How to set Map Level Cap?
Hello,
I was wondering how can I set a map level cap required to enter the field/map. For example I want a map to be for level 135+ and I want to make it so only players level 135+ can enter, and nobody below it.
Does anyone have any idea how to do this?
Thanks,
Air Bourne
Re: How to set Map Level Cap?
Joining question.
I would like to know how to do it also .
Re: How to set Map Level Cap?
Re: How to set Map Level Cap?
Re: How to set Map Level Cap?
If you have deeply studied the map which has level cap,you will find that level cap is in the special address that relates to the map entrance address.Observe it and caculate it carefully.I don't want to tell you how to add it directly,i only teach you a method.After understanding the theory,you can make use of it to add the cap to every map you want.Thank you.
Re: How to set Map Level Cap?
See the photo, the place where the level is to be able to enter the map
http://img196.imageshack.us/img196/9748/39435678.jpg
In this case, there is the 50 hex, the real level is level 80 in order to enter, if you want to change the level to 135, as you said, you can put in place of 50, 87.
Re: How to set Map Level Cap?
Thanks Panzer,
the illustration you offer:-
is of the server executable? Does this need to be done on both server and client?
Re: How to set Map Level Cap?
i have hexed the client and server exe and now its work =]
Re: How to set Map Level Cap?
exactly, the change is made in the server.exe and game.exe
Re: How to set Map Level Cap?
Almost. I see it on Client.....
Re: How to set Map Level Cap?
Is there a possibility this can be done with Hex Workshop?
Re: How to set Map Level Cap?
Yes, but it is much, much more complex to do.
Re: How to set Map Level Cap?
Re: How to set Map Level Cap?
air bourne just download ollydbg and do that like that its really easy even if u never used this software.
Re: How to set Map Level Cap?
I've done hand disassembly back as a teenager... when disassemblers where only available on mainframes and us "Home Computer" users had to write a program in BASIC just to enter Hex to memory.
Believe me, I would never go back to it for anything other than educational reasons. It's so much easier to have a debugger with a built in disassembler.
To use a hex editor, you would have to do the disassembly by hand, or get someone else to provide a listing from their copy of Olly. :s Luckily you have a screen shot here... but that's a one time only free pass, next time who are you going to ask?