Hello to all, i want ask something.
Is possible place a christmas tree in bloody ice town?
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Hello to all, i want ask something.
Is possible place a christmas tree in bloody ice town?
If course it is, they do it in official. It's done using extra_obj.enc and it's pretty obvious how to enable it if you look at a decoded copy but you will need centos 5 to use the patch tool to pack it again after editing.
This is already in my xmas release ;)
more info chumpy:D please :D
How to do it exactly ?
Look in your decoded extra_obj in /root/clientfiles/encfiles and you will see they left it in the official client, but commented it out. Just remove the <!-- and --> to un-comment them, pack using the patch tool and copy extra_obj.enc to the client.
Ok here you guys are...
Just copy and overwrite your file, don't forget to make BACKUPS FIRST!
I think also, there is the model for the CHARM bloke in bloody ice too but he is not active...yet! :-)
http://www.mediafire.com/file/ydi5zgny5oj/extra_obj.enc
Dont work :(
Code:<cabal>
<version index="1" />
<extra_object world_id="1">
<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_stuff id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0"/>
<extra_entity type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
</extra_object>
</cabal>
^^ Make sure you have the LATEST available client for this to work because not all images and models are included with older versions of the client.
Look at the files that are in this file, the filename="object\object_fx\x-mas\x-mastree05.efx" and filename="object\snow\f_snow_guidace.ebm".
Then look at your client folders and see if the files exist. If not, then copy from latest cabal client ( offical release ).
i wonder if we can add.....a snowing script
You have duplicate "stuff IDs". Change the blue ones to 1.
Both the xmas tree and the CA signboard are int he OGPlanet 30th Jan 2008 client so that won't be an issue.
It already snows in BI :ott1:
No, you just need to write as is shown even though the client files are in another 'object' folder.
If you cannot get this working still, try this enc file cos I think I uploaded the wrong one while I was testing it out:
http://www.megaupload.com/?d=OM0WQ33M
Let me know what happens and dont forget to bacup your original first!!! :thumbup1:
Using Daman2009's second file:
http://i344.photobucket.com/albums/p...-1432-0000.jpg
If it's possible it would involve hexing the client. I have no idea how to do it.
It goes in data\map overwriting the one already in there.
Try this ;)Code:<cabal>
<version index="1" />
<extra_object world_id="1">
<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_stuff id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3****-244.727" max="215.379,650,172.775"/>
<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="2,2,2" disable_cell_radius="2" stuff_id="0"/>
<extra_entity type="1" pos="1****0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
</extra_object>
</cabal>
Could somebody fill me in on how some of the fields work? Such as Max/Rotate/Pos/Scale?