Client crashes after 2 mins in quest.
I was doing quests with my friend when my client crashed. He kept playing, I was the one who's client crashed.
Code:
---------------------------------setBuffer
game created ( 22:35:59 )
Create character : Name=Fanaticism Level=99
RoundState:Countdown
Crash ( 22:37:35 )
Build Jun 12 2007 11:36:39
[Exception]
Address : 00487659
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00000000 ESI: 19ab002c EBX: 177d2838 EDX: 0012d0d8
ECX: 19ab002c EAX: 00000000 EBP: 0012d6e4 EIP: 00487659
CS : 0000001b Flg: 00210216 ESP: 0012d0b4 SS : 00000023
[Stack]
1bc0e338 0012d0fc 177d28bc 00000000 00486e73 0012d0d8 0012d0e0 0045e09e
00000000 00000000 00000011 446a18d8 4314d17f 42caaf66 177d2838 1bc0e338
00000000 00000011 00000000 0000005d 446a18d8 4314d17f 42caaf66 004a0005
00000000 00000000 1bc0e338 004a8355 1bc0e338 00000000 1bc0e338 004429a0
ffffffff 00000000 00000039 00000007 ffffffff 00ffffff 00000001 ffff0000
429c2aad 00000039 ff4080ff 00000000 00000011 00000000 45c0a000 c5098000
c5b57800 c4aac000 439e8000 43878000 00000000 00000039 ffffffff ffffffff
ffffffff 746e6f64 6f6e6b20 20692077 7473756a 746f6720 30322072 78652030
00000070 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
SymLoadModule failed 0 ( module = )
SymGetSymFromAddr error 487
frame : (01) : PC Address : 00487659
Param[0] : 1bc0e338
Param[1] : 1bc0e338
Param[2] : 0012f250
Param[3] : 177d2838
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (02) : PC Address : 004aa12e
Param[0] : 00605ccc
Param[1] : 000001d4
Param[2] : 000001c2
Param[3] : 00000000
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (03) : PC Address : 178516d8
Param[0] : 6f635f65
Param[1] : 6572636e
Param[2] : 00006574
Param[3] : 64616c62
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (04) : PC Address : 64616c62
Param[0] : 082444f6
Param[1] : 56097401
Param[2] : 12826ae8
Param[3] : 04c48300
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (05) : PC Address : ffffe8b8
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
Help needed ^-^
Re: Client crashes after 2 mins in quest.
that error is kinda wired
Check your DLL Files in your client
Re: Client crashes after 2 mins in quest.
Oyea?
What do I do with them??
Re: Client crashes after 2 mins in quest.
if it crashed after 2 mins in quest then it is most likely a npc causing the crash, so check all the quest files
Re: Client crashes after 2 mins in quest.
Only I crashed, we both are using the same client.
Re: Client crashes after 2 mins in quest.
you edited any DLL in your client?
Re: Client crashes after 2 mins in quest.
Re: Client crashes after 2 mins in quest.
If only you crashed then it's a random crash, it happens (not alot but it happens)
Re: Client crashes after 2 mins in quest.
It happens every time I quest, in Mansion, Prison and Dungeon.
Full MLog.
Code:
GUNZ 1,0,0,290 launched. build (Jun 13 2007 10:25:37)
Log time (12/12/09 12:25:50)
NON-Skip XTrapPatch
CPU ID = GenuineIntel ( family = 15 , model = 4 , stepping = 3 ) @ 3010 MHz
Display Device = Intel(R) 82915G/GV/910GL Express Chipset Family (Microsoft Corporation - XDDM) ( vendor=8086 device=2582 subsys=25821043 revision=e )
Display Driver Version = 6.14.0010.4656
Windows = 6.0 Build 6000 , (1563328KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (IN), Language : (IN)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0000) - SUCCESS
Load XML from memory : system/cserror.xml(0x0000) - SUCCESS
Load XML from memory : system/messages.xml(0x0000) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 48.000000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (SoundMAX Integrated Digital HD Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
-------------------> Sound Engine Create : 1.230000
sound engine create.
Load XML from memory : System/tips.xml(0x0000)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.660000
warning : bitmap gunz_logo_hq_b.png not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap nice01.png not found.
warning : bitmap nice02.png not found.
warning : bitmap gunz_logo_hq_c.png not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.383000
start InitInterface option
Number of Display mode : 70
Number of Display mode : 70
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.193000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.616000
Load character.xml success,
-------------------> Character Loading : 4.563000
-------------------> WeaponMesh Loading : 0.569000
----------> in zip ( model/weapon/item/pizza.elu ) file not found!!
----------> in zip ( model/weapon/item/Cookie.elu ) file not found!!
----------> in zip ( model/weapon/item/MilkGlass.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.067000
Load zitem info success.
Error while Read Item Descriptor system/zeffect.xml
Init effect manager success.
Init world item manager success.
Init channel rule manager success.
Error while Read Abuse Filter system/abuse.xml
Init abuse manager success.
