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Cube/Beehive Map - starting problem
Simple as is, anyone know step by step how to start this map?
What files to edit, etc...
Please, i'm trying over 3 weeks to start it, without success :(:
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Re: Cube/Beehive Map - starting problem
Well you only need the server files to a32 then start it with your start shell script and you should be able to access it.
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
nofxpunkerbrian
Well you only need the server files to a32 then start it with your start shell script and you should be able to access it.
I already have a32 map, but i dont know how to start that map :(:
I'm 100% sure that i need to edit some files.. but i dont know what >.<
Can u write step by step guide please?
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Nikol@
I already have a32 map, but i dont know how to start that map :(:
I'm 100% sure that i need to edit some files.. but i dont know what >.<
Can u write step by step guide please?
- You need a32 in your client and in your server
- you can start the map with cd gamed/ ./gs is32
- if the map don't start this could be an problem of misconfigured gamed/gs.conf
- open the gs.conf and check if the
Code:
instance_servers = is05;is06;is07;is08;is09;is10;is11;is14;is15;is16;is17;is23;is24;is25;is26;is28;bg01;bg02;bg03;bg04;bg05;bg06;is31;is32;
contains the is32 map
- scroll through the file and check if there is an block entry for is32... i've added my block entry as an example:
Code:
;-----------------------------------------------------------------------------------------------------
[Instance_is32]
index = 72
tag = 132
base_path = a32/
limit = nofly;nomount;allow-root;no-bind;
grid = {80,80,50,-2000.0,-2000.0}
base_region = {-1536.0,-1536.0} , {1536,1536.0}
local_region = {-1536.0,-1536.0} , {1536,1536.0}
instance_capacity = 50
;ÏÂÃæÊǸ±±¾µÄ²ÎÊýÉ趨 Íæ¼ÒÊýÄ¿µÈ¶¼Êǹ«ÓõÄ
player_per_instance = 15
player_capacity = 5000
npc_count = 131072
matter_count = 262144
pool_threshold_low = 10
pool_threshold_high = 20
;¸±±¾ÀïÌØÊâplayerÂß¼£¬Í¨¹ýÖÆ¶¨playerÂß¼µÄÈý¸ö²¿·ÖµÄcidÀ´Íê³É
;Õ⼸¸öÖµµÃÉ趨·Ç³£Ãô¸Ð£¬²»ÄÜËæÒâÉ趨£¬Óë³ÌÐò´úÂëñîºÏÐԷdz£Ç¿
cid = 0,2,13
[Terrain__is32]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is32]
type = tcp
listen_addr = INSTANCE32:11942
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 0
listen_backlog = 10
[MsgReceiverUNIX_is32]
type = unix
listen_addr = /tmp/gssock_is32
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
ronny1982
- You need a32 in your client and in your server
- you can start the map with cd gamed/ ./gs is32
- if the map don't start this could be an problem of misconfigured gamed/gs.conf
- open the gs.conf and check if the
Code:
instance_servers = is05;is06;is07;is08;is09;is10;is11;is14;is15;is16;is17;is23;is24;is25;is26;is28;bg01;bg02;bg03;bg04;bg05;bg06;is31;is32;
contains the is32 map
- scroll through the file and check if there is an block entry for is32... i've added my block entry as an example:
Code:
;-----------------------------------------------------------------------------------------------------
[Instance_is32]
index = 72
tag = 132
base_path = a32/
limit = nofly;nomount;allow-root;no-bind;
grid = {80,80,50,-2000.0,-2000.0}
base_region = {-1536.0,-1536.0} , {1536,1536.0}
local_region = {-1536.0,-1536.0} , {1536,1536.0}
instance_capacity = 50
;ÏÂÃæÊǸ±±¾µÄ²ÎÊýÉ趨 Íæ¼ÒÊýÄ¿µÈ¶¼Êǹ«ÓõÄ
player_per_instance = 15
player_capacity = 5000
npc_count = 131072
matter_count = 262144
pool_threshold_low = 10
pool_threshold_high = 20
;¸±±¾ÀïÌØÊâplayerÂß¼£¬Í¨¹ýÖÆ¶¨playerÂß¼µÄÈý¸ö²¿·ÖµÄcidÀ´Íê³É
;Õ⼸¸öÖµµÃÉ趨·Ç³£Ãô¸Ð£¬²»ÄÜËæÒâÉ趨£¬Óë³ÌÐò´úÂëñîºÏÐԷdz£Ç¿
cid = 0,2,13
[Terrain__is32]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 1
nNumCols = 1
nNumRows = 1
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is32]
type = tcp
listen_addr = INSTANCE32:11942
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 0
listen_backlog = 10
[MsgReceiverUNIX_is32]
type = unix
listen_addr = /tmp/gssock_is32
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
;-----------------------------------------------------------------------------------------------------
LOL, this worked :thumbup:
I loaded map, but i can't enter via npc inside (what a irony)...:blink:
Edit:
Problem solved after server restart.
No npc inside, that solved too.. new npc data...
