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Valkyrie Project: VeMU
VeMU
Introduction:
VeMU its the "denomination" of a full integrated server, that allows the user to set a full functional and playable instance of the game called Mu Online.
We will understand "instance" has the full integrated Server.
This instance is not a emulation, since an emulation itself, in the right meaning, means "emulate" the behavior of a determinate program.
For this reason, VeMU is not "emulating" anything at all, its in fact "creating" a full new instance for you to be able to play or let play the other people, the game called Mu Online.
VeMU is licensed under the GNU GPL license and its source code free.
VeMU has nothing to do and its no legally responsible for you using the Mu Online client which belongs to Webzen Company, its yours "responsibility" to use this client to perform any action with it.
License:
Code:
The license is under GNU/GPL license and you can find it on each source code file and the main license in the file COPYING inside the binarys and source code.
In details:
VeMU project is full coded with MASM32 (compiler) and ofcourse is in ASM lang.
ChangeLog:
Code:
- Download MASM32 package (This is not included)
- Download JWASM compiler (This is not included)
- Download MASM32 edited files (This is not included)
- Apply JWASM into MASM32\bin\
- Compile with BuildProject batch file
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Whats NEW ! 0.0.2
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- Object creation via BSS segment
- Map loading system optimised
- Print to screen fuction works very well
- Added some other optimisation details + bug fixs
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Whats NEW ! 0.0.3
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- Added Monster.txt new syntax and procedure for read (a piece of art)
- Added in Universal proc new procedures for read any kind of file in structured way
- Added rectangle with information in Graphics.asm
- Vprint now have stack inverted aligment, you can put all arguments you have and without change order
- Some minor bugs fixed, details !
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Whats NEW ! 0.0.4
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- Added MonsterSetBase.txt same old syntax but possibilit to choose everything randonm !
- Fixed procedures like GetToken, GetString and others
- Added new maps, from 40 to 57 and their respective loading of floors
- Counter in main bar modified to display only the quantity of mobs loaded by SetBase
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Whats NEW ! 0.0.5
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- Added MonsterItemManager for block specific items from all monster or in exclusive events
- Added Item script for set all items with their specific values
- Added 20 shops and you can add has much has you like
- Added Log System, you can also configure wich messages goes to log or wich doesnt (also what folders you want to)
- Added Gate script file
- Project under GNU/GPL license.
Current Working On:
Code:
- Shops, MonsterItem Manager.
- IOCP for connecting to client
-Welcome packets and character prievew among other things
Download:
Current Version: 0.0.5
Sources: http://www.valkyrieproject.org/assets/VeMU.rar
MASM32 Include files: http://www.megaupload.com/?d=441C1PSL
JWASM Compilator: http://www.japheth.de/Download/JWasm/JWasm202b.zip
Collaborators List:
Code:
ReRe4Fun -> ASM coder working on GameServer
Wolf(Chilean/Guy) -> SQL expernt in charge of DataBase system
DesmonMiles -> Helper for new sintax translation
[SCF]Betox -> GNU supporter / C++ coder / provider of host and domain !
770988 -> For help me with information !
Leo123 -> Coder of VeMU JoynServer !
BluStudio -> Coder of VeMU Connect Server !
Wolf/john -> Thanks for the PDB dump file and network help ^^
Noob22 -> ASM coder / C++ Done Log System and end with his part on project
Needed People:
Code:
- SQL people
- Sniffers (packets)
- Helpers (For multiple uses)
- Any that is willing to help with something.
I work on this project when i free time, so dont expect rushed things, but i also work fast. I destinate to this project at least 2 hours at day, caused rest is for gym, girlfriend and my personal and main project (Indigo anti cheat).
Images:
Version 0.0.6 coming soon !
http://img149.imageshack.us/img149/4307/vemu005.jpg
PS: NOW ITS DEBUG MODE, YOU CAN OPEN WITH DEBUG WITH NO PROBLEM !
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I ADD THE LICENSE IN THE MAIN POST !
It doenst nessesarie say that you CANT SELL it, but if you have respect for project dont sell it under your NAME.
Object initializer ended =D !
New system via unitialized data BSS segment, improvements compared to WZ GS:
Code:
- File size doesnt increase to 1MB like initalised data
- Webzen creates this data from heap, its not recommended to do so in long terms of execution
- Valkyrie GS uses BSS segment for unitalized data at the beggin of file, not during, and it works better in long time execution.
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Re: GS Valkyrie Emulator !
Sorry Fenix... but you lol xD writing that
- Less size in application (due to compiler) - yes agree
- More speed (clock cycle operation & optimised intel x86 set) - it is not certainly! Modern compilers optimize much better what ordinary programmer. Only a professional programmer can do better.
- Less bugs (Easy to debug, easy to edit) - oh... sure not! =) epic words xdDD
- Structured coding (C++ coding in debugger makes no sense) - in debugger yes... but... easy to code ^_^
Good luck with you project!
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Quote:
Originally Posted by
Kirgston
Sorry Fenix... but you lol xD writing that
- Less size in application (due to compiler) - yes agree
- More speed (clock cycle operation & optimised intel x86 set) - it is not certainly! Modern compilers optimize much better what ordinary programmer. Only a professional programmer can do better.
- Less bugs (Easy to debug, easy to edit) - oh... sure not! =) epic words xdDD
- Structured coding (C++ coding in debugger makes no sense) - in debugger yes... but... easy to code ^_^
Good luck with you project!
Epic fail on:
1.- Visual Studio compiler still cant optimise a loop fuction, caused he doesnt know what the user is pretending, at least you telling me that today "compilers" have "atificial intelligence".
What is true is that compilers optimise code blocks, and certain Intel instructions, still you can test how C++ compiler clean variables:
Code:
mov eax, Variable
xor eax, eax ; Probably the only optmisation
mov Variable, eax ;Compiler intelligence
Instead:
And Variable, 0 ;User intelligence
I recommend you read some intel x86 optimisation manual, they are done for users who wish to know how optimise clock cycle, here another optimisation, when you use MemCopy for fill with bytes, compiler wont convert to this:
Code:
V_ZeroBuff Proc pAddr:DWord, RepTimes:DWord
Xor Eax, Eax
Mov Ecx, RepTimes
Mov Edi, pAddr
Rep Stosb [Edi]
Ret
V_ZeroBuff EndP
You see it isnt the compiler who gives the coding optimisation, its the user and ASM its perfect for that, if you will like to give an entire optimisation to a C++ source then yeah for that switch to MASM*** HLA (high level assembler), JWASM, etc.
2.- You can compare the debug application file i left on the released with any C++ compiler and its cleary more easy to understand, since what you writte in ASM is what you get in the executable. Not like C++ that compiler manages the code to you.
Also when i mean "EDIT" i am clearing not expecting you rewritte the connection system, or the Object creation, no. I mean easy to EDIT by editing constant values that determinate how the server will work, example:
Code:
- Max Zen, PlayerIDs, MapsLoaded, etc, etc.
All Valk-P procedures are done in a way that only use constants for easy to edit.
3.- Easy to code its the words of a lazy coder remember it...
PS: C++ lastest compilers dont reeplace JMP jumps for conditional jumps (even if intel recommends in detailed algorithms, to use conditional jumps, like JE, JNZ instead a JMP). Like i say before, compiler will never "think" for you.
---------- Post added at 01:03 AM ---------- Previous post was at 12:35 AM ----------
WORKING ON MAP LOADING SYSTEM, ALSO OPTIMISED FOR HIGH SPEED PERFORMANCE !
NOW THE PROJECT SWITCH TO JWASM COMPILER + MASM32 SDK
Code:
JWASM:
- Free source code, free license
- Doenst have Microsoft Compiler bugs
- Support all MASM32 syntax and much mores.
---------- Post added at 02:40 AM ---------- Previous post was at 01:03 AM ----------
MAP LOADING SYSTEM FULLY ENDED !
Testing and defining comments, etc
http://img121.imageshack.us/img121/5365/uglygs.jpg
I suck making visual stuff...
Ill upload source now.
PS: IF SOME ONE WANT TO MAKE A NICE ICON IT WILL BE GOOD ¬¬
---------- Post added at 08:01 AM ---------- Previous post was at 07:48 AM ----------
LINKS UPDATED IN MAIN POST !!
I ALSO WILL PUT NEW COMPILER WEBSITE SO YOU CAN DOWNLOAD !!
http://www.japheth.de/Download/JWasm/JWasm202b.zip
Quote:
Originally Posted by
darckalan
Cool lol.
I could make you a cool GUI but only on C#.
Also, why does it loads some terrains like 5 times?
Posted via Mobile Device
Floors of maps, example terrain 12 loads alot of times caused it have alot of floors, like Blood Castle.
I suck on GUI i am learning now how make, i focus on security and optimisation not visual stuff u.u
But nevers late to learn... ^^
---------- Post added at 09:16 AM ---------- Previous post was at 09:02 AM ----------
Embarasing... xD
http://img707.imageshack.us/img707/2502/uglygs2.jpg
Quote:
Originally Posted by
Kirgston
2 theunknownguy sure, agree with you. But i mean all this for ordinary programmer. If you know how optimize for x86 its be more powerful. And if you can write with SSE 2-4 its be perfect. But standard programmer dont know how do this xD
"Easy to code its the words of a lazy coder remember it..."
o_O why??)))) Windows core writing on C\C++ ))) most GUI writing on C++ , or C++ base language (Java, C# , etc.) . Nobody simply will do enormous projects on an assembler
1.- The project basis (core) is not done for "STANDAR PROGRAMMER", its editable at game level (adding NPC, Mobs, etc,etc), but the core is done only for myself allmost.
2.- All C++ codes are more practical in therms to be used and in interaction with "user", also windows core is done in C\C++ caused the same definition i say before, its more "practical", if you want to build an OS in ASM, at least with MASM32 youll find alot of problems and paradigms that in C are "easy to solve" (more advance compiler).
3.- I have my enormous project writted fully on ASM and even with kernel driver in ASM. But i am not the only even, a game wich i dont remember name is fully done in ASM.
Lets not name packers wich are half C# and half MASM32 like:
Code:
Themida from oreans
And not even about security, the encryption algorihtms are made on ASM for speed test, like "serpent algorithm". The only adaptation youll find in google its done in NASM.
4.- I agree C++ can do allmost everything that MASM*** and viceversa, but if we talk about performance wich is the main goal of this project then i stick with ASM.
5.- You can see project HLA (high level assembler) on google, its high level syntax like C++ combined with ASM, very good project.
http://img18.imageshack.us/img18/1365/bettergs.jpg
I have such a bad taste for colors and designs...
I NEED SOME ONE WHO SEND ME A LINK FOR DOWNLOAD SOME MU CLIENT FOR 1.00.18 VERSION, AND IF YOU HAVE ONE OF THIS VERSIONS SERVERS PLEASE UPLOAD TO A LINK !
PS: If you have a Monster.txt translated and detailed will help much, same has MonsterSetBase.txt.
Good night going to sleep, so f*cking tired...
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1 Attachment(s)
Re: GS Valkyrie Emulator !
Here is an idea that I had about of the menu bar.
Look at the image, so maybe you can use something like that for next revision.
http://forum.ragezone.com/attachment...1&d=1268504568
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Re: GS Valkyrie Emulator !
Monster.txt up to season 5
Code:
//==============================================================================
//Monster Settings File [KOR]
//#www.darksideofmu.com
//by DaRKav (darkav@hotmail.com)
//------------------------------------------------------------------------------
//Revision 22 July, 2008
//==============================================================================
//Lorencia - Map 0
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
0 1 "Bull Fighter" 6 100 0 16 20 6 0 28 6 3 0 1 5 400 1600 3 2 130 10 6 0 0 0 0 0
1 1 "Hound" 9 140 0 22 27 9 0 39 9 3 0 1 5 400 1600 10 2 130 10 6 0 0 0 0 0
2 1 "Budge Dragon" 4 60 0 10 13 3 0 18 3 3 0 1 4 400 2000 3 2 120 10 6 0 0 0 0 0
3 1 "Spider" 2 30 0 4 7 1 0 8 1 2 0 1 5 400 1800 10 2 120 10 6 0 0 0 0 0
4 1 "Elite Bull Fighter" 12 190 0 31 36 12 0 50 12 3 0 1 4 400 1400 10 2 140 12 6 0 0 0 0 0
6 1 "Lich" 14 255 0 41 46 14 0 62 14 3 2 4 7 400 2000 10 2 150 12 6 0 0 0 0 1
7 1 "Giant" 17 400 0 57 62 18 0 80 18 2 0 2 3 400 2200 10 2 150 12 6 0 0 0 0 0
14 1 "Skeleton Warrior" 19 525 0 68 74 22 0 93 22 2 0 1 4 400 1400 10 2 160 12 6 0 0 0 0 0
//Dungeon - Map 1
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
5 1 "Hell Hound" 38 1400 0 125 130 55 0 190 45 3 0 1 4 400 1200 10 2 190 14 4 0 0 0 0 3
8 1 "Poison Bull" 46 2500 0 145 150 75 0 230 61 3 1 1 5 400 1400 10 2 190 14 3 0 6 0 0 0
9 1 "Thunder Lich" 44 2000 0 140 145 70 0 220 55 3 3 4 7 400 2200 10 2 190 14 3 0 0 0 3 0
10 1 "Dark Knight" 48 3000 0 150 155 80 0 240 70 3 0 1 5 400 1400 10 2 200 14 3 0 3 3 3 3
11 1 "Ghost" 32 1000 0 110 115 40 0 160 39 3 0 1 5 400 1400 10 2 190 14 4 0 2 2 2 2
12 1 "Larva" 25 750 0 90 95 31 0 125 31 3 1 1 4 400 1800 10 2 200 14 4 0 0 0 0 0
13 1 "Hell Spider" 40 1600 0 130 135 60 0 200 47 3 11 4 7 400 1600 10 2 190 14 4 0 3 0 0 0
15 1 "Skeleton Archer" 34 1100 0 115 120 45 0 170 41 2 0 5 7 400 2000 10 2 190 14 4 0 0 0 0 0
16 1 "Elite Skeleton" 42 1800 0 135 140 65 0 210 49 2 0 1 4 400 1600 10 2 190 14 4 0 0 0 0 0
17 1 "Cyclops" 28 850 0 100 105 35 0 140 35 3 0 1 4 400 1600 10 2 170 14 4 0 2 0 0 0
18 1 "Gorgon" 55 6000 0 165 175 100 0 275 82 3 0 1 7 400 1600 10 2 160 14 3 0 6 6 6 6
//Devias - Map 2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
19 1 "Yeti" 30 900 0 105 110 37 0 150 37 2 17 4 6 400 2000 10 2 180 14 6 0 0 3 0 0
20 1 "Elite Yeti" 36 1200 0 120 125 50 0 180 43 3 0 1 6 400 1400 10 2 180 14 6 0 1 4 1 1
21 1 "Assassin" 26 800 0 95 100 33 0 130 33 2 0 1 7 400 2000 10 2 180 14 6 0 0 0 0 0
22 1 "Ice Monster" 22 650 0 80 85 27 0 110 27 2 7 1 5 400 2000 10 2 170 14 6 0 0 3 0 0
23 1 "Hommerd" 24 700 0 85 90 29 0 120 29 3 0 1 5 400 1600 10 2 170 14 6 0 0 3 0 0
24 1 "Worm" 20 600 0 75 80 25 0 100 25 3 0 1 4 400 1600 10 2 160 14 6 0 0 2 0 0
25 1 "Ice Queen" 52 4000 0 155 165 90 0 260 76 3 11 4 7 400 1400 50 2 180 14 3 0 4 5 4 4
//Noria - Map 3
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
26 1 "Goblin" 3 45 0 7 10 2 0 13 2 2 0 1 4 400 1800 10 2 120 10 6 0 0 0 0 0
27 1 "Chain Scorpion" 5 80 0 13 17 4 0 23 4 3 0 1 4 400 1800 10 2 120 10 6 0 0 0 0 0
28 1 "Beetle Monster" 10 165 0 26 31 10 0 44 10 3 0 1 5 400 1600 10 2 140 10 6 0 0 0 0 0
29 1 "Hunter" 13 220 0 36 41 13 0 56 13 3 0 4 4 400 1600 10 2 140 12 6 0 0 0 0 0
30 1 "Forest Monster" 15 295 0 46 51 15 0 68 15 3 0 1 4 400 1600 10 2 150 12 6 0 0 0 0 0
31 1 "Agon" 16 340 0 51 57 16 0 74 16 2 0 1 4 400 1400 10 2 150 12 6 0 0 0 0 0
32 1 "Stone Golem" 18 465 0 62 68 20 0 86 20 2 0 2 3 400 2200 10 2 160 12 6 0 0 0 0 0
33 1 "Elite Goblin" 8 120 0 19 23 8 0 33 8 3 0 1 5 400 1600 10 2 130 10 6 0 0 0 0 0
//Losttower - Map 4
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
34 1 "Cursed Wizard" 54 4000 0 160 170 95 0 270 80 3 2 4 7 400 2000 10 2 200 14 3 0 5 5 7 7
35 1 "Death Gorgon" 64 6000 0 200 210 130 0 320 94 3 150 1 7 400 2000 10 2 180 14 3 0 6 6 6 8
36 1 "Shadow" 47 2800 0 148 153 78 0 235 67 3 0 1 5 400 1400 10 2 200 14 3 0 3 3 3 5
37 1 "Devil" 60 5000 0 180 195 115 0 300 88 3 3 4 7 400 2000 10 2 200 14 3 0 5 5 5 7
38 1 "Balrog" 66 9000 0 220 240 160 0 330 99 3 150 2 7 400 1600 150 2 160 14 3 0 10 10 10 15
39 1 "Poison Shadow" 50 3500 0 155 160 85 0 250 73 3 1 1 5 400 1400 10 2 200 14 3 0 6 4 4 6
40 1 "Death Knight" 62 5500 0 190 200 120 0 310 91 3 0 1 7 400 1800 10 2 200 14 3 0 6 6 6 7
41 1 "Death Cow" 57 4500 0 170 180 110 0 285 85 3 0 1 7 400 1600 10 2 200 14 3 0 5 5 5 7
//Exile - Map 5
//Others Monsters
//Stadium/Arena - Map 6
//Others Monsters
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
64 1 "Orc Archer" 70 10000 0 220 250 170 0 350 115 3 0 4 7 400 1600 10 2 200 14 3 0 7 7 7 7
65 1 "Elite Orc" 74 14000 0 260 290 190 0 400 125 3 150 1 7 400 2000 100 2 180 14 3 0 8 8 8 8
66 1 "Cursed King" 86 38000 0 500 570 350 0 525 200 3 150 4 7 400 1400 70 2 200 30 3 0 17 17 17 17
67 1 "Metal Balrog" 77 26000 0 300 360 220 0 385 150 3 150 2 7 400 1600 200 2 160 14 3 0 9 9 9 9
200 1 "Soccer Ball" 12 1000 0 150 200 0 0 60 500 0 0 4 1 500 1000 3 1 200 10 0 0 0 0 0 0
//Atlans - Map 7
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
45 1 "Bahamut" 43 2400 0 130 140 65 0 215 52 2 0 1 4 400 1600 8 2 185 14 3 0 1 1 1 1
46 1 "Vepar" 45 2800 0 135 145 70 0 225 58 3 17 4 7 400 1600 8 2 185 14 3 0 2 2 3 2
47 1 "Valkyrie" 46 3200 0 140 150 75 0 230 64 3 0 5 7 400 1800 8 2 185 14 3 0 6 2 2 2
48 1 "Lizard King" 70 9000 0 240 270 180 0 350 115 3 3 3 7 400 1600 15 2 175 14 3 0 7 7 7 7
49 1 "Hydra" 74 19000 0 250 310 200 0 430 125 3 150 4 7 400 1400 150 2 175 14 3 0 12 12 12 12
50 1 "Sea Worm" 74 19000 0 250 310 200 0 430 125 3 150 4 7 400 1400 150 2 175 14 3 0 12 12 12 12
51 1 "Great Bahamut" 66 7000 0 210 230 150 0 330 98 3 0 2 7 400 1600 15 2 175 14 3 0 6 6 6 6
52 1 "Silver Valkyrie" 68 8000 0 230 260 170 0 340 110 3 7 4 7 400 1600 15 2 175 14 3 0 7 7 7 7
//Tarkan - Map 8
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
57 1 "Iron Wheel" 80 17000 0 280 330 215 0 446 150 3 0 4 7 400 1400 10 2 160 30 3 0 9 9 9 9
58 1 "Tantallos" 83 22000 0 335 385 250 0 500 175 3 150 2 7 400 1400 20 2 160 30 3 0 9 9 9 9
59 1 "Zaikan" 90 34000 0 510 590 400 0 550 185 3 150 5 7 400 1400 150 2 160 30 3 0 13 13 13 15
60 1 "Bloody Wolf" 76 13500 0 260 300 200 0 410 130 3 0 2 7 400 1400 10 2 170 30 3 0 8 8 8 8
61 1 "Beam Knight" 84 25000 0 375 425 275 0 530 190 3 17 4 7 400 1400 20 2 160 30 3 0 10 10 10 10
62 1 "Mutant" 72 10000 0 250 280 190 0 365 120 3 0 1 7 400 1400 10 2 170 30 3 0 8 8 8 8
63 1 "Death Beam Knight" 93 40000 0 590 650 420 0 575 220 3 150 5 7 400 1400 150 2 130 30 3 0 13 13 13 17
//Devil Square - Maps 9 e 32
//Icarus - Map 10
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
68 1 "Molt" 76 13500 0 260 300 200 0 410 130 3 0 2 7 400 1400 10 2 170 30 3 0 8 8 8 8
69 1 "Alquamos" 75 11500 0 255 290 195 0 385 125 3 17 5 5 400 1400 10 2 160 14 3 0 9 9 11 9
70 1 "Queen Rainer" 82 19000 0 305 350 230 0 475 160 3 17 3 5 400 1400 10 2 160 14 3 0 9 11 12 9
71 1 "Mega Crust" 78 15000 0 270 320 210 0 430 140 3 0 1 5 400 1400 10 2 160 14 3 0 9 9 12 9
72 1 "Phantom Knight" 96 41000 0 560 610 425 0 690 270 3 150 2 5 400 1400 30 2 150 14 3 0 14 14 16 14
73 1 "Drakan" 86 29000 0 425 480 305 0 570 210 3 150 5 5 400 1400 20 2 160 14 3 0 12 12 13 12
74 1 "Alpha Crust" 92 34500 0 489 540 360 0 620 240 3 0 1 5 400 1400 10 2 160 14 3 0 13 13 14 13
75 1 "Giant Drakan" 100 50000 0 650 700 495 0 800 305 3 150 5 5 400 1400 30 2 140 14 3 0 15 15 17 18
76 1 "Dark Phoenix Shield" 106 73000 0 850 960 580 0 840 305 3 3 3 5 400 1400 10 2 190 14 3 0 30 30 35 30
77 1 "Dark Phoenix" 108 95000 0 950 1000 600 0 900 350 1 150 6 7 400 1500 150 2 120 14 4 0 30 30 35 30
//Blood Castle level 1 (15 ~ 80) - Map 11
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
84 1 "Orc Warrior" 33 1100 0 100 120 55 0 190 45 3 0 1 3 400 2000 10 2 300 200 3 0 0 0 0 0
85 1 "Orc Archer" 37 1400 0 110 130 65 0 210 49 3 0 5 7 400 1600 10 2 300 200 3 0 0 0 0 0
86 1 "Elite Orc" 41 1700 0 120 140 75 0 230 61 3 0 1 3 400 2000 10 2 250 150 3 0 0 0 0 0
87 1 "Spirit Beast" 44 2100 0 130 150 85 0 250 73 3 17 5 7 400 1600 10 2 250 150 3 0 0 0 0 0
88 1 "Spirit Knight" 47 2800 0 140 160 95 0 270 77 3 0 1 3 400 2000 10 2 200 100 3 0 0 0 0 0
89 1 "Spirit Sorcerer" 51 3700 0 150 180 115 0 300 88 4 150 4 6 400 1600 10 2 150 50 4 0 3 3 3 3
//Blood Castle level 2 (81 ~ 130) - Map 12
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
90 1 "Orc Warrior" 49 3500 0 140 170 90 0 250 76 3 0 1 3 400 2000 10 2 300 200 3 0 1 1 1 1
91 1 "Orc Archer" 53 4100 0 150 180 100 0 275 80 3 0 5 7 400 1600 10 2 300 200 3 0 1 1 1 1
92 1 "Elite Orc" 56 5000 0 160 190 115 0 300 88 3 0 1 3 400 2000 10 2 250 150 3 0 1 1 1 1
93 1 "Spirit Beast" 60 6000 0 175 210 130 0 320 95 3 17 5 7 400 1600 10 2 250 150 3 0 1 1 1 1
94 1 "Spirit Knight" 64 7000 0 185 220 170 0 360 110 3 0 1 3 400 2000 10 2 200 100 3 0 1 1 1 1
95 1 "Spirit Sorcerer" 69 8000 0 200 240 190 0 400 130 4 150 4 6 400 1800 10 2 150 50 4 0 4 4 4 4
//Blood Castle level 3 (131 ~ 180) - Map 13
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
96 1 "Orc Warrior" 56 5000 0 160 180 110 0 300 85 3 0 1 3 400 2000 10 2 300 200 3 0 2 2 2 2
97 1 "Orc Archer" 61 6500 0 180 200 120 0 330 93 3 0 5 7 400 1600 10 2 300 200 3 0 2 2 2 2
98 1 "Elite Orc" 66 8000 0 190 220 150 0 360 98 3 0 1 3 400 2000 10 2 250 150 3 0 2 2 2 2
99 1 "Spirit Beast" 70 9500 0 210 240 180 0 400 115 3 17 5 7 400 1600 10 2 250 150 3 0 2 2 2 2
111 1 "Spirit Knight" 74 12000 0 220 260 190 0 440 130 3 0 1 3 400 2000 10 2 200 100 3 0 2 2 2 2
112 1 "Spirit Sorcerer" 79 15000 0 230 280 240 0 500 180 4 150 4 6 400 1800 10 2 150 50 4 0 5 5 5 5
//Blood Castle level 4 (181 ~ 230) - Map 14
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
113 1 "Orc Warrior" 64 7500 0 180 220 150 0 340 98 3 0 1 3 400 2000 10 2 300 200 3 0 4 4 4 4
114 1 "Orc Archer" 69 9500 0 200 240 170 0 380 110 3 0 5 7 400 1600 10 2 300 200 3 0 4 4 4 4
115 1 "Elite Orc" 75 12000 0 220 260 190 0 440 130 3 0 1 3 400 2000 10 2 250 150 3 0 4 4 4 4
116 1 "Spirit Beast" 79 15000 0 250 290 210 0 500 150 3 17 5 7 400 1600 10 2 250 150 3 0 4 4 4 4
117 1 "Spirit Knight" 82 18000 0 270 320 290 0 560 170 3 0 1 3 400 2000 10 2 200 100 3 0 4 4 4 4
118 1 "Spirit Sorcerer" 84 24000 0 300 350 360 0 640 200 4 150 4 6 400 1800 10 2 150 50 4 0 7 7 7 7
//Blood Castle level 5 (231 ~ 280) - Map 15
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
119 1 "Orc Warrior" 70 12000 0 210 270 185 0 380 125 3 0 1 3 400 2000 10 2 300 200 3 0 5 5 5 5
120 1 "Orc Archer" 75 15000 0 240 300 190 0 420 130 3 0 5 7 400 1600 10 2 300 200 3 0 5 5 5 5
121 1 "Elite Orc" 80 19000 0 280 340 220 0 470 175 3 0 1 3 400 2000 10 2 250 150 3 0 5 5 5 5
122 1 "Spirit Beast" 85 23000 0 340 390 300 0 520 190 3 17 5 7 400 1600 10 2 250 150 3 0 5 5 5 5
123 1 "Spirit Knight" 87 26000 0 370 410 400 0 650 200 3 0 1 3 400 2000 10 2 200 100 3 0 5 5 5 5
124 1 "Spirit Sorcerer" 90 32000 0 400 460 450 0 720 260 4 150 4 6 400 1800 10 2 150 50 4 0 8 8 8 8
//Blood Castle level 6 (281 ~ 330) - Map 16
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
125 1 "Orc Warrior" 76 17000 0 260 290 210 0 460 150 3 0 1 3 400 2000 10 2 300 200 3 0 6 6 6 6
126 1 "Orc Archer" 81 20000 0 320 350 270 0 520 160 3 0 5 7 400 1600 10 2 300 200 3 0 6 6 6 6
127 1 "Elite Orc" 86 25000 0 390 420 360 0 580 195 3 0 1 3 400 2000 10 2 250 150 3 0 6 6 6 6
128 1 "Spirit Beast" 90 32000 0 440 500 400 0 660 230 3 17 5 7 400 1600 10 2 250 150 3 0 6 6 6 6
129 1 "Spirit Knight" 94 38000 0 480 540 450 0 720 260 3 0 1 3 400 2000 10 2 200 100 3 0 6 6 6 6
130 1 "Spirit Sorcerer" 99 47000 0 530 580 500 0 840 280 4 150 4 6 400 1800 10 2 150 50 4 0 9 9 9 9
//Blood Castle level 7 (331 ~ 400) - Map 17
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
138 1 "King Orc" 85 23000 0 340 390 340 0 520 190 3 0 1 3 400 2000 10 2 300 200 3 0 7 7 7 7
139 1 "Orc Archer" 87 26000 0 390 430 380 0 590 200 3 0 5 7 400 1600 10 2 300 200 3 0 7 7 7 7
140 1 "Spirit Soldier" 90 32000 0 430 480 400 0 660 230 3 0 1 3 400 2000 10 2 250 150 3 0 7 7 7 7
141 1 "Spirit Beast" 93 37000 0 470 520 440 0 730 250 3 17 5 7 400 1600 10 2 250 150 3 0 7 7 7 7
142 1 "Spirit Knight" 98 45000 0 510 560 490 0 800 270 3 0 1 3 400 2000 10 2 200 100 3 0 7 7 7 7
143 1 "Spirit Sorcerer" 102 55000 0 560 600 550 0 870 310 4 150 4 6 400 1800 10 2 150 50 4 0 10 10 10 10
//Mobs BC+8 Vip S3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
