Target gates to gate files, simple breakdown (guide format, sort of)
I'm so frustrated, I've searched move, warp, gate, any many combination of the words for a very simple noob friendly guide to gates and warps. I understand gates, walk to cords and then get moved to cords. I know gate.txt and gate.bmd need to have the same information. But what I don't get, is how the 'Gate Number' in movereq links to the gate.
A line from my movereq.txt
Code:
//index Move Name(server) Move Name(client) Zen Level GateNumber
3 "Noria" "Noria" 2000 10 27
Gate 27, ok. I see how that matches with gate 27 from my gate.txt
Code:
//Index Flag Map x1 y1 x2 y2 target dir lvlreq
27 0 3 171 108 177 117 0 0 10 // Noria Warp
Now, further down the gate.txt I have this,
Code:
78 0 32 62 150 70 158 0 0 0 // Devil Square 7 Warp
//78 0 42 96 184 99 189 0 0 250 // Balgass Refuge Warp
Which one is 78? If DS7 is 78, then what is Balgass Refuge? If I don't have a line 79, could I make Refuge 79..
Code:
78 0 32 62 150 70 158 0 0 0 // Devil Square 7 Warp
79 0 42 X Y x y 0 0 250 // Balgass Refuge Warp
Then add to movereq,
Code:
3 "Noria" "Noria" 2000 10 27
4 "Refuge" "Refuge" zen lvl 79
and as long as my txt's and bmd's match, selecting Refuge from the warp menu will bring me to the zone I direct with X/x/Y/y.. yes? I think I'm right, but I haven't seen any sort of guide that breaks it down this simple, and I'm a simple person. :D If I'm wrong, please give some education.
Reason for all of this is that I'm trying to make my own gates and warps, and I list Lorencia as Index1 in movereq, and 1 in gate.. and GS crashes (and by crash I mean a white load scree, blank MDOS screen, and required to ctrl+alt+del out of). :/ Is there some list format that can't be customized? I want to build it like this;
Code:
Lorencia @ 30
Noria @ 30
Elbeland @ 30
Dungeon1 @ 40
Dungeon3 @ 55
Devias @ 60
LT1 @ 80
LT3 @ 95
LT5 @ 110
LT7 @ 125
Atlans @ 140
Tarkan @ 150
Icarus @ 160
Aida @ 165
Crywolf @ 195
Kantru @ 210
KantruCore @ 230
Arena @ 250
Raklion @ 280
SwampOfCalmness @ 300
Vulcan @ 320
I'm using SCF Season 4, with a 1.04T+ client. Crywolf event isn't required, neither is the Raklion event. I just want the maps for hunting. And I'd prefer the maps to be listed on the warp in this order, but not sure thats possible.
I'm trying and retrying, but am I even on the right track? Can this be done?
Re: Target gates to gate files, simple breakdown (guide format, sort of)
I have tried multiple patches, multiple bmd editors, I've tried rewriting the files myself, searching for others looking to customize the warp/add/subtract from it and I'm running out of ideas. I've gone through every line to make sure they add up and nothing that I'm doing is making this work. I've compared so many files from so many servers and patches that my eyes have crossed. I thought I had it all figured out, but clearly, I don't. What am I missing? What am I just not getting? I know I have ADD but damn, I know I can't be that far off from figuring this all out. Anyone? Please? I'm not going to beg for someone to code up a set of gate and movereq files for me, I want to know how to make/edit them myself. What do I need to do? There isn't a word or word combination relating to this that I haven't searched under. :(
Re: Target gates to gate files, simple breakdown (guide format, sort of)
Remeber that some of the gates are hardcoded in the GS itself (or any dll if its custom)
Re: Target gates to gate files, simple breakdown (guide format, sort of)
Quote:
Originally Posted by
genoxide
Remeber that some of the gates are hardcoded in the GS itself (or any dll if its custom)
Thank you, seriously, that saves me a lot of trial and error with this thing. I got the gates where I want them (not hexing), now flooded with GS errors. >.< Think the family is just going to join a MU server instead of hosting our own at this point.