How to edit Hellspawns via server files ?
I heard its possible to edit the spawn rate speed of the monsters and be able to add more flags in specific areas .
Ty,
Avi
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How to edit Hellspawns via server files ?
I heard its possible to edit the spawn rate speed of the monsters and be able to add more flags in specific areas .
Ty,
Avi
Yes... from my experience, it's more like the likelihood that a monster will be one kind or another. Like the drop rates.
To make a hellspawn, log in game as a GM, authenticate to level 3, press F9 (or whatever it is that gets the GM HUD overlay) go to where you want the new spawn and press <Ctrl> + <Ins> (Control and Insert). Keep dropping flags.
The flags (spawn points) keep spawning monsters when a player is "near", and there is no monster available for that flag. (players have killed the flags existing monster)
So the more flags in an area, the more monsters a player will have to fight simultaneously.
I know how to add flags . I mean how to increase the limit .
For example in a specific area the limit is 16 flags , after 16 you can't spawn more flags in this area .
Is there a way to increase the limit ?
I don't know about this. Many servers i have played on have one major hellspawn, then no spawns anywhere else on the map. Would be interesting to know this.
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Forever-Fall-01.ase.spmTranslation to English:-Code://몬스터 출현 비율
*최대동시출현수 110
//출현간격 범위 9-1 1차이당 2배씩 빨라짐
*출현간격 5 14
*출현수 1
// 몬스터 이름 출현빈도
*출연자 "래비" 40
*출연자 "토비" 10
*출연자 "머쉬" 20
*출연자 "젤디" 22
*출연자 "노쓰고블린" 8
//*출연자두목 "미니산타고블린" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Could be Max_Concurrent, since from all I've seen you have 1 spawn on the map per flag... no flag ever spawns another hostile until the last one it spawned is killed.Code://The emergence of Monsters
*Max_Concurrent_Spawns 110
//Spawn range of every 9-1 2 per 1 difference between each ship quickening
*Spawn_Rate 5 14
*Spawn_Chance 1
// Monster Name Spawn_Rate
*Actor "래비" 40
*Actor "토비" 10
*Actor "머쉬" 20
*Actor "젤디" 22
*Actor "노쓰고블린" 8
//*BossActor "미니산타고블린" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
I think the "chance to spawn" makes some difference as to how long it takes between the last hostile spawn dyeing and the next one spawning.
---EDIT---
I've never run out of flags, or had the game stop me placing one... but since the co-ordinates of a spawn flag are stored in the .ase.spp file, which is limited to 2,400 bytes in length, I imagine that you cannot exceed that.
Some quick math would suggest 2400 / 4 / 3 = a maximum 200 flags per map. ^_^
(Four bytes to a floating point number, 3 numbers to equal a 3 dimensional co-ordinate.) And now SoyEdu should be able to add little dots on PriTaTor to indicate and allow manipulation of flags outside the game client. :wink:
---EDIT---
It also occurs to me that you can set (in the monster file) how many of that animal spawn at one time. So you could increase that, have fewer flags else where in accordance with the spawn quantity, and increase the flags in your hellspawn, and have lots of monsters, but still not exceed the flag limit.