Hi,
I release this option to put a title or phrase while playing.
The idea is to edit. "Xml" called "CombatInterface.xml" that you'll find in "default.mrs" and edit the following ...
If you do not know how to edit it, I uploaded the files from "combatinterface.xml" and "combatchat_bg.png" these files are copied in "default".Code:<?xml version="1.0" encoding="UTF-8" ?>
<XML ID="CombatInterface">
<Schema xmlns="MaietData" xmlns:dt="MaietDataTypes" />
<!-- 채팅창 -->
<FRAME item="CombatChatFrame">
<FRAMELOOK>ChatFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>360</Y>
<W>500</W>
<H>240</H>
</BOUNDS>
<ANCHORS>
<LEFT>TRUE</LEFT>
<TOP>FALSE</TOP>
<RIGHT>FALSE</RIGHT>
<BOTTOM>TRUE</BOTTOM>
</ANCHORS>
<BITMAP>combatchat_bg.png</BITMAP>
</FRAME>
<PICTURE item="CombatChat_BG" parent="CombatChatFrame">
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>500</W>
<H>240</H>
</BOUNDS>
<ANCHORS>
<LEFT>TRUE</LEFT>
<TOP>FALSE</TOP>
<RIGHT>FALSE</RIGHT>
<BOTTOM>TRUE</BOTTOM>
</ANCHORS>
<STRETCH/>
<BITMAP>combatchat_bg.png</BITMAP>
</PICTURE> <!--
<LISTBOX item="CombatChatOutput" parent="CombatChatFrame">
<LISTBOXLOOK>NullListBoxLook</LISTBOXLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>7</X>
<Y>22</Y>
<W>440</W>
<H>118</H>
</BOUNDS>
<SELECTED>false</SELECTED>
<FOCUSABLE>false</FOCUSABLE>
<ITEMTEXTMULTILINE/>
<NULLFRAME/>
</LISTBOX>
-->
<TEXTAREA item = "CombatChatOutput" parent = "CombatChatFrame">
<FONT>FONTa9</FONT>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>7</X>
<Y>112</Y>
<W>480</W>
<H>118</H>
</BOUNDS>
<MOVABLE>false</MOVABLE>
<EDITABLE>false</EDITABLE>
<MAXLENGTH>4096</MAXLENGTH>
<INDENTATION>50</INDENTATION>
<SCROLLBAR>false</SCROLLBAR>
</TEXTAREA>
<TEXTAREA item = "CombatChatOutputAdmin" parent = "CombatChatFrame">
<FONT>FONTa10b</FONT>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>7</X>
<Y>0</Y>
<W>480</W>
<H>118</H>
</BOUNDS>
<MOVABLE>false</MOVABLE>
<EDITABLE>false</EDITABLE>
<MAXLENGTH>4096</MAXLENGTH>
<INDENTATION>50</INDENTATION>
<SCROLLBAR>false</SCROLLBAR>
</TEXTAREA>
<LABEL item="CombatChatModeToAll" parent="CombatChatFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>5</X>
<Y>208</Y>
<W>60</W>
<H>30</H>
</BOUNDS>
<TEXT>STR:UI_CI_01</TEXT> <!-- 모두에게: -->
</LABEL>
<LABEL item="CombatChatModeToTeam" parent="CombatChatFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>5</X>
<Y>208</Y>
<W>60</W>
<H>30</H>
</BOUNDS>
<TEXT>STR:UI_CI_02</TEXT> <!-- 팀원에게: -->
</LABEL>
<EDIT item="CombatChatInput" parent="CombatChatFrame">
<EDITLOOK>NullEditLook</EDITLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>false</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>67</X>
<Y>215</Y>
<W>336</W>
<H>18</H>
</BOUNDS>
</EDIT>
<!-- Score Board -->
<FRAMELOOKTEMPLATE item="ScoreBoardFrameLook">
<STRETCH>true</STRETCH>
<FONT>FONTa9</FONT>
<TEXTCOLOR>
<R>0</R>
<G>241</G>
<B>241</B>
</TEXTCOLOR>
<TEXTPOSITION>
<X>10</X>
<Y></Y>
</TEXTPOSITION>
<BITMAPS>
<BITMAP type="0">NULL</BITMAP>
<BITMAP type="1">NULL</BITMAP>
<BITMAP type="2">NULL</BITMAP>
<BITMAP type="3">NULL</BITMAP>
