Can anybody tell me where is the codes that control the aging in the client.exe? I can aging +20 int the Ver:2441 KPT game.exe .This version is the latest one.Thank you.
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Can anybody tell me where is the codes that control the aging in the client.exe? I can aging +20 int the Ver:2441 KPT game.exe .This version is the latest one.Thank you.
I think it on CLient. So Shagpub have say about it.
I know it..thank you all the same..
What will happen if you take a +18 weapon to the ager? There is no Sheltom set to go with later ages are there? So it wouldn't show any set to go with it right?
In which case, somewhere there must be a lookup against the level of the item, and a Sheltom ageing table. And that table would have to be extended by two records.
I believe there are two new Sheltoms in Korean client... someone asked for translations of their names a little while back. I know there isn't a table of item codes to match, for example "fo103, fo103, fo**** fo**** fo105" for +1 etc. So they must be enumerated somehow.
My guess would be that there is a table of records representing the Sheltoms required for each ageing levels. That table would have to consist of 7 or more likely 8 bytes, each byte representing a Sheltom, and presumably 0 representing no Sheltom, so fo101 may equal 01 or as Lucidys and Sparkys aren't used for ageing, fo103 may equal 01... if you can find the enumeration, you should be able to represent the Sheltoms as a byte, or possibly word, and find the table by the byte codes.
??? It's not very helpful, I know, but I don't know the answer, and nobody else has offered anything useful, so I suggest how I may begin looking for it.
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I'm not breaking the rules trying to subvert the forums word censor, but... why is the number "one hundred and four" censored anyway? I just don't see anything offensive about it, but in this post, it's a pretty useful number. ???
If anyone knows why this particular number is so rude it can't be posted please PM me, so as not to incriminate yourself. I'm really confused.
Thank you。。your analysis is very useful。。
then u find a way to do that?
3q......
I have accomplished it in my game.exe.
Oh!. Good Gob! ^^. If you do it done. You can active Armlets can aging :D
This is 2 image before aging and after aging in My PT Game :D. I think rxaicy know it :D. If you like. We are team :D
I think the gesture for new weapon is the difficult .The current game.exe only can contains 8 bytes to function the gesture, so you must modify it to expand it to 16 bytes.and this is my new map called China town.it's not replaced,it is completely a new map..
Image, i can change it. :D.... But i can aging it to 20. If you need i can give you a image the same to you.
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I'd rather see code frags we could try out our selves than screenies... but this does seem like "one up man ship" rather than a dev thread.
This is why I like Open Source. It reduces parallel development and reinventing the wheel. Clearly rxaicy and zaharavn don't want to share their techniques, so they are racing each other to implement the same thing in parallel.
In theory, this may produce innovative results in each development path which can be combined in a final product... which I think zahara is offering... but in practice, this usually ends in what OSS devs refer to as "a fork" in the development tree.
The good thing about a "fork" is that it promotes end user "choice" (woohoo, you can now use FreeBSD or OpenBSD... your choice). The bad thing about it, is that every other extension has to be developed, and then re-developed for each alternate "fork"... so you have to make a separate "portage" patch for each GIMP revision for the FreeBSD repository and another for the OpenBSD repo... And... Then another for NetBSD... And one for Darwin... okay, that's getting boring now.
It would be nice to at least know how close my initial guesstimate of how it might work was in each of your experiences.
P.S. I like BSD... I prefer it to Linux in many respects... I like Linux too. I'm just saying... I'm not a big fan of forks, unless there is a VERY good reason. Like... IDK... MacOS X (another form of BSD).
You can see it from KPT Client. Relax with aging +22 :D.... I joke with it for my birthday ^_^
i know the spirit of the sharing is very important,but when i ask anybody who can help me,there is nobody who has accquired it to tell me how to deal with it,until i tell you i have mastered it.This is the game.exe which can age+20.we can learn together.Thank you.
Thanks for the share rxaicy... I know nobody knew the answer to you question (nobody forthcoming anyway) but I did offer what I hoped would be a good starting point to help you find.
I still don't know how useful that was to you, but you seem to have gotten there.
Looking at the executable, I see you have not added any new sections, to expand a table into but this client, which I take it is based on jPT 2411? Or is this just the game exe from jPT 2411 with XTrap disabled?
yes,it is the jPT 2411 game.exe with no XTRAP. it can age +20 perfectly.if you want to modify your game.exe to age+20, i can tel you how to do it.
B/c in JPT 2411. It's modify can aging +20 :D... It's the same KPT new Client. I modify it before i know KPT released it.