428 1 "Orc Warrior" 93 61100 0 400 470 355 0 590 245 3 0 1 3 400 2000 10 2 300 200 3 0 0 0 0 0
429 1 "Orc Archer" 97 71400 0 510 570 465 0 610 289 3 0 5 7 400 1600 10 2 300 200 3 0 0 0 0 0
430 1 "Elite Orc" 101 81700 0 580 640 475 0 730 321 3 0 1 3 400 2000 10 2 250 150 3 0 0 0 0 0
431 1 "Spirit Beast" 104 92100 0 630 650 585 0 850 340 3 17 5 7 400 1600 10 2 250 150 3 0 0 0 0 0
432 1 "Spirit Knight" 107 102800 0 710 760 595 0 970 377 3 0 1 3 400 2000 10 2 200 100 3 0 0 0 0 0
433 1 "Spirit Sorcerer" 115 113700 0 750 780 615 0 1000 488 4 150 4 6 400 1600 10 2 150 50 4 0 3 3 3 3
//Blood Castle NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
131 1 "Castle Gate" 0 2000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
132 1 "Statue of Saint" 0 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
133 1 "Statue of Saint" 0 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
134 1 "Statue of Saint" 0 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
//Chaos Castle - Maps 18 a 23
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
162 1 "Chaos Castle 1" 30 700 0 70 90 30 0 160 20 50 0 1 7 400 2000 10 2 300 200 3 0 0 0 0 0
163 1 "Chaos Castle 1" 32 800 0 80 100 40 0 180 30 50 17 6 7 400 1600 10 2 300 200 3 0 0 0 0 0
164 1 "Chaos Castle 2" 40 1600 0 132 135 75 0 225 60 50 0 1 7 400 2000 10 2 300 200 3 0 1 1 1 1
165 1 "Chaos Castle 1" 45 2700 0 150 150 90 0 250 70 50 17 6 7 400 1600 10 2 300 200 3 0 1 1 1 1
166 1 "Chaos Castle 2" 54 4000 0 168 165 105 0 270 80 50 0 1 7 400 2000 10 2 300 200 3 0 2 2 2 2
167 1 "Chaos Castle 2" 60 5000 0 180 180 120 0 290 90 50 17 6 7 400 1600 10 2 300 200 3 0 2 2 2 2
168 1 "Chaos Castle 3" 65 6500 0 185 210 145 0 320 110 50 0 1 7 400 2000 10 2 300 200 3 0 4 4 4 4
169 1 "Chaos Castle 3" 68 8000 0 205 230 160 0 350 120 50 17 6 7 400 1600 10 2 300 200 3 0 4 4 4 4
170 1 "Chaos Castle 4" 70 10000 0 215 240 170 0 370 120 50 0 1 7 400 2000 10 2 300 200 3 0 5 5 5 5
171 1 "Chaos Castle 4" 75 12500 0 235 260 190 0 400 130 50 17 6 7 400 1600 10 2 300 200 3 0 5 5 5 5
172 1 "Chaos Castle 5" 76 15000 0 255 280 215 0 430 140 50 0 1 7 400 2000 10 2 300 200 3 0 6 6 6 6
173 1 "Chaos Castle 5" 80 18000 0 280 300 240 0 470 150 50 17 6 7 400 1600 10 2 300 200 3 0 6 6 6 6
//Kalima Gates - Maps 24 a 29 e 36
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
152 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
153 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
154 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
155 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
156 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
157 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
158 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
//Kalima 1 (40 ~ 129) - Map 24
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
144 1 "Death Angel" 24 740 0 80 87 30 0 100 24 3 17 6 7 500 1500 10 2 160 0 3 0 11 11 11 11
145 1 "Death Centurion" 33 1250 0 110 117 50 0 145 39 3 17 6 7 500 1500 10 2 160 0 3 0 13 13 13 13
146 1 "Bloody Soldier" 21 600 0 70 77 25 0 88 20 3 17 6 7 500 1500 10 2 180 0 3 0 10 10 10 10
147 1 "Aegis" 17 440 0 55 62 17 0 75 17 3 17 1 7 500 1500 10 2 180 0 3 0 8 8 8 8
148 1 "Lord Centurion" 19 500 0 60 67 20 0 80 18 3 17 2 5 500 1500 10 2 180 0 3 0 9 9 9 9
149 1 "Necron" 28 900 0 95 102 38 0 118 30 3 17 2 5 500 1500 10 2 160 0 3 0 12 12 12 12
160 1 "Schriker" 40 1800 0 130 137 66 0 180 50 3 17 6 7 500 1600 10 2 160 0 4 0 14 14 14 14
161 1 "Shadow of Kundun" 52 3000 0 165 172 90 0 255 70 3 150 10 7 800 1700 10800 2 140 0 4 0 30 30 30 30
//Kalima 2 (131 ~ 180) - Map 25
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
174 1 "Death Angel" 40 1800 0 130 137 57 0 182 45 3 17 6 7 500 1500 10 2 160 0 3 0 14 14 14 14
175 1 "Death Centurion" 48 3000 0 155 162 81 0 235 58 3 17 6 7 500 1500 10 2 160 0 3 0 16 16 16 16
176 1 "Bloody Soldier" 37 1400 0 120 127 50 0 163 40 3 17 6 7 500 1500 10 2 180 0 3 0 13 13 13 13
177 1 "Aegis" 32 1000 0 105 112 42 0 135 33 3 17 1 7 500 1500 10 2 180 0 3 0 11 11 11 11
178 1 "Lord Centurion" 34 1200 0 112 119 45 0 147 36 3 17 2 5 500 1500 10 2 180 0 3 0 12 12 12 12
179 1 "Necron" 44 2300 0 140 147 68 0 205 50 3 17 2 5 500 1500 10 2 160 0 3 0 15 15 15 15
180 1 "Schriker" 53 3900 0 180 187 100 0 275 67 3 17 6 7 500 1600 10 2 160 0 4 0 17 17 17 17
181 1 "Shadow of Kundun" 65 6000 0 220 227 140 0 355 100 3 150 10 7 800 1700 10800 2 140 0 4 0 35 35 35 35
//Kalima 3 (181 ~ 230) - Map 26
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
182 1 "Death Angel" 53 4400 0 175 185 105 0 273 67 3 17 6 7 500 1500 10 2 150 0 3 0 17 17 17 17
183 1 "Death Centurion" 63 6600 0 225 235 150 0 325 92 3 17 6 7 500 1500 10 2 150 0 3 0 19 19 19 19
184 1 "Bloody Soldier" 50 3650 0 160 170 90 0 250 60 3 17 6 7 500 1500 10 2 170 0 3 0 16 16 16 16
185 1 "Aegis" 46 2700 0 145 155 73 0 220 54 3 17 1 7 500 1500 10 2 170 0 3 0 14 14 14 14
186 1 "Lord Centurion" 48 3100 0 152 162 80 0 232 56 3 17 2 5 500 1500 10 2 170 0 3 0 15 15 15 15
187 1 "Necron" 58 5300 0 195 205 126 0 296 77 3 17 2 5 500 1500 10 2 150 0 3 0 18 18 18 18
188 1 "Schriker" 69 8400 0 260 270 180 0 365 110 3 17 6 7 500 1600 10 2 150 0 4 0 20 20 20 20
189 1 "Shadow of Kundun" 81 14000 0 350 360 255 0 460 160 3 150 10 7 800 1700 10800 2 130 0 4 0 40 40 40 40
//Kalima 4 (231 ~ 280) - Map 27
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
190 1 "Death Angel" 74 12000 0 270 295 185 0 397 120 3 17 6 7 500 1500 10 2 140 0 3 0 20 20 20 20
191 1 "Death Centurion" 83 22500 0 350 375 255 0 500 175 3 17 6 7 500 1500 10 2 140 0 3 0 22 22 22 22
192 1 "Bloody Soldier" 70 8800 0 245 265 165 0 360 105 3 17 6 7 500 1500 10 2 160 0 3 0 19 19 19 19
193 1 "Aegis" 62 6000 0 215 235 140 0 310 87 3 17 1 7 500 1500 10 2 160 0 3 0 17 17 17 17
194 1 "Lord Centurion" 66 6900 0 230 250 150 0 330 95 3 17 2 5 500 1500 10 2 160 0 3 0 18 18 18 18
195 1 "Necron" 78 16000 0 305 330 215 0 440 145 3 17 2 5 500 1500 10 2 140 0 3 0 21 21 21 21
196 1 "Schriker" 88 30000 0 410 435 300 0 575 215 3 17 6 7 500 1600 10 2 140 0 4 0 23 23 23 23
197 1 "Shadow of Kundun" 100 50000 0 600 625 500 0 780 295 3 150 10 7 800 1700 10800 2 120 0 4 0 45 45 45 45
//Kalima 5 (281 ~ 330) - Map 28
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
260 1 "Death Angel" 88 31000 0 408 443 315 0 587 195 3 17 6 7 500 1500 10 2 135 0 3 0 23 23 23 23
261 1 "Death Centurion" 98 48000 0 546 581 430 0 715 250 3 17 6 7 500 1500 10 2 135 0 3 0 25 25 25 25
262 1 "Bloody Soldier" 85 26000 0 365 395 280 0 540 177 3 17 6 7 500 1500 10 2 155 0 3 0 22 22 22 22
263 1 "Aegis" 79 18000 0 310 340 230 0 460 163 3 17 1 7 500 1500 10 2 155 0 3 0 20 20 20 20
264 1 "Lord Centurion" 82 21000 0 335 365 250 0 490 168 3 17 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
265 1 "Necron" 93 38500 0 470 505 370 0 645 220 3 17 2 5 500 1500 10 2 135 0 3 0 24 24 24 24
266 1 "Schriker" 105 60000 0 640 675 515 0 810 290 3 17 6 7 500 1600 10 2 135 0 4 0 26 26 26 26
267 1 "Shadow of Kundun" 117 100000 0 835 870 680 0 1000 360 3 150 10 7 800 1700 10800 2 110 0 4 0 50 50 50 50
//Kalima 6 (331 ~ 349) - Map 29
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
268 1 "Death Centurion" 105 65000 0 610 645 500 0 760 275 3 17 6 7 500 1500 10 2 130 0 3 0 26 26 26 26
269 1 "Death Angel" 114 87500 0 753 788 620 0 900 335 3 17 6 7 500 1500 10 2 130 0 3 0 28 28 28 28
270 1 "Bloody Soldier" 101 56000 0 570 600 460 0 713 255 3 17 6 7 500 1500 10 2 150 0 3 0 25 25 25 25
271 1 "Aegis" 95 42000 0 520 550 410 0 655 230 3 17 1 7 500 1500 10 2 150 0 3 0 23 23 23 23
272 1 "Lord Centurion" 98 48500 0 540 570 432 0 680 240 3 17 2 5 500 1500 10 2 150 0 3 0 24 24 24 24
273 1 "Necron" 109 75500 0 672 707 550 0 820 303 3 17 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
274 1 "Schriker" 119 105000 0 850 885 710 0 1000 370 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
275 1 "Illusion of Kundun" 147 5000000 0 2000 2500 1500 0 2000 1000 3 150 15 10 800 2000 43200 2 100 0 4 0 100 254 100 100
//Lost Kalima (350 ~ 400) - Map 36
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
331 1 "Aegis" 111 82000 0 712 752 584 0 6850 6315 3 17 1 7 500 1500 10 2 150 0 3 0 23 23 23 23
332 1 "Lord Centurion" 114 88000 0 751 791 615 0 6880 6330 3 17 2 5 500 1500 10 2 150 0 3 0 24 24 24 24
333 1 "Bloody Soldier" 117 97300 0 805 845 660 0 6920 6345 3 17 6 7 500 1500 10 2 150 0 3 0 25 25 25 25
334 1 "Death Angel" 121 110000 0 870 915 720 0 6960 6370 3 17 6 7 500 1500 10 2 130 0 3 0 26 26 26 26
335 1 "Necron" 125 125000 0 951 996 783 0 7015 6405 3 17 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
336 1 "Death Centurion" 130 145000 0 1040 1085 865 0 7080 6440 3 17 6 7 500 1500 10 2 130 0 3 0 28 28 28 28
337 1 "Schriker" 135 170000 0 1168 1213 992 0 7190 6485 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
338 1 "Illusion of Kundun" 140 5000000 0 3070 3105 892 0 10000 10000 3 150 10 7 800 1700 10800 2 100 0 4 0 60 60 60 60
//Golden Event I
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
42 1 "Red Dragon" 147 500000 0 2000 2500 1500 0 3000 2000 3 150 15 10 800 2000 3600 2 100 0 4 0 100 254 100 100
43 1 "Golden Budge Dragon" 15 4400 0 240 250 180 0 1150 60 3 0 1 7 400 1400 600 2 10 10 0 0 2 2 2 2
44 1 "Golden Dragon" 60 30000 0 380 420 240 0 1600 170 3 150 2 7 400 1800 100 2 50 10 0 0 9 7 9 9
55 1 "Death King" 30 3600 0 210 220 74 0 1300 74 2 0 2 6 400 1800 20 2 200 14 3 0 2 2 2 2
56 1 "Death Bone" 24 1400 0 170 180 58 0 1240 58 3 0 1 5 400 1600 20 2 200 14 4 0 1 1 1 1
//Golden Event II
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
78 1 "Golden Goblin" 20 6200 0 300 260 200 0 2000 2000 3 0 1 7 400 1400 600 2 10 10 0 0 2 2 2 2
54 1 "Golden Soldier" 46 7000 0 280 300 400 0 2000 2000 3 0 5 7 400 1800 20 2 200 14 3 0 3 3 3 3
53 1 "Golden Titan" 53 16000 0 340 360 750 0 2000 2500 3 150 3 7 400 2000 20 2 200 14 3 0 5 5 5 5
81 1 "Golden Vepar" 61 12600 0 380 400 1000 0 2000 3000 3 17 4 7 400 1600 8 2 185 14 3 0 0 0 3 0
83 1 "Golden Wheel" 77 30000 0 640 720 1500 0 2000 3000 3 0 4 7 400 1400 70 2 180 30 3 0 9 7 9 9
79 1 "Golden Dragon" 80 46000 0 800 1000 2000 0 3000 3000 3 150 2 7 400 1800 5 2 50 10 0 0 9 7 9 9
80 1 "Golden Lizard King" 83 50000 0 900 1200 2000 0 3500 3000 3 3 3 7 400 1600 15 2 175 14 3 0 9 7 9 9
82 1 "Golden Tantallos" 90 100000 0 1200 1500 2500 0 4000 4000 3 150 2 7 400 1400 70 2 180 30 3 0 9 7 9 9
//Others Monsters I
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
150 1 "Bali" 52 5000 0 165 170 100 0 260 75 3 0 1 7 400 1600 100 2 160 10 3 0 6 6 6 6
151 1 "Soldier" 58 4000 0 175 180 110 0 290 86 3 0 4 7 400 1600 100 2 160 10 3 0 6 6 6 6
//White Wizard Event
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
135 1 "White Wizard" 87 26000 0 370 410 400 0 550 200 4 3 5 6 400 2200 10 2 150 50 4 0 15 15 20 15
136 1 "Orc Soldier of Doom" 70 9500 0 210 240 180 0 400 125 3 0 1 3 400 1500 10 2 300 200 3 0 7 7 7 7
137 1 "Orc Archer of Doom" 74 12000 0 220 260 190 0 440 130 3 0 5 5 400 1800 10 2 300 200 3 0 8 8 8 8
//Traps
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
100 1 "Lance" 80 1000 0 100 110 0 0 400 500 0 0 4 1 500 1000 3 1 200 10 0 0 0 0 0 0
101 1 "Iron Stick" 80 1000 0 110 130 0 0 400 500 0 0 0 1 500 1000 3 1 200 10 0 0 0 0 0 0
102 1 "Fire" 80 1000 0 130 150 0 0 400 500 0 0 2 1 500 1000 3 1 200 10 0 0 0 0 0 0
103 1 "Meteorite" 90 1000 0 160 190 0 0 450 500 0 50 0 1 500 1000 3 1 200 10 0 0 0 0 0 0
//NPCs
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
226 1 "Trainer" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//227 1 "McDonald's" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//228 1 "Popeye's" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
229 1 "Malron" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
230 1 "Alex" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
231 1 "Thomson Cannel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
232 1 "Archangel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
233 1 "Spirit of Archangel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
234 1 "Goblin Gate" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
235 1 "Priest Sevina" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
236 1 "Golden Archer" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
237 1 "Charon" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
238 1 "Chaos Goblin" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
239 1 "Stadium Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
240 1 "Baz, Storage Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
241 1 "Lawrence, Commander" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
242 1 "Elf Lala" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
243 1 "Eo, Craftsman" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
244 1 "Lumen Barmaid" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
245 1 "Isabel Wizard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
246 1 "Zienna Merchant" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
247 1 "Crossbow Guard" 90 10000 0 180 195 70 20 300 100 5 0 2 2 400 1500 10 1 200 10 0 0 0 0 0 0
248 1 "Martin, Wandering" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
249 1 "Berdysh Guard" 90 10000 0 180 195 70 20 300 100 5 0 5 5 400 1500 10 1 200 10 0 0 0 0 0 0
250 1 "Harold, Wandering" 20 1000 0 15 30 70 20 100 30 0 0 0 5 400 1000 10 0 200 10 0 0 0 0 0 0
251 1 "Hanzo, Blacksmith" 20 1000 0 15 30 70 20 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
252 1 "monstro 252" 2 50 0 15 30 70 20 10 30 0 0 2 5 400 1000 10 0 200 10 0 0 0 0 0 0
253 1 "Amy, Potion Girl" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
254 1 "Pasi,Wizard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
255 1 "Liaman, Barmaid" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
256 1 "Lahap" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
257 1 "Elf Soldier" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
258 1 "Leo, the Helper" 90 10000 0 180 195 70 20 300 100 5 0 5 5 400 1500 10 1 200 10 0 0 0 0 0 0
259 1 "Priest Reira" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
296 1 "NPC 296" 83 22000 0 335 385 250 0 500 175 3 150 2 7 400 1400 20 2 160 30 3 0 9 9 9 9
297 1 "PK Dark Knight" 83 22000 0 335 385 250 0 500 175 3 150 2 7 400 1400 20 2 160 30 3 0 9 9 9 9
//NPC - Kanturu
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
367 1 "Core Gate" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
368 1 "Elpis" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//NPC - Jewel of Harmony
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
369 1 "Osborne" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
370 1 "Jerridon" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//White Angel - Event item - NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
371 1 "Elite Soldier" 90 10000 0 180 195 70 20 300 100 5 0 5 5 400 1500 10 1 200 10 0 0 0 0 0 0
//Elite Skull Soldier Transformation Ring NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
372 1 "Silver Skeleton" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//NPC e Mix - Castle Siege
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
104 1 "Trap" 2 50 0 500 600 0 0 800 30 0 50 0 1 0 1000 0 0 0 0 0 0 0 0 0 0
105 1 "Canon Trap" 80 1000 0 200 203 0 0 400 500 0 0 4 2 500 1000 3 1 200 10 0 0 0 0 0 0
106 1 "Laser Trap" 80 1000 0 150 152 0 0 400 500 0 0 1 1 500 1000 3 1 200 10 0 0 0 0 0 0
215 1 "Shield" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
216 1 "Crown" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
217 1 "Crown Switch 1" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
218 1 "Crown Switch 2" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
219 1 "Castle Gate Switch" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
220 1 "Guard" 2 50 0 15 30 70 20 10 30 0 0 0 0 400 1500 0 0 0 0 0 0 0 0 0 0
221 1 "Slingshot Attack" 2 50 0 15 30 70 20 10 30 0 0 0 0 400 1500 0 0 0 0 0 0 0 0 0 0
222 1 "Slingshot Defense" 2 50 0 15 30 70 20 10 30 0 0 0 0 400 1500 0 0 0 0 0 0 0 0 0 0
223 1 "Senior" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
224 1 "Guardsman" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
277 1 "Castle Gate" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
278 1 "Life Stone" 2 250000 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
283 1 "Guardian Statue" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
284 1 "monstro 284" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
285 1 "Guardian" 2 30000 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
286 1 "Archer" 100 23000 0 340 390 340 0 520 190 0 0 6 7 400 2000 0 2 0 0 0 0 7 7 7 7
287 1 "Spearman" 100 26000 0 390 430 380 0 590 200 0 0 1 3 400 1600 0 2 0 0 0 0 7 7 7 7
//288 1 "Canon Tower" 200 50 0 575 610 500 20 1000 30 0 150 7 6 400 2000 0 0 0 0 0 0 0 0 0 0
288 1 "Canon Tower" 2 50 0 575 610 500 20 1000 30 0 150 7 6 400 2000 0 0 0 0 0 0 0 0 0 0
//Land Of Trials Mobs - Map 31
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
290 1 "Lizard Warrior" 78 15000 0 270 320 210 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 26 26 26 26
291 1 "Fire Golem" 102 55000 0 560 600 550 0 3000 3000 3 0 1 7 500 1600 10 2 150 50 4 0 29 29 29 29
292 1 "Queen Bee" 92 34500 0 489 540 360 0 3000 3000 3 3 5 5 500 2000 10 2 180 14 3 0 28 28 28 28
293 1 "Poison Golem" 84 25000 0 375 425 275 0 3000 3000 3 17 4 6 500 2000 10 2 180 30 3 0 27 27 27 27
294 1 "Axe Warrior" 75 11500 0 255 290 195 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 25 25 25 25
295 1 "Erohim" 128 3000000 0 1500 2000 1000 0 5000 5000 3 150 6 8 650 1600 43200 2 100 30 4 0 100 254 100 100
//Land of Trial II - Map 31
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
300 1 "Mutant Hero" 82 20000 0 500 560 380 0 415 170 20 0 1 10 800 1600 10 2 150 10 3 0 16 16 16 16
301 1 "Omega Wing" 102 69000 0 978 1080 720 0 670 290 20 0 1 10 800 1600 10 2 150 10 3 0 26 26 28 26
302 1 "Axe Warrior Hero" 85 23000 0 510 580 390 0 435 175 20 0 1 10 800 1600 10 2 150 10 3 0 50 50 50 50
303 1 "Gigas Golem" 94 50000 0 750 850 550 0 580 240 20 17 5 10 1000 2500 10 2 150 10 3 0 54 54 54 54
//Aida Mobs - Map 33
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
304 1 "Witch Queen" 84 22500 0 380 410 275 0 1500 2000 6 150 3 7 400 1700 10 2 160 14 3 0 19 19 19 19
305 1 "Blue Golem" 74 12500 0 260 290 195 0 1000 1000 6 0 2 7 400 1500 10 2 180 14 3 0 18 18 18 18
306 1 "Death Rider" 68 8000 0 232 262 170 0 1000 1000 6 0 1 5 400 1400 10 2 180 14 3 0 17 17 17 17
307 1 "Forest Orc" 64 6500 0 230 250 150 0 1000 1000 6 0 1 5 400 1400 10 2 180 14 3 0 16 16 16 16
308 1 "Death Tree" 62 6000 0 220 240 145 0 1000 1000 6 0 1 5 400 1400 10 2 180 14 3 0 15 15 15 15
309 1 "Hell Maine" 98 50000 0 550 600 520 0 2000 3000 6 0 5 10 600 2000 900 2 150 14 4 0 50 50 50 50
//CryWolf Bosses - Map 34
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
340 1 "Dark Elf" 135 150000 0 800 1200 2000 0 4200 2500 6 0 6 10 700 1700 10 2 150 14 3 0 23 23 23 23
341 1 "Soram" 134 100000 0 840 1000 1900 0 4000 2300 6 0 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
344 1 "Balram" 134 90000 0 790 940 2100 0 3700 2200 6 0 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
345 1 "Death Spirit" 134 95000 0 600 900 1800 0 3500 2100 6 0 6 7 700 1700 10 2 150 14 3 0 25 25 25 25
348 1 "Ballista" 133 450000 0 1750 2050 1500 0 3000 2000 6 0 6 7 700 1700 10 2 150 14 3 0 23 23 23 23
349 1 "Balgass" 135 800000 0 2100 2800 5000 0 5000 3300 6 0 6 7 700 1700 10 2 150 14 3 0 23 23 23 23
//CryWolf Mobs - Map 34
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
310 1 "Hammer Scout" 97 45000 0 530 560 420 0 2000 1250 6 0 1 5 600 1600 10 2 180 14 3 0 15 15 15 15
311 1 "Lance Scout" 97 45000 0 530 560 420 0 2000 1250 6 0 3 6 600 1600 10 2 180 14 3 0 17 17 17 17
312 1 "Bow Scout" 97 45000 0 530 560 420 0 2000 1250 6 0 6 7 700 1700 10 2 180 14 3 0 19 19 19 19
313 1 "Werewolf" 118 110000 0 830 850 680 0 2000 1355 6 0 1 7 600 1600 10 2 180 14 3 0 21 21 21 21
314 1 "Scout Hero" 123 120000 0 890 910 740 0 2000 1370 6 0 2 7 700 1700 10 2 150 14 3 0 23 23 23 23
315 1 "Werewolf Hero" 127 123000 0 964 1015 800 0 3000 1397 6 0 2 7 700 1700 10 2 150 14 3 0 25 25 25 25
316 1 "Valam" 132 140000 0 1075 1140 885 0 4000 1440 6 0 3 7 700 1700 10 2 130 14 3 0 27 27 27 27
317 1 "Solam" 134 164000 0 1200 1300 982 0 5000 1500 6 0 7 7 700 1700 10 2 130 14 3 0 29 29 29 29
// Crywolf Altar - Map 34
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
204 1 "Wolf Statue" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
205 1 "Wolf Altar 1" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
206 1 "Wolf Altar 2" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
207 1 "Wolf Altar 3" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
208 1 "Wolf Altar 4" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
209 1 "Wolf Altar 5" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
//Kantru - Maps 37 e 38
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
350 1 "Berserk" 115 70000 0 1408 1543 1430 0 2000 3000 3 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
351 1 "Sprinter Wolf" 95 16000 0 1310 1340 1230 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 20 20 20 20
352 1 "Iron Rider" 97 18000 0 1335 1365 1250 0 2000 3000 3 0 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
353 1 "Satyros" 100 22000 0 1365 1395 1280 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 22 22 22 22
354 1 "Blade Hunter" 103 32000 0 1408 1443 1315 0 2000 3000 3 0 1 7 500 1500 10 2 135 0 3 0 23 23 23 23
355 1 "Kentauros" 108 38500 0 1470 1505 1370 0 2000 3000 3 0 4 5 500 1500 10 2 135 0 3 0 24 24 24 24
356 1 "Gigantis" 113 43000 0 1546 1581 1430 0 2000 3000 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
357 1 "Genocider" 120 48500 0 1640 1675 1515 0 2000 3000 3 0 2 7 500 1600 10 2 135 0 4 0 26 26 26 26
358 1 "Persona" 133 68000 0 1168 1213 1615 0 2000 3000 3 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
359 1 "Twin Tail" 135 87500 0 1830 1085 1865 0 2000 3000 3 0 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
360 1 "Dreadfear" 137 94000 0 2000 2500 1750 0 2000 3000 3 0 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
//Kantru Boss (works only Kantru) - Map 39
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
361 1 "Nightmare" 145 1500000 0 3000 3500 7500 0 5000 3000 6 0 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
362 1 "Left Hands of Maya" 130 400000 0 2000 2500 5000 0 5000 3000 6 0 3 7 700 1700 10 2 150 14 3 0 100 100 100 100
363 1 "Right Hands of Maya" 130 350000 0 2000 2500 5000 0 5000 3000 6 0 3 7 700 1700 10 2 150 14 3 0 100 100 100 100
364 1 "Maya" 135 300 0 1000 1500 3000 0 5000 3000 3 0 1 7 500 1500 10 2 150 0 3 0 100 100 100 100
//Others Monsters
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
318 1 "monstro 318" 140 200000 0 1400 1600 1100 0 1300 600 6 0 3 7 700 1700 10 2 130 14 3 0 31 31 31 31
319 1 "monstro 319" 145 3500000 0 1230 1270 1200 0 1800 900 6 0 4 10 800 3000 1800 2 100 14 4 0 100 100 100 100
365 1 "Fortune Pouch" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
373 1 "Halloween" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
374 1 "Santa Girl" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
375 1 "Chaos Card Master" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
376 1 "Drink Seller Hillary" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
377 1 "Drink Seller Lindsay" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
378 1 "GameMaster" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
379 1 "Fireworks Girl" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Season 3 - NPCs
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
380 1 "Stone Henge" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
381 1 "Sword Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
382 1 "Illusion Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
383 1 "Pedestal Spiral" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
384 1 "Pedestal" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
385 1 "Alchemist" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
// Illusion Temple 1 (220~270) - Map 45
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
386 1 "HumpBackRed" 33 1250 0 110 117 50 0 145 39 3 17 6 7 500 1500 10 2 160 0 3 0 13 13 13 13
387 1 "HumpBackViolet" 40 1800 0 130 137 66 0 180 50 3 17 6 7 500 1600 10 2 160 0 4 0 14 14 14 14
388 1 "Liliputan" 52 3000 0 165 172 90 0 255 70 3 150 10 7 800 1700 10800 2 140 0 4 0 30 30 30 30
// Illusion Temple 2 (271~320) - Map 46
