GFX bug for new weapon grade16
Hello everybody,
I want to ask to some pro of GFX and ECM files if someone can share the correct ECM and GFX for the new weapons... :/:
I have tryied about few weeks and never succes to correct the GFX for this.
Example:
This is my ☆☆Flower Drunkyard :
http://img264.imageshack.us/img264/8757/wronggfx.jpg
And it should be like this:
http://ecatomb.net/arme/magic%20sword/r80.jpg
If someone have a fix to correct the GFX and ECM files for the new weapons? It would be apreaciate^^
Otherwise... if you don't want to share for all of weapons, i just want this weapon plz^^
I love it :love:
Re: GFX bug for new weapon grade16
u need the latest version in gfx first of all u can get it manually :P(or the version wich launched this sword) second u need to fix the glow paths in ecm files and should work properly XD
http://i300.photobucket.com/albums/n...13-40-24-1.jpg
had the same issue with this one
i'll upload soon ur sword gfx give me some minutes
mine is a lil different can't see the second "fixed" one but i belive it's with a purpleish glow
Code:
MOXTVersion: 33
SkinModelPath: Models\Weapons\人物\法器\法剑\16品法剑\16品法剑.SMD
AutoUpdata: 1
OrgColor: ffffffff
SrcBlend: 5
DestBlend: 6
OuterNum: 8
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
NewScale: 0
BoneNum: 0
DefSpeed: 1.000000
ChannelCount: 0
ChannelCount: 16
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
CoGfxNum: 6
ComActCount: 4
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 人物\通用\武器\武器效果\粉色流动头.gfx
HookName: HH_base
HookOffset: 0.019042, 0.000000, -0.018526
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.483530
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.100000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 人物\通用\武器\武器效果\冰武器剑红.gfx
HookName: CC_weapon
HookOffset: 0.490722, 0.000000, 0.000000
HookYaw: -1.570796
HookPitch: -1.570796
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.700000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 人物\通用\武器\武器效果\粉色眩光2.gfx
HookName: HH_base
HookOffset: 0.025291, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.450000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 人物\通用\武器\武器效果\粉色流动头.gfx
HookName: HH_base
HookOffset: 0.019042, 0.000000, 0.023328
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.483530
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.100000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 人物\通用\武器\武器效果\冰武器剑蓝.gfx
HookName: CC_weapon
HookOffset: 0.473850, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: -1.570796
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 1.100000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 人物\通用\武器\武器效果\长枪5级精良枪头.gfx
HookName: CC_weapon
HookOffset: 0.318682, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 2.500000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: 刀光
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 2
EventType: 101
StartTime: 0
TimeSpan: -1
Once: 1
FxFilePath: Item\WeaponAttack\HitSword.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 6.000000
MaxDist: 25.000000
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 武器轨迹\长刀红.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 3
ParamEleName: Unnamed3
ParamId: 100
ParamDataType: 1
ParamDataIsCmd: 0
ParamDataHook: HH_tip
ParamEleName: Unnamed3
ParamId: 101
ParamDataType: 1
ParamDataIsCmd: 0
ParamDataHook: HH_base
ParamEleName: Unnamed3
ParamId: 102
ParamDataType: 2
ParamDataIsCmd: 0
ParamDataHook: CC_weapon
CombineActName: 掉落保护
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 程序联入\物品掉落.gfx
HookName:
HookOffset: 0.000000, 0.200000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: 掉落保护_空中
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 程序联入\空中物品掉落.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: 掉落保护_水中
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 程序联入\水中物品掉落.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
ScriptCount: 0
AddiSkinCount: 0
ChildCount: 0
my ecm just add the gfx's in the path sayd in the ecm GFX files
Re: GFX bug for new weapon grade16
Beautiful tatoo on your WF... ^^
but for all of the GFX files, they are in MOXTVersion: 58 and i don't know if my 1.3.1 client can support it... :/:
And do i must replace all GFX file-by-file in the correct folder for each one of them?
