Made for my second project in 3d applications
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Made for my second project in 3d applications
WOW very nice work. is that a map for a game or just a room just have to ask
woah! nice just like stargates exactly :P could you make stargate with defensive eye closed? like in movie just wondering =]
nice, u used light tracer or something?
very stargate
Looks really cool man Great work.
At last somebody who ain't posting a trendwhory sig or wp.
I guess it's an OK start. Yet you need to work on everything. Pretty poor lightning or texturing for example, but its good for a 2nd project and its not a sig or a wp(!!!).
very cool indeed
the texuring is dire i agree, but the lighting is all photometic and correct.
The iris on the stargate (the metal shield) isnt for the atlantis gate its for the earth one.
not for a game, just my Introduction to 3d applications work. I had to have a handin today u see.
I only needed 2 marks to pass after my first peice lol :)
After summer im doing character modeling :D
I have a video walk around of the project only 8mb.. cant upload it atm because uni blocks ftp
Correct yes, it would be a shame if it wouldn't be correct :P but really simple, that's why I'm suggesting its poor. Whatever. I can't wait for your next show-off :D
my next peice will probly be character models i attempt over summer.. Then probly a character model i do for my first part of year 2 on my course most likey with animations
It's called sky tracer.Quote:
Originally Posted by zolaks
youth, u are seriously noob my child.
check what its being called;
http://img47.echo.cx/img47/603/lighttracer0jq.jpg
Thats the reason why 3ds Max is not used in the professional field. Or I should say not considered, no true profesional uses it. 3ds max is considered the stepping stone into the 3d world; not a single college in america will teach you how to use it(not even highschool).Quote:
Originally Posted by zolaks
Don't patronize me.. wait, it can't be called patronizing because the fact is you screwed up. I've been telling people for a few years this, especially in this forum.
Stop private messenging me, I can't understand "what is ur course fuking kid? toilet cleaning?" or "ok kid here what its being called. dont dare to teach me anything, u dont have experience even as my ass."
Also, who are you? I never critisized your work, which I can't say much for(judgment by signature).
the place is not earth stargate indeed...its the "stargate: atlantis" command bridge....germans are showing the whole series so im up to date :icon6:
ok i pmed u seriously this time.
Youth, im doing a degree in 3dsmax in teh UK its the only Computer Game Design Degree in the UK. Im also doing maya, Blizzard use exclusivly maya but alot of companys do use max.. otherwise they wouldnt have the money to release new editions once every 6 months that sell for so much
I said the US. I had said that pro companies do not use it, like blizzard. Maya is the most powerful engine out there. The reason 3ds Max can afford all those versions is because it's the easiest program to learn and use. How far into college are you; what year?Quote:
Originally Posted by Rocz
1st year, just reached the end of the first year.
Next year we are making character models and intergrating them into the hl2 engine (in 3dsmax)
I guess it's alright for a first year, however, I wouldn't go about bragging of 3ds max. Like I said it is not the program of choice; one of the reasons most developers make their own engines, IE; Half Life 2.Quote:
Originally Posted by Rocz
Best to use some UV maps, would make that scene about a million times better.
@zolaks
You have gained my respect.
you too man
What renderer do you use? If you have some spare bucks I suggest picking up finalrender- 1
Takes longer to render but the results are well worth it.
And agree'd, 3dsmax is a stepping stone and a nice program to learn at first, but companies do use it alot. Maya is by far the best out there.
i use Solid Works for all my 3D making, a whole lot better program for 3D work.