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By Mello
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Image:
http://img707.imageshack.us/img707/3285/90414413.jpg
Download
By Mello
what is the function of this program?
The bon editor will fix your sit position on most mounts
File missing.. re-upload plz
I tryed HEX also but can`t understand nothing)) i found that it`s HH_ride section, but how to rotate a "Rider" ? :laugh:
also tryed to copy this section from other mounts :laugh::laugh:
a rider laying under the right track - is sooo :w00t::w00t::w00t:
---------- Post added at 05:00 PM ---------- Previous post was at 03:59 PM ----------
so what exactly i need to change via HEX editor to get right rotate of the rider?
usually look for HH_Ride count 8 bytes then count 16 bytes 3 times and its usually those 48 bytes you switch around 16byte at a time until the position is correct. After doing this you will be inside out 90% of the time so then you work on the floats to make your character look correct.
I try to rotate rider on Mount(not flying)
here is HH_ride section(HEX):
***************48 48 5F 72 69 64 65 00 00 00
00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 80
3F 00 00 00 00 00 00 00 00 00 00 80 BF 00 00 00
00 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00
00 00 00 00 00 66 66 E6 3F 00 00 00 00 9A 99 99
BE 00 00 80 3F
Like this?
Yeah and thats what I am telling you to do.
the tool is grate but it gets tricky till you get used to it
i whould gladly post a tutorial but it's not my pc and don't have the time
anyways the (down 1st square) is the X Y Z position second it's rotation vertical and the second is the rotation in horizontal(or the other way around)
this is actually the same thing bash told earlyer but user-friendly and without hex
also i don't recommend this tool to anyone cause u might mess up more than a mount if position fixing it's what u want use bashs exemple
its perfect for people who use blender and try to refix theyr position beacouse of the models edit
so ur choise and use at own risk i guess
the float numbers after the hook (HH_ride) represents a 3x3 or 4x4 transformation matrix (column ordered if i remember right) which is applied to the model...
unluckily my harddisk crashed yesterday and all my stuff gets lost, so i can't provide the hex structure...