When i spawn a NPC in a town, Whenever i hit it, it automatically re-gains hp. Is there a way to change this? or do I have to live with this? It isnt really a big deal, i'm just curious, thanks.
EDIT: Wrong place to put this =/
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When i spawn a NPC in a town, Whenever i hit it, it automatically re-gains hp. Is there a way to change this? or do I have to live with this? It isnt really a big deal, i'm just curious, thanks.
EDIT: Wrong place to put this =/
That's because you're spawning in town.
Stat your stats high enough so you can one hit it.
I also believe there's /aroundkill
You understand what i am saying, but you dont understand what i am asking for. I'm asking for a way to CHANGE the fact that they re-gain hp while in town. i KNOW i can set my stats to one-hit them, and i KNOW how to use /aroundkill. I'm asking how to fix this, not escape it.
Question. Why would you want to kill NPCs? If you are talking about the Guards, they are special npcs with special parameters that are designed NOT to be killed.
There is no known way around this. I once seen a youtube video of 6 level 100 players killing a guard. It took them around 10 minutes because they have a shitload of HP plus they regain health. Its a town thing that you cannot change.
End of story.
Also moved to the help section.
Wait wait wait!!! I know his problem because i got that problem too! If you're spawning a monster like a Mushpang in a Arena or Town, and you attack it, then he loses health but he regain it in 0,00000001 seconds. So you can only kill it if your stats are high xD.