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
389 1 "HumpBackRed" 48 3000 0 155 162 81 0 235 58 3 17 6 7 500 1500 10 2 160 0 3 0 16 16 16 16
390 1 "HumpBackViolet" 53 3900 0 180 187 100 0 275 67 3 17 6 7 500 1600 10 2 160 0 4 0 17 17 17 17
391 1 "Liliputan" 65 6000 0 220 227 140 0 355 100 3 150 10 7 800 1700 10800 2 140 0 4 0 35 35 35 35
// Illusion Temple 3 (321~350) - Map 47
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
392 1 "HumpBackRed" 63 6600 0 225 235 150 0 325 92 3 17 6 7 500 1500 10 2 150 0 3 0 19 19 19 19
393 1 "HumpBackViolet" 69 8400 0 260 270 180 0 365 110 3 17 6 7 500 1600 10 2 150 0 4 0 20 20 20 20
394 1 "Liliputan" 81 14000 0 350 360 255 0 460 160 3 150 10 7 800 1700 10800 2 130 0 4 0 40 40 40 40
// Illusion Temple 4 (351~380) - Map 48
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
395 1 "HumpBackRed" 83 22500 0 350 375 255 0 500 175 3 17 6 7 500 1500 10 2 140 0 3 0 22 22 22 22
396 1 "HumpBackViolet" 88 30000 0 410 435 300 0 575 215 3 17 6 7 500 1600 10 2 140 0 4 0 23 23 23 23
397 1 "Liliputan" 100 50000 0 600 625 500 0 780 295 3 150 10 7 800 1700 10800 2 120 0 4 0 45 45 45 45
// Illusion Temple 5 (381~399) - Map 49
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
398 1 "HumpBackRed" 98 48000 0 546 581 430 0 715 250 3 17 6 7 500 1500 10 2 135 0 3 0 25 25 25 25
399 1 "HumpBackViolet" 105 60000 0 640 675 515 0 810 290 3 17 6 7 500 1600 10 2 135 0 4 0 26 26 26 26
400 1 "Liliputan" 117 100000 0 835 870 680 0 1000 360 3 150 10 7 800 1700 10800 2 110 0 4 0 50 50 50 50
// Illusion Temple 6 (~400) - Map 50
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
401 1 "HumpBackRed" 114 87500 0 753 788 620 0 900 335 3 17 6 7 500 1500 10 2 130 0 3 0 28 28 28 28
402 1 "HumpBackViolet" 119 105000 0 850 885 710 0 1000 370 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
403 1 "Liliputan" 140 140000 0 1070 1105 892 0 1200 450 3 150 10 7 800 1700 10800 2 100 0 4 0 60 60 60 60
//Illusion Temple Transformation
//index rate name Level HP MP damagemin damagemax defence magicdefence attackrating successfulbloking moverange attacktype attackrange viewrange movespeed attackspeed regentime attribute itemrate moneyrate maxItemlevel skill
404 1 "Illusion Blue" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
405 1 "Illusion Yellow" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
// Season 3 - NPCs - 3ª Quest
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
406 1 "Priest Devin" 2 999999 0 15 30 99999 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
407 1 "Werewolf Quarrel" 2 999999 0 15 30 99999 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
408 1 "Keepergate" 2 999999 0 15 30 99999 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
// Season 3 - Barracks of Balgass - Map 41
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
409 1 "Balram Hero" 134 90000 0 600 700 500 0 1500 370 6 0 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
410 1 "Death Spirit Hero" 134 95000 0 600 700 500 0 1500 397 6 0 6 7 700 1700 10 2 150 14 3 0 25 25 25 25
411 1 "Soram Hero" 134 100000 0 600 700 500 0 1500 397 6 0 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
// Season 3 - Refuge Balgass - Map 42
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
412 1 "Sylver Dark Elf" 135 1500000 0 800 900 900 0 1500 370 6 0 6 10 700 1700 10 2 150 14 3 0 23 23 23 23
// News mobs - patch 1.04H
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
413 1 "RabbiT" 22 650 0 80 85 27 0 110 27 2 7 1 5 400 2000 10 2 170 14 6 0 0 3 0 0
//NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
414 1 "Elegance Allen" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Npc s3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
415 1 "Sivia" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
416 1 "Leah" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
417 1 "Marseille" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Mobs s3e2[New Map]
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
//418 1 "Orc Warrior" 33 1100 0 100 120 55 0 190 45 3 0 1 3 400 2000 10 2 300 200 3 0 0 0 0 0
418 1 "Bizarne Rabbit" 4 60 0 10 13 3 0 10 3 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
419 1 "Dirty Butterfly" 13 230 0 37 42 13 0 10 13 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
420 1 "Rabbits" 19 520 0 68 72 22 0 10 22 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
421 1 "Wolf Man" 24 720 0 85 90 30 0 10 30 2 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
422 1 "Curser Rich" 30 900 0 105 110 33 20 10 33 3 0 1 5 400 1500 10 2 200 10 3 0 4 4 4 4
423 1 "Totem Golem" 36 1200 0 120 125 50 0 10 50 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
424 1 "Beasty" 43 2400 0 130 145 65 0 10 65 2 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
425 1 "CaptainBeasty" 48 3000 0 150 155 80 0 10 70 2 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
//Mobs CC+7 Vip S3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
426 1 "ChaosCastledk" 65 6500 0 185 210 145 0 320 110 50 0 1 7 400 2000 10 2 300 200 3 0 4 4 4 4
427 1 "ChaosCastledw" 65 6500 0 185 210 145 0 320 110 50 0 1 7 400 2000 10 2 300 200 3 0 4 4 4 4
//Mobs DS+7 Vip S3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
434 1 "Gigantis" 98 43000 0 546 581 430 0 715 250 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
435 1 "Berserk" 100 70000 0 408 543 430 0 1000 360 3 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
436 1 "Balram (Trainee)" 134 90000 0 600 700 500 0 1500 370 6 0 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
437 1 "Soram (Trainee)" 134 100000 0 600 700 500 0 1500 397 6 0 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
438 1 "Persona" 118 68000 0 1168 1213 615 0 1190 485 3 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
439 1 "Dreadfear" 119 94000 0 946 996 783 0 1015 905 3 0 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
440 1 "Dark_Elf" 135 1000000 0 800 800 650 0 1500 370 6 0 6 10 700 1700 10 2 150 14 3 23 23 23 23 23
//Swamp of Clamness
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
441 1 "Poison Avy" 95 36000 0 1310 1340 1230 0 2000 3100 3 1 2 7 500 1500 10 2 155 0 3 0 20 20 20 20
442 1 "Fire Avy" 103 42000 0 1408 1443 1315 0 2000 3900 3 150 2 7 500 1500 10 2 135 0 3 0 23 23 23 23
443 1 "Ice Avy" 108 48500 0 1470 1505 1370 0 2000 4100 3 17 4 7 500 1500 10 2 135 0 3 0 24 24 24 24
444 1 "Fire Knight" 97 38000 0 1335 1365 1250 0 2000 3600 3 150 1 7 500 1500 10 2 155 0 3 0 21 21 21 21
445 1 "Ice Knight" 115 70000 0 1408 1543 1430 0 2000 3700 3 150 1 7 800 1700 10 2 110 0 4 0 50 50 50 50
446 1 "Poison Knight" 120 78500 0 1640 1675 1515 0 2000 3900 3 1 1 7 500 1600 10 2 135 0 4 0 26 26 26 26
447 1 "Electric Four Pin" 113 53000 0 1546 1581 1430 0 2000 3400 3 150 1 7 500 1500 10 2 135 0 3 0 25 25 25 25
448 1 "Poison Four Pin" 100 42000 0 1365 1395 1280 0 2000 3800 3 1 1 7 500 1500 10 2 155 0 3 0 22 22 22 22
449 1 "Fire Four Pin" 118 78000 0 1168 1213 1615 0 1190 4485 3 150 2 7 500 1600 10 2 130 0 4 0 29 29 29 29
//NPC Season 4
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
450 1 "Governor Blossom" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
451 1 "Blossoms Tree" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
452 1 "Hour Mastering" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
453 1 "Hour Research" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Ice Land Monsters
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
454 1 "Ice" 78 15000 0 270 320 210 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 26 26 26 26
455 1 "Giant Mammoth" 102 55000 0 560 600 550 0 3000 3000 3 0 1 7 500 1600 10 2 150 50 4 0 29 29 29 29
456 1 "Ice Giant" 92 34500 0 489 540 360 0 3000 3000 3 3 5 5 500 2000 10 2 180 14 3 0 28 28 28 28
457 1 "Cooler" 84 25000 0 375 425 275 0 3000 3000 3 17 4 6 500 2000 10 2 180 30 3 0 27 27 27 27
458 1 "Iron Knight" 75 11500 0 255 290 195 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 25 25 25 25
459 1 "Selupan (Boss)" 145 4800000 0 2000 3000 1400 0 1850 1800 3 150 10 10 800 2000 21600 2 100 14 3 0 90 240 90 90
460 1 "Spider Egg" 98 43000 0 546 581 430 0 715 250 0 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
461 1 "Spider Egg" 100 70000 0 408 543 430 0 1000 360 0 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
462 1 "Spider Egg" 118 68000 0 1168 1213 615 0 1190 485 0 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
//NPC Season 4
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
464 1 "Initial Helper" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//NPC Christmas
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
465 1 "Santa Claus" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
466 1 "Evil Goblin" 51 3700 0 150 180 115 0 300 88 4 150 4 6 400 1600 10 2 150 50 4 0 3 3 3 3
467 1 "Snowman" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
468 1 "Little Santa Yellow" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
469 1 "Little Santa Green" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
470 1 "Little Santa Red" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
471 1 "Little Santa Blue" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
472 1 "Little Santa White" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
473 1 "Little Santa Black" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
474 1 "Little Santa Orange" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
475 1 "Little Santa Pink" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
476 1 "Evil Santa Claus" 97 42000 0 520 555 395 0 1500 235 6 0 6 10 700 1700 10 2 150 14 3 23 23 23 23 23
477 1 "Evil Snowman" 95 37000 0 475 510 370 0 900 220 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
478 1 "Lucky Coins" 15 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Vulcanus NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
479 1 "Gatekeeper Titus" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
492 1 "Moss" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Vulcanus
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
480 1 "Zombie Fighter" 115 70000 0 1408 1543 1430 0 2000 3000 3 17 2 5 800 1700 10 2 110 0 4 0 50 50 50 50
481 1 "Zombier" 95 16000 0 1310 1340 1230 0 2000 3000 3 17 2 6 500 1500 10 2 155 0 3 0 20 20 20 20
482 1 "Gladiator" 97 18000 0 1335 1365 1250 0 2000 3000 3 17 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
483 1 "Hell Gladiator" 100 22000 0 1365 1395 1280 0 2000 3000 3 17 2 6 500 1500 10 2 155 0 3 0 22 22 22 22
484 1 "Butcher" 103 32000 0 1408 1443 1315 0 2000 3000 3 17 1 7 500 1500 10 2 135 0 3 0 23 23 23 23
485 1 "Butcher Ashes" 108 38500 0 1470 1505 1370 0 2000 3000 3 17 4 6 500 1500 10 2 135 0 3 0 24 24 24 24
486 1 "Bloody Assassin" 113 43000 0 1546 1581 1430 0 2000 3000 3 17 2 5 500 1500 10 2 135 0 3 0 25 25 25 25
487 1 "Cold-Blooded" 120 48500 0 1640 1675 1515 0 2000 3000 3 17 2 6 500 1600 10 2 135 0 4 0 26 26 26 26
488 1 "Cold-Blooded Killer" 133 68000 0 1168 1213 1615 0 2000 3000 3 17 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
489 1 "Burning Lava Giant" 135 87500 0 1830 1085 1865 0 2000 3000 3 17 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
490 1 "Giant Lava" 137 94000 0 2000 2500 1750 0 2000 3000 3 17 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
491 1 "Outrageous Giant Lava" 137 94000 0 2000 2500 1750 0 2000 3000 3 17 2 6 500 1500 10 2 130 0 3 0 27 27 27 27
//Season 5
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
493 1 "Golden Dark Knight" 115 70000 0 1408 1543 1430 0 2000 3000 3 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
494 1 "The Golden Devil" 95 16000 0 1310 1340 1230 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 20 20 20 20
495 1 "Golden Stone Monster" 97 18000 0 1335 1365 1250 0 2000 3000 3 0 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
496 1 "Golden Crust" 100 22000 0 1365 1395 1280 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 22 22 22 22
497 1 "Golden Satyr" 103 32000 0 1408 1443 1315 0 2000 3000 3 0 1 7 500 1500 10 2 135 0 3 0 23 23 23 23
498 1 "Golden Twin Tail" 108 38500 0 1470 1505 1370 0 2000 3000 3 0 4 5 500 1500 10 2 135 0 3 0 24 24 24 24
499 1 "Golden Iron Knight" 113 43000 0 1546 1581 1430 0 2000 3000 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
500 1 "Golden EP" 120 48500 0 1640 1675 1515 0 2000 3000 3 0 2 7 500 1600 10 2 135 0 4 0 26 26 26 26
501 1 "Great Golden Dragon" 133 68000 0 1168 1213 1615 0 2000 3000 3 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
502 1 "golden rabbit" 135 87500 0 1830 1085 1865 0 2000 3000 3 0 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
//May Featured items (Panda Ring transformation)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
503 1 "Evil Panda" 2 50 0 15 30 70 20 10 30 0 17 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Monster Empire's patron
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
504 1 "Gayion The Gladiator" 118 78000 0 11680 12130 6150 0 1190 485 3 17 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
//Boss Season 5 (Imperial Guardian)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
505 1 "Jerry" 140 1000000 0 3000 3400 7000 0 5000 3000 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
506 1 "Raymond" 146 1600000 0 3600 4000 7600 0 5600 3600 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
507 1 "Lucas" 142 1200000 0 3200 3600 7200 0 5200 3200 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
508 1 "Fred" 145 1500000 0 3500 3900 7500 0 5500 3500 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
509 1 "Hammerize" 143 1300000 0 3300 3700 7300 0 5300 3300 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
510 1 "Dual Berserker" 144 1400000 0 3400 3800 7400 0 5400 3400 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
511 1 "Devil Lord" 141 1100000 0 3100 3500 7100 0 5100 3100 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
//John Bos Season 5
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
512 1 "Quarter Master" 134 90000 0 600 700 500 0 1500 370 6 17 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
513 1 "Combat Instructor" 118 68000 0 1168 1213 615 0 1190 485 3 17 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
514 1 "Aticle's Head" 135 300000 0 800 800 650 0 1500 370 6 17 6 10 700 1700 10 2 150 14 3 23 23 23 23 23
515 1 "Dark Ghost" 134 100000 0 600 700 500 0 1500 397 6 17 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
516 1 "Banshee" 119 105000 0 850 885 710 0 1000 370 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
517 1 "Head Mounter" 140 140000 0 1070 1105 892 0 1200 450 3 150 10 7 800 1700 10800 2 100 0 4 0 60 60 60 60
//General Monster
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
518 1 "Defender" 118 78000 0 1168 1213 1615 0 1190 4485 3 150 2 7 500 1600 10 2 130 0 4 0 29 29 29 29
519 1 "Forsaker" 115 70000 0 1408 1543 1430 0 2000 3700 3 150 1 7 800 1700 10 2 110 0 4 0 50 50 50 50
520 1 "Ocelot the Lord" 113 53000 0 1546 1581 1430 0 2000 3400 3 150 1 7 500 1500 10 2 135 0 3 0 25 25 25 25
521 1 "Eric the Guard" 120 78500 0 1640 1675 1515 0 2000 3900 3 17 1 7 500 1600 10 2 135 0 4 0 26 26 26 26
//Season 5 NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
522 1 "Jerry The Adviseru" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Season 5 Objects NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
523 1 "Trap" 57 4500 0 170 180 110 0 285 85 3 0 1 7 400 1600 10 2 200 14 3 0 5 5 5 7
524 1 "Evil Gate" 2 48500 0 15 30 1515 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
525 1 "Lion Gate" 2 68000 0 15 30 1615 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
526 1 "Statue" 2 87500 0 15 30 1865 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
527 1 "Star Gate" 2 87500 0 15 30 1865 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
528 1 "Rush Gate" 2 94000 0 15 30 1750 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Mision Monsters (Double Goer)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
529 1 "Terrible Butcher" 140 87500 0 2830 1085 1865 0 2000 3000 3 17 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
530 1 "Mad Butcher" 145 87500 0 2830 3085 1945 0 2000 3000 3 17 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
531 1 "Ice Walker" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
//General Monster (Double Goer)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
532 1 "Caterpillars" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
533 1 "Dopple Ganger" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
534 1 "Dopple Fairy" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
535 1 "Dopple Hunter" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
536 1 "Dopple Judiciary" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
537 1 "Dopple Berserker" 112 31000 0 3346 3381 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
538 1 "Dopple Wanderer" 113 33000 0 3446 3481 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
539 1 "Dopple Fea" 114 43000 0 4546 4581 1510 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
//Season 5 NPC (Double Goer)
//===========================================================================================================================================================================================================================================
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
//===========================================================================================================================================================================================================================================
540 1 "Sartigan the Angel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
541 1 "Silver Tresaure" 2 94000 0 15 30 70 1865 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
542 1 "Golden Tresaure" 2 120000 0 15 30 70 2165 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
end
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
darckalan
I'm looking for client to use, and also for the Monster.txt and MonsterSetBase.txt
PD: Maybe you can hide the maps when they load? So it doesn't spam the screen. And only show error if fails to load, or something happened.
Thanks, ill take your idea for menus later.
I show off maps and alot of shits on screen, once it pass the limited lines, screen is cleared and new texts are put on screen.
Also i want to do a log file system with everything that is printed on screen, so dont worry about screen, also ill do option for clear it if you want. ^^
---------- Post added at 08:37 PM ---------- Previous post was at 08:32 PM ----------
Quote:
Originally Posted by
[RCZ]ShadowKing
Monster.txt up to season 5
Code:
//==============================================================================
//Monster Settings File [KOR]
//#www.darksideofmu.com
//by DaRKav (darkav@hotmail.com)
//------------------------------------------------------------------------------
//Revision 22 July, 2008
//==============================================================================
//Lorencia - Map 0
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
0 1 "Bull Fighter" 6 100 0 16 20 6 0 28 6 3 0 1 5 400 1600 3 2 130 10 6 0 0 0 0 0
1 1 "Hound" 9 140 0 22 27 9 0 39 9 3 0 1 5 400 1600 10 2 130 10 6 0 0 0 0 0
2 1 "Budge Dragon" 4 60 0 10 13 3 0 18 3 3 0 1 4 400 2000 3 2 120 10 6 0 0 0 0 0
3 1 "Spider" 2 30 0 4 7 1 0 8 1 2 0 1 5 400 1800 10 2 120 10 6 0 0 0 0 0
4 1 "Elite Bull Fighter" 12 190 0 31 36 12 0 50 12 3 0 1 4 400 1400 10 2 140 12 6 0 0 0 0 0
6 1 "Lich" 14 255 0 41 46 14 0 62 14 3 2 4 7 400 2000 10 2 150 12 6 0 0 0 0 1
7 1 "Giant" 17 400 0 57 62 18 0 80 18 2 0 2 3 400 2200 10 2 150 12 6 0 0 0 0 0
14 1 "Skeleton Warrior" 19 525 0 68 74 22 0 93 22 2 0 1 4 400 1400 10 2 160 12 6 0 0 0 0 0
//Dungeon - Map 1
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
5 1 "Hell Hound" 38 1400 0 125 130 55 0 190 45 3 0 1 4 400 1200 10 2 190 14 4 0 0 0 0 3
8 1 "Poison Bull" 46 2500 0 145 150 75 0 230 61 3 1 1 5 400 1400 10 2 190 14 3 0 6 0 0 0
9 1 "Thunder Lich" 44 2000 0 140 145 70 0 220 55 3 3 4 7 400 2200 10 2 190 14 3 0 0 0 3 0
10 1 "Dark Knight" 48 3000 0 150 155 80 0 240 70 3 0 1 5 400 1400 10 2 200 14 3 0 3 3 3 3
11 1 "Ghost" 32 1000 0 110 115 40 0 160 39 3 0 1 5 400 1400 10 2 190 14 4 0 2 2 2 2
12 1 "Larva" 25 750 0 90 95 31 0 125 31 3 1 1 4 400 1800 10 2 200 14 4 0 0 0 0 0
13 1 "Hell Spider" 40 1600 0 130 135 60 0 200 47 3 11 4 7 400 1600 10 2 190 14 4 0 3 0 0 0
15 1 "Skeleton Archer" 34 1100 0 115 120 45 0 170 41 2 0 5 7 400 2000 10 2 190 14 4 0 0 0 0 0
16 1 "Elite Skeleton" 42 1800 0 135 140 65 0 210 49 2 0 1 4 400 1600 10 2 190 14 4 0 0 0 0 0
17 1 "Cyclops" 28 850 0 100 105 35 0 140 35 3 0 1 4 400 1600 10 2 170 14 4 0 2 0 0 0
18 1 "Gorgon" 55 6000 0 165 175 100 0 275 82 3 0 1 7 400 1600 10 2 160 14 3 0 6 6 6 6
//Devias - Map 2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
19 1 "Yeti" 30 900 0 105 110 37 0 150 37 2 17 4 6 400 2000 10 2 180 14 6 0 0 3 0 0
20 1 "Elite Yeti" 36 1200 0 120 125 50 0 180 43 3 0 1 6 400 1400 10 2 180 14 6 0 1 4 1 1
21 1 "Assassin" 26 800 0 95 100 33 0 130 33 2 0 1 7 400 2000 10 2 180 14 6 0 0 0 0 0
22 1 "Ice Monster" 22 650 0 80 85 27 0 110 27 2 7 1 5 400 2000 10 2 170 14 6 0 0 3 0 0
23 1 "Hommerd" 24 700 0 85 90 29 0 120 29 3 0 1 5 400 1600 10 2 170 14 6 0 0 3 0 0
24 1 "Worm" 20 600 0 75 80 25 0 100 25 3 0 1 4 400 1600 10 2 160 14 6 0 0 2 0 0
25 1 "Ice Queen" 52 4000 0 155 165 90 0 260 76 3 11 4 7 400 1400 50 2 180 14 3 0 4 5 4 4
//Noria - Map 3
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
26 1 "Goblin" 3 45 0 7 10 2 0 13 2 2 0 1 4 400 1800 10 2 120 10 6 0 0 0 0 0
27 1 "Chain Scorpion" 5 80 0 13 17 4 0 23 4 3 0 1 4 400 1800 10 2 120 10 6 0 0 0 0 0
28 1 "Beetle Monster" 10 165 0 26 31 10 0 44 10 3 0 1 5 400 1600 10 2 140 10 6 0 0 0 0 0
29 1 "Hunter" 13 220 0 36 41 13 0 56 13 3 0 4 4 400 1600 10 2 140 12 6 0 0 0 0 0
30 1 "Forest Monster" 15 295 0 46 51 15 0 68 15 3 0 1 4 400 1600 10 2 150 12 6 0 0 0 0 0
31 1 "Agon" 16 340 0 51 57 16 0 74 16 2 0 1 4 400 1400 10 2 150 12 6 0 0 0 0 0
32 1 "Stone Golem" 18 465 0 62 68 20 0 86 20 2 0 2 3 400 2200 10 2 160 12 6 0 0 0 0 0
33 1 "Elite Goblin" 8 120 0 19 23 8 0 33 8 3 0 1 5 400 1600 10 2 130 10 6 0 0 0 0 0
//Losttower - Map 4
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
34 1 "Cursed Wizard" 54 4000 0 160 170 95 0 270 80 3 2 4 7 400 2000 10 2 200 14 3 0 5 5 7 7
35 1 "Death Gorgon" 64 6000 0 200 210 130 0 320 94 3 150 1 7 400 2000 10 2 180 14 3 0 6 6 6 8
36 1 "Shadow" 47 2800 0 148 153 78 0 235 67 3 0 1 5 400 1400 10 2 200 14 3 0 3 3 3 5
37 1 "Devil" 60 5000 0 180 195 115 0 300 88 3 3 4 7 400 2000 10 2 200 14 3 0 5 5 5 7
38 1 "Balrog" 66 9000 0 220 240 160 0 330 99 3 150 2 7 400 1600 150 2 160 14 3 0 10 10 10 15
39 1 "Poison Shadow" 50 3500 0 155 160 85 0 250 73 3 1 1 5 400 1400 10 2 200 14 3 0 6 4 4 6
40 1 "Death Knight" 62 5500 0 190 200 120 0 310 91 3 0 1 7 400 1800 10 2 200 14 3 0 6 6 6 7
41 1 "Death Cow" 57 4500 0 170 180 110 0 285 85 3 0 1 7 400 1600 10 2 200 14 3 0 5 5 5 7
//Exile - Map 5
//Others Monsters
//Stadium/Arena - Map 6
//Others Monsters
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
64 1 "Orc Archer" 70 10000 0 220 250 170 0 350 115 3 0 4 7 400 1600 10 2 200 14 3 0 7 7 7 7
65 1 "Elite Orc" 74 14000 0 260 290 190 0 400 125 3 150 1 7 400 2000 100 2 180 14 3 0 8 8 8 8
66 1 "Cursed King" 86 38000 0 500 570 350 0 525 200 3 150 4 7 400 1400 70 2 200 30 3 0 17 17 17 17
67 1 "Metal Balrog" 77 26000 0 300 360 220 0 385 150 3 150 2 7 400 1600 200 2 160 14 3 0 9 9 9 9
200 1 "Soccer Ball" 12 1000 0 150 200 0 0 60 500 0 0 4 1 500 1000 3 1 200 10 0 0 0 0 0 0
//Atlans - Map 7
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
45 1 "Bahamut" 43 2400 0 130 140 65 0 215 52 2 0 1 4 400 1600 8 2 185 14 3 0 1 1 1 1
46 1 "Vepar" 45 2800 0 135 145 70 0 225 58 3 17 4 7 400 1600 8 2 185 14 3 0 2 2 3 2
47 1 "Valkyrie" 46 3200 0 140 150 75 0 230 64 3 0 5 7 400 1800 8 2 185 14 3 0 6 2 2 2
48 1 "Lizard King" 70 9000 0 240 270 180 0 350 115 3 3 3 7 400 1600 15 2 175 14 3 0 7 7 7 7
49 1 "Hydra" 74 19000 0 250 310 200 0 430 125 3 150 4 7 400 1400 150 2 175 14 3 0 12 12 12 12
50 1 "Sea Worm" 74 19000 0 250 310 200 0 430 125 3 150 4 7 400 1400 150 2 175 14 3 0 12 12 12 12
51 1 "Great Bahamut" 66 7000 0 210 230 150 0 330 98 3 0 2 7 400 1600 15 2 175 14 3 0 6 6 6 6
52 1 "Silver Valkyrie" 68 8000 0 230 260 170 0 340 110 3 7 4 7 400 1600 15 2 175 14 3 0 7 7 7 7
//Tarkan - Map 8
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
