Hi can someone do a tutorial for hexing items like weapons and armor,
for add andd not replace
maybe is a nooober question but i want to lear, ^^
thanks
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Hi can someone do a tutorial for hexing items like weapons and armor,
for add andd not replace
maybe is a nooober question but i want to lear, ^^
thanks
Most of that is not a matter of hexing. It's a matter of 2D and 3D art, text editor work and Assembler / Debug.
A tutorial from start to finish may be too much, but there are tutorials on making the Art work here already, adding extra items, extending the item list etc is quite a tricky thing to do, like extending the number of levels. Similar process.
trust me it aint easy adding another armor,
i've tried lols,
if you are talking about the original ept weaps and armors,
assemble them in your files with the stat editor etc,
and try one of the client releases a few people have released here,
they should have the weaps and armors already hexed into them :D
there is few released here with around 3..4.. armors that i never seen i thought that would be nice to add them to my server.
i never tried hex an armor so some one know?
because its much diffrent from hexing items.
little guide for you liquidv:
if u want hex items and u already have the files in ur game folder just open your game.exe with hex editor choose wich item u want to replace for example WP105 and replace it with ur new weapon for example WP309
but!!! you must choose a weapon that have the same inventory cubes as ur new weapon if u dont ur skin will be cut.
Well i replace a weapon, yeah i know how to do that but i want to add a new one without replace, i know is hard but, if someone can do a tutorial for that will be useful
whetever, for the cubes is not problem i know how to add more, i see a post with that, is just Hex.
another question, is possible turn a ! handed "AXE" to 2 Handed ?
i opened a thread about that not long time ago u can search it there is no answer there but a way to start kind of..
my suggest download UniquePT client look on the new weapons that added try understand the values hex etc..and try make ur own
Yes, it's possible to swap 1 and 2 handed weapons around. The inventory works "out of the box" when you do this, but getting the character to hold the weapon correctly is another matter. It probably needs some 3D work.
And the problem, is absolutely getting NEW items in, without replacing existing ones. The correct way to do this, is to alter the array before you compile the C / C++ source code... but, of course, we don't have the source code to alter and re-compile.
Altering the binaries to *add* new things, rather than modify existing ones, is a major re-write. The tutorials we have on adding levels, become quite specific to a particular client and server pair, and having tried, and altered the procedures for different clients and servers, I know that a tutorial that is correct for ANY executable would be too much to write, and too much to read.
You need some means to gain, at least, an Assembler listing of the game that you can alter, and re-build... because so long as you are tied to fixed addresses in memory, you cannot shift things around.
The only other means to make this doable time after time would be to create a modular client and server that can be developed further, simply by replacing modules. The method I would like to see is to take similar routines and data out of the primary executable and place them in separate dlls. But I suspect the take up on such a system would be low, because most developers here already have working systems with players using them.