Here is my ECM for the garde16 sword:
models\weapons\人物\法器\法器\16品法器\16品法器.ecm
Code:
MOXTVersion: 32
SkinModelPath: Models\Weapons\ÈËÎï\·¨Æ÷\·¨Æ÷\16Æ··¨Æ÷\16Æ··¨Æ÷.SMD
OrgColor: ffffffff
SrcBlend: 5
DestBlend: 6
OuterNum: 8
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
NewScale: 0
BoneNum: 0
DefSpeed: 1.000000
ChannelCount: 0
ChannelCount: 16
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
CoGfxNum: 16
ComActCount: 4
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: -0.233998, -0.283285, 0.030345
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.200000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\ħÓòÖ®¹â·Û2.gfx
HookName: CC_weapon
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.700000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: 0.321713, -0.051241, -0.028066
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: -0.301220, -0.063250, -0.032598
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: 0.008841, 0.104982, 0.104419
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 2.617993
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: 0.262836, -0.282755, -0.018810
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\·ßÅ»ð×Ï.gfx
HookName: HH_tip
HookOffset: -0.350237, 0.607881, 0.007493
HookYaw: 0.293442
HookPitch: -0.167658
HookRot: 0.077271
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.450000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: -0.301220, -0.063250, 0.032598
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\¼¼ÄÜ\ÓðÁé\¾²ÐÄÖäÔ¤±¸.gfx
HookName: CC_weapon
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 1.400000
GfxAlpha: 0.500000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: 0.321713, -0.057265, 0.041639
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: -0.233998, -0.283285, -0.030345
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.200000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ñ£¹â.gfx
HookName: CC_weapon
HookOffset: 0.013166, -0.040555, -0.119959
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.200000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ñ£¹â.gfx
HookName: CC_weapon
HookOffset: 0.013166, -0.040555, 0.119959
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.200000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: 0.262836, -0.282755, 0.031332
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.396263
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: 0.008841, 0.104982, -0.104419
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 2.617994
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.300000
GfxAlpha: 0.700000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\·ßÅ»ð×Ï.gfx
HookName: HH_tip
HookOffset: -0.036939, 0.627912, 0.007493
HookYaw: 0.306864
HookPitch: -0.140952
HookRot: 0.167538
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.450000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: µ¶¹â
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ÎäÆ÷¹ì¼£\³¤µ¶ºì.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 3
ParamEleName: Unnamed3
ParamId: 100
ParamDataType: 1
ParamDataIsCmd: 0
ParamDataHook: HH_tip
ParamEleName: Unnamed3
ParamId: 101
ParamDataType: 1
ParamDataIsCmd: 0
ParamDataHook: HH_base
ParamEleName: Unnamed3
ParamId: 102
ParamDataType: 2
ParamDataIsCmd: 0
ParamDataHook: CC_weapon
CombineActName: µôÂä±£»¤
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ³ÌÐòÁªÈë\ÎïÆ·µôÂä.gfx
HookName:
HookOffset: 0.000000, 0.400000, -0.200000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: µôÂä±£»¤_¿ÕÖÐ
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ³ÌÐòÁªÈë\¿ÕÖÐÎïÆ·µôÂä.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
CombineActName: µôÂä±£»¤_Ë®ÖÐ
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 0
EventCount: 1
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: ³ÌÐòÁªÈë\Ë®ÖÐÎïÆ·µôÂä.gfx
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 0
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
ScriptCount: 0
AddiSkinCount: 0
ChildCount: 0
What tool did you use to read the GB2312 charset in a plain text file? :blink:
I'm used Microsoft Office 2007 until now... fucking trial version :thumbdown: now it's expired...
Is it possible to import gb2312 charset in OpenOffice? And how to use it? ^^
thanks for your helping kristkos :thumbup1:
Re: GFX bug for new weapon grade16
to see chinesse unicode text Install chinesse locale PRC
Control Panel->Date,Time,Language, and Regional Options->Regional and Language Options->Languages(tap here the "install files for East Asian languages" also here check details install all chinesse PRC keyboards(simplified and traditional)->Advanced->Extend Support of Advanced text services to all programs(apply and close) go to Advanced(the other tab lol in regional and language options) And from the scroll down select Chinesse PRC and apply again...after instalation and a reboot u should see even with notepad(notepad dosen't seem to mess edits with chinesse chars like wordpad so i recomend it) the text properly(u might need ur windows cd ...and lastly xp seems to be the best with chinesse files for somereason)
there is a issue tho with PRC don't install any programs that come with chinesse support cause they'll be in chinesse
Quote:
Originally Posted by Romulan
but for all of the GFX files, they are in MOXTVersion: 58 and i don't know if my 1.3.1 client can support it...
shouldn't be a problem lol just if it makes u issues make it 32(the moxt with notepad)
Quote:
Originally Posted by Romulan
And do i must replace all GFX file-by-file in the correct folder for each one of them?
Yes it dosen't work with custom folders tho
Re: GFX bug for new weapon grade16
I'm on windows vista :/: the control panel is different than windows xp but I will try to find how to do this "trick" for Vista.
