Channel names, but like as updates.
As you guys knows, the channel names are controlled from the "server files" and the name can be changed, from the server config files (channel.xml). as such, you can type anything you want and people will see it in-game as the channels. can i use this "Same method" but apply it as a "announcement" thingy such that it can be controlled from my server so whenever i need to inform people about updates and stuff, i can do it from my server files? :o
Re: Channel names, but like as updates.
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="channel">
<DEFAULTCHANNELNAME name="Inno Free Channel"/>
<DEFAULTRULENAME name="elite"/>
<CHANNEL name="Inno Free Channel" maxplayers="500" rule="elite"/>
<CHANNEL name="Inno Free Channel 2" maxplayers="500" rule="elite"/>
<CHANNEL name="Inno Event Channel" maxplayers="500" rule="elite"/>
<CHANNEL name="Inno Afk Channel" maxplayers="500" rule="elite"/>
</XML>
Is my channel.xml. Channels appear exactly like that in game. Just edit channel.xml in your system.mrs and matchserver folder.
Re: Channel names, but like as updates.
Lol mike, i think you mis-interpreted what i'm trying to say here. What i want is to use this same concept that's being applied into channels to make a "live" new&updates within my client that can be controlled from my server files.
Re: Channel names, but like as updates.
Quote:
Originally Posted by
lxchadxl
Lol mike, i think you mis-interpreted what i'm trying to say here. What i want is to use this same concept that's being applied into channels to make a "live" new&updates within my client that can be controlled from my server files.
mate your gonna have to xml edit to do so, i suggest playing with the files and you might get something.
i have what your talking about but, i dont like releasing stuff exclusive to my server =p
Re: Channel names, but like as updates.
monckey if u dont have anything thats hasnt been posted before dont say it. u could do this through restarting the matchserver every time and making them load a new system.mrs... of course thats incredibly cumbersome when u can just make a autoer that announces via admin_wall every 5 minutes....
Re: Channel names, but like as updates.
Oh lol. Missed that. Check the development section, someone made something like an announcements thing in the login page.
Re: Channel names, but like as updates.
Networking is the easiest way.
Make it read from a file on your server.
Re: Channel names, but like as updates.
Quote:
Originally Posted by
PenguinGuy
Networking is the easiest way.
Make it read from a file on your server.
Try hooking the process of MatchServer assigning the channel names.
Re: Channel names, but like as updates.
Quote:
Originally Posted by
taurias
monckey if u dont have anything thats hasnt been posted before dont say it. u could do this through restarting the matchserver every time and making them load a new system.mrs... of course thats incredibly cumbersome when u can just make a autoer that announces via admin_wall every 5 minutes....
Alrighty ill keep that in mind for future reference, and the admin_wall for every 5 minutes is actually a smart idea, they should hook the .dll to the match server so its easily changeable and not abused and then have it called every 5 minutes. the .dll should for simplicity sake read through a .txt.
or whatever floats your boat.
this seems to be the best method for your suitation =p
Re: Channel names, but like as updates.
would changing the duration of each announcement in admin_halt then changing the text it announces work thesame way?
Posted via Mobile Device
Re: Channel names, but like as updates.
Quote:
Originally Posted by
lxchadxl
would changing the duration of each announcement in admin_halt then changing the text it announces work thesame way?
Posted via Mobile Device
The command admin_halt has a different PacketID, and MatchServer does its specific functions on it.