Cant start quests, can't get dices lol >.<
What a irony
How to fix this error and get dice? :(
http://www.imagesforme.com/upload/b5f0ba79.jpg
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Re: Cube/Beehive Map - starting problem
The maps don't match client/server. You'll need to find the client side map that matches. What client is this use'n?
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
evilgenx
The maps don't match client/server. You'll need to find the client side map that matches. What client is this use'n?
I use server relase from visad, and i use this client posted here:
(HGN one)
HGN Full Client + CN Client Archive - [Updated 1/27/10]
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Re: Cube/Beehive Map - starting problem
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Re: Cube/Beehive Map - starting problem
Visads is empty you gotta go to the official game and see what NPC's are used there place them inside and test it. The teleports etc are all generated via the tasks.data so hopefully you have an updated version of that to.
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Re: Cube/Beehive Map - starting problem
i can enter but there is no npc :/ and: " Map data ot of phase with the servers - i used hrace009 pack
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Re: Cube/Beehive Map - starting problem
I guess noone has 100% working cube map lol -.-*
@fgru...
Put this in ur cube map to fix npc's.. (server)
http://www.multiupload.com/GIU8CO71RO
(credit's to orginal user who had this fix.. visad..)
But u still can't take quest... i still have same problem, and did not found any fix for it :(
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Nikol@
I guess noone has 100% working cube map lol -.-*
I know someone that have a working cube map at 99% ^^
But he will never release his work :closedeyes:
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Romulan
I know someone that have a working cube map at 99% ^^
But he will never release his work :closedeyes:
Eistiger..yeah.. he have everything lol :tongue:
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Re: Cube/Beehive Map - starting problem
Eistiger never finished cube map...
About 25 or 30 rooms completed only.
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Romulan
Eistiger never finished cube map...
About 25 or 30 rooms completed only.
Eh.. who else.. you? lol
What's point of saying that u have working cube map if u dont wana to share with ppl...
http://i206.photobucket.com/albums/b...EpicFail02.jpg
zZz:thumbdown:
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Re: Cube/Beehive Map - starting problem
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Nikol@
Eh.. who else.. you? lol
What's point of saying that u have working cube map if u dont wana to share with ppl...
zZz:thumbdown:
Nope, i use the buggy files from Visad release.
Btw, Cube Map is usless for me -_-" so i'm not whines for it... :thumbdown:
I prefer to do my own custom map!
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Re: Cube/Beehive Map - starting problem
no... i start the cube.... and this work and normal gs.conf and gsalias.conf
gs.conf
Code:
world_servers = gs01;arena01;arena02;arena03;arena04;is01;is02;is12;is13;is18;is19;is20;is21;is22;is32;is33;
Code:
[World_is32]
index = 72
tag = 132
base_path = a32/
limit = nothrow;gm-free;allow-root;nomount;use-save-point;
grid = {80,80,50,-2000.0,-2000.0}
base_region = {-1600.0,-1600.0} , {1600,1600.0}
local_region = {-1600.0,-1600.0} , {1600,1600.0}
cid = 0,2,13
player_capacity = 5000
npc_count = 131072
matter_count = 262144
save_point = 1,-1363.3***0.082,1505.266
[Terrain_is32]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 9
nNumCols = 3
nNumRows = 3
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
[MsgReceiverTCP_is32]
type = tcp
listen_addr = INSTANCE32:11942
so_sndbuf = 16384
so_rcvbuf = 16384
tcp_nodelay = 0
listen_backlog = 10
[MsgReceiverUNIX_is32]
type = unix
listen_addr = /tmp/gssock_is32
so_sndbuf = 16384
so_rcvbuf = 16384
listen_backlog = 10
Its work config... if need i post geodate for cube
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
loko9988
no... i start the cube.... and this work and normal gs.conf and gsalias.conf
So.. u can enter inside, and take quests and finish all 50 rooms?
If u have working map, please upload it somewhere and post link ^^ :):
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Nikol@
So.. u can enter inside, and take quests and finish all 50 rooms?
If u have working map, please upload it somewhere and post link ^^ :):
i can give u geo, bun i edit elements.data... mobs, npc, dialogs, quest dialogs.. i use 1.4.1 last offecial russian taskdate:blink:
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
loko9988
i can give u geo, bun i edit elements.data... mobs, npc, dialogs, quest dialogs.. i use 1.4.1 last offecial russian taskdate:blink:
Ok, put what ever u can please :closedeyes:
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
Nikol@
Ok, put what ever u can please :closedeyes:
done, :)
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Re: Cube/Beehive Map - starting problem
Quote:
Originally Posted by
loko9988
done, :)
WOW! Works great! Is complet *-*
Please! Could you upload the remaining maps and the two elements.data from your Russian server? he is light years ahead of ours! *-*
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Re: Cube/Beehive Map - starting problem
a32.rar = 9mb / my a32 is 14mb :huh:
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Re: Cube/Beehive Map - starting problem
I can't belive it, i missed it :(
I did not had internet connection...
Please someone put mirror to cube maps from loko >.<