57 1 "Iron Wheel" 80 17000 0 280 330 215 0 446 150 3 0 4 7 400 1400 10 2 160 30 3 0 9 9 9 9
58 1 "Tantallos" 83 22000 0 335 385 250 0 500 175 3 150 2 7 400 1400 20 2 160 30 3 0 9 9 9 9
59 1 "Zaikan" 90 34000 0 510 590 400 0 550 185 3 150 5 7 400 1400 150 2 160 30 3 0 13 13 13 15
60 1 "Bloody Wolf" 76 13500 0 260 300 200 0 410 130 3 0 2 7 400 1400 10 2 170 30 3 0 8 8 8 8
61 1 "Beam Knight" 84 25000 0 375 425 275 0 530 190 3 17 4 7 400 1400 20 2 160 30 3 0 10 10 10 10
62 1 "Mutant" 72 10000 0 250 280 190 0 365 120 3 0 1 7 400 1400 10 2 170 30 3 0 8 8 8 8
63 1 "Death Beam Knight" 93 40000 0 590 650 420 0 575 220 3 150 5 7 400 1400 150 2 130 30 3 0 13 13 13 17
//Devil Square - Maps 9 e 32
//Icarus - Map 10
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
68 1 "Molt" 76 13500 0 260 300 200 0 410 130 3 0 2 7 400 1400 10 2 170 30 3 0 8 8 8 8
69 1 "Alquamos" 75 11500 0 255 290 195 0 385 125 3 17 5 5 400 1400 10 2 160 14 3 0 9 9 11 9
70 1 "Queen Rainer" 82 19000 0 305 350 230 0 475 160 3 17 3 5 400 1400 10 2 160 14 3 0 9 11 12 9
71 1 "Mega Crust" 78 15000 0 270 320 210 0 430 140 3 0 1 5 400 1400 10 2 160 14 3 0 9 9 12 9
72 1 "Phantom Knight" 96 41000 0 560 610 425 0 690 270 3 150 2 5 400 1400 30 2 150 14 3 0 14 14 16 14
73 1 "Drakan" 86 29000 0 425 480 305 0 570 210 3 150 5 5 400 1400 20 2 160 14 3 0 12 12 13 12
74 1 "Alpha Crust" 92 34500 0 489 540 360 0 620 240 3 0 1 5 400 1400 10 2 160 14 3 0 13 13 14 13
75 1 "Giant Drakan" 100 50000 0 650 700 495 0 800 305 3 150 5 5 400 1400 30 2 140 14 3 0 15 15 17 18
76 1 "Dark Phoenix Shield" 106 73000 0 850 960 580 0 840 305 3 3 3 5 400 1400 10 2 190 14 3 0 30 30 35 30
77 1 "Dark Phoenix" 108 95000 0 950 1000 600 0 900 350 1 150 6 7 400 1500 150 2 120 14 4 0 30 30 35 30
//Blood Castle level 1 (15 ~ 80) - Map 11
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
84 1 "Orc Warrior" 33 1100 0 100 120 55 0 190 45 3 0 1 3 400 2000 10 2 300 200 3 0 0 0 0 0
85 1 "Orc Archer" 37 1400 0 110 130 65 0 210 49 3 0 5 7 400 1600 10 2 300 200 3 0 0 0 0 0
86 1 "Elite Orc" 41 1700 0 120 140 75 0 230 61 3 0 1 3 400 2000 10 2 250 150 3 0 0 0 0 0
87 1 "Spirit Beast" 44 2100 0 130 150 85 0 250 73 3 17 5 7 400 1600 10 2 250 150 3 0 0 0 0 0
88 1 "Spirit Knight" 47 2800 0 140 160 95 0 270 77 3 0 1 3 400 2000 10 2 200 100 3 0 0 0 0 0
89 1 "Spirit Sorcerer" 51 3700 0 150 180 115 0 300 88 4 150 4 6 400 1600 10 2 150 50 4 0 3 3 3 3
//Blood Castle level 2 (81 ~ 130) - Map 12
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
90 1 "Orc Warrior" 49 3500 0 140 170 90 0 250 76 3 0 1 3 400 2000 10 2 300 200 3 0 1 1 1 1
91 1 "Orc Archer" 53 4100 0 150 180 100 0 275 80 3 0 5 7 400 1600 10 2 300 200 3 0 1 1 1 1
92 1 "Elite Orc" 56 5000 0 160 190 115 0 300 88 3 0 1 3 400 2000 10 2 250 150 3 0 1 1 1 1
93 1 "Spirit Beast" 60 6000 0 175 210 130 0 320 95 3 17 5 7 400 1600 10 2 250 150 3 0 1 1 1 1
94 1 "Spirit Knight" 64 7000 0 185 220 170 0 360 110 3 0 1 3 400 2000 10 2 200 100 3 0 1 1 1 1
95 1 "Spirit Sorcerer" 69 8000 0 200 240 190 0 400 130 4 150 4 6 400 1800 10 2 150 50 4 0 4 4 4 4
//Blood Castle level 3 (131 ~ 180) - Map 13
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
96 1 "Orc Warrior" 56 5000 0 160 180 110 0 300 85 3 0 1 3 400 2000 10 2 300 200 3 0 2 2 2 2
97 1 "Orc Archer" 61 6500 0 180 200 120 0 330 93 3 0 5 7 400 1600 10 2 300 200 3 0 2 2 2 2
98 1 "Elite Orc" 66 8000 0 190 220 150 0 360 98 3 0 1 3 400 2000 10 2 250 150 3 0 2 2 2 2
99 1 "Spirit Beast" 70 9500 0 210 240 180 0 400 115 3 17 5 7 400 1600 10 2 250 150 3 0 2 2 2 2
111 1 "Spirit Knight" 74 12000 0 220 260 190 0 440 130 3 0 1 3 400 2000 10 2 200 100 3 0 2 2 2 2
112 1 "Spirit Sorcerer" 79 15000 0 230 280 240 0 500 180 4 150 4 6 400 1800 10 2 150 50 4 0 5 5 5 5
//Blood Castle level 4 (181 ~ 230) - Map 14
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
113 1 "Orc Warrior" 64 7500 0 180 220 150 0 340 98 3 0 1 3 400 2000 10 2 300 200 3 0 4 4 4 4
114 1 "Orc Archer" 69 9500 0 200 240 170 0 380 110 3 0 5 7 400 1600 10 2 300 200 3 0 4 4 4 4
115 1 "Elite Orc" 75 12000 0 220 260 190 0 440 130 3 0 1 3 400 2000 10 2 250 150 3 0 4 4 4 4
116 1 "Spirit Beast" 79 15000 0 250 290 210 0 500 150 3 17 5 7 400 1600 10 2 250 150 3 0 4 4 4 4
117 1 "Spirit Knight" 82 18000 0 270 320 290 0 560 170 3 0 1 3 400 2000 10 2 200 100 3 0 4 4 4 4
118 1 "Spirit Sorcerer" 84 24000 0 300 350 360 0 640 200 4 150 4 6 400 1800 10 2 150 50 4 0 7 7 7 7
//Blood Castle level 5 (231 ~ 280) - Map 15
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
119 1 "Orc Warrior" 70 12000 0 210 270 185 0 380 125 3 0 1 3 400 2000 10 2 300 200 3 0 5 5 5 5
120 1 "Orc Archer" 75 15000 0 240 300 190 0 420 130 3 0 5 7 400 1600 10 2 300 200 3 0 5 5 5 5
121 1 "Elite Orc" 80 19000 0 280 340 220 0 470 175 3 0 1 3 400 2000 10 2 250 150 3 0 5 5 5 5
122 1 "Spirit Beast" 85 23000 0 340 390 300 0 520 190 3 17 5 7 400 1600 10 2 250 150 3 0 5 5 5 5
123 1 "Spirit Knight" 87 26000 0 370 410 400 0 650 200 3 0 1 3 400 2000 10 2 200 100 3 0 5 5 5 5
124 1 "Spirit Sorcerer" 90 32000 0 400 460 450 0 720 260 4 150 4 6 400 1800 10 2 150 50 4 0 8 8 8 8
//Blood Castle level 6 (281 ~ 330) - Map 16
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
125 1 "Orc Warrior" 76 17000 0 260 290 210 0 460 150 3 0 1 3 400 2000 10 2 300 200 3 0 6 6 6 6
126 1 "Orc Archer" 81 20000 0 320 350 270 0 520 160 3 0 5 7 400 1600 10 2 300 200 3 0 6 6 6 6
127 1 "Elite Orc" 86 25000 0 390 420 360 0 580 195 3 0 1 3 400 2000 10 2 250 150 3 0 6 6 6 6
128 1 "Spirit Beast" 90 32000 0 440 500 400 0 660 230 3 17 5 7 400 1600 10 2 250 150 3 0 6 6 6 6
129 1 "Spirit Knight" 94 38000 0 480 540 450 0 720 260 3 0 1 3 400 2000 10 2 200 100 3 0 6 6 6 6
130 1 "Spirit Sorcerer" 99 47000 0 530 580 500 0 840 280 4 150 4 6 400 1800 10 2 150 50 4 0 9 9 9 9
//Blood Castle level 7 (331 ~ 400) - Map 17
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
138 1 "King Orc" 85 23000 0 340 390 340 0 520 190 3 0 1 3 400 2000 10 2 300 200 3 0 7 7 7 7
139 1 "Orc Archer" 87 26000 0 390 430 380 0 590 200 3 0 5 7 400 1600 10 2 300 200 3 0 7 7 7 7
140 1 "Spirit Soldier" 90 32000 0 430 480 400 0 660 230 3 0 1 3 400 2000 10 2 250 150 3 0 7 7 7 7
141 1 "Spirit Beast" 93 37000 0 470 520 440 0 730 250 3 17 5 7 400 1600 10 2 250 150 3 0 7 7 7 7
142 1 "Spirit Knight" 98 45000 0 510 560 490 0 800 270 3 0 1 3 400 2000 10 2 200 100 3 0 7 7 7 7
143 1 "Spirit Sorcerer" 102 55000 0 560 600 550 0 870 310 4 150 4 6 400 1800 10 2 150 50 4 0 10 10 10 10
//Mobs BC+8 Vip S3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
428 1 "Orc Warrior" 93 61100 0 400 470 355 0 590 245 3 0 1 3 400 2000 10 2 300 200 3 0 0 0 0 0
429 1 "Orc Archer" 97 71400 0 510 570 465 0 610 289 3 0 5 7 400 1600 10 2 300 200 3 0 0 0 0 0
430 1 "Elite Orc" 101 81700 0 580 640 475 0 730 321 3 0 1 3 400 2000 10 2 250 150 3 0 0 0 0 0
431 1 "Spirit Beast" 104 92100 0 630 650 585 0 850 340 3 17 5 7 400 1600 10 2 250 150 3 0 0 0 0 0
432 1 "Spirit Knight" 107 102800 0 710 760 595 0 970 377 3 0 1 3 400 2000 10 2 200 100 3 0 0 0 0 0
433 1 "Spirit Sorcerer" 115 113700 0 750 780 615 0 1000 488 4 150 4 6 400 1600 10 2 150 50 4 0 3 3 3 3
//Blood Castle NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
131 1 "Castle Gate" 0 2000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
132 1 "Statue of Saint" 0 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
133 1 "Statue of Saint" 0 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
134 1 "Statue of Saint" 0 3000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100 100
//Chaos Castle - Maps 18 a 23
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
162 1 "Chaos Castle 1" 30 700 0 70 90 30 0 160 20 50 0 1 7 400 2000 10 2 300 200 3 0 0 0 0 0
163 1 "Chaos Castle 1" 32 800 0 80 100 40 0 180 30 50 17 6 7 400 1600 10 2 300 200 3 0 0 0 0 0
164 1 "Chaos Castle 2" 40 1600 0 132 135 75 0 225 60 50 0 1 7 400 2000 10 2 300 200 3 0 1 1 1 1
165 1 "Chaos Castle 1" 45 2700 0 150 150 90 0 250 70 50 17 6 7 400 1600 10 2 300 200 3 0 1 1 1 1
166 1 "Chaos Castle 2" 54 4000 0 168 165 105 0 270 80 50 0 1 7 400 2000 10 2 300 200 3 0 2 2 2 2
167 1 "Chaos Castle 2" 60 5000 0 180 180 120 0 290 90 50 17 6 7 400 1600 10 2 300 200 3 0 2 2 2 2
168 1 "Chaos Castle 3" 65 6500 0 185 210 145 0 320 110 50 0 1 7 400 2000 10 2 300 200 3 0 4 4 4 4
169 1 "Chaos Castle 3" 68 8000 0 205 230 160 0 350 120 50 17 6 7 400 1600 10 2 300 200 3 0 4 4 4 4
170 1 "Chaos Castle 4" 70 10000 0 215 240 170 0 370 120 50 0 1 7 400 2000 10 2 300 200 3 0 5 5 5 5
171 1 "Chaos Castle 4" 75 12500 0 235 260 190 0 400 130 50 17 6 7 400 1600 10 2 300 200 3 0 5 5 5 5
172 1 "Chaos Castle 5" 76 15000 0 255 280 215 0 430 140 50 0 1 7 400 2000 10 2 300 200 3 0 6 6 6 6
173 1 "Chaos Castle 5" 80 18000 0 280 300 240 0 470 150 50 17 6 7 400 1600 10 2 300 200 3 0 6 6 6 6
//Kalima Gates - Maps 24 a 29 e 36
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
152 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
153 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
154 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
155 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
156 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
157 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
158 1 "Magic stone of %s" 10 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0
//Kalima 1 (40 ~ 129) - Map 24
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
144 1 "Death Angel" 24 740 0 80 87 30 0 100 24 3 17 6 7 500 1500 10 2 160 0 3 0 11 11 11 11
145 1 "Death Centurion" 33 1250 0 110 117 50 0 145 39 3 17 6 7 500 1500 10 2 160 0 3 0 13 13 13 13
146 1 "Bloody Soldier" 21 600 0 70 77 25 0 88 20 3 17 6 7 500 1500 10 2 180 0 3 0 10 10 10 10
147 1 "Aegis" 17 440 0 55 62 17 0 75 17 3 17 1 7 500 1500 10 2 180 0 3 0 8 8 8 8
148 1 "Lord Centurion" 19 500 0 60 67 20 0 80 18 3 17 2 5 500 1500 10 2 180 0 3 0 9 9 9 9
149 1 "Necron" 28 900 0 95 102 38 0 118 30 3 17 2 5 500 1500 10 2 160 0 3 0 12 12 12 12
160 1 "Schriker" 40 1800 0 130 137 66 0 180 50 3 17 6 7 500 1600 10 2 160 0 4 0 14 14 14 14
161 1 "Shadow of Kundun" 52 3000 0 165 172 90 0 255 70 3 150 10 7 800 1700 10800 2 140 0 4 0 30 30 30 30
//Kalima 2 (131 ~ 180) - Map 25
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
174 1 "Death Angel" 40 1800 0 130 137 57 0 182 45 3 17 6 7 500 1500 10 2 160 0 3 0 14 14 14 14
175 1 "Death Centurion" 48 3000 0 155 162 81 0 235 58 3 17 6 7 500 1500 10 2 160 0 3 0 16 16 16 16
176 1 "Bloody Soldier" 37 1400 0 120 127 50 0 163 40 3 17 6 7 500 1500 10 2 180 0 3 0 13 13 13 13
177 1 "Aegis" 32 1000 0 105 112 42 0 135 33 3 17 1 7 500 1500 10 2 180 0 3 0 11 11 11 11
178 1 "Lord Centurion" 34 1200 0 112 119 45 0 147 36 3 17 2 5 500 1500 10 2 180 0 3 0 12 12 12 12
179 1 "Necron" 44 2300 0 140 147 68 0 205 50 3 17 2 5 500 1500 10 2 160 0 3 0 15 15 15 15
180 1 "Schriker" 53 3900 0 180 187 100 0 275 67 3 17 6 7 500 1600 10 2 160 0 4 0 17 17 17 17
181 1 "Shadow of Kundun" 65 6000 0 220 227 140 0 355 100 3 150 10 7 800 1700 10800 2 140 0 4 0 35 35 35 35
//Kalima 3 (181 ~ 230) - Map 26
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
182 1 "Death Angel" 53 4400 0 175 185 105 0 273 67 3 17 6 7 500 1500 10 2 150 0 3 0 17 17 17 17
183 1 "Death Centurion" 63 6600 0 225 235 150 0 325 92 3 17 6 7 500 1500 10 2 150 0 3 0 19 19 19 19
184 1 "Bloody Soldier" 50 3650 0 160 170 90 0 250 60 3 17 6 7 500 1500 10 2 170 0 3 0 16 16 16 16
185 1 "Aegis" 46 2700 0 145 155 73 0 220 54 3 17 1 7 500 1500 10 2 170 0 3 0 14 14 14 14
186 1 "Lord Centurion" 48 3100 0 152 162 80 0 232 56 3 17 2 5 500 1500 10 2 170 0 3 0 15 15 15 15
187 1 "Necron" 58 5300 0 195 205 126 0 296 77 3 17 2 5 500 1500 10 2 150 0 3 0 18 18 18 18
188 1 "Schriker" 69 8400 0 260 270 180 0 365 110 3 17 6 7 500 1600 10 2 150 0 4 0 20 20 20 20
189 1 "Shadow of Kundun" 81 14000 0 350 360 255 0 460 160 3 150 10 7 800 1700 10800 2 130 0 4 0 40 40 40 40
//Kalima 4 (231 ~ 280) - Map 27
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
190 1 "Death Angel" 74 12000 0 270 295 185 0 397 120 3 17 6 7 500 1500 10 2 140 0 3 0 20 20 20 20
191 1 "Death Centurion" 83 22500 0 350 375 255 0 500 175 3 17 6 7 500 1500 10 2 140 0 3 0 22 22 22 22
192 1 "Bloody Soldier" 70 8800 0 245 265 165 0 360 105 3 17 6 7 500 1500 10 2 160 0 3 0 19 19 19 19
193 1 "Aegis" 62 6000 0 215 235 140 0 310 87 3 17 1 7 500 1500 10 2 160 0 3 0 17 17 17 17
194 1 "Lord Centurion" 66 6900 0 230 250 150 0 330 95 3 17 2 5 500 1500 10 2 160 0 3 0 18 18 18 18
195 1 "Necron" 78 16000 0 305 330 215 0 440 145 3 17 2 5 500 1500 10 2 140 0 3 0 21 21 21 21
196 1 "Schriker" 88 30000 0 410 435 300 0 575 215 3 17 6 7 500 1600 10 2 140 0 4 0 23 23 23 23
197 1 "Shadow of Kundun" 100 50000 0 600 625 500 0 780 295 3 150 10 7 800 1700 10800 2 120 0 4 0 45 45 45 45
//Kalima 5 (281 ~ 330) - Map 28
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
260 1 "Death Angel" 88 31000 0 408 443 315 0 587 195 3 17 6 7 500 1500 10 2 135 0 3 0 23 23 23 23
261 1 "Death Centurion" 98 48000 0 546 581 430 0 715 250 3 17 6 7 500 1500 10 2 135 0 3 0 25 25 25 25
262 1 "Bloody Soldier" 85 26000 0 365 395 280 0 540 177 3 17 6 7 500 1500 10 2 155 0 3 0 22 22 22 22
263 1 "Aegis" 79 18000 0 310 340 230 0 460 163 3 17 1 7 500 1500 10 2 155 0 3 0 20 20 20 20
264 1 "Lord Centurion" 82 21000 0 335 365 250 0 490 168 3 17 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
265 1 "Necron" 93 38500 0 470 505 370 0 645 220 3 17 2 5 500 1500 10 2 135 0 3 0 24 24 24 24
266 1 "Schriker" 105 60000 0 640 675 515 0 810 290 3 17 6 7 500 1600 10 2 135 0 4 0 26 26 26 26
267 1 "Shadow of Kundun" 117 100000 0 835 870 680 0 1000 360 3 150 10 7 800 1700 10800 2 110 0 4 0 50 50 50 50
//Kalima 6 (331 ~ 349) - Map 29
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
268 1 "Death Centurion" 105 65000 0 610 645 500 0 760 275 3 17 6 7 500 1500 10 2 130 0 3 0 26 26 26 26
269 1 "Death Angel" 114 87500 0 753 788 620 0 900 335 3 17 6 7 500 1500 10 2 130 0 3 0 28 28 28 28
270 1 "Bloody Soldier" 101 56000 0 570 600 460 0 713 255 3 17 6 7 500 1500 10 2 150 0 3 0 25 25 25 25
271 1 "Aegis" 95 42000 0 520 550 410 0 655 230 3 17 1 7 500 1500 10 2 150 0 3 0 23 23 23 23
272 1 "Lord Centurion" 98 48500 0 540 570 432 0 680 240 3 17 2 5 500 1500 10 2 150 0 3 0 24 24 24 24
273 1 "Necron" 109 75500 0 672 707 550 0 820 303 3 17 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
274 1 "Schriker" 119 105000 0 850 885 710 0 1000 370 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
275 1 "Illusion of Kundun" 147 5000000 0 2000 2500 1500 0 2000 1000 3 150 15 10 800 2000 43200 2 100 0 4 0 100 254 100 100
//Lost Kalima (350 ~ 400) - Map 36
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
331 1 "Aegis" 111 82000 0 712 752 584 0 6850 6315 3 17 1 7 500 1500 10 2 150 0 3 0 23 23 23 23
332 1 "Lord Centurion" 114 88000 0 751 791 615 0 6880 6330 3 17 2 5 500 1500 10 2 150 0 3 0 24 24 24 24
333 1 "Bloody Soldier" 117 97300 0 805 845 660 0 6920 6345 3 17 6 7 500 1500 10 2 150 0 3 0 25 25 25 25
334 1 "Death Angel" 121 110000 0 870 915 720 0 6960 6370 3 17 6 7 500 1500 10 2 130 0 3 0 26 26 26 26
335 1 "Necron" 125 125000 0 951 996 783 0 7015 6405 3 17 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
336 1 "Death Centurion" 130 145000 0 1040 1085 865 0 7080 6440 3 17 6 7 500 1500 10 2 130 0 3 0 28 28 28 28
337 1 "Schriker" 135 170000 0 1168 1213 992 0 7190 6485 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
338 1 "Illusion of Kundun" 140 5000000 0 3070 3105 892 0 10000 10000 3 150 10 7 800 1700 10800 2 100 0 4 0 60 60 60 60
//Golden Event I
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
42 1 "Red Dragon" 147 500000 0 2000 2500 1500 0 3000 2000 3 150 15 10 800 2000 3600 2 100 0 4 0 100 254 100 100
43 1 "Golden Budge Dragon" 15 4400 0 240 250 180 0 1150 60 3 0 1 7 400 1400 600 2 10 10 0 0 2 2 2 2
44 1 "Golden Dragon" 60 30000 0 380 420 240 0 1600 170 3 150 2 7 400 1800 100 2 50 10 0 0 9 7 9 9
55 1 "Death King" 30 3600 0 210 220 74 0 1300 74 2 0 2 6 400 1800 20 2 200 14 3 0 2 2 2 2
56 1 "Death Bone" 24 1400 0 170 180 58 0 1240 58 3 0 1 5 400 1600 20 2 200 14 4 0 1 1 1 1
//Golden Event II
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
78 1 "Golden Goblin" 20 6200 0 300 260 200 0 2000 2000 3 0 1 7 400 1400 600 2 10 10 0 0 2 2 2 2
54 1 "Golden Soldier" 46 7000 0 280 300 400 0 2000 2000 3 0 5 7 400 1800 20 2 200 14 3 0 3 3 3 3
53 1 "Golden Titan" 53 16000 0 340 360 750 0 2000 2500 3 150 3 7 400 2000 20 2 200 14 3 0 5 5 5 5
81 1 "Golden Vepar" 61 12600 0 380 400 1000 0 2000 3000 3 17 4 7 400 1600 8 2 185 14 3 0 0 0 3 0
83 1 "Golden Wheel" 77 30000 0 640 720 1500 0 2000 3000 3 0 4 7 400 1400 70 2 180 30 3 0 9 7 9 9
79 1 "Golden Dragon" 80 46000 0 800 1000 2000 0 3000 3000 3 150 2 7 400 1800 5 2 50 10 0 0 9 7 9 9
80 1 "Golden Lizard King" 83 50000 0 900 1200 2000 0 3500 3000 3 3 3 7 400 1600 15 2 175 14 3 0 9 7 9 9
82 1 "Golden Tantallos" 90 100000 0 1200 1500 2500 0 4000 4000 3 150 2 7 400 1400 70 2 180 30 3 0 9 7 9 9
//Others Monsters I
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
150 1 "Bali" 52 5000 0 165 170 100 0 260 75 3 0 1 7 400 1600 100 2 160 10 3 0 6 6 6 6
151 1 "Soldier" 58 4000 0 175 180 110 0 290 86 3 0 4 7 400 1600 100 2 160 10 3 0 6 6 6 6
//White Wizard Event
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
135 1 "White Wizard" 87 26000 0 370 410 400 0 550 200 4 3 5 6 400 2200 10 2 150 50 4 0 15 15 20 15
136 1 "Orc Soldier of Doom" 70 9500 0 210 240 180 0 400 125 3 0 1 3 400 1500 10 2 300 200 3 0 7 7 7 7
137 1 "Orc Archer of Doom" 74 12000 0 220 260 190 0 440 130 3 0 5 5 400 1800 10 2 300 200 3 0 8 8 8 8
//Traps
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
100 1 "Lance" 80 1000 0 100 110 0 0 400 500 0 0 4 1 500 1000 3 1 200 10 0 0 0 0 0 0
101 1 "Iron Stick" 80 1000 0 110 130 0 0 400 500 0 0 0 1 500 1000 3 1 200 10 0 0 0 0 0 0
102 1 "Fire" 80 1000 0 130 150 0 0 400 500 0 0 2 1 500 1000 3 1 200 10 0 0 0 0 0 0
103 1 "Meteorite" 90 1000 0 160 190 0 0 450 500 0 50 0 1 500 1000 3 1 200 10 0 0 0 0 0 0
//NPCs
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
226 1 "Trainer" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//227 1 "McDonald's" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//228 1 "Popeye's" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
229 1 "Malron" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
230 1 "Alex" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
231 1 "Thomson Cannel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
232 1 "Archangel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
233 1 "Spirit of Archangel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
234 1 "Goblin Gate" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
235 1 "Priest Sevina" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
236 1 "Golden Archer" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
237 1 "Charon" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
238 1 "Chaos Goblin" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
239 1 "Stadium Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
240 1 "Baz, Storage Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
241 1 "Lawrence, Commander" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
242 1 "Elf Lala" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
243 1 "Eo, Craftsman" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
244 1 "Lumen Barmaid" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
245 1 "Isabel Wizard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
246 1 "Zienna Merchant" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
247 1 "Crossbow Guard" 90 10000 0 180 195 70 20 300 100 5 0 2 2 400 1500 10 1 200 10 0 0 0 0 0 0
248 1 "Martin, Wandering" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
249 1 "Berdysh Guard" 90 10000 0 180 195 70 20 300 100 5 0 5 5 400 1500 10 1 200 10 0 0 0 0 0 0
250 1 "Harold, Wandering" 20 1000 0 15 30 70 20 100 30 0 0 0 5 400 1000 10 0 200 10 0 0 0 0 0 0
251 1 "Hanzo, Blacksmith" 20 1000 0 15 30 70 20 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
252 1 "monstro 252" 2 50 0 15 30 70 20 10 30 0 0 2 5 400 1000 10 0 200 10 0 0 0 0 0 0
253 1 "Amy, Potion Girl" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
254 1 "Pasi,Wizard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
255 1 "Liaman, Barmaid" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
256 1 "Lahap" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
257 1 "Elf Soldier" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
258 1 "Leo, the Helper" 90 10000 0 180 195 70 20 300 100 5 0 5 5 400 1500 10 1 200 10 0 0 0 0 0 0
259 1 "Priest Reira" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
296 1 "NPC 296" 83 22000 0 335 385 250 0 500 175 3 150 2 7 400 1400 20 2 160 30 3 0 9 9 9 9
297 1 "PK Dark Knight" 83 22000 0 335 385 250 0 500 175 3 150 2 7 400 1400 20 2 160 30 3 0 9 9 9 9
//NPC - Kanturu
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
367 1 "Core Gate" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
368 1 "Elpis" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//NPC - Jewel of Harmony
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
369 1 "Osborne" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
370 1 "Jerridon" 20 1000 0 15 30 70 0 100 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//White Angel - Event item - NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
371 1 "Elite Soldier" 90 10000 0 180 195 70 20 300 100 5 0 5 5 400 1500 10 1 200 10 0 0 0 0 0 0
//Elite Skull Soldier Transformation Ring NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
372 1 "Silver Skeleton" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//NPC e Mix - Castle Siege
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
104 1 "Trap" 2 50 0 500 600 0 0 800 30 0 50 0 1 0 1000 0 0 0 0 0 0 0 0 0 0
105 1 "Canon Trap" 80 1000 0 200 203 0 0 400 500 0 0 4 2 500 1000 3 1 200 10 0 0 0 0 0 0
106 1 "Laser Trap" 80 1000 0 150 152 0 0 400 500 0 0 1 1 500 1000 3 1 200 10 0 0 0 0 0 0
215 1 "Shield" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
216 1 "Crown" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
217 1 "Crown Switch 1" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
218 1 "Crown Switch 2" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
219 1 "Castle Gate Switch" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
220 1 "Guard" 2 50 0 15 30 70 20 10 30 0 0 0 0 400 1500 0 0 0 0 0 0 0 0 0 0
221 1 "Slingshot Attack" 2 50 0 15 30 70 20 10 30 0 0 0 0 400 1500 0 0 0 0 0 0 0 0 0 0
222 1 "Slingshot Defense" 2 50 0 15 30 70 20 10 30 0 0 0 0 400 1500 0 0 0 0 0 0 0 0 0 0
223 1 "Senior" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
224 1 "Guardsman" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
277 1 "Castle Gate" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
278 1 "Life Stone" 2 250000 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
283 1 "Guardian Statue" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
284 1 "monstro 284" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
285 1 "Guardian" 2 30000 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
286 1 "Archer" 100 23000 0 340 390 340 0 520 190 0 0 6 7 400 2000 0 2 0 0 0 0 7 7 7 7
287 1 "Spearman" 100 26000 0 390 430 380 0 590 200 0 0 1 3 400 1600 0 2 0 0 0 0 7 7 7 7
//288 1 "Canon Tower" 200 50 0 575 610 500 20 1000 30 0 150 7 6 400 2000 0 0 0 0 0 0 0 0 0 0
288 1 "Canon Tower" 2 50 0 575 610 500 20 1000 30 0 150 7 6 400 2000 0 0 0 0 0 0 0 0 0 0
//Land Of Trials Mobs - Map 31
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
290 1 "Lizard Warrior" 78 15000 0 270 320 210 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 26 26 26 26
291 1 "Fire Golem" 102 55000 0 560 600 550 0 3000 3000 3 0 1 7 500 1600 10 2 150 50 4 0 29 29 29 29
292 1 "Queen Bee" 92 34500 0 489 540 360 0 3000 3000 3 3 5 5 500 2000 10 2 180 14 3 0 28 28 28 28
293 1 "Poison Golem" 84 25000 0 375 425 275 0 3000 3000 3 17 4 6 500 2000 10 2 180 30 3 0 27 27 27 27
294 1 "Axe Warrior" 75 11500 0 255 290 195 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 25 25 25 25
295 1 "Erohim" 128 3000000 0 1500 2000 1000 0 5000 5000 3 150 6 8 650 1600 43200 2 100 30 4 0 100 254 100 100
//Land of Trial II - Map 31
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
300 1 "Mutant Hero" 82 20000 0 500 560 380 0 415 170 20 0 1 10 800 1600 10 2 150 10 3 0 16 16 16 16
301 1 "Omega Wing" 102 69000 0 978 1080 720 0 670 290 20 0 1 10 800 1600 10 2 150 10 3 0 26 26 28 26
302 1 "Axe Warrior Hero" 85 23000 0 510 580 390 0 435 175 20 0 1 10 800 1600 10 2 150 10 3 0 50 50 50 50