I only must change the MOXT version to 33? Nothing else? :blink:
And it's okay for the files, they are replaced now^^
Re: GFX bug for new weapon grade16
vista should have a chinesse support as well google around a bit
no the files shouldn't have any problems if the moxt is edited by hand but than again shouldn't have a problem at all cause i noticed the gfx supports higher moxt than the models
Re: GFX bug for new weapon grade16
I have tryied both Notepad and Wordpad but it's the same thing... couldn't read the chinese charsets in the plain text files (.txt):
Models\Weapons\ÈËÎï\·¨Æ÷\·¨Æ÷\16Æ··¨Æ÷\16Æ··¨Æ÷.SMD
But however how can i read the chinese folder in the models.pck and other folders?
models\weapons\人物\法器\法器\16品法器
:blink: :?:
Re: GFX bug for new weapon grade16
"Extend Support of Advanced text services to all programs"
something like this is missing from ur language options
Quote:
Originally Posted by Google
Option 2: On a running installation of Windows Vista
If you already have Windows Vista installed you can basically do the same, only this time it's done from within Control Panel and you'll need to have the installation DVD handy, because the OS needs to copy files from it.
1.
Open Control Panel and go to Clock, Language and Region applet.
If you're running Control Panel in the classic view - go to Regional and Language Options.
2.
When it opens click on the Administrative tab and then click on the Change System Locale button.
You might get a Windows Security warning, asking your permission to use the Regional and Language Options program. Allow it.
3.
In the window, note that English is selected as default.
Change it to Hebrew.
Press Ok then Apply.
4.
On the Location tab select Israel.
5.
On the Formats tab in the Current Format drop-down list select Hebrew (Israel).
Note: If you just want to add Hebrew as another input language but are not required to actually use it as your main day-to-day language, then you can skip steps 4 and 5.
6.
Click on Ok. You might be prompted to supply the installation DVD.
7.
You might be prompted to restart your computer.
instead of hebrew and israel chinesse prc and china or something like that
Re: GFX bug for new weapon grade16
damn -.- i don't have the official windows vista DVD for my laptop..
But i have found an other way:
Installing a windows xp sp2 on a Virtual Box and select the chinese languages on it^^
I'll try this later because i don't have the time to do this now -.-
And it's not very important because i'm waiting to have mine personnal tool to compress/decompress file using the zlib DLL for mine PW patcher xD
So... I continue to work on others files like elements and gshop data atm^^
---------- Post added at 08:04 PM ---------- Previous post was at 07:01 PM ----------
Same bug after replaced all GFX files by yours T____T
http://img231.imageshack.us/img231/8608/bug2g16.jpg
I'll never get it correctly works.... :*:
Re: GFX bug for new weapon grade16
yeah is not just only replaced did u tryed using my ecm?
---------- Post added at 07:35 PM ---------- Previous post was at 07:33 PM ----------
Quote:
Originally Posted by my ecm
FxFilePath: 人物\通用\武器\武器效果\粉色流动头.gfx
HookName: HH_base
HookOffset: 0.019042, 0.000000, -0.018526
HookYaw: 0.000000
Quote:
Originally Posted by yours
FxFilePath: ÈËÎï\ͨÓÃ\ÎäÆ÷\ÎäÆ÷Ч¹û\À¶É«Ê¯.gfx
HookName: CC_weapon
HookOffset: -0.233998, -0.283285, 0.030345
that's our first gfx so i rec to try mine as well
this is a offset difference but still might be the ecm i guess
so give a try with mine hope it helps
Re: GFX bug for new weapon grade16
It's not the same weapon... ^^"
Your is: Models\Weapons\人物\法器\法剑\16品法剑\16品法剑.ecm (grade16 quoit)
Mine is: models\weapons\人物\法器\法器\16品法器\16品法器.ecm (grade16 m. sword)
Re: GFX bug for new weapon grade16
☆☆Flower Drunkyard <-searched this with ele so i don't belive i messed it up
first of all mine is the other way around made 2 screenies second there is something that buggs me alot ur chinesse is different or the forum convert's it
what i gived u was from my sword and show u in just a sec
http://i300.photobucket.com/albums/n...tkos/Quoit.jpg
http://i300.photobucket.com/albums/n...tkos/Sword.jpg
the text is messing up my elemnt editor so i have to copy it first in the notepad and than in the elements edit
http://i300.photobucket.com/albums/n...stkos/Text.jpg
Re: GFX bug for new weapon grade16
Quote:
Originally Posted by
kristkos
kris my friend, may i have this editor ( English Version )? please.. :thumbup1:
Re: GFX bug for new weapon grade16
sry i can't ... various reasons
Re: GFX bug for new weapon grade16
Ice fire's editor for free? XDDD -.-
You are playing on a big modded PW... which version/server is? :blink:
Your ECM for the grade16 magic sword is different of mine and don't work... :*:
Your element ID for the grade16 magic sword is different of mine and the name of the weapon too...
I have copy/paste the data from your ECM in mine ECM... the chinese charsets are like this in my notepad : 16????.ecm
:/: