take the fibre pipe thing, that meant servers in the US where really slow to access from Europe, and European servers where really slow from the US... but local traffic was all still fine, except in the Middle East, where they could hardly get an eMail out, which was somehow suspicious as the U.S. was involved in "hostile negotiations", as Aniken would call it, in that region at the time. :wink:
But the more bandwidth you have, the more players will feel comfortable.
As I say, some people will never be happy, and some people will never accept that the entire connection between you and them is not in your control.
Re: does internet connection effect that much please take a look
you so smart^^
last question.. how the hell uniquept hold so many users from far away diffrent coutries..
they have around 200 users online or more and 80% active xping etc and from alot countries i have friends from singapure that playing there from brazil...
Re: does internet connection effect that much please take a look
Short answer? I don't know, ask them.
Comparing existing released servers to the set ups of the likes of Sandurr or DeXterr is rather less meaningful comparing a Mangos servers' performance to Blizzards' own WoW servers.
I suspect they have put at least as much effort into customising their server software as they have their clients.
Why is the frame rate of uPT client nearly twice what it is on any other client? Why does it initially load in less than a third of the time of a standard client? (on my system at least) Why does it return "Invalid user name" to me faster than I get working on my own machine?
I have given the client a quick peruse and noted several code optimisations in key areas... much is still obfuscated from my sight and what I do see is not done quite the way I would do it. But there is a lot of work under the hood of their system. Work which adds no new features, but drastically improves the performance of existing ones.
Additionally... do you think they can't afford decent hosting?
This is their provider... at least for their update server, see what you can dig up from there.
P.S. NO! I'm not hacking into uPT, this information is logged on everyones system in their router, if not on their PCs history. A "whois" lookup is basic security information everyone is entitled to. This level of research is standard security practice, and the information I gathered is all in the public domain.
Performance profiling is not hacking... if you run a server where performance counts, again profiling is standard practice.
I don't intend to give away uPT secrets, and as I have said, I wouldn't have done quite what they did anyway... but I would, and have optimised some similar routines in my own way.
Re: does internet connection effect that much please take a look
how the f*** you know all that?!?!%~@$~???
what a short answer hehe
thanks bro again i got it now =] [and with all this donators/sponsers i am sure they can effort them selve rent a nice host..]