303 1 "Gigas Golem" 94 50000 0 750 850 550 0 580 240 20 17 5 10 1000 2500 10 2 150 10 3 0 54 54 54 54
//Aida Mobs - Map 33
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
304 1 "Witch Queen" 84 22500 0 380 410 275 0 1500 2000 6 150 3 7 400 1700 10 2 160 14 3 0 19 19 19 19
305 1 "Blue Golem" 74 12500 0 260 290 195 0 1000 1000 6 0 2 7 400 1500 10 2 180 14 3 0 18 18 18 18
306 1 "Death Rider" 68 8000 0 232 262 170 0 1000 1000 6 0 1 5 400 1400 10 2 180 14 3 0 17 17 17 17
307 1 "Forest Orc" 64 6500 0 230 250 150 0 1000 1000 6 0 1 5 400 1400 10 2 180 14 3 0 16 16 16 16
308 1 "Death Tree" 62 6000 0 220 240 145 0 1000 1000 6 0 1 5 400 1400 10 2 180 14 3 0 15 15 15 15
309 1 "Hell Maine" 98 50000 0 550 600 520 0 2000 3000 6 0 5 10 600 2000 900 2 150 14 4 0 50 50 50 50
//CryWolf Bosses - Map 34
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
340 1 "Dark Elf" 135 150000 0 800 1200 2000 0 4200 2500 6 0 6 10 700 1700 10 2 150 14 3 0 23 23 23 23
341 1 "Soram" 134 100000 0 840 1000 1900 0 4000 2300 6 0 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
344 1 "Balram" 134 90000 0 790 940 2100 0 3700 2200 6 0 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
345 1 "Death Spirit" 134 95000 0 600 900 1800 0 3500 2100 6 0 6 7 700 1700 10 2 150 14 3 0 25 25 25 25
348 1 "Ballista" 133 450000 0 1750 2050 1500 0 3000 2000 6 0 6 7 700 1700 10 2 150 14 3 0 23 23 23 23
349 1 "Balgass" 135 800000 0 2100 2800 5000 0 5000 3300 6 0 6 7 700 1700 10 2 150 14 3 0 23 23 23 23
//CryWolf Mobs - Map 34
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
310 1 "Hammer Scout" 97 45000 0 530 560 420 0 2000 1250 6 0 1 5 600 1600 10 2 180 14 3 0 15 15 15 15
311 1 "Lance Scout" 97 45000 0 530 560 420 0 2000 1250 6 0 3 6 600 1600 10 2 180 14 3 0 17 17 17 17
312 1 "Bow Scout" 97 45000 0 530 560 420 0 2000 1250 6 0 6 7 700 1700 10 2 180 14 3 0 19 19 19 19
313 1 "Werewolf" 118 110000 0 830 850 680 0 2000 1355 6 0 1 7 600 1600 10 2 180 14 3 0 21 21 21 21
314 1 "Scout Hero" 123 120000 0 890 910 740 0 2000 1370 6 0 2 7 700 1700 10 2 150 14 3 0 23 23 23 23
315 1 "Werewolf Hero" 127 123000 0 964 1015 800 0 3000 1397 6 0 2 7 700 1700 10 2 150 14 3 0 25 25 25 25
316 1 "Valam" 132 140000 0 1075 1140 885 0 4000 1440 6 0 3 7 700 1700 10 2 130 14 3 0 27 27 27 27
317 1 "Solam" 134 164000 0 1200 1300 982 0 5000 1500 6 0 7 7 700 1700 10 2 130 14 3 0 29 29 29 29
// Crywolf Altar - Map 34
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
204 1 "Wolf Statue" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
205 1 "Wolf Altar 1" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
206 1 "Wolf Altar 2" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
207 1 "Wolf Altar 3" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
208 1 "Wolf Altar 4" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
209 1 "Wolf Altar 5" 2 50 0 15 30 70 20 10 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
//Kantru - Maps 37 e 38
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
350 1 "Berserk" 115 70000 0 1408 1543 1430 0 2000 3000 3 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
351 1 "Sprinter Wolf" 95 16000 0 1310 1340 1230 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 20 20 20 20
352 1 "Iron Rider" 97 18000 0 1335 1365 1250 0 2000 3000 3 0 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
353 1 "Satyros" 100 22000 0 1365 1395 1280 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 22 22 22 22
354 1 "Blade Hunter" 103 32000 0 1408 1443 1315 0 2000 3000 3 0 1 7 500 1500 10 2 135 0 3 0 23 23 23 23
355 1 "Kentauros" 108 38500 0 1470 1505 1370 0 2000 3000 3 0 4 5 500 1500 10 2 135 0 3 0 24 24 24 24
356 1 "Gigantis" 113 43000 0 1546 1581 1430 0 2000 3000 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
357 1 "Genocider" 120 48500 0 1640 1675 1515 0 2000 3000 3 0 2 7 500 1600 10 2 135 0 4 0 26 26 26 26
358 1 "Persona" 133 68000 0 1168 1213 1615 0 2000 3000 3 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
359 1 "Twin Tail" 135 87500 0 1830 1085 1865 0 2000 3000 3 0 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
360 1 "Dreadfear" 137 94000 0 2000 2500 1750 0 2000 3000 3 0 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
//Kantru Boss (works only Kantru) - Map 39
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
361 1 "Nightmare" 145 1500000 0 3000 3500 7500 0 5000 3000 6 0 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
362 1 "Left Hands of Maya" 130 400000 0 2000 2500 5000 0 5000 3000 6 0 3 7 700 1700 10 2 150 14 3 0 100 100 100 100
363 1 "Right Hands of Maya" 130 350000 0 2000 2500 5000 0 5000 3000 6 0 3 7 700 1700 10 2 150 14 3 0 100 100 100 100
364 1 "Maya" 135 300 0 1000 1500 3000 0 5000 3000 3 0 1 7 500 1500 10 2 150 0 3 0 100 100 100 100
//Others Monsters
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
318 1 "monstro 318" 140 200000 0 1400 1600 1100 0 1300 600 6 0 3 7 700 1700 10 2 130 14 3 0 31 31 31 31
319 1 "monstro 319" 145 3500000 0 1230 1270 1200 0 1800 900 6 0 4 10 800 3000 1800 2 100 14 4 0 100 100 100 100
365 1 "Fortune Pouch" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
373 1 "Halloween" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
374 1 "Santa Girl" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
375 1 "Chaos Card Master" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
376 1 "Drink Seller Hillary" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
377 1 "Drink Seller Lindsay" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
378 1 "GameMaster" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
379 1 "Fireworks Girl" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Season 3 - NPCs
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
380 1 "Stone Henge" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
381 1 "Sword Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
382 1 "Illusion Guard" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
383 1 "Pedestal Spiral" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
384 1 "Pedestal" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
385 1 "Alchemist" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
// Illusion Temple 1 (220~270) - Map 45
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
386 1 "HumpBackRed" 33 1250 0 110 117 50 0 145 39 3 17 6 7 500 1500 10 2 160 0 3 0 13 13 13 13
387 1 "HumpBackViolet" 40 1800 0 130 137 66 0 180 50 3 17 6 7 500 1600 10 2 160 0 4 0 14 14 14 14
388 1 "Liliputan" 52 3000 0 165 172 90 0 255 70 3 150 10 7 800 1700 10800 2 140 0 4 0 30 30 30 30
// Illusion Temple 2 (271~320) - Map 46
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
389 1 "HumpBackRed" 48 3000 0 155 162 81 0 235 58 3 17 6 7 500 1500 10 2 160 0 3 0 16 16 16 16
390 1 "HumpBackViolet" 53 3900 0 180 187 100 0 275 67 3 17 6 7 500 1600 10 2 160 0 4 0 17 17 17 17
391 1 "Liliputan" 65 6000 0 220 227 140 0 355 100 3 150 10 7 800 1700 10800 2 140 0 4 0 35 35 35 35
// Illusion Temple 3 (321~350) - Map 47
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
392 1 "HumpBackRed" 63 6600 0 225 235 150 0 325 92 3 17 6 7 500 1500 10 2 150 0 3 0 19 19 19 19
393 1 "HumpBackViolet" 69 8400 0 260 270 180 0 365 110 3 17 6 7 500 1600 10 2 150 0 4 0 20 20 20 20
394 1 "Liliputan" 81 14000 0 350 360 255 0 460 160 3 150 10 7 800 1700 10800 2 130 0 4 0 40 40 40 40
// Illusion Temple 4 (351~380) - Map 48
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
395 1 "HumpBackRed" 83 22500 0 350 375 255 0 500 175 3 17 6 7 500 1500 10 2 140 0 3 0 22 22 22 22
396 1 "HumpBackViolet" 88 30000 0 410 435 300 0 575 215 3 17 6 7 500 1600 10 2 140 0 4 0 23 23 23 23
397 1 "Liliputan" 100 50000 0 600 625 500 0 780 295 3 150 10 7 800 1700 10800 2 120 0 4 0 45 45 45 45
// Illusion Temple 5 (381~399) - Map 49
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
398 1 "HumpBackRed" 98 48000 0 546 581 430 0 715 250 3 17 6 7 500 1500 10 2 135 0 3 0 25 25 25 25
399 1 "HumpBackViolet" 105 60000 0 640 675 515 0 810 290 3 17 6 7 500 1600 10 2 135 0 4 0 26 26 26 26
400 1 "Liliputan" 117 100000 0 835 870 680 0 1000 360 3 150 10 7 800 1700 10800 2 110 0 4 0 50 50 50 50
// Illusion Temple 6 (~400) - Map 50
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
401 1 "HumpBackRed" 114 87500 0 753 788 620 0 900 335 3 17 6 7 500 1500 10 2 130 0 3 0 28 28 28 28
402 1 "HumpBackViolet" 119 105000 0 850 885 710 0 1000 370 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
403 1 "Liliputan" 140 140000 0 1070 1105 892 0 1200 450 3 150 10 7 800 1700 10800 2 100 0 4 0 60 60 60 60
//Illusion Temple Transformation
//index rate name Level HP MP damagemin damagemax defence magicdefence attackrating successfulbloking moverange attacktype attackrange viewrange movespeed attackspeed regentime attribute itemrate moneyrate maxItemlevel skill
404 1 "Illusion Blue" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
405 1 "Illusion Yellow" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
// Season 3 - NPCs - 3ª Quest
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
406 1 "Priest Devin" 2 999999 0 15 30 99999 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
407 1 "Werewolf Quarrel" 2 999999 0 15 30 99999 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
408 1 "Keepergate" 2 999999 0 15 30 99999 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
// Season 3 - Barracks of Balgass - Map 41
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
409 1 "Balram Hero" 134 90000 0 600 700 500 0 1500 370 6 0 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
410 1 "Death Spirit Hero" 134 95000 0 600 700 500 0 1500 397 6 0 6 7 700 1700 10 2 150 14 3 0 25 25 25 25
411 1 "Soram Hero" 134 100000 0 600 700 500 0 1500 397 6 0 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
// Season 3 - Refuge Balgass - Map 42
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
412 1 "Sylver Dark Elf" 135 1500000 0 800 900 900 0 1500 370 6 0 6 10 700 1700 10 2 150 14 3 0 23 23 23 23
// News mobs - patch 1.04H
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
413 1 "RabbiT" 22 650 0 80 85 27 0 110 27 2 7 1 5 400 2000 10 2 170 14 6 0 0 3 0 0
//NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
414 1 "Elegance Allen" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Npc s3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
415 1 "Sivia" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
416 1 "Leah" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
417 1 "Marseille" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Mobs s3e2[New Map]
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
//418 1 "Orc Warrior" 33 1100 0 100 120 55 0 190 45 3 0 1 3 400 2000 10 2 300 200 3 0 0 0 0 0
418 1 "Bizarne Rabbit" 4 60 0 10 13 3 0 10 3 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
419 1 "Dirty Butterfly" 13 230 0 37 42 13 0 10 13 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
420 1 "Rabbits" 19 520 0 68 72 22 0 10 22 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
421 1 "Wolf Man" 24 720 0 85 90 30 0 10 30 2 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
422 1 "Curser Rich" 30 900 0 105 110 33 20 10 33 3 0 1 5 400 1500 10 2 200 10 3 0 4 4 4 4
423 1 "Totem Golem" 36 1200 0 120 125 50 0 10 50 3 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
424 1 "Beasty" 43 2400 0 130 145 65 0 10 65 2 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
425 1 "CaptainBeasty" 48 3000 0 150 155 80 0 10 70 2 0 1 5 400 1500 10 2 200 10 3 0 0 0 0 0
//Mobs CC+7 Vip S3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
426 1 "ChaosCastledk" 65 6500 0 185 210 145 0 320 110 50 0 1 7 400 2000 10 2 300 200 3 0 4 4 4 4
427 1 "ChaosCastledw" 65 6500 0 185 210 145 0 320 110 50 0 1 7 400 2000 10 2 300 200 3 0 4 4 4 4
//Mobs DS+7 Vip S3e2
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
434 1 "Gigantis" 98 43000 0 546 581 430 0 715 250 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
435 1 "Berserk" 100 70000 0 408 543 430 0 1000 360 3 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
436 1 "Balram (Trainee)" 134 90000 0 600 700 500 0 1500 370 6 0 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
437 1 "Soram (Trainee)" 134 100000 0 600 700 500 0 1500 397 6 0 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
438 1 "Persona" 118 68000 0 1168 1213 615 0 1190 485 3 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
439 1 "Dreadfear" 119 94000 0 946 996 783 0 1015 905 3 0 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
440 1 "Dark_Elf" 135 1000000 0 800 800 650 0 1500 370 6 0 6 10 700 1700 10 2 150 14 3 23 23 23 23 23
//Swamp of Clamness
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
441 1 "Poison Avy" 95 36000 0 1310 1340 1230 0 2000 3100 3 1 2 7 500 1500 10 2 155 0 3 0 20 20 20 20
442 1 "Fire Avy" 103 42000 0 1408 1443 1315 0 2000 3900 3 150 2 7 500 1500 10 2 135 0 3 0 23 23 23 23
443 1 "Ice Avy" 108 48500 0 1470 1505 1370 0 2000 4100 3 17 4 7 500 1500 10 2 135 0 3 0 24 24 24 24
444 1 "Fire Knight" 97 38000 0 1335 1365 1250 0 2000 3600 3 150 1 7 500 1500 10 2 155 0 3 0 21 21 21 21
445 1 "Ice Knight" 115 70000 0 1408 1543 1430 0 2000 3700 3 150 1 7 800 1700 10 2 110 0 4 0 50 50 50 50
446 1 "Poison Knight" 120 78500 0 1640 1675 1515 0 2000 3900 3 1 1 7 500 1600 10 2 135 0 4 0 26 26 26 26
447 1 "Electric Four Pin" 113 53000 0 1546 1581 1430 0 2000 3400 3 150 1 7 500 1500 10 2 135 0 3 0 25 25 25 25
448 1 "Poison Four Pin" 100 42000 0 1365 1395 1280 0 2000 3800 3 1 1 7 500 1500 10 2 155 0 3 0 22 22 22 22
449 1 "Fire Four Pin" 118 78000 0 1168 1213 1615 0 1190 4485 3 150 2 7 500 1600 10 2 130 0 4 0 29 29 29 29
//NPC Season 4
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
450 1 "Governor Blossom" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
451 1 "Blossoms Tree" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
452 1 "Hour Mastering" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
453 1 "Hour Research" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Ice Land Monsters
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
454 1 "Ice" 78 15000 0 270 320 210 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 26 26 26 26
455 1 "Giant Mammoth" 102 55000 0 560 600 550 0 3000 3000 3 0 1 7 500 1600 10 2 150 50 4 0 29 29 29 29
456 1 "Ice Giant" 92 34500 0 489 540 360 0 3000 3000 3 3 5 5 500 2000 10 2 180 14 3 0 28 28 28 28
457 1 "Cooler" 84 25000 0 375 425 275 0 3000 3000 3 17 4 6 500 2000 10 2 180 30 3 0 27 27 27 27
458 1 "Iron Knight" 75 11500 0 255 290 195 0 3000 3000 3 0 1 5 400 1400 10 2 200 14 3 0 25 25 25 25
459 1 "Selupan (Boss)" 145 4800000 0 2000 3000 1400 0 1850 1800 3 150 10 10 800 2000 21600 2 100 14 3 0 90 240 90 90
460 1 "Spider Egg" 98 43000 0 546 581 430 0 715 250 0 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
461 1 "Spider Egg" 100 70000 0 408 543 430 0 1000 360 0 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
462 1 "Spider Egg" 118 68000 0 1168 1213 615 0 1190 485 0 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
//NPC Season 4
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
464 1 "Initial Helper" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//NPC Christmas
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
465 1 "Santa Claus" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
466 1 "Evil Goblin" 51 3700 0 150 180 115 0 300 88 4 150 4 6 400 1600 10 2 150 50 4 0 3 3 3 3
467 1 "Snowman" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
468 1 "Little Santa Yellow" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
469 1 "Little Santa Green" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
470 1 "Little Santa Red" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
471 1 "Little Santa Blue" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
472 1 "Little Santa White" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
473 1 "Little Santa Black" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
474 1 "Little Santa Orange" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
475 1 "Little Santa Pink" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
476 1 "Evil Santa Claus" 97 42000 0 520 555 395 0 1500 235 6 0 6 10 700 1700 10 2 150 14 3 23 23 23 23 23
477 1 "Evil Snowman" 95 37000 0 475 510 370 0 900 220 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
478 1 "Lucky Coins" 15 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Vulcanus NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
479 1 "Gatekeeper Titus" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
492 1 "Moss" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Vulcanus
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
480 1 "Zombie Fighter" 115 70000 0 1408 1543 1430 0 2000 3000 3 17 2 5 800 1700 10 2 110 0 4 0 50 50 50 50
481 1 "Zombier" 95 16000 0 1310 1340 1230 0 2000 3000 3 17 2 6 500 1500 10 2 155 0 3 0 20 20 20 20
482 1 "Gladiator" 97 18000 0 1335 1365 1250 0 2000 3000 3 17 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
483 1 "Hell Gladiator" 100 22000 0 1365 1395 1280 0 2000 3000 3 17 2 6 500 1500 10 2 155 0 3 0 22 22 22 22
484 1 "Butcher" 103 32000 0 1408 1443 1315 0 2000 3000 3 17 1 7 500 1500 10 2 135 0 3 0 23 23 23 23
485 1 "Butcher Ashes" 108 38500 0 1470 1505 1370 0 2000 3000 3 17 4 6 500 1500 10 2 135 0 3 0 24 24 24 24
486 1 "Bloody Assassin" 113 43000 0 1546 1581 1430 0 2000 3000 3 17 2 5 500 1500 10 2 135 0 3 0 25 25 25 25
487 1 "Cold-Blooded" 120 48500 0 1640 1675 1515 0 2000 3000 3 17 2 6 500 1600 10 2 135 0 4 0 26 26 26 26
488 1 "Cold-Blooded Killer" 133 68000 0 1168 1213 1615 0 2000 3000 3 17 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
489 1 "Burning Lava Giant" 135 87500 0 1830 1085 1865 0 2000 3000 3 17 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
490 1 "Giant Lava" 137 94000 0 2000 2500 1750 0 2000 3000 3 17 2 5 500 1500 10 2 130 0 3 0 27 27 27 27
491 1 "Outrageous Giant Lava" 137 94000 0 2000 2500 1750 0 2000 3000 3 17 2 6 500 1500 10 2 130 0 3 0 27 27 27 27
//Season 5
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
493 1 "Golden Dark Knight" 115 70000 0 1408 1543 1430 0 2000 3000 3 0 2 7 800 1700 10 2 110 0 4 0 50 50 50 50
494 1 "The Golden Devil" 95 16000 0 1310 1340 1230 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 20 20 20 20
495 1 "Golden Stone Monster" 97 18000 0 1335 1365 1250 0 2000 3000 3 0 2 5 500 1500 10 2 155 0 3 0 21 21 21 21
496 1 "Golden Crust" 100 22000 0 1365 1395 1280 0 2000 3000 3 0 2 7 500 1500 10 2 155 0 3 0 22 22 22 22
497 1 "Golden Satyr" 103 32000 0 1408 1443 1315 0 2000 3000 3 0 1 7 500 1500 10 2 135 0 3 0 23 23 23 23
498 1 "Golden Twin Tail" 108 38500 0 1470 1505 1370 0 2000 3000 3 0 4 5 500 1500 10 2 135 0 3 0 24 24 24 24
499 1 "Golden Iron Knight" 113 43000 0 1546 1581 1430 0 2000 3000 3 0 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
500 1 "Golden EP" 120 48500 0 1640 1675 1515 0 2000 3000 3 0 2 7 500 1600 10 2 135 0 4 0 26 26 26 26
501 1 "Great Golden Dragon" 133 68000 0 1168 1213 1615 0 2000 3000 3 0 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
502 1 "golden rabbit" 135 87500 0 1830 1085 1865 0 2000 3000 3 0 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
//May Featured items (Panda Ring transformation)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
503 1 "Evil Panda" 2 50 0 15 30 70 20 10 30 0 17 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Monster Empire's patron
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
504 1 "Gayion The Gladiator" 118 78000 0 11680 12130 6150 0 1190 485 3 17 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
//Boss Season 5 (Imperial Guardian)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
505 1 "Jerry" 140 1000000 0 3000 3400 7000 0 5000 3000 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
506 1 "Raymond" 146 1600000 0 3600 4000 7600 0 5600 3600 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
507 1 "Lucas" 142 1200000 0 3200 3600 7200 0 5200 3200 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
508 1 "Fred" 145 1500000 0 3500 3900 7500 0 5500 3500 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
509 1 "Hammerize" 143 1300000 0 3300 3700 7300 0 5300 3300 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
510 1 "Dual Berserker" 144 1400000 0 3400 3800 7400 0 5400 3400 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
511 1 "Devil Lord" 141 1100000 0 3100 3500 7100 0 5100 3100 6 17 2 7 700 1700 10 2 150 14 3 0 150 255 150 150
//John Bos Season 5
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
512 1 "Quarter Master" 134 90000 0 600 700 500 0 1500 370 6 17 7 7 700 1700 10 2 150 14 3 0 23 23 23 23
513 1 "Combat Instructor" 118 68000 0 1168 1213 615 0 1190 485 3 17 5 7 500 1600 10 2 130 0 4 0 29 29 29 29
514 1 "Aticle's Head" 135 300000 0 800 800 650 0 1500 370 6 17 6 10 700 1700 10 2 150 14 3 23 23 23 23 23
515 1 "Dark Ghost" 134 100000 0 600 700 500 0 1500 397 6 17 4 7 700 1700 10 2 150 14 3 0 25 25 25 25
516 1 "Banshee" 119 105000 0 850 885 710 0 1000 370 3 17 6 7 500 1600 10 2 130 0 4 0 29 29 29 29
517 1 "Head Mounter" 140 140000 0 1070 1105 892 0 1200 450 3 150 10 7 800 1700 10800 2 100 0 4 0 60 60 60 60
//General Monster
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
518 1 "Defender" 118 78000 0 1168 1213 1615 0 1190 4485 3 150 2 7 500 1600 10 2 130 0 4 0 29 29 29 29
519 1 "Forsaker" 115 70000 0 1408 1543 1430 0 2000 3700 3 150 1 7 800 1700 10 2 110 0 4 0 50 50 50 50
520 1 "Ocelot the Lord" 113 53000 0 1546 1581 1430 0 2000 3400 3 150 1 7 500 1500 10 2 135 0 3 0 25 25 25 25
521 1 "Eric the Guard" 120 78500 0 1640 1675 1515 0 2000 3900 3 17 1 7 500 1600 10 2 135 0 4 0 26 26 26 26
//Season 5 NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
522 1 "Jerry The Adviseru" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Season 5 Objects NPC
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
523 1 "Trap" 57 4500 0 170 180 110 0 285 85 3 0 1 7 400 1600 10 2 200 14 3 0 5 5 5 7
524 1 "Evil Gate" 2 48500 0 15 30 1515 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
525 1 "Lion Gate" 2 68000 0 15 30 1615 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
526 1 "Statue" 2 87500 0 15 30 1865 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
527 1 "Star Gate" 2 87500 0 15 30 1865 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
528 1 "Rush Gate" 2 94000 0 15 30 1750 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
//Mision Monsters (Double Goer)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
529 1 "Terrible Butcher" 140 87500 0 2830 1085 1865 0 2000 3000 3 17 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
530 1 "Mad Butcher" 145 87500 0 2830 3085 1945 0 2000 3000 3 17 4 7 500 1500 10 2 130 0 3 0 28 28 28 28
531 1 "Ice Walker" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
//General Monster (Double Goer)
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
532 1 "Caterpillars" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
533 1 "Dopple Ganger" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
534 1 "Dopple Fairy" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
535 1 "Dopple Hunter" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
536 1 "Dopple Judiciary" 110 30000 0 3246 3281 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
537 1 "Dopple Berserker" 112 31000 0 3346 3381 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
538 1 "Dopple Wanderer" 113 33000 0 3446 3481 1430 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
539 1 "Dopple Fea" 114 43000 0 4546 4581 1510 0 2000 3000 3 17 2 7 500 1500 10 2 135 0 3 0 25 25 25 25
//Season 5 NPC (Double Goer)
//===========================================================================================================================================================================================================================================
//Index Rate Name Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
//===========================================================================================================================================================================================================================================
540 1 "Sartigan the Angel" 2 50 0 15 30 70 20 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
541 1 "Silver Tresaure" 2 94000 0 15 30 70 1865 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
542 1 "Golden Tresaure" 2 120000 0 15 30 70 2165 10 30 0 0 0 5 400 1500 10 0 200 10 0 0 0 0 0 0
end
Can you post MonsterSetBase.txt please =D
PS: I LOVE WHEN IDIOTS SEND ME PMs FLAMING ME XD
-
Re: GS Valkyrie Emulator !