Init chatting filter. success
Error while create skill manager
-------------------> ETC .. : 0.357000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 2
BspObject load lightmap 0
BspObject load lightmap 1
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
md5 failed : filePath error!
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : Fanaticism (46 61 6E 61 74 69 63 69 73 6D ) (len = 10)
Cloth VertexBuffer is Released
StageCreated
Fail to create Bitmap for Initial loading
game create begin , type = 7
BspObject open : begin quest/maps/Prison_prison/Prison_prison.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Prison_shower_room/Prison_shower_room.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Prison_passage3/Prison_passage3.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Prison_hall1/Prison_hall1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 1
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
BspObject open : begin quest/maps/Prison_passage1/Prison_passage1.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 12:27:01 )
Create character : Name=Fanaticism Level=99
RoundState:Countdown
Crash ( 12:28:56 )
Build Jun 12 2007 11:36:39
[Exception]
Address : 00487429
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00000000 ESI: 19baeda0 EBX: 19baedac EDX: 177e11c0
ECX: 19baedac EAX: 00000000 EBP: 1b368fa8 EIP: 00487429
CS : 0000001b Flg: 00210246 ESP: 0012f13c SS : 00000023
[Stack]
0048d975 3c3f4701 00000000 1b368fa8 00000000 00000000 19baeda0 442b1eb1
3f000000 3f800800 00000000 00000000 00000000 3b41f800 00000000 00000000
3c3f471b 0048a386 0048a38e 0012f1a4 442b1eb1 1c22df08 0048f304 0012f1a4
3c3f471b 00000000 1b368fa8 3c3f4701 17d2c1cc 0040318f 1b369004 3c3f4701
1b368fa8 00000000 746d162c 6e208cc9 0048df0b 0012f200 0012f1e8 0012f1f0
746d1600 1b368fa8 3c3f471b 00000000 00000000 00000000 00000000 00000000
0048e2cd 3c3f471b 3c3f471b 17d2c1c8 3c3f471b 1c223fc0 0048c5a0 3c3f471b
3c3f471b 1c223fc0 0048444a 3c3f471b 3c3f471b 17d2c160 18526940 1c1107c0
004aa2c9 3c3f471b 3c3f471b 746d1600 043dbe90 0043446e 42e15e0d 00000004
043dbe90 00441f7f 3c3f471b 770f2aa1 0066e238 0012f5b0 770e3c6b 00c10241
00000000 00000000 0012f2d4 00040000 770d981e 00000000 00000000 0012f2d4
00000020 00000000 0012f344 0049053a 004e54ed 0049053a 00000020 0049053a
02000001 0012f344 00000020 00000000 770f1a10 0049053a 00000020 0049053a
02000001 00000020 dcbaabcd 00000000 0012f344 00000020 0012f36c 0012f320
7713ab20 043dbe90 0012f36c 770f1b41 770f1aff 08afc22c 00000020 004e53f0
00000020 00000024 00000001 08bbd5ba 004955ce 0049053a 00000200 00000000
SymLoadModule failed 0 ( module = )
SymGetSymFromAddr error 487
frame : (01) : PC Address : 00487429
Param[0] : 3eba6c53
Param[1] : 3fee4edc
Param[2] : 3fa1c626
Param[3] : 00000000
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 126
frame : (02) : PC Address : 3f2855ad
Param[0] : 00401070
Param[1] : 0048d6e0
Param[2] : 0048dd50
Param[3] : 43a00000
SymGetModuleInfo error 126
SymGetLineFromAddr error 126
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (03) : PC Address : 005186f0
Param[0] : 00401070
Param[1] : 0048d6e0
Param[2] : 0048dd50
Param[3] : 43a00000
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (04) : PC Address : 005186f0
Param[0] : cccccccc
Param[1] : cccccccc
Param[2] : 0c24448b
Param[3] : 0824548b
ModuleName : theduel
SymGetLineFromAddr error 487
Function Name : <nosymbols>
SymGetSymFromAddr error 487
frame : (05) : PC Address : cccccccc
Param[0] : 00000000
Param[1] : 00000000
Param[2] : 00000000
Param[3] : 00000000
ModuleName : l
SymGetLineFromAddr error 487
Function Name : <nosymbols>
I've tried replacing my NPC files and quest maps too.
Re: Client crashes after 2 mins in quest.
Code:
[Exception]
Address : 00487429
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
Check it out.
Re: Client crashes after 2 mins in quest.
Re: Client crashes after 2 mins in quest.
I had the same problem some time ago. Never figured out what's causing it, but after I reinstalled my OS it worked perfect. :/:
But I think u don't want 2 reinstall it only to play GunZ...
BTW did u use gregon's files?
Re: Client crashes after 2 mins in quest.
Re: Client crashes after 2 mins in quest.
one wierd problem i have is worst than this, my comp totally crashed on a blue screen but ur problem is wierd had u tried on dm?
Re: Client crashes after 2 mins in quest.
I only crash in quests...