<BITMAP type="4">NULL</BITMAP>
<BITMAP type="5">NULL</BITMAP>
<BITMAP type="6">NULL</BITMAP>
<BITMAP type="7">NULL</BITMAP>
<BITMAP type="8">NULL</BITMAP>
</BITMAPS>
</FRAMELOOKTEMPLATE>
<SCOREBOARD item="CombatScoreBoardFrame">
<FRAMELOOK>ScoreBoardFrameLook</FRAMELOOK>
<VISIBLE>false</VISIBLE>
<BOUNDS>
<X>50</X>
<Y>50</Y>
<W>520</W>
<H>400</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
</SCOREBOARD>
<LABEL item="CombatScoreGameType" parent="CombatScoreBoardFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>5</X>
<Y>0</Y>
<W>300</W>
<H>30</H>
</BOUNDS>
<TEXT>Death Match</TEXT>
</LABEL>
<LABEL item="CombatScoreRound" parent="CombatScoreBoardFrame">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<BOUNDS>
<X>240</X>
<Y>0</Y>
<W>200</W>
<H>30</H>
</BOUNDS>
<TEXT>Round 10/10</TEXT>
</LABEL>
<SCORELISTBOX item="CombatScoreListBox" parent="CombatScoreBoardFrame">
<BOUNDS>
<X>0</X>
<Y>30</Y>
<W>520</W>
<H>370</H>
</BOUNDS>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
</SCORELISTBOX>
<!--
<LABEL item="CombatItemName" parent="CombatInfo2">
<BOUNDS>
<X>65</X>
<Y>100</Y>
<W>50</W>
<H>18</H>
</BOUNDS>
<TEXT>Pistol</TEXT>
</LABEL>
-->
<!-- 센터 메세지 -->
<LABEL item="CenterMessage">
<LABELLOOK>CenterMessageLabelLook</LABELLOOK>
<VISIBLE>false</VISIBLE>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>600</W>
<H>50</H>
</BOUNDS>
<TEXT>No Message</TEXT>
</LABEL>
<LABEL item="Time">
<LABELLOOK>CenterMessageLabelLook</LABELLOOK>
<VISIBLE>false</VISIBLE>
<ALIGN>
<HALIGN>left</HALIGN>
<VALIGN>top</VALIGN>
</ALIGN>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>600</W>
<H>50</H>
</BOUNDS>
<TEXT>No Message</TEXT>
</LABEL>
<!-- 메뉴 -->
<FRAME item="CombatMenuFrame">
<FRAMELOOK>DefaultFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>260</W>
<H>247</H>
</BOUNDS>
<ALIGN>
<HALIGN>center</HALIGN>
<VALIGN>center</VALIGN>
</ALIGN>
<RESIZABLE>false</RESIZABLE>
<MOVABLE>true</MOVABLE>
<VISIBLE>false</VISIBLE>
<FOCUSABLE>false</FOCUSABLE>
<TEXT>STR:UI_CI_03</TEXT> <!-- 게임 메뉴 -->
</FRAME>
<BUTTON item="OptionFrame" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>46</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_04</TEXT> <!-- 옵션(&O) -->
</BUTTON>
<BUTTON item="CombatMenuClose" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>83</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_05</TEXT> <!-- 게임으로 돌아가기(&X) -->
<DEFAULTKEY>ESC</DEFAULTKEY>
</BUTTON>
<BUTTON item="BattleExit" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>120</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_06</TEXT> <!-- 대기방으로 나가기(&R) -->
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
</BUTTON>
<BUTTON item="StageExit" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>157</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_07</TEXT> <!-- 게임에서 나가기(&L) -->
<CONFIRMMESSAGE>STR:UI_CI_08</CONFIRMMESSAGE> <!-- 게임에서 나가시겠습니까? -->
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
</BUTTON>
<BUTTON item="Exit" parent="CombatMenuFrame">