Code:
//==============================================================================
//Monster Set Base File [KOR]
//#www.darksideofmu.com
//by DaRKav (darkav@hotmail.com)
//------------------------------------------------------------------------------
//Revision 08 August, 2009
//==============================================================================
// 0 - Guards / NPC / Traps
// 1 - Spots
// 2 - Normal Monster
// 3 - Bone King / Golden Monsters
// 4 - Blood Castle Monsters / Gate / Others
//=========================================================================================
// Invasion Golden
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
3
43 3 30 10 10 240 240 -1 4 // Golden Budge Dragon
44 0 30 182 128 195 145 -1 7 // Golden Dragon
53 0 30 185 132 185 132 -1 2 // Golden Titan
55 0 30 132 83 132 83 -1 2 // Death King
54 0 30 183 128 188 135 -1 15 // Golden Soldier
56 0 30 132 83 138 90 -1 15 // Death Bone
78 0 30 10 10 240 240 -1 2 // Golden Goblin
79 0 30 10 10 240 240 -1 4 // Golden Dragon
80 0 30 185 132 185 132 -1 2 // Golden Lizard King
81 0 30 132 83 132 83 -1 7 // Golden Vepar
82 0 30 183 128 188 135 -1 2 // Golden Tantallos
83 0 30 132 83 138 90 -1 15 // Golden Iron Wheel
end
//=========================================================================================
// Lorencia NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
226 0 0 122 110 3 // Trainer
230 0 0 62 130 3 // Alex
236 0 0 175 120 3 // Golden Archer
236 0 0 125 145 1 // Golden Archer
240 0 0 146 110 3 // Baz, Storage Guard
240 0 0 147 145 1 // Baz, Storage Guard
248 0 0 6 145 2 // Florence Peddler
249 0 10 131 88 1 // Berdysh Guard
249 0 20 173 125 3 // Berdysh Guard
249 0 20 94 125 7 // Berdysh Guard
249 0 20 94 130 7 // Berdysh Guard
249 0 30 131 148 1 // Berdysh Guard
250 0 0 183 137 2 // Harold, Wandering
251 0 0 116 141 3 // Hanzo, Blacksmith
253 0 0 127 86 2 // Amy, Potion Girl
254 0 0 118 113 3 // Pasi, Wizard
255 0 0 123 135 1 // Liaman, Barmaid
257 0 0 130 128 3 // Elf Soldier
247 0 0 114 125 3 // Crosbow Guard
257 0 0 96 129 1 // Elf Soldier
257 0 0 174 129 1 // Elf Soldier
406 0 0 139 121 3
233 0 0 141 139 1 // BC
237 0 0 144 139 1 // DS
256 0 0 130 126 3 // JewelMix
479 0 0 130 133 3 // Gatekeeper Titus
379 0 0 130 121 3 // Fireworks Girl
452 0 0 150 139 1 // Seed Jewel creator
385 0 0 139 139 1 // Alchemist [Illusion NPC]
450 0 0 135 139 1 // Governor Blossom [Sky Event]
end
//=========================================================================================
// Devias NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
229 2 0 183 30 3 // Marlon
231 2 0 8 77 3 // Thomson Cannel
233 2 0 209 30 1 // Spirit of Archangel
233 2 0 219 9 3 // Spirit of Archangel
235 2 0 183 32 3 // Priest Sevina
236 2 0 226 66 1 // Golden Archer
240 2 0 218 63 2 // Baz, Storage Guard
241 2 0 215 45 1 // Lawrence, Commander
244 2 0 226 25 3 // Lumen, Barmaid
245 2 0 225 41 3 // Isabel, Wizard
246 2 0 186 47 3 // Zienna
247 2 20 169 39 7 // Crossbow Guard
247 2 20 169 45 7 // Crossbow Guard
247 2 20 219 79 5 // Crossbow Guard
247 2 20 224 79 5 // Crossbow Guard
256 2 0 191 17 3 // Lahap
257 2 0 219 76 3 // Elf Soldier
258 2 0 225 60 2 // Leo, the Helper
371 2 0 212 63 2 // Elite Soldier
379 2 0 13 28 2 // Fireworks Girl
end
//=========================================================================================
// Noria NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
237 3 0 171 104 3 // Charon
238 3 0 180 103 1 // Chaos Goblin
240 3 0 172 96 3 // Baz, Storage Guard
242 3 0 173 125 1 // Elf Lala
243 3 0 195 124 2 // Eo, Craftsman
257 3 0 167 118 1 // Elf Soldier
//452 3 0 170 100 3 //
453 3 0 166 100 3 // Seed Spear Research
end
//=========================================================================================
// Lost Tower NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
//NONE
//=========================================================================================
// Stadium NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
200 6 6 63 160 1 // Soccer Ball
239 6 6 72 164 1 // Stadium Guard
240 6 0 63 49 1 // Storage Guard
247 6 0 60 117 1 // Crossbow Guard
247 6 0 66 117 1 // Crossbow Guard
247 6 0 102 114 7 // Crossbow Guard
247 6 0 102 116 7 // Crossbow Guard
247 6 0 102 118 7 // Crossbow Guard
end
//=========================================================================================
// Icarus NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
//NONE
//=========================================================================================
// Aida NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
369 33 0 80 14 3 // Osborne
370 33 0 86 13 2 // Jeridon
end
//=========================================================================================
// Kalima - NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
259 24 0 19 31 1 // Kalnac [Kalima 1]
259 25 0 19 31 1 // Kalnac [Kalima 2]
259 26 0 19 31 1 // Kalnac [Kalima 3]
259 27 0 19 31 1 // Kalnac [Kalima 4]
259 28 0 19 31 1 // Kalnac [Kalima 5]
259 29 0 19 31 1 // Kalnac [Kalima 6]
259 36 0 19 31 1 // Kalnac [Kalima 7]
end
//=========================================================================================
// Kantru NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
367 38 0 141 191 2 // Equipment
368 39 0 77 177 2 // Elpis
end
//=========================================================================================
// Barracks of Balgass NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
408 41 0 119 168 2 // Keepergate [Q]
end
//=========================================================================================
// Illusion Temple 1 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 45 0 207 47 2 //Statue
380 45 0 134 121 2 //Statue
381 45 0 140 61 2 //Sword Guard
382 45 0 195 116 2 //Illusion Guard
383 45 0 139 59 2 //Pedestal Spiral
383 45 0 192 116 2 //Pedestal
end
//=========================================================================================
// Illusion Temple 2 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 46 0 207 47 2 //Statue
380 46 0 134 121 2 //Statue
381 46 0 140 61 2 //Sword Guard
382 46 0 195 116 2 //Illusion Guard
383 46 0 139 59 2 //Pedestal Spiral
383 46 0 192 116 2 //Pedestal
end
//=========================================================================================
// Illusion Temple 3 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 47 0 207 47 2 //Statue
380 47 0 134 121 2 //Statue
381 47 0 140 61 2 //Sword Guard
382 47 0 195 116 2 //Illusion Guard
383 47 0 139 59 2 //Pedestal Spiral
383 47 0 192 116 2 //Pedestal
end
//=========================================================================================
// Illusion Temple 4 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 48 0 207 47 2 //Statue
380 48 0 134 121 2 //Statue
381 48 0 140 61 2 //Sword Guard
382 48 0 195 116 2 //Illusion Guard
383 48 0 139 59 2 //Pedestal Spiral
383 48 0 192 116 2 //Pedestal
end
//=========================================================================================
// Illusion Temple 5 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 49 0 207 47 2 //Statue
380 49 0 134 121 2 //Statue
381 49 0 140 61 2 //Sword Guard
382 49 0 195 116 2 //Illusion Guard
383 49 0 139 59 2 //Pedestal Spiral
383 49 0 192 116 2 //Pedestal
end
//=========================================================================================
// Illusion Temple 6 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 50 0 207 47 2 //Statue
380 50 0 134 121 2 //Statue
381 50 0 140 61 2 //Sword Guard
382 50 0 195 116 2 //Illusion Guard
383 50 0 139 59 2 //Pedestal Spiral
383 50 0 192 116 2 //Pedestal
end
//=========================================================================================
// Kantru NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
367 38 0 141 191 2 // Equipment
368 39 0 77 177 2 // Elpis
end
//=========================================================================================
// Illusion Temple 1 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 45 0 207 47 2 // Statue
380 45 0 134 121 2 // Statue
381 45 0 140 61 2 // Sword Guard
382 45 0 195 116 2 // Illusion Guard
383 45 0 139 59 2 // Pedestal Spiral
383 45 0 192 116 2 // Pedestal
end
//=========================================================================================
// Illusion Temple 2 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 46 0 207 47 2 // Statue
380 46 0 134 121 2 // Statue
381 46 0 140 61 2 // Sword Guard
382 46 0 195 116 2 // Illusion Guard
383 46 0 139 59 2 // Pedestal Spiral
383 46 0 192 116 2 // Pedestal
end
//=========================================================================================
// Illusion Temple 3 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 47 0 207 47 2 // Statue
380 47 0 134 121 2 // Statue
381 47 0 140 61 2 // Sword Guard
382 47 0 195 116 2 // Illusion Guard
383 47 0 139 59 2 // Pedestal Spiral
383 47 0 192 116 2 // Pedestal
end
//=========================================================================================
// Illusion Temple 4 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 48 0 207 47 2 // Statue
380 48 0 134 121 2 // Statue
381 48 0 140 61 2 // Sword Guard
382 48 0 195 116 2 // Illusion Guard
383 48 0 139 59 2 // Pedestal Spiral
383 48 0 192 116 2 // Pedestal
end
//=========================================================================================
// Illusion Temple 5 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 49 0 207 47 2 // Statue
380 49 0 134 121 2 // Statue
381 49 0 140 61 2 // Sword Guard
382 49 0 195 116 2 // Illusion Guard
383 49 0 139 59 2 // Pedestal Spiral
383 49 0 192 116 2 // Pedestal
end
//=========================================================================================
// Illusion Temple 6 NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
380 50 0 207 47 2 // Statue
380 50 0 134 121 2 // Statue
381 50 0 140 61 2 // Sword Guard
382 50 0 195 116 2 // Illusion Guard
383 50 0 139 59 2 // Pedestal Spiral
383 50 0 192 116 2 // Pedestal
end
//=========================================================================================
// Elbeland NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
415 51 0 44 230 1 // Sivia
417 51 0 37 219 1 // Marseille
253 51 0 34 240 1 // Potion Girl
416 51 0 37 242 1 // Leah
240 51 0 22 224 1 // Baz, Storage Guard
246 51 0 28 237 2 // Zienna, Weapon Merchant
257 51 0 100 218 1 // Elf Soldier
257 51 0 45 164 1 // Elf Soldier
end
//=========================================================================================
// Vulcan NPCs
//=========================================================================================
//Mob Map Rad X Y Str Name
0
479 63 0 122 135 1 // Gatekeeper Titus
end
//=========================================================================================
//================================= Lorencia Monsters - ==================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
0 0 30 135 20 240 88 -1 35 //Bull Fighter
0 0 10 183 158 190 165 -1 20 //Bull Fighter
0 0 10 217 187 247 221 -1 30 //Bull Fighter
0 0 10 178 224 198 240 -1 20 //Bull Fighter
0 0 10 140 70 241 104 -1 30 //Bull Fighter
1 0 30 8 11 94 244 -1 35 //Hound
1 0 30 13 123 100 232 -1 35 //Hound
2 0 30 180 90 226 244 -1 35 //Budge Dragon
2 0 30 135 20 240 88 -1 30 //Budge Dragon
2 0 30 180 90 226 244 -1 35 //Budge Dragon
2 0 30 135 20 240 88 -1 30 //Budge Dragon
2 0 30 210 120 243 180 -1 30 //Budge Dragon
2 0 10 178 224 198 240 -1 20 //Budge Dragon
2 0 30 13 173 100 232 -1 20 //Budge Dragon
3 0 30 180 90 226 244 -1 35 //Spider
3 0 30 180 90 226 244 -1 35 //Spider
3 0 30 192 96 243 180 -1 35 //Spider
4 0 30 8 11 94 244 -1 35 //Elite Bull Fighter
4 0 10 103 183 114 188 -1 16 //Elite Bull Fighter
4 0 30 15 64 80 108 -1 22 //Elite Bull Fighter
4 0 10 53 30 78 50 -1 23 //Elite Bull Fighter
6 0 30 95 168 175 244 -1 35 //Lich
6 0 10 129 209 149 225 -1 17 //Lich
6 0 10 150 19 240 41 -1 17 //Lich
6 0 10 46 169 47 170 -1 18 //Lich
7 0 30 8 11 60 80 -1 35 //Giant
14 0 30 95 168 175 244 -1 35 //Skeleton Warrior
14 0 20 150 19 240 41 -1 30 //Skeleton Warrior
end
//=========================================================================================
//================================= Devias Monsters - ====================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
19 2 30 50 6 166 244 -1 45 //Yeti
20 2 30 50 6 166 244 -1 37 //Elite Yeti
20 2 30 5 50 50 155 -1 38 //Elite Yeti
20 2 30 6 184 80 244 -1 33 //Elite Yeti
21 2 30 50 6 166 244 -1 45 //Assassin
22 2 30 50 6 166 244 -1 45 //Ice Monster
23 2 30 170 80 245 200 -1 32 //Hommerd
23 2 30 50 6 166 244 -1 45 //Hommerd
24 2 30 170 80 245 200 -1 45 //Worm
25 2 30 6 184 80 244 -1 15 //Ice Queen
24 2 30 240 75 245 79 -1 15 //Worm
24 2 30 240 90 242 92 -1 15 //Worm
24 2 30 238 130 242 132 -1 15 //Worm
end
//=========================================================================================
//================================= Devias Monsters - ====================================
//=========================================================================================
//Mob Map Radio CordX CordY Strong Name
2
20 2 30 203 244 -1 //Elite Yeti
20 2 30 194 241 -1 //Elite Yeti
20 2 30 203 232 -1 //Elite Yeti
20 2 30 209 224 -1 //Elite Yeti
20 2 30 186 224 -1 //Elite Yeti
20 2 30 200 171 -1 //Elite Yeti
20 2 30 207 158 -1 //Elite Yeti
20 2 30 221 177 -1 //Elite Yeti
20 2 30 213 193 -1 //Elite Yeti
20 2 30 196 218 -1 //Elite Yeti
20 2 30 230 200 -1 //Elite Yeti
20 2 30 221 160 -1 //Elite Yeti
20 2 30 205 149 -1 //Elite Yeti
20 2 30 184 166 -1 //Elite Yeti
20 2 30 212 170 -1 //Elite Yeti
20 2 30 203 201 -1 //Elite Yeti
20 2 30 190 146 -1 //Elite Yeti
20 2 30 189 160 -1 //Elite Yeti
20 2 30 207 183 -1 //Elite Yeti
20 2 30 218 201 -1 //Elite Yeti
20 2 30 240 207 -1 //Elite Yeti
20 2 30 238 184 -1 //Elite Yeti
20 2 30 227 167 -1 //Elite Yeti
20 2 30 202 209 -1 //Elite Yeti
20 2 30 113 105 -1 //Elite Yeti
20 2 30 96 103 -1 //Elite Yeti
20 2 30 102 117 -1 //Elite Yeti
20 2 30 241 198 -1 //Elite Yeti
20 2 30 228 184 -1 //Elite Yeti
20 2 30 193 231 -1 //Elite Yeti
20 2 30 214 152 -1 //Elite Yeti
20 2 30 197 183 -1 //Elite Yeti
24 2 30 162 11 -1 //Worm
24 2 30 244 80 -1 //Worm
24 2 30 238 88 -1 //Worm
24 2 30 229 83 -1 //Worm
24 2 30 170 6 -1 //Worm
24 2 30 161 58 -1 //Worm
24 2 30 180 78 -1 //Worm
25 2 30 74 239 -1 //Ice Queen
25 2 30 70 212 -1 //Ice Queen
25 2 30 45 189 -1 //Ice Queen
25 2 30 113 230 -1 //Ice Queen
25 2 30 94 203 -1 //Ice Queen
25 2 30 63 160 -1 //Ice Queen
25 2 30 51 227 -1 //Ice Queen
25 2 30 116 210 -1 //Ice Queen
end
//=========================================================================================
//================================= Noria Monsters - ====================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
26 3 30 128 0 251 128 -1 45 //Goblin
27 3 30 128 0 251 128 -1 45 //Chain Scorpion
28 3 30 0 0 128 128 -1 55 //Beetle Monster
29 3 30 0 0 128 128 -1 45 //Hunter
30 3 30 0 128 251 245 -1 45 //Forest Monster
31 3 30 0 128 251 245 -1 45 //Agon
32 3 30 128 128 251 245 -1 45 //Stone Golem
33 3 30 0 128 128 245 -1 45 //Elite Goblin
end
//=========================================================================================
//=================== Atlans Monsters - ======================================
//=========================================================================================
2
45 7 30 21 41 -1 //Bahamut
45 7 30 23 33 -1 //Bahamut
45 7 30 31 31 -1 //Bahamut
45 7 30 39 23 -1 //Bahamut
45 7 30 41 11 -1 //Bahamut
45 7 30 21 48 -1 //Bahamut
45 7 30 47 41 -1 //Bahamut
45 7 30 39 63 -1 //Bahamut
45 7 30 72 42 -1 //Bahamut
45 7 30 23 56 -1 //Bahamut
45 7 30 23 64 -1 //Bahamut
45 7 30 35 70 -1 //Bahamut
45 7 30 29 75 -1 //Bahamut
45 7 30 62 21 -1 //Bahamut
45 7 30 78 19 -1 //Bahamut
45 7 30 67 36 -1 //Bahamut
45 7 30 24 86 -1 //Bahamut
45 7 30 48 57 -1 //Bahamut
45 7 30 45 70 -1 //Bahamut
45 7 30 19 125 -1 //Bahamut
45 7 30 49 8 -1 //Bahamut
45 7 30 46 20 -1 //Bahamut
45 7 30 39 35 -1 //Bahamut
45 7 30 37 50 -1 //Bahamut
45 7 30 20 75 -1 //Bahamut
45 7 30 63 44 -1 //Bahamut
45 7 30 68 52 -1 //Bahamut
45 7 30 49 64 -1 //Bahamut
45 7 30 29 52 -1 //Bahamut
46 7 30 46 21 -1 //Vepar
46 7 30 48 9 -1 //Vepar
46 7 30 50 65 -1 //Vepar
46 7 30 51 70 -1 //Vepar
46 7 30 80 33 -1 //Vepar
46 7 30 62 17 -1 //Vepar
46 7 30 61 11 -1 //Vepar
46 7 30 69 19 -1 //Vepar
46 7 30 75 15 -1 //Vepar
46 7 30 83 15 -1 //Vepar
46 7 30 84 21 -1 //Vepar
46 7 30 67 27 -1 //Vepar
46 7 30 59 34 -1 //Vepar
46 7 30 86 37 -1 //Vepar
46 7 30 78 44 -1 //Vepar
46 7 30 71 52 -1 //Vepar
46 7 30 65 59 -1 //Vepar
46 7 30 65 51 -1 //Vepar
46 7 30 55 44 -1 //Vepar
46 7 30 40 48 -1 //Vepar
46 7 30 31 53 -1 //Vepar
46 7 30 24 90 -1 //Vepar
46 7 30 21 100 -1 //Vepar
46 7 30 25 105 -1 //Vepar
46 7 30 30 110 -1 //Vepar
46 7 30 21 118 -1 //Vepar
46 7 30 38 117 -1 //Vepar
46 7 30 141 11 -1 //Vepar
46 7 30 127 17 -1 //Vepar
46 7 30 114 26 -1 //Vepar
46 7 30 107 18 -1 //Vepar
46 7 30 104 13 -1 //Vepar
46 7 30 115 12 -1 //Vepar
46 7 30 89 62 -1 //Vepar
46 7 30 75 76 -1 //Vepar
46 7 30 69 87 -1 //Vepar
46 7 30 50 93 -1 //Vepar
46 7 30 23 72 -1 //Vepar
46 7 30 78 23 -1 //Vepar
46 7 30 70 38 -1 //Vepar
46 7 30 55 25 -1 //Vepar
46 7 30 30 122 -1 //Vepar
46 7 30 17 126 -1 //Vepar
46 7 30 122 29 -1 //Vepar
46 7 30 108 40 -1 //Vepar
47 7 30 41 109 -1 //Valkyrie
47 7 30 49 100 -1 //Valkyrie
47 7 30 54 89 -1 //Valkyrie
47 7 30 62 87 -1 //Valkyrie
47 7 30 71 82 -1 //Valkyrie
47 7 30 79 70 -1 //Valkyrie
47 7 30 85 64 -1 //Valkyrie
47 7 30 94 60 -1 //Valkyrie
47 7 30 101 50 -1 //Valkyrie
47 7 30 106 48 -1 //Valkyrie
47 7 30 112 45 -1 //Valkyrie
47 7 30 109 38 -1 //Valkyrie
47 7 30 118 37 -1 //Valkyrie
47 7 30 122 29 -1 //Valkyrie
47 7 30 119 20 -1 //Valkyrie
47 7 30 124 14 -1 //Valkyrie
47 7 30 133 14 -1 //Valkyrie
47 7 30 150 14 -1 //Valkyrie
47 7 30 161 11 -1 //Valkyrie
47 7 30 166 16 -1 //Valkyrie
47 7 30 171 18 -1 //Valkyrie
47 7 30 182 14 -1 //Valkyrie
47 7 30 190 24 -1 //Valkyrie
47 7 30 196 27 -1 //Valkyrie
47 7 30 200 17 -1 //Valkyrie
47 7 30 208 9 -1 //Valkyrie
47 7 30 222 14 -1 //Valkyrie
47 7 30 117 74 -1 //Valkyrie
47 7 30 139 61 -1 //Valkyrie
47 7 30 152 61 -1 //Valkyrie
47 7 30 172 55 -1 //Valkyrie
47 7 30 189 56 -1 //Valkyrie
47 7 30 226 46 -1 //Valkyrie
47 7 30 240 11 -1 //Valkyrie
47 7 30 227 16 -1 //Valkyrie
47 7 30 152 22 -1 //Valkyrie
47 7 30 142 15 -1 //Valkyrie
47 7 30 128 22 -1 //Valkyrie
47 7 30 116 9 -1 //Valkyrie
47 7 30 113 27 -1 //Valkyrie
47 7 30 33 108 -1 //Valkyrie
47 7 30 35 118 -1 //Valkyrie
48 7 30 236 177 -1 //Lizard King
48 7 30 66 222 -1 //Lizard King
48 7 30 63 218 -1 //Lizard King
48 7 30 57 225 -1 //Lizard King
48 7 30 171 162 -1 //Lizard King
48 7 30 175 169 -1 //Lizard King
48 7 30 178 174 -1 //Lizard King
48 7 30 173 179 -1 //Lizard King
48 7 30 171 187 -1 //Lizard King
48 7 30 165 193 -1 //Lizard King
48 7 30 159 198 -1 //Lizard King
48 7 30 152 201 -1 //Lizard King
48 7 30 144 201 -1 //Lizard King
48 7 30 137 205 -1 //Lizard King
48 7 30 124 206 -1 //Lizard King
48 7 30 115 210 -1 //Lizard King
48 7 30 104 211 -1 //Lizard King
48 7 30 94 210 -1 //Lizard King
48 7 30 87 214 -1 //Lizard King
48 7 30 76 215 -1 //Lizard King
48 7 30 47 224 -1 //Lizard King
48 7 30 46 217 -1 //Lizard King
48 7 30 29 226 -1 //Lizard King
48 7 30 22 213 -1 //Lizard King
48 7 30 24 204 -1 //Lizard King
48 7 30 34 200 -1 //Lizard King
48 7 30 35 209 -1 //Lizard King
48 7 30 40 210 -1 //Lizard King
48 7 30 45 205 -1 //Lizard King
48 7 30 47 211 -1 //Lizard King
48 7 30 37 232 -1 //Lizard King
48 7 30 226 52 -1 //Lizard King
48 7 30 22 230 -1 //Lizard King
48 7 30 41 224 -1 //Lizard King
48 7 30 82 215 -1 //Lizard King
48 7 30 167 156 -1 //Lizard King
48 7 30 177 146 -1 //Lizard King
48 7 30 219 124 -1 //Lizard King
48 7 30 227 123 -1 //Lizard King
48 7 30 219 133 -1 //Lizard King
48 7 30 226 134 -1 //Lizard King
48 7 30 226 154 -1 //Lizard King
48 7 30 221 150 -1 //Lizard King
48 7 30 220 168 -1 //Lizard King
48 7 30 232 166 -1 //Lizard King
48 7 30 231 176 -1 //Lizard King
48 7 30 217 197 -1 //Lizard King
48 7 30 215 182 -1 //Lizard King
48 7 30 222 190 -1 //Lizard King
48 7 30 229 190 -1 //Lizard King
48 7 30 232 206 -1 //Lizard King
48 7 30 231 196 -1 //Lizard King
48 7 30 223 202 -1 //Lizard King
48 7 30 224 184 -1 //Lizard King
48 7 30 230 171 -1 //Lizard King
48 7 30 221 158 -1 //Lizard King
48 7 30 233 124 -1 //Lizard King
48 7 30 232 102 -1 //Lizard King
48 7 30 15 234 -1 //Lizard King
48 7 30 20 237 -1 //Lizard King
48 7 30 34 237 -1 //Lizard King
48 7 30 47 231 -1 //Lizard King
48 7 30 54 232 -1 //Lizard King
48 7 30 20 218 -1 //Lizard King
48 7 30 34 176 -1 //Lizard King
51 7 30 212 96 -1 //Great Bahamut
51 7 30 228 16 -1 //Great Bahamut
51 7 30 237 17 -1 //Great Bahamut
51 7 30 237 26 -1 //Great Bahamut
51 7 30 238 40 -1 //Great Bahamut
51 7 30 235 48 -1 //Great Bahamut
51 7 30 206 55 -1 //Great Bahamut
51 7 30 200 49 -1 //Great Bahamut
51 7 30 193 52 -1 //Great Bahamut
51 7 30 184 52 -1 //Great Bahamut
51 7 30 178 58 -1 //Great Bahamut
51 7 30 170 61 -1 //Great Bahamut
51 7 30 156 59 -1 //Great Bahamut
51 7 30 144 63 -1 //Great Bahamut
51 7 30 133 61 -1 //Great Bahamut
51 7 30 133 70 -1 //Great Bahamut
51 7 30 125 78 -1 //Great Bahamut
51 7 30 118 85 -1 //Great Bahamut
51 7 30 124 90 -1 //Great Bahamut
51 7 30 116 98 -1 //Great Bahamut
51 7 30 106 101 -1 //Great Bahamut
51 7 30 99 108 -1 //Great Bahamut
51 7 30 91 115 -1 //Great Bahamut
