Clan Name after Player's Name?
I'm using GUNZ2380's Unmasked runnable and his 2007 Quest Clan Server at present. When my players kill each other or join /leave a room, the clan name wont appear after their name.
Example : "ABC(ClanName) has defeated DEF(ClanName)." or "ABC(ClanName) has joined / left the game"
It only shows "ABC has defeated DEF." or "ABC has joined/left the game"
How can I fix this?
Re: Clan Name after Player's Name?
I noticed this in another runnable that was unmasked, not really to sure what causes it.
It only did it with admin grades though, not normal players.
Re: Clan Name after Player's Name?
Simply because they're doing it wrong by pushing up wrong registers to the stack. It will work, but unexpectedly crash or not show names (including clan names).
Re: Clan Name after Player's Name?
Quote:
Originally Posted by
Wizkidje
Simply because they're doing it wrong by pushing up wrong registers to the stack. It will work, but unexpectedly crash or not show names (including clan names).
doesn't crash and it does show names, so not entirely true.
Anyways I knew it was from a messed code, but Im not sure which one, could look through it but not really feeling like it.
Re: Clan Name after Player's Name?
Quote:
Originally Posted by
Nobody666
doesn't crash and it does show names, so not entirely true.
Anyways I knew it was from a messed code, but Im not sure which one, could look through it but not really feeling like it.
It barely crashes, that depends on the operating system and the length of the name.
Re: Clan Name after Player's Name?
Quote:
Originally Posted by
Wizkidje
It barely crashes, that depends on the operating system and the length of the name.
Name length never effects me unless its like 18+
And i've never really heard of it crashing cause of this.
Re: Clan Name after Player's Name?
Quote:
Originally Posted by
Nobody666
Name length never effects me unless its like 18+
And i've never really heard of it crashing cause of this.
It won't say "Hey you, I'm going to crash because your unmasked Gunz.exe is pushing something wrong", if you're lucky you'll get a stack dump.
Re: Clan Name after Player's Name?
Quote:
Originally Posted by
Wizkidje
It won't say "Hey you, I'm going to crash because your unmasked Gunz.exe is pushing something wrong", if you're lucky you'll get a stack dump.
I figured as much, but usually crashes read as something else being the error when your using a runnable that has that.
I've been using my own runnable which has that mistake in it for a long time, nothing related to it being an issue.
Re: Clan Name after Player's Name?
Re: Clan Name after Player's Name?
Remove the unmasked Gunz.exe or deal with it.
Re: Clan Name after Player's Name?
Quote:
Originally Posted by
phoenix_147
So what do I do? :3
If you can yourself, look at whats different between the coding for the in game names then a runnable that reads both the name and clan (or you could probably replicate the normal UgradeID code and just change it a bit)
or just wait for someone else to look.