<BUTTONLOOK>DefaultButtonLook</BUTTONLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>true</RIGHT>
<BOTTOM>true</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>19</X>
<Y>194</Y>
<W>222</W>
<H>32</H>
</BOUNDS>
<TEXT>STR:UI_CI_09</TEXT> <!-- 프로그램 종료(&Q) -->
<CONFIRMMESSAGE>STR:UI_CI_10</CONFIRMMESSAGE> <!-- GUNZ를 종료하시겠습니까? -->
<CONFIRMLOOK>DefaultFrameLook</CONFIRMLOOK>
</BUTTON>
<!-- 콤보 등의 메세지 -->
<LABEL item="CombatEffectMsgLabel">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<ANCHORS>
<LEFT>true</LEFT>
<TOP>true</TOP>
<RIGHT>false</RIGHT>
<BOTTOM>false</BOTTOM>
</ANCHORS>
<BOUNDS>
<X>30</X>
<Y>75</Y>
<W>260</W>
<H>30</H>
</BOUNDS>
<TEXT></TEXT>
<VISIBLE>false</VISIBLE>
</LABEL>
<!-- ZBMNUMLABEL : 클랜전일때는 클랜정보 표시 -->
<FRAME item="CombatTDMInfo">
<FRAMELOOK>NullFrameLook</FRAMELOOK>
<BOUNDS>
<X>0</X>
<Y>0</Y>
<W>800</W>
<H>600</H>
</BOUNDS>
<TITLEBAR>false</TITLEBAR>
<RESIZABLE>false</RESIZABLE>
<FOCUSABLE>false</FOCUSABLE>
<VISIBLE>false</VISIBLE>
</FRAME>
<PICTURE item ="TDM_ScoreboardBG" parent="CombatTDMInfo">
<BOUNDS>
<X>276</X>
<Y>0</Y>
<W>248</W>
<H>49</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_scorebg.tga</BITMAP>
</PICTURE>
<PICTURE item="TDM_RedWin" parent="CombatTDMInfo">
<BOUNDS>
<X>291</X>
<Y>11</Y>
<W>72</W>
<H>21</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_score_red.tga</BITMAP>
</PICTURE>
<PICTURE item="TDM_BlueWin" parent="CombatTDMInfo">
<BOUNDS>
<X>437</X>
<Y>11</Y>
<W>72</W>
<H>21</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_score_blue.tga</BITMAP>
</PICTURE>
<ZBMNUMLABEL item="TDM_Score_Red" parent="CombatTDMInfo">
<BOUNDS>
<X>291</X>
<Y>5</Y>
<W>72</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="TDM_Score_Blue" parent="CombatTDMInfo">
<BOUNDS>
<X>437</X>
<Y>5</Y>
<W>72</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<ZBMNUMLABEL item="TDM_Score_Max" parent="CombatTDMInfo">
<BOUNDS>
<X>360</X>
<Y>12</Y>
<W>80</W>
<H>32</H>
</BOUNDS>
<BITMAP>grp_num.tga</BITMAP>
<FONTSIZE>
<W>32</W>
<H>32</H>
</FONTSIZE>
</ZBMNUMLABEL>
<PICTURE item ="TDM_Scoreboard" parent="CombatTDMInfo">
<BOUNDS>
<X>276</X>
<Y>0</Y>
<W>248</W>
<H>49</H>
</BOUNDS>
<STRETCH/>
<BITMAP>team_score.tga</BITMAP>
</PICTURE>
<!-- Nice 애니메이션 -->
<!--
<ANIMATIONTEMPLATE item="CombatNiceAnimTemplate">
<DELAY>100</DELAY>
<BITMAP>nice01.png</BITMAP>
<BITMAP>nice02.png</BITMAP>
</ANIMATIONTEMPLATE>
<ANIMATION item="CombatNice">
<PLAYMODE>repetition</PLAYMODE>
<ANIMTEMPLATE>CombatNiceAnimTemplate</ANIMTEMPLATE>
<BOUNDS>
<X>30</X>
<Y>75</Y>
<W>128</W>
<H>64</H>
</BOUNDS>
<VISIBLE>false</VISIBLE>
</ANIMATION>
-->
<!-- 옵져버 정보 -->
<!--
<LABEL item="ObserverInfoLabel">
<LABELLOOK>HPAPLabelLook</LABELLOOK>
<ALIGN>
<HALIGN>center</HALIGN>
</ALIGN>
<BOUNDS>
<X>0</X>
<Y>50</Y>
<W>600</W>
<H>50</H>
</BOUNDS>
<TEXT></TEXT>
<VISIBLE>false</VISIBLE>
</LABEL>
-->
</XML>
http://img31.imageshack.us/img31/7020/gunz026k.th.jpghttp://img97.imageshack.us/img97/2766/gunz027y.th.jpg
Also rose to the 'past' and the font for editing, if you want to.
That's all it is but they like this post.