51 7 30 81 123 -1 //Great Bahamut
51 7 30 126 167 -1 //Great Bahamut
51 7 30 111 174 -1 //Great Bahamut
51 7 30 90 177 -1 //Great Bahamut
51 7 30 76 180 -1 //Great Bahamut
51 7 30 62 178 -1 //Great Bahamut
51 7 30 42 178 -1 //Great Bahamut
51 7 30 27 161 -1 //Great Bahamut
51 7 30 42 152 -1 //Great Bahamut
51 7 30 19 159 -1 //Great Bahamut
51 7 30 62 140 -1 //Great Bahamut
51 7 30 70 133 -1 //Great Bahamut
51 7 30 168 54 -1 //Great Bahamut
51 7 30 225 45 -1 //Great Bahamut
51 7 30 207 9 -1 //Great Bahamut
51 7 30 154 69 -1 //Great Bahamut
51 7 30 111 82 -1 //Great Bahamut
51 7 30 81 116 -1 //Great Bahamut
51 7 30 72 125 -1 //Great Bahamut
51 7 30 122 66 -1 //Great Bahamut
51 7 30 219 56 -1 //Great Bahamut
51 7 30 215 65 -1 //Great Bahamut
51 7 30 232 55 -1 //Great Bahamut
51 7 30 231 64 -1 //Great Bahamut
51 7 30 238 71 -1 //Great Bahamut
51 7 30 229 74 -1 //Great Bahamut
51 7 30 217 75 -1 //Great Bahamut
51 7 30 225 81 -1 //Great Bahamut
51 7 30 215 86 -1 //Great Bahamut
51 7 30 223 89 -1 //Great Bahamut
51 7 30 218 101 -1 //Great Bahamut
51 7 30 232 95 -1 //Great Bahamut
51 7 30 225 117 -1 //Great Bahamut
51 7 30 136 129 -1 //Great Bahamut
51 7 30 83 155 -1 //Great Bahamut
51 7 30 65 187 -1 //Great Bahamut
51 7 30 64 159 -1 //Great Bahamut
51 7 30 186 99 -1 //Great Bahamut
51 7 30 185 90 -1 //Great Bahamut
51 7 30 147 114 -1 //Great Bahamut
51 7 30 84 170 -1 //Great Bahamut
52 7 30 156 156 -1 //Silver Valkyrie
52 7 30 162 149 -1 //Silver Valkyrie
52 7 30 152 169 -1 //Silver Valkyrie
52 7 30 72 128 -1 //Silver Valkyrie
52 7 30 70 138 -1 //Silver Valkyrie
52 7 30 61 147 -1 //Silver Valkyrie
52 7 30 49 158 -1 //Silver Valkyrie
52 7 30 33 169 -1 //Silver Valkyrie
52 7 30 22 173 -1 //Silver Valkyrie
52 7 30 55 181 -1 //Silver Valkyrie
52 7 30 67 186 -1 //Silver Valkyrie
52 7 30 73 180 -1 //Silver Valkyrie
52 7 30 89 184 -1 //Silver Valkyrie
52 7 30 101 183 -1 //Silver Valkyrie
52 7 30 111 183 -1 //Silver Valkyrie
52 7 30 122 178 -1 //Silver Valkyrie
52 7 30 129 171 -1 //Silver Valkyrie
52 7 30 138 167 -1 //Silver Valkyrie
52 7 30 147 164 -1 //Silver Valkyrie
52 7 30 170 145 -1 //Silver Valkyrie
52 7 30 163 138 -1 //Silver Valkyrie
52 7 30 53 220 -1 //Silver Valkyrie
52 7 30 41 222 -1 //Silver Valkyrie
52 7 30 29 231 -1 //Silver Valkyrie
52 7 30 22 232 -1 //Silver Valkyrie
52 7 30 27 209 -1 //Silver Valkyrie
52 7 30 36 205 -1 //Silver Valkyrie
52 7 30 109 211 -1 //Silver Valkyrie
52 7 30 131 207 -1 //Silver Valkyrie
52 7 30 155 196 -1 //Silver Valkyrie
52 7 30 167 154 -1 //Silver Valkyrie
52 7 30 177 19 -1 //Silver Valkyrie
52 7 30 118 167 -1 //Silver Valkyrie
52 7 30 111 175 -1 //Silver Valkyrie
52 7 30 63 178 -1 //Silver Valkyrie
52 7 30 162 141 -1 //Silver Valkyrie
52 7 30 138 176 -1 //Silver Valkyrie
52 7 30 223 70 -1 //Silver Valkyrie
52 7 30 211 59 -1 //Silver Valkyrie
52 7 30 232 86 -1 //Silver Valkyrie
52 7 30 208 104 -1 //Silver Valkyrie
52 7 30 235 106 -1 //Silver Valkyrie
52 7 30 224 108 -1 //Silver Valkyrie
52 7 30 224 142 -1 //Silver Valkyrie
52 7 30 208 183 -1 //Silver Valkyrie
52 7 30 215 174 -1 //Silver Valkyrie
52 7 30 230 181 -1 //Silver Valkyrie
52 7 30 226 161 -1 //Silver Valkyrie
52 7 30 200 103 -1 //Silver Valkyrie
52 7 30 192 101 -1 //Silver Valkyrie
52 7 30 179 92 -1 //Silver Valkyrie
52 7 30 187 94 -1 //Silver Valkyrie
52 7 30 177 101 -1 //Silver Valkyrie
52 7 30 166 117 -1 //Silver Valkyrie
52 7 30 159 112 -1 //Silver Valkyrie
52 7 30 156 122 -1 //Silver Valkyrie
52 7 30 173 109 -1 //Silver Valkyrie
52 7 30 167 107 -1 //Silver Valkyrie
52 7 30 150 120 -1 //Silver Valkyrie
52 7 30 142 125 -1 //Silver Valkyrie
52 7 30 129 130 -1 //Silver Valkyrie
52 7 30 117 130 -1 //Silver Valkyrie
52 7 30 121 135 -1 //Silver Valkyrie
52 7 30 144 109 -1 //Silver Valkyrie
52 7 30 122 144 -1 //Silver Valkyrie
52 7 30 112 137 -1 //Silver Valkyrie
52 7 30 101 147 -1 //Silver Valkyrie
52 7 30 97 142 -1 //Silver Valkyrie
52 7 30 144 132 -1 //Silver Valkyrie
52 7 30 93 136 -1 //Silver Valkyrie
52 7 30 90 148 -1 //Silver Valkyrie
52 7 30 124 125 -1 //Silver Valkyrie
52 7 30 87 132 -1 //Silver Valkyrie
52 7 30 86 140 -1 //Silver Valkyrie
52 7 30 78 145 -1 //Silver Valkyrie
52 7 30 79 136 -1 //Silver Valkyrie
52 7 30 67 147 -1 //Silver Valkyrie
52 7 30 71 140 -1 //Silver Valkyrie
52 7 30 105 137 -1 //Silver Valkyrie
52 7 30 81 164 -1 //Silver Valkyrie
52 7 30 70 168 -1 //Silver Valkyrie
52 7 30 76 174 -1 //Silver Valkyrie
52 7 30 85 185 -1 //Silver Valkyrie
52 7 30 87 175 -1 //Silver Valkyrie
49 7 30 19 230 -1 //Hydra
49 7 30 24 227 -1 //Hydra
49 7 30 211 192 -1 //Hydra
49 7 30 229 203 -1 //Hydra
//DOUBLE POSITION [HERE]
45 7 30 21 41 -1 //Bahamut
45 7 30 23 33 -1 //Bahamut
45 7 30 31 31 -1 //Bahamut
45 7 30 39 23 -1 //Bahamut
45 7 30 41 11 -1 //Bahamut
45 7 30 21 48 -1 //Bahamut
45 7 30 47 41 -1 //Bahamut
45 7 30 39 63 -1 //Bahamut
45 7 30 72 42 -1 //Bahamut
45 7 30 23 56 -1 //Bahamut
45 7 30 23 64 -1 //Bahamut
45 7 30 35 70 -1 //Bahamut
45 7 30 29 75 -1 //Bahamut
45 7 30 62 21 -1 //Bahamut
45 7 30 78 19 -1 //Bahamut
45 7 30 67 36 -1 //Bahamut
45 7 30 24 86 -1 //Bahamut
45 7 30 48 57 -1 //Bahamut
45 7 30 45 70 -1 //Bahamut
45 7 30 19 125 -1 //Bahamut
45 7 30 49 8 -1 //Bahamut
45 7 30 46 20 -1 //Bahamut
45 7 30 39 35 -1 //Bahamut
45 7 30 37 50 -1 //Bahamut
45 7 30 20 75 -1 //Bahamut
45 7 30 63 44 -1 //Bahamut
45 7 30 68 52 -1 //Bahamut
45 7 30 49 64 -1 //Bahamut
45 7 30 29 52 -1 //Bahamut
46 7 30 46 21 -1 //Vepar
46 7 30 48 9 -1 //Vepar
46 7 30 50 65 -1 //Vepar
46 7 30 51 70 -1 //Vepar
46 7 30 80 33 -1 //Vepar
46 7 30 62 17 -1 //Vepar
46 7 30 61 11 -1 //Vepar
46 7 30 69 19 -1 //Vepar
46 7 30 75 15 -1 //Vepar
46 7 30 83 15 -1 //Vepar
46 7 30 84 21 -1 //Vepar
46 7 30 67 27 -1 //Vepar
46 7 30 59 34 -1 //Vepar
46 7 30 86 37 -1 //Vepar
46 7 30 78 44 -1 //Vepar
46 7 30 71 52 -1 //Vepar
46 7 30 65 59 -1 //Vepar
46 7 30 65 51 -1 //Vepar
46 7 30 55 44 -1 //Vepar
46 7 30 40 48 -1 //Vepar
46 7 30 31 53 -1 //Vepar
46 7 30 24 90 -1 //Vepar
46 7 30 21 100 -1 //Vepar
46 7 30 25 105 -1 //Vepar
46 7 30 30 110 -1 //Vepar
46 7 30 21 118 -1 //Vepar
46 7 30 38 117 -1 //Vepar
46 7 30 141 11 -1 //Vepar
46 7 30 127 17 -1 //Vepar
46 7 30 114 26 -1 //Vepar
46 7 30 107 18 -1 //Vepar
46 7 30 104 13 -1 //Vepar
46 7 30 115 12 -1 //Vepar
46 7 30 89 62 -1 //Vepar
46 7 30 75 76 -1 //Vepar
46 7 30 69 87 -1 //Vepar
46 7 30 50 93 -1 //Vepar
46 7 30 23 72 -1 //Vepar
46 7 30 78 23 -1 //Vepar
46 7 30 70 38 -1 //Vepar
46 7 30 55 25 -1 //Vepar
46 7 30 30 122 -1 //Vepar
46 7 30 17 126 -1 //Vepar
46 7 30 122 29 -1 //Vepar
46 7 30 108 40 -1 //Vepar
47 7 30 41 109 -1 //Valkyrie
47 7 30 49 100 -1 //Valkyrie
47 7 30 54 89 -1 //Valkyrie
47 7 30 62 87 -1 //Valkyrie
47 7 30 71 82 -1 //Valkyrie
47 7 30 79 70 -1 //Valkyrie
47 7 30 85 64 -1 //Valkyrie
47 7 30 94 60 -1 //Valkyrie
47 7 30 101 50 -1 //Valkyrie
47 7 30 106 48 -1 //Valkyrie
47 7 30 112 45 -1 //Valkyrie
47 7 30 109 38 -1 //Valkyrie
47 7 30 118 37 -1 //Valkyrie
47 7 30 122 29 -1 //Valkyrie
47 7 30 119 20 -1 //Valkyrie
47 7 30 124 14 -1 //Valkyrie
47 7 30 133 14 -1 //Valkyrie
47 7 30 150 14 -1 //Valkyrie
47 7 30 161 11 -1 //Valkyrie
47 7 30 166 16 -1 //Valkyrie
47 7 30 171 18 -1 //Valkyrie
47 7 30 182 14 -1 //Valkyrie
47 7 30 190 24 -1 //Valkyrie
47 7 30 196 27 -1 //Valkyrie
47 7 30 200 17 -1 //Valkyrie
47 7 30 208 9 -1 //Valkyrie
47 7 30 222 14 -1 //Valkyrie
47 7 30 117 74 -1 //Valkyrie
47 7 30 139 61 -1 //Valkyrie
47 7 30 152 61 -1 //Valkyrie
47 7 30 172 55 -1 //Valkyrie
47 7 30 189 56 -1 //Valkyrie
47 7 30 226 46 -1 //Valkyrie
47 7 30 240 11 -1 //Valkyrie
47 7 30 227 16 -1 //Valkyrie
47 7 30 152 22 -1 //Valkyrie
47 7 30 142 15 -1 //Valkyrie
47 7 30 128 22 -1 //Valkyrie
47 7 30 116 9 -1 //Valkyrie
47 7 30 113 27 -1 //Valkyrie
47 7 30 33 108 -1 //Valkyrie
47 7 30 35 118 -1 //Valkyrie
48 7 30 236 177 -1 //Lizard King
48 7 30 66 222 -1 //Lizard King
48 7 30 63 218 -1 //Lizard King
48 7 30 57 225 -1 //Lizard King
48 7 30 171 162 -1 //Lizard King
48 7 30 175 169 -1 //Lizard King
48 7 30 178 174 -1 //Lizard King
48 7 30 173 179 -1 //Lizard King
48 7 30 171 187 -1 //Lizard King
48 7 30 165 193 -1 //Lizard King
48 7 30 159 198 -1 //Lizard King
48 7 30 152 201 -1 //Lizard King
48 7 30 144 201 -1 //Lizard King
48 7 30 137 205 -1 //Lizard King
48 7 30 124 206 -1 //Lizard King
48 7 30 115 210 -1 //Lizard King
48 7 30 104 211 -1 //Lizard King
48 7 30 94 210 -1 //Lizard King
48 7 30 87 214 -1 //Lizard King
48 7 30 76 215 -1 //Lizard King
48 7 30 47 224 -1 //Lizard King
48 7 30 46 217 -1 //Lizard King
48 7 30 29 226 -1 //Lizard King
48 7 30 22 213 -1 //Lizard King
48 7 30 24 204 -1 //Lizard King
48 7 30 34 200 -1 //Lizard King
48 7 30 35 209 -1 //Lizard King
48 7 30 40 210 -1 //Lizard King
48 7 30 45 205 -1 //Lizard King
48 7 30 47 211 -1 //Lizard King
48 7 30 37 232 -1 //Lizard King
48 7 30 226 52 -1 //Lizard King
48 7 30 22 230 -1 //Lizard King
48 7 30 41 224 -1 //Lizard King
48 7 30 82 215 -1 //Lizard King
48 7 30 167 156 -1 //Lizard King
48 7 30 177 146 -1 //Lizard King
48 7 30 219 124 -1 //Lizard King
48 7 30 227 123 -1 //Lizard King
48 7 30 219 133 -1 //Lizard King
48 7 30 226 134 -1 //Lizard King
48 7 30 226 154 -1 //Lizard King
48 7 30 221 150 -1 //Lizard King
48 7 30 220 168 -1 //Lizard King
48 7 30 232 166 -1 //Lizard King
48 7 30 231 176 -1 //Lizard King
48 7 30 217 197 -1 //Lizard King
48 7 30 215 182 -1 //Lizard King
48 7 30 222 190 -1 //Lizard King
48 7 30 229 190 -1 //Lizard King
48 7 30 232 206 -1 //Lizard King
48 7 30 231 196 -1 //Lizard King
48 7 30 223 202 -1 //Lizard King
48 7 30 224 184 -1 //Lizard King
48 7 30 230 171 -1 //Lizard King
48 7 30 221 158 -1 //Lizard King
48 7 30 233 124 -1 //Lizard King
48 7 30 232 102 -1 //Lizard King
48 7 30 15 234 -1 //Lizard King
48 7 30 20 237 -1 //Lizard King
48 7 30 34 237 -1 //Lizard King
48 7 30 47 231 -1 //Lizard King
48 7 30 54 232 -1 //Lizard King
48 7 30 20 218 -1 //Lizard King
48 7 30 34 176 -1 //Lizard King
51 7 30 212 96 -1 //Great Bahamut
51 7 30 228 16 -1 //Great Bahamut
51 7 30 237 17 -1 //Great Bahamut
51 7 30 237 26 -1 //Great Bahamut
51 7 30 238 40 -1 //Great Bahamut
51 7 30 235 48 -1 //Great Bahamut
51 7 30 206 55 -1 //Great Bahamut
51 7 30 200 49 -1 //Great Bahamut
51 7 30 193 52 -1 //Great Bahamut
51 7 30 184 52 -1 //Great Bahamut
51 7 30 178 58 -1 //Great Bahamut
51 7 30 170 61 -1 //Great Bahamut
51 7 30 156 59 -1 //Great Bahamut
51 7 30 144 63 -1 //Great Bahamut
51 7 30 133 61 -1 //Great Bahamut
51 7 30 133 70 -1 //Great Bahamut
51 7 30 125 78 -1 //Great Bahamut
51 7 30 118 85 -1 //Great Bahamut
51 7 30 124 90 -1 //Great Bahamut
51 7 30 116 98 -1 //Great Bahamut
51 7 30 106 101 -1 //Great Bahamut
51 7 30 99 108 -1 //Great Bahamut
51 7 30 91 115 -1 //Great Bahamut
51 7 30 81 123 -1 //Great Bahamut
51 7 30 126 167 -1 //Great Bahamut
51 7 30 111 174 -1 //Great Bahamut
51 7 30 90 177 -1 //Great Bahamut
51 7 30 76 180 -1 //Great Bahamut
51 7 30 62 178 -1 //Great Bahamut
51 7 30 42 178 -1 //Great Bahamut
51 7 30 27 161 -1 //Great Bahamut
51 7 30 42 152 -1 //Great Bahamut
51 7 30 19 159 -1 //Great Bahamut
51 7 30 62 140 -1 //Great Bahamut
51 7 30 70 133 -1 //Great Bahamut
51 7 30 168 54 -1 //Great Bahamut
51 7 30 225 45 -1 //Great Bahamut
51 7 30 207 9 -1 //Great Bahamut
51 7 30 154 69 -1 //Great Bahamut
51 7 30 111 82 -1 //Great Bahamut
51 7 30 81 116 -1 //Great Bahamut
51 7 30 72 125 -1 //Great Bahamut
51 7 30 122 66 -1 //Great Bahamut
51 7 30 219 56 -1 //Great Bahamut
51 7 30 215 65 -1 //Great Bahamut
51 7 30 232 55 -1 //Great Bahamut
51 7 30 231 64 -1 //Great Bahamut
51 7 30 238 71 -1 //Great Bahamut
51 7 30 229 74 -1 //Great Bahamut
51 7 30 217 75 -1 //Great Bahamut
51 7 30 225 81 -1 //Great Bahamut
51 7 30 215 86 -1 //Great Bahamut
51 7 30 223 89 -1 //Great Bahamut
51 7 30 218 101 -1 //Great Bahamut
51 7 30 232 95 -1 //Great Bahamut
51 7 30 225 117 -1 //Great Bahamut
51 7 30 136 129 -1 //Great Bahamut
51 7 30 83 155 -1 //Great Bahamut
51 7 30 65 187 -1 //Great Bahamut
51 7 30 64 159 -1 //Great Bahamut
51 7 30 186 99 -1 //Great Bahamut
51 7 30 185 90 -1 //Great Bahamut
51 7 30 147 114 -1 //Great Bahamut
51 7 30 84 170 -1 //Great Bahamut
52 7 30 156 156 -1 //Silver Valkyrie
52 7 30 162 149 -1 //Silver Valkyrie
52 7 30 152 169 -1 //Silver Valkyrie
52 7 30 72 128 -1 //Silver Valkyrie
52 7 30 70 138 -1 //Silver Valkyrie
52 7 30 61 147 -1 //Silver Valkyrie
52 7 30 49 158 -1 //Silver Valkyrie
52 7 30 33 169 -1 //Silver Valkyrie
52 7 30 22 173 -1 //Silver Valkyrie
52 7 30 55 181 -1 //Silver Valkyrie
52 7 30 67 186 -1 //Silver Valkyrie
52 7 30 73 180 -1 //Silver Valkyrie
52 7 30 89 184 -1 //Silver Valkyrie
52 7 30 101 183 -1 //Silver Valkyrie
52 7 30 111 183 -1 //Silver Valkyrie
52 7 30 122 178 -1 //Silver Valkyrie
52 7 30 129 171 -1 //Silver Valkyrie
52 7 30 138 167 -1 //Silver Valkyrie
52 7 30 147 164 -1 //Silver Valkyrie
52 7 30 170 145 -1 //Silver Valkyrie
52 7 30 163 138 -1 //Silver Valkyrie
52 7 30 53 220 -1 //Silver Valkyrie
52 7 30 41 222 -1 //Silver Valkyrie
52 7 30 29 231 -1 //Silver Valkyrie
52 7 30 22 232 -1 //Silver Valkyrie
52 7 30 27 209 -1 //Silver Valkyrie
52 7 30 36 205 -1 //Silver Valkyrie
52 7 30 109 211 -1 //Silver Valkyrie
52 7 30 131 207 -1 //Silver Valkyrie
52 7 30 155 196 -1 //Silver Valkyrie
52 7 30 167 154 -1 //Silver Valkyrie
52 7 30 177 19 -1 //Silver Valkyrie
52 7 30 118 167 -1 //Silver Valkyrie
52 7 30 111 175 -1 //Silver Valkyrie
52 7 30 63 178 -1 //Silver Valkyrie
52 7 30 162 141 -1 //Silver Valkyrie
52 7 30 138 176 -1 //Silver Valkyrie
52 7 30 223 70 -1 //Silver Valkyrie
52 7 30 211 59 -1 //Silver Valkyrie
52 7 30 232 86 -1 //Silver Valkyrie
52 7 30 208 104 -1 //Silver Valkyrie
52 7 30 235 106 -1 //Silver Valkyrie
52 7 30 224 108 -1 //Silver Valkyrie
52 7 30 224 142 -1 //Silver Valkyrie
52 7 30 208 183 -1 //Silver Valkyrie
52 7 30 215 174 -1 //Silver Valkyrie
52 7 30 230 181 -1 //Silver Valkyrie
52 7 30 226 161 -1 //Silver Valkyrie
52 7 30 200 103 -1 //Silver Valkyrie
52 7 30 192 101 -1 //Silver Valkyrie
52 7 30 179 92 -1 //Silver Valkyrie
52 7 30 187 94 -1 //Silver Valkyrie
52 7 30 177 101 -1 //Silver Valkyrie
52 7 30 166 117 -1 //Silver Valkyrie
52 7 30 159 112 -1 //Silver Valkyrie
52 7 30 156 122 -1 //Silver Valkyrie
52 7 30 173 109 -1 //Silver Valkyrie
52 7 30 167 107 -1 //Silver Valkyrie
52 7 30 150 120 -1 //Silver Valkyrie
52 7 30 142 125 -1 //Silver Valkyrie
52 7 30 129 130 -1 //Silver Valkyrie
52 7 30 117 130 -1 //Silver Valkyrie
52 7 30 121 135 -1 //Silver Valkyrie
52 7 30 144 109 -1 //Silver Valkyrie
52 7 30 122 144 -1 //Silver Valkyrie
52 7 30 112 137 -1 //Silver Valkyrie
52 7 30 101 147 -1 //Silver Valkyrie
52 7 30 97 142 -1 //Silver Valkyrie
52 7 30 144 132 -1 //Silver Valkyrie
52 7 30 93 136 -1 //Silver Valkyrie
52 7 30 90 148 -1 //Silver Valkyrie
52 7 30 124 125 -1 //Silver Valkyrie
52 7 30 87 132 -1 //Silver Valkyrie
52 7 30 86 140 -1 //Silver Valkyrie
52 7 30 78 145 -1 //Silver Valkyrie
52 7 30 79 136 -1 //Silver Valkyrie
52 7 30 67 147 -1 //Silver Valkyrie
52 7 30 71 140 -1 //Silver Valkyrie
52 7 30 105 137 -1 //Silver Valkyrie
52 7 30 81 164 -1 //Silver Valkyrie
52 7 30 70 168 -1 //Silver Valkyrie
52 7 30 76 174 -1 //Silver Valkyrie
52 7 30 85 185 -1 //Silver Valkyrie
52 7 30 87 175 -1 //Silver Valkyrie
49 7 30 19 230 -1 //Hydra
49 7 30 24 227 -1 //Hydra
49 7 30 211 192 -1 //Hydra
49 7 30 229 203 -1 //Hydra
end
//=========================================================================================
//================================= Devil Square - =======================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
//DevilSquare 1 Mobs
17 9 30 119 80 150 115 -1 40 //Cyclops
15 9 30 119 80 150 115 -1 40 //Skeleton Archer
//DevilSquare 2 Mobs
10 9 30 121 152 151 184 -1 40 //Dark Knight
39 9 30 121 152 151 184 -1 40 //Poison Shadow
//DevilSquare 3 Mobs
41 9 30 49 138 79 173 -1 40 //Death Cow
37 9 30 49 138 79 173 -1 40 //Devil
//DevilSquare 4 Mobs
64 9 30 53 74 83 109 -1 40 //Orc Archer
65 9 30 53 74 83 109 -1 40 //Elite Orc
//DevilSquare 5 Mobs
294 32 30 120 80 150 115 -1 40 //Axe Warrior
60 32 30 120 80 150 115 -1 40 //Bloody Wolf
//DevilSquare 6 Mobs
290 32 30 122 152 151 184 -1 40 //Lizard Warrior
57 32 30 122 152 151 184 -1 40 //Iron Wheel
//DevilSquare 7 Mobs
290 32 30 49 138 79 173 -1 40 //Lizard Warrior
57 32 30 49 138 79 173 -1 40 //Iron Wheel
end
//=========================================================================================
//================================= Icarus - =============================================
//=========================================================================================
//Mob Map Radio CordX CordY Strong Name
2
69 10 30 21 39 -1 //Alquamos
69 10 30 44 27 -1 //Alquamos
69 10 30 12 27 -1 //Alquamos
69 10 30 13 38 -1 //Alquamos
69 10 30 48 40 -1 //Alquamos
69 10 30 28 28 -1 //Alquamos
69 10 30 66 37 -1 //Alquamos
69 10 30 80 41 -1 //Alquamos
69 10 30 40 34 -1 //Alquamos
69 10 30 31 37 -1 //Alquamos
69 10 30 18 31 -1 //Alquamos
70 10 30 66 68 -1 //Queen Rainer
70 10 30 85 88 -1 //Queen Rainer
70 10 30 80 76 -1 //Queen Rainer
70 10 30 60 84 -1 //Queen Rainer
70 10 30 89 38 -1 //Queen Rainer
70 10 30 91 59 -1 //Queen Rainer
71 10 30 88 70 -1 //Mega Crust
71 10 30 84 47 -1 //Mega Crust
71 10 30 79 33 -1 //Mega Crust
71 10 30 58 42 -1 //Mega Crust
71 10 30 70 43 -1 //Mega Crust
71 10 30 64 30 -1 //Mega Crust
71 10 30 53 27 -1 //Mega Crust
71 10 30 93 47 -1 //Mega Crust
71 10 30 57 34 -1 //Mega Crust
71 10 30 71 33 -1 //Mega Crust
72 10 30 41 113 -1 //Phantom Knight
72 10 30 42 135 -1 //Phantom Knight
72 10 30 51 126 -1 //Phantom Knight
72 10 30 53 138 -1 //Phantom Knight
72 10 30 44 148 -1 //Phantom Knight
72 10 30 33 119 -1 //Phantom Knight
72 10 30 41 157 -1 //Phantom Knight
72 10 30 42 122 -1 //Phantom Knight
72 10 30 53 150 -1 //Phantom Knight
72 10 30 38 216 -1 //Phantom Knight
72 10 30 44 221 -1 //Phantom Knight
72 10 30 36 226 -1 //Phantom Knight
73 10 30 55 73 -1 //Drakan
73 10 30 70 78 -1 //Drakan
73 10 30 45 72 -1 //Drakan
73 10 30 35 69 -1 //Drakan
73 10 30 26 74 -1 //Drakan
73 10 30 36 79 -1 //Drakan
74 10 30 29 104 -1 //Alpha Crust
74 10 30 38 103 -1 //Alpha Crust
74 10 30 35 94 -1 //Alpha Crust
74 10 30 32 87 -1 //Alpha Crust
74 10 30 39 85 -1 //Alpha Crust
74 10 30 33 111 -1 //Alpha Crust
75 10 30 50 162 -1 //Alpha Crust
75 10 30 52 174 -1 //Alpha Crust
75 10 30 55 181 -1 //Alpha Crust
75 10 30 44 212 -1 //Alpha Crust
75 10 30 47 189 -1 //Alpha Crust
75 10 30 59 190 -1 //Alpha Crust
75 10 30 48 200 -1 //Alpha Crust
75 10 30 57 200 -1 //Alpha Crust
75 10 30 27 220 -1 //Alpha Crust
75 10 30 43 238 -1 //Alpha Crust
75 10 30 25 231 -1 //Alpha Crust
76 10 30 48 228 -1 //Dark Phoenix Shield
77 10 30 34 238 -1 //Dark Phoenix
//DOUBLE POSITION [HERE]
69 10 30 21 39 -1 //Alquamos
69 10 30 44 27 -1 //Alquamos
69 10 30 12 27 -1 //Alquamos
69 10 30 13 38 -1 //Alquamos
69 10 30 48 40 -1 //Alquamos
69 10 30 28 28 -1 //Alquamos
69 10 30 66 37 -1 //Alquamos
69 10 30 80 41 -1 //Alquamos
69 10 30 40 34 -1 //Alquamos
69 10 30 31 37 -1 //Alquamos
69 10 30 18 31 -1 //Alquamos
70 10 30 66 68 -1 //Queen Rainer
70 10 30 85 88 -1 //Queen Rainer
70 10 30 80 76 -1 //Queen Rainer
70 10 30 60 84 -1 //Queen Rainer
70 10 30 89 38 -1 //Queen Rainer
70 10 30 91 59 -1 //Queen Rainer
71 10 30 88 70 -1 //Mega Crust
71 10 30 84 47 -1 //Mega Crust
71 10 30 79 33 -1 //Mega Crust
71 10 30 58 42 -1 //Mega Crust
71 10 30 70 43 -1 //Mega Crust
71 10 30 64 30 -1 //Mega Crust
71 10 30 53 27 -1 //Mega Crust
71 10 30 93 47 -1 //Mega Crust
71 10 30 57 34 -1 //Mega Crust
71 10 30 71 33 -1 //Mega Crust
72 10 30 41 113 -1 //Phantom Knight
72 10 30 42 135 -1 //Phantom Knight
72 10 30 51 126 -1 //Phantom Knight
72 10 30 53 138 -1 //Phantom Knight
72 10 30 44 148 -1 //Phantom Knight
72 10 30 33 119 -1 //Phantom Knight
72 10 30 41 157 -1 //Phantom Knight
72 10 30 42 122 -1 //Phantom Knight
72 10 30 53 150 -1 //Phantom Knight
72 10 30 38 216 -1 //Phantom Knight
72 10 30 44 221 -1 //Phantom Knight
72 10 30 36 226 -1 //Phantom Knight
73 10 30 55 73 -1 //Drakan
73 10 30 70 78 -1 //Drakan
73 10 30 45 72 -1 //Drakan
73 10 30 35 69 -1 //Drakan
73 10 30 26 74 -1 //Drakan
73 10 30 36 79 -1 //Drakan
74 10 30 29 104 -1 //Alpha Crust
74 10 30 38 103 -1 //Alpha Crust
74 10 30 35 94 -1 //Alpha Crust
74 10 30 32 87 -1 //Alpha Crust
74 10 30 39 85 -1 //Alpha Crust
74 10 30 33 111 -1 //Alpha Crust
75 10 30 50 162 -1 //Alpha Crust
75 10 30 52 174 -1 //Alpha Crust
75 10 30 55 181 -1 //Alpha Crust
75 10 30 44 212 -1 //Alpha Crust
75 10 30 47 189 -1 //Alpha Crust
75 10 30 59 190 -1 //Alpha Crust
75 10 30 48 200 -1 //Alpha Crust
75 10 30 57 200 -1 //Alpha Crust
75 10 30 27 220 -1 //Alpha Crust
75 10 30 43 238 -1 //Alpha Crust
75 10 30 25 231 -1 //Alpha Crust
end
//=========================================================================================
//================================= Blood Castle - =======================================
//=========================================================================================
//Ident Map Radius X Y Strong Name
4
131 11 0 14 75 0 //Gate 1
131 12 0 14 75 0 //Gate 1
131 13 0 14 75 0 //Gate 1
131 14 0 14 75 0 //Gate 1
131 15 0 14 75 0 //Gate 1
131 16 0 14 75 0 //Gate 1
131 17 0 14 75 0 //Gate 1
131 52 0 14 75 0 //Gate 1
132 11 0 14 95 0 //Gate 2
132 12 0 14 95 0 //Gate 2
132 13 0 14 95 0 //Gate 2
132 14 0 14 95 0 //Gate 2
132 15 0 14 95 0 //Gate 2
132 16 0 14 95 0 //Gate 2
132 17 0 14 95 0 //Gate 2
132 52 0 14 95 0 //Gate 2
232 11 0 10 9 1 //Archangel
232 12 0 10 9 1 //Archangel
232 13 0 10 9 1 //Archangel
232 14 0 10 9 1 //Archangel
232 15 0 10 9 1 //Archangel
232 16 0 10 9 1 //Archangel
232 17 0 10 9 1 //Archangel
232 52 0 10 9 1 //Archangel
end
//Blood Castle 1 Mobs (85 to 89)
//Ident Map Radius X Y Strong Name
4
84 11 30 14 34 0 //Elite Skeleton
84 11 30 14 38 0 //Elite Skeleton
84 11 30 13 35 0 //Elite Skeleton
84 11 30 13 28 0 //Elite Skeleton
84 11 30 15 35 0 //Elite Skeleton
84 11 30 14 33 0 //Elite Skeleton
84 11 30 15 41 0 //Elite Skeleton
84 11 30 14 42 0 //Elite Skeleton
84 11 30 15 25 0 //Elite Skeleton
84 11 30 15 23 0 //Elite Skeleton
84 11 30 15 41 0 //Elite Skeleton
84 11 30 14 42 0 //Elite Skeleton
84 11 30 15 25 0 //Elite Skeleton
84 11 30 15 23 0 //Elite Skeleton
84 11 30 13 26 0 //Elite Skeleton
84 11 30 13 37 0 //Elite Skeleton
84 11 30 14 40 0 //Elite Skeleton
84 11 30 13 39 0 //Elite Skeleton
84 11 30 14 27 0 //Elite Skeleton
84 11 30 14 24 0 //Elite Skeleton
84 11 30 14 32 0 //Elite Skeleton
84 11 30 15 45 0 //Elite Skeleton
84 11 30 15 31 0 //Elite Skeleton
85 11 30 13 23 0 //Orc Archer
85 11 30 15 43 0 //Orc Archer
85 11 30 13 45 0 //Orc Archer
85 11 30 15 39 0 //Orc Archer
85 11 30 15 37 0 //Orc Archer
85 11 30 13 29 0 //Orc Archer
85 11 30 15 28 0 //Orc Archer
85 11 30 13 25 0 //Orc Archer
85 11 30 13 21 0 //Orc Archer
85 11 30 14 22 0 //Orc Archer
85 11 30 15 28 0 //Orc Archer
85 11 30 13 25 0 //Orc Archer
85 11 30 13 21 0 //Orc Archer
85 11 30 14 22 0 //Orc Archer
85 11 30 15 21 0 //Orc Archer
85 11 30 13 31 0 //Orc Archer
85 11 30 15 30 0 //Orc Archer
85 11 30 15 33 0 //Orc Archer
85 11 30 14 21 0 //Orc Archer
85 11 30 13 43 0 //Orc Archer
85 11 30 15 26 0 //Orc Archer
86 11 30 15 46 0 //Elite Orc
86 11 30 15 63 0 //Elite Orc
86 11 30 15 53 0 //Elite Orc
86 11 30 13 65 0 //Elite Orc
86 11 30 13 67 0 //Elite Orc
86 11 30 15 59 0 //Elite Orc
86 11 30 13 59 0 //Elite Orc
86 11 30 15 55 0 //Elite Orc
86 11 30 13 62 0 //Elite Orc
86 11 30 13 41 0 //Elite Orc
86 11 30 15 69 0 //Elite Orc
86 11 30 13 50 0 //Elite Orc
86 11 30 15 48 0 //Elite Orc
86 11 30 13 41 0 //Elite Orc
86 11 30 15 69 0 //Elite Orc
86 11 30 13 50 0 //Elite Orc
86 11 30 15 48 0 //Elite Orc
86 11 30 13 46 0 //Elite Orc
86 11 30 14 44 0 //Elite Orc
86 11 30 15 51 0 //Elite Orc
86 11 30 14 49 0 //Elite Orc
86 11 30 15 57 0 //Elite Orc
86 11 30 14 64 0 //Elite Orc
86 11 30 14 67 0 //Elite Orc
86 11 30 13 53 0 //Elite Orc
86 11 30 15 65 0 //Elite Orc
86 11 30 15 60 0 //Elite Orc
86 11 30 13 57 0 //Elite Orc
87 11 30 13 69 0 //Spirit Beast
87 11 30 14 61 0 //Spirit Beast
87 11 30 13 55 0 //Spirit Beast
87 11 30 14 58 0 //Spirit Beast
87 11 30 14 52 0 //Spirit Beast
87 11 30 15 50 0 //Spirit Beast
87 11 30 15 66 0 //Spirit Beast
87 11 30 14 56 0 //Spirit Beast
87 11 30 14 52 0 //Spirit Beast
87 11 30 15 50 0 //Spirit Beast
87 11 30 15 66 0 //Spirit Beast
87 11 30 14 56 0 //Spirit Beast
87 11 30 14 70 0 //Spirit Beast
87 11 30 13 48 0 //Spirit Beast
87 11 30 13 63 0 //Spirit Beast
88 11 30 13 78 0 //Spirit Knight
88 11 30 14 83 0 //Spirit Knight
88 11 30 14 78 0 //Spirit Knight
88 11 30 15 78 0 //Spirit Knight
88 11 30 16 80 0 //Spirit Knight
88 11 30 15 62 0 //Spirit Knight
88 11 30 17 83 0 //Spirit Knight
88 11 30 14 90 0 //Spirit Knight
88 11 30 11 83 0 //Spirit Knight
88 11 30 15 94 0 //Spirit Knight
88 11 30 20 82 0 //Spirit Knight
88 11 30 15 62 0 //Spirit Knight
88 11 30 17 83 0 //Spirit Knight
88 11 30 14 90 0 //Spirit Knight
88 11 30 11 83 0 //Spirit Knight
88 11 30 15 94 0 //Spirit Knight
88 11 30 20 82 0 //Spirit Knight
88 11 30 20 88 0 //Spirit Knight
88 11 30 14 54 0 //Spirit Knight
88 11 30 14 36 0 //Spirit Knight
88 11 30 15 68 0 //Spirit Knight
88 11 30 14 47 0 //Spirit Knight
89 11 30 16 87 0 //Spirit Sorcerer
89 11 30 12 81 0 //Spirit Sorcerer
89 11 30 13 88 0 //Spirit Sorcerer
89 11 30 13 85 0 //Spirit Sorcerer
89 11 30 19 85 0 //Spirit Sorcerer
89 11 30 13 88 0 //Spirit Sorcerer
89 11 30 13 85 0 //Spirit Sorcerer
89 11 30 19 85 0 //Spirit Sorcerer
89 11 30 13 93 0 //Spirit Sorcerer
89 11 30 14 80 0 //Spirit Sorcerer
89 11 30 18 81 0 //Spirit Sorcerer
end
// Blood Castle 2 Mobs (91 to 95)
//Ident Map Radius X Y Strong Name
4
90 12 30 14 34 1 //Elite Skeleton
90 12 30 14 38 1 //Elite Skeleton
90 12 30 13 35 1 //Elite Skeleton
90 12 30 13 28 1 //Elite Skeleton
90 12 30 15 35 1 //Elite Skeleton
90 12 30 14 33 1 //Elite Skeleton
90 12 30 15 41 1 //Elite Skeleton
90 12 30 14 42 1 //Elite Skeleton
90 12 30 15 25 1 //Elite Skeleton
90 12 30 15 23 1 //Elite Skeleton
90 12 30 13 26 1 //Elite Skeleton
90 12 30 14 42 1 //Elite Skeleton
90 12 30 15 25 1 //Elite Skeleton
90 12 30 15 23 1 //Elite Skeleton
90 12 30 13 26 1 //Elite Skeleton
90 12 30 13 37 1 //Elite Skeleton
90 12 30 14 40 1 //Elite Skeleton
90 12 30 13 39 1 //Elite Skeleton
90 12 30 14 27 1 //Elite Skeleton
90 12 30 14 24 1 //Elite Skeleton
90 12 30 14 32 1 //Elite Skeleton
90 12 30 15 45 1 //Elite Skeleton
90 12 30 15 31 1 //Elite Skeleton
91 12 30 13 45 1 //Orc Archer
91 12 30 13 23 1 //Orc Archer
91 12 30 15 43 1 //Orc Archer
91 12 30 15 39 1 //Orc Archer
91 12 30 15 37 1 //Orc Archer
91 12 30 13 29 1 //Orc Archer
91 12 30 15 28 1 //Orc Archer
91 12 30 13 25 1 //Orc Archer
91 12 30 13 21 1 //Orc Archer
91 12 30 14 22 1 //Orc Archer
91 12 30 15 28 1 //Orc Archer
91 12 30 13 25 1 //Orc Archer
91 12 30 13 21 1 //Orc Archer
91 12 30 14 22 1 //Orc Archer
91 12 30 15 21 1 //Orc Archer
91 12 30 13 31 1 //Orc Archer
91 12 30 15 30 1 //Orc Archer
91 12 30 15 33 1 //Orc Archer
91 12 30 14 21 1 //Orc Archer
91 12 30 13 43 1 //Orc Archer
91 12 30 15 26 1 //Orc Archer
92 12 30 15 46 1 //Elite Orc
92 12 30 15 63 1 //Elite Orc
92 12 30 15 53 1 //Elite Orc
92 12 30 13 65 1 //Elite Orc
92 12 30 13 67 1 //Elite Orc
92 12 30 15 59 1 //Elite Orc
92 12 30 13 59 1 //Elite Orc
92 12 30 15 55 1 //Elite Orc
92 12 30 13 62 1 //Elite Orc
92 12 30 13 41 1 //Elite Orc
92 12 30 15 69 1 //Elite Orc
92 12 30 13 50 1 //Elite Orc
92 12 30 15 48 1 //Elite Orc
92 12 30 13 46 1 //Elite Orc
92 12 30 14 44 1 //Elite Orc
92 12 30 15 51 1 //Elite Orc
92 12 30 14 49 1 //Elite Orc
92 12 30 15 57 1 //Elite Orc
92 12 30 14 44 1 //Elite Orc
92 12 30 15 51 1 //Elite Orc
92 12 30 14 49 1 //Elite Orc
92 12 30 15 57 1 //Elite Orc
92 12 30 14 64 1 //Elite Orc
92 12 30 14 67 1 //Elite Orc
92 12 30 13 53 1 //Elite Orc
92 12 30 15 65 1 //Elite Orc
92 12 30 15 60 1 //Elite Orc
92 12 30 13 57 1 //Elite Orc
93 12 30 13 69 1 //Spirit Beast
93 12 30 14 61 1 //Spirit Beast
93 12 30 13 55 1 //Spirit Beast
93 12 30 14 58 1 //Spirit Beast
93 12 30 14 52 1 //Spirit Beast
93 12 30 15 50 1 //Spirit Beast
93 12 30 15 66 1 //Spirit Beast
93 12 30 14 56 1 //Spirit Beast
93 12 30 14 70 1 //Spirit Beast
93 12 30 15 50 1 //Spirit Beast
93 12 30 15 66 1 //Spirit Beast
93 12 30 14 56 1 //Spirit Beast
93 12 30 14 70 1 //Spirit Beast
93 12 30 13 48 1 //Spirit Beast
93 12 30 13 63 1 //Spirit Beast
94 12 30 13 78 1 //Spirit Knight
94 12 30 14 83 1 //Spirit Knight
94 12 30 14 78 1 //Spirit Knight
94 12 30 15 78 1 //Spirit Knight
94 12 30 16 80 1 //Spirit Knight
94 12 30 15 62 1 //Spirit Knight
94 12 30 17 83 1 //Spirit Knight
94 12 30 14 90 1 //Spirit Knight
94 12 30 11 83 1 //Spirit Knight
94 12 30 15 94 1 //Spirit Knight
94 12 30 20 82 1 //Spirit Knight
94 12 30 20 88 1 //Spirit Knight
94 12 30 14 54 1 //Spirit Knight
94 12 30 14 36 1 //Spirit Knight
94 12 30 15 68 1 //Spirit Knight
94 12 30 20 88 1 //Spirit Knight
94 12 30 14 54 1 //Spirit Knight
94 12 30 14 36 1 //Spirit Knight
94 12 30 15 68 1 //Spirit Knight
94 12 30 14 47 1 //Spirit Knight
95 12 30 16 87 1 //Spirit Sorcerer
95 12 30 12 81 1 //Spirit Sorcerer
95 12 30 13 88 1 //Spirit Sorcerer
95 12 30 13 85 1 //Spirit Sorcerer
95 12 30 19 85 1 //Spirit Sorcerer
95 12 30 13 93 1 //Spirit Sorcerer
95 12 30 14 80 1 //Spirit Sorcerer
95 12 30 13 85 1 //Spirit Sorcerer
95 12 30 19 85 1 //Spirit Sorcerer
95 12 30 13 93 1 //Spirit Sorcerer
95 12 30 14 80 1 //Spirit Sorcerer
95 12 30 18 81 1 //Spirit Sorcerer
end
// Blood Castle 3 Mobs (97 to 112)
//Ident Map Radius X Y Strong Name
4
96 13 30 14 34 2 //Elite Skeleton
96 13 30 14 38 2 //Elite Skeleton
96 13 30 13 35 2 //Elite Skeleton
96 13 30 13 28 2 //Elite Skeleton
96 13 30 15 35 2 //Elite Skeleton
96 13 30 14 33 2 //Elite Skeleton
96 13 30 15 41 2 //Elite Skeleton
96 13 30 14 42 2 //Elite Skeleton
96 13 30 15 25 2 //Elite Skeleton
96 13 30 15 23 2 //Elite Skeleton
96 13 30 13 26 2 //Elite Skeleton
96 13 30 14 42 2 //Elite Skeleton
96 13 30 15 25 2 //Elite Skeleton
96 13 30 15 23 2 //Elite Skeleton
96 13 30 13 26 2 //Elite Skeleton
96 13 30 13 37 2 //Elite Skeleton
96 13 30 14 40 2 //Elite Skeleton
96 13 30 13 39 2 //Elite Skeleton
96 13 30 14 27 2 //Elite Skeleton
96 13 30 14 24 2 //Elite Skeleton
96 13 30 14 32 2 //Elite Skeleton
96 13 30 15 45 2 //Elite Skeleton
96 13 30 15 31 2 //Elite Skeleton
97 13 30 13 45 2 //Orc Archer
97 13 30 13 23 2 //Orc Archer
97 13 30 15 43 2 //Orc Archer
97 13 30 15 39 2 //Orc Archer
97 13 30 15 37 2 //Orc Archer
97 13 30 13 29 2 //Orc Archer
97 13 30 15 28 2 //Orc Archer
97 13 30 13 25 2 //Orc Archer
97 13 30 15 37 2 //Orc Archer
97 13 30 13 29 2 //Orc Archer
97 13 30 15 28 2 //Orc Archer
97 13 30 13 25 2 //Orc Archer
97 13 30 13 21 2 //Orc Archer
97 13 30 14 22 2 //Orc Archer
97 13 30 15 21 2 //Orc Archer
97 13 30 13 31 2 //Orc Archer
97 13 30 15 30 2 //Orc Archer
97 13 30 15 33 2 //Orc Archer
97 13 30 14 21 2 //Orc Archer
97 13 30 13 43 2 //Orc Archer
97 13 30 15 26 2 //Orc Archer
98 13 30 15 46 2 //Elite Orc
98 13 30 15 63 2 //Elite Orc
98 13 30 15 53 2 //Elite Orc
98 13 30 13 65 2 //Elite Orc
98 13 30 13 67 2 //Elite Orc
98 13 30 15 59 2 //Elite Orc
98 13 30 13 59 2 //Elite Orc
98 13 30 15 55 2 //Elite Orc
98 13 30 13 62 2 //Elite Orc
98 13 30 13 41 2 //Elite Orc
98 13 30 15 69 2 //Elite Orc
98 13 30 13 50 2 //Elite Orc
98 13 30 15 48 2 //Elite Orc
98 13 30 13 41 2 //Elite Orc
98 13 30 15 69 2 //Elite Orc
98 13 30 13 50 2 //Elite Orc
98 13 30 15 48 2 //Elite Orc
98 13 30 13 46 2 //Elite Orc
98 13 30 14 44 2 //Elite Orc
98 13 30 15 51 2 //Elite Orc
98 13 30 14 49 2 //Elite Orc
98 13 30 15 57 2 //Elite Orc
98 13 30 14 64 2 //Elite Orc
98 13 30 14 67 2 //Elite Orc
98 13 30 13 53 2 //Elite Orc
98 13 30 15 65 2 //Elite Orc
98 13 30 15 60 2 //Elite Orc
98 13 30 13 57 2 //Elite Orc
99 13 30 13 69 2 //Spirit Beast
99 13 30 14 61 2 //Spirit Beast
99 13 30 13 55 2 //Spirit Beast
99 13 30 14 58 2 //Spirit Beast
99 13 30 14 52 2 //Spirit Beast
99 13 30 15 50 2 //Spirit Beast
99 13 30 13 55 2 //Spirit Beast
99 13 30 14 58 2 //Spirit Beast
99 13 30 14 52 2 //Spirit Beast
99 13 30 15 50 2 //Spirit Beast
99 13 30 15 66 2 //Spirit Beast
99 13 30 14 56 2 //Spirit Beast
99 13 30 14 70 2 //Spirit Beast
99 13 30 13 48 2 //Spirit Beast
99 13 30 13 63 2 //Spirit Beast
111 13 30 13 78 2 //Spirit Knight
111 13 30 14 83 2 //Spirit Knight
111 13 30 14 78 2 //Spirit Knight
111 13 30 15 78 2 //Spirit Knight
111 13 30 16 80 2 //Spirit Knight
111 13 30 15 62 2 //Spirit Knight
111 13 30 17 83 2 //Spirit Knight
111 13 30 14 90 2 //Spirit Knight
111 13 30 11 83 2 //Spirit Knight
111 13 30 15 94 2 //Spirit Knight
111 13 30 20 82 2 //Spirit Knight
111 13 30 14 90 2 //Spirit Knight
111 13 30 11 83 2 //Spirit Knight
111 13 30 15 94 2 //Spirit Knight
111 13 30 20 82 2 //Spirit Knight
111 13 30 20 88 2 //Spirit Knight
111 13 30 14 54 2 //Spirit Knight
111 13 30 14 36 2 //Spirit Knight
111 13 30 15 68 2 //Spirit Knight
111 13 30 14 47 2 //Spirit Knight
112 13 30 16 87 2 //Spirit Sorcerer
112 13 30 12 81 2 //Spirit Sorcerer
112 13 30 13 88 2 //Spirit Sorcerer
112 13 30 13 85 2 //Spirit Sorcerer
112 13 30 19 85 2 //Spirit Sorcerer
112 13 30 13 93 2 //Spirit Sorcerer
112 13 30 13 88 2 //Spirit Sorcerer
112 13 30 13 85 2 //Spirit Sorcerer
112 13 30 19 85 2 //Spirit Sorcerer
112 13 30 13 93 2 //Spirit Sorcerer
112 13 30 14 80 2 //Spirit Sorcerer
112 13 30 18 81 2 //Spirit Sorcerer
end
// Blood Castle 4 Mobs (114 to 118)
//Ident Map Radius X Y Strong Name
4
113 14 30 14 34 3 //Elite Skeleton
113 14 30 14 38 3 //Elite Skeleton
113 14 30 13 35 3 //Elite Skeleton
113 14 30 13 28 3 //Elite Skeleton
113 14 30 15 35 3 //Elite Skeleton
113 14 30 14 33 3 //Elite Skeleton
113 14 30 15 41 3 //Elite Skeleton
113 14 30 14 42 3 //Elite Skeleton
113 14 30 15 25 3 //Elite Skeleton
113 14 30 15 23 3 //Elite Skeleton
113 14 30 13 26 3 //Elite Skeleton
113 14 30 13 37 3 //Elite Skeleton
113 14 30 15 25 3 //Elite Skeleton
113 14 30 15 23 3 //Elite Skeleton
113 14 30 13 26 3 //Elite Skeleton
113 14 30 13 37 3 //Elite Skeleton
113 14 30 14 40 3 //Elite Skeleton
113 14 30 13 39 3 //Elite Skeleton
113 14 30 14 27 3 //Elite Skeleton
113 14 30 14 24 3 //Elite Skeleton
113 14 30 14 32 3 //Elite Skeleton
113 14 30 15 45 3 //Elite Skeleton
113 14 30 15 31 3 //Elite Skeleton
114 14 30 13 45 3 //Orc Archer
114 14 30 13 23 3 //Orc Archer
114 14 30 15 43 3 //Orc Archer
114 14 30 15 39 3 //Orc Archer
114 14 30 15 37 3 //Orc Archer
114 14 30 13 29 3 //Orc Archer
114 14 30 15 28 3 //Orc Archer
114 14 30 13 25 3 //Orc Archer
114 14 30 13 21 3 //Orc Archer
114 14 30 13 29 3 //Orc Archer
114 14 30 15 28 3 //Orc Archer
114 14 30 13 25 3 //Orc Archer
114 14 30 13 21 3 //Orc Archer
114 14 30 14 22 3 //Orc Archer
114 14 30 15 21 3 //Orc Archer
114 14 30 13 31 3 //Orc Archer
114 14 30 15 30 3 //Orc Archer
114 14 30 15 33 3 //Orc Archer
114 14 30 14 21 3 //Orc Archer
114 14 30 13 43 3 //Orc Archer
114 14 30 15 26 3 //Orc Archer
115 14 30 15 46 3 //Elite Orc
115 14 30 15 63 3 //Elite Orc
115 14 30 15 53 3 //Elite Orc
115 14 30 13 65 3 //Elite Orc
115 14 30 13 67 3 //Elite Orc
115 14 30 15 59 3 //Elite Orc
115 14 30 13 59 3 //Elite Orc
115 14 30 15 55 3 //Elite Orc
115 14 30 13 62 3 //Elite Orc
115 14 30 13 41 3 //Elite Orc
115 14 30 15 69 3 //Elite Orc
115 14 30 13 50 3 //Elite Orc
115 14 30 15 48 3 //Elite Orc
115 14 30 13 46 3 //Elite Orc
115 14 30 15 69 3 //Elite Orc
115 14 30 13 50 3 //Elite Orc
115 14 30 15 48 3 //Elite Orc
115 14 30 13 46 3 //Elite Orc
115 14 30 14 44 3 //Elite Orc
115 14 30 15 51 3 //Elite Orc
115 14 30 14 49 3 //Elite Orc
115 14 30 15 57 3 //Elite Orc
115 14 30 14 64 3 //Elite Orc
115 14 30 14 67 3 //Elite Orc
115 14 30 13 53 3 //Elite Orc
115 14 30 15 65 3 //Elite Orc
115 14 30 15 60 3 //Elite Orc
115 14 30 13 57 3 //Elite Orc
116 14 30 13 69 3 //Spirit Beast
116 14 30 14 61 3 //Spirit Beast
116 14 30 13 55 3 //Spirit Beast
116 14 30 14 58 3 //Spirit Beast
116 14 30 14 52 3 //Spirit Beast
116 14 30 15 50 3 //Spirit Beast
116 14 30 15 66 3 //Spirit Beast
116 14 30 14 58 3 //Spirit Beast
116 14 30 14 52 3 //Spirit Beast
116 14 30 15 50 3 //Spirit Beast
116 14 30 15 66 3 //Spirit Beast
116 14 30 14 56 3 //Spirit Beast
116 14 30 14 70 3 //Spirit Beast
116 14 30 13 48 3 //Spirit Beast
116 14 30 13 63 3 //Spirit Beast
117 14 30 13 78 3 //Spirit Knight
117 14 30 14 83 3 //Spirit Knight
117 14 30 14 78 3 //Spirit Knight
117 14 30 15 78 3 //Spirit Knight
117 14 30 16 80 3 //Spirit Knight
117 14 30 15 62 3 //Spirit Knight
117 14 30 17 83 3 //Spirit Knight
117 14 30 15 78 3 //Spirit Knight
117 14 30 16 80 3 //Spirit Knight
117 14 30 15 62 3 //Spirit Knight
117 14 30 17 83 3 //Spirit Knight
117 14 30 14 90 3 //Spirit Knight
117 14 30 11 83 3 //Spirit Knight
117 14 30 15 94 3 //Spirit Knight
117 14 30 20 82 3 //Spirit Knight
117 14 30 20 88 3 //Spirit Knight
117 14 30 14 54 3 //Spirit Knight
117 14 30 14 36 3 //Spirit Knight
117 14 30 15 68 3 //Spirit Knight
117 14 30 14 47 3 //Spirit Knight
118 14 30 16 87 3 //Spirit Sorcerer
118 14 30 12 81 3 //Spirit Sorcerer
118 14 30 13 88 3 //Spirit Sorcerer
118 14 30 13 85 3 //Spirit Sorcerer
118 14 30 19 85 3 //Spirit Sorcerer
118 14 30 13 93 3 //Spirit Sorcerer
118 14 30 13 88 3 //Spirit Sorcerer
118 14 30 13 85 3 //Spirit Sorcerer
118 14 30 19 85 3 //Spirit Sorcerer
118 14 30 13 93 3 //Spirit Sorcerer
118 14 30 14 80 3 //Spirit Sorcerer
118 14 30 18 81 3 //Spirit Sorcerer
end
// Blood Castle 5 Mobs (119 to 124)
//Ident Map Radius X Y Strong Name
4
119 15 30 14 34 4 //Elite Skeleton
119 15 30 14 38 4 //Elite Skeleton
119 15 30 13 35 4 //Elite Skeleton
119 15 30 13 28 4 //Elite Skeleton
119 15 30 15 35 4 //Elite Skeleton
119 15 30 14 33 4 //Elite Skeleton
119 15 30 15 41 4 //Elite Skeleton
119 15 30 14 42 4 //Elite Skeleton
119 15 30 15 25 4 //Elite Skeleton
119 15 30 15 23 4 //Elite Skeleton
119 15 30 15 41 4 //Elite Skeleton
119 15 30 14 42 4 //Elite Skeleton
119 15 30 15 25 4 //Elite Skeleton
119 15 30 15 23 4 //Elite Skeleton
119 15 30 13 26 4 //Elite Skeleton
119 15 30 13 37 4 //Elite Skeleton
119 15 30 14 40 4 //Elite Skeleton
119 15 30 13 39 4 //Elite Skeleton
119 15 30 14 27 4 //Elite Skeleton
119 15 30 14 24 4 //Elite Skeleton
119 15 30 14 32 4 //Elite Skeleton
119 15 30 15 45 4 //Elite Skeleton
119 15 30 15 31 4 //Elite Skeleton
120 15 30 13 45 4 //Orc Archer
120 15 30 13 23 4 //Orc Archer
120 15 30 15 43 4 //Orc Archer
120 15 30 15 37 4 //Orc Archer
120 15 30 13 29 4 //Orc Archer
120 15 30 15 28 4 //Orc Archer
120 15 30 13 25 4 //Orc Archer
120 15 30 13 21 4 //Orc Archer
120 15 30 13 29 4 //Orc Archer
120 15 30 15 28 4 //Orc Archer
120 15 30 13 25 4 //Orc Archer
120 15 30 13 21 4 //Orc Archer
120 15 30 14 22 4 //Orc Archer
120 15 30 15 21 4 //Orc Archer
120 15 30 13 31 4 //Orc Archer
120 15 30 15 30 4 //Orc Archer
120 15 30 15 33 4 //Orc Archer
120 15 30 15 39 4 //Orc Archer
120 15 30 14 21 4 //Orc Archer
120 15 30 13 43 4 //Orc Archer
120 15 30 15 26 4 //Orc Archer
121 15 30 15 46 4 //Elite Orc
121 15 30 15 63 4 //Elite Orc
121 15 30 15 53 4 //Elite Orc
121 15 30 13 65 4 //Elite Orc
121 15 30 13 67 4 //Elite Orc
121 15 30 15 59 4 //Elite Orc
121 15 30 13 59 4 //Elite Orc
121 15 30 15 55 4 //Elite Orc
121 15 30 13 62 4 //Elite Orc
121 15 30 13 41 4 //Elite Orc
121 15 30 15 69 4 //Elite Orc
121 15 30 13 50 4 //Elite Orc
121 15 30 13 62 4 //Elite Orc
121 15 30 13 41 4 //Elite Orc
121 15 30 15 69 4 //Elite Orc
121 15 30 13 50 4 //Elite Orc
121 15 30 15 48 4 //Elite Orc
121 15 30 13 46 4 //Elite Orc
121 15 30 14 44 4 //Elite Orc
121 15 30 15 51 4 //Elite Orc
121 15 30 14 49 4 //Elite Orc
121 15 30 15 57 4 //Elite Orc
121 15 30 14 64 4 //Elite Orc
121 15 30 14 67 4 //Elite Orc
121 15 30 13 53 4 //Elite Orc
121 15 30 15 65 4 //Elite Orc
121 15 30 15 60 4 //Elite Orc
121 15 30 13 57 4 //Elite Orc
122 15 30 13 69 4 //Spirit Beast
122 15 30 14 61 4 //Spirit Beast
122 15 30 13 55 4 //Spirit Beast
122 15 30 14 58 4 //Spirit Beast
122 15 30 14 52 4 //Spirit Beast
122 15 30 15 50 4 //Spirit Beast
122 15 30 15 66 4 //Spirit Beast
122 15 30 14 56 4 //Spirit Beast
122 15 30 14 70 4 //Spirit Beast
122 15 30 13 48 4 //Spirit Beast
122 15 30 15 66 4 //Spirit Beast
122 15 30 14 56 4 //Spirit Beast
122 15 30 14 70 4 //Spirit Beast
122 15 30 13 48 4 //Spirit Beast
122 15 30 13 63 4 //Spirit Beast
123 15 30 13 78 4 //Spirit Knight
123 15 30 14 83 4 //Spirit Knight
123 15 30 14 78 4 //Spirit Knight
123 15 30 15 78 4 //Spirit Knight
123 15 30 16 80 4 //Spirit Knight
123 15 30 15 62 4 //Spirit Knight
123 15 30 17 83 4 //Spirit Knight
123 15 30 14 90 4 //Spirit Knight
123 15 30 11 83 4 //Spirit Knight
123 15 30 15 62 4 //Spirit Knight
123 15 30 17 83 4 //Spirit Knight
123 15 30 14 90 4 //Spirit Knight
123 15 30 11 83 4 //Spirit Knight
123 15 30 15 94 4 //Spirit Knight
123 15 30 20 82 4 //Spirit Knight
123 15 30 20 88 4 //Spirit Knight
123 15 30 14 54 4 //Spirit Knight
123 15 30 14 36 4 //Spirit Knight
123 15 30 15 68 4 //Spirit Knight
123 15 30 14 47 4 //Spirit Knight
124 15 30 16 87 4 //Spirit Sorcerer
124 15 30 12 81 4 //Spirit Sorcerer
124 15 30 13 88 4 //Spirit Sorcerer
124 15 30 13 85 4 //Spirit Sorcerer
124 15 30 19 85 4 //Spirit Sorcerer
124 15 30 12 81 4 //Spirit Sorcerer
124 15 30 13 88 4 //Spirit Sorcerer
124 15 30 13 85 4 //Spirit Sorcerer
124 15 30 19 85 4 //Spirit Sorcerer
124 15 30 13 93 4 //Spirit Sorcerer
124 15 30 14 80 4 //Spirit Sorcerer
124 15 30 18 81 4 //Spirit Sorcerer
end
// Blood Castle 6 Mobs (125 to 130)
//Ident Map Radius X Y Strong Name
4
125 16 30 14 34 5 //Elite Skeleton
125 16 30 14 38 5 //Elite Skeleton
125 16 30 13 35 5 //Elite Skeleton
125 16 30 13 28 5 //Elite Skeleton
125 16 30 15 35 5 //Elite Skeleton
125 16 30 14 33 5 //Elite Skeleton
125 16 30 15 41 5 //Elite Skeleton
125 16 30 14 42 5 //Elite Skeleton
125 16 30 15 25 5 //Elite Skeleton
125 16 30 15 23 5 //Elite Skeleton
125 16 30 13 26 5 //Elite Skeleton
125 16 30 13 37 5 //Elite Skeleton
125 16 30 15 25 5 //Elite Skeleton
125 16 30 15 23 5 //Elite Skeleton
125 16 30 13 26 5 //Elite Skeleton
125 16 30 13 37 5 //Elite Skeleton
125 16 30 14 40 5 //Elite Skeleton
125 16 30 13 39 5 //Elite Skeleton
125 16 30 14 27 5 //Elite Skeleton
125 16 30 14 24 5 //Elite Skeleton
125 16 30 14 32 5 //Elite Skeleton
125 16 30 15 45 5 //Elite Skeleton
125 16 30 15 31 5 //Elite Skeleton
126 16 30 13 45 5 //Orc Archer
126 16 30 13 23 5 //Orc Archer
126 16 30 15 43 5 //Orc Archer
126 16 30 15 39 5 //Orc Archer
126 16 30 15 37 5 //Orc Archer
126 16 30 13 29 5 //Orc Archer
126 16 30 15 28 5 //Orc Archer
126 16 30 15 39 5 //Orc Archer
126 16 30 15 37 5 //Orc Archer
126 16 30 13 29 5 //Orc Archer
126 16 30 15 28 5 //Orc Archer
126 16 30 13 25 5 //Orc Archer
126 16 30 13 21 5 //Orc Archer
126 16 30 14 22 5 //Orc Archer
126 16 30 15 21 5 //Orc Archer
126 16 30 13 31 5 //Orc Archer
126 16 30 15 30 5 //Orc Archer
126 16 30 15 33 5 //Orc Archer
126 16 30 14 21 5 //Orc Archer
126 16 30 13 43 5 //Orc Archer
126 16 30 15 26 5 //Orc Archer
127 16 30 15 46 5 //Elite Orc
127 16 30 15 63 5 //Elite Orc
127 16 30 15 53 5 //Elite Orc
127 16 30 13 65 5 //Elite Orc
127 16 30 13 67 5 //Elite Orc
127 16 30 15 59 5 //Elite Orc
127 16 30 13 59 5 //Elite Orc
127 16 30 15 55 5 //Elite Orc
127 16 30 13 62 5 //Elite Orc
127 16 30 13 41 5 //Elite Orc
127 16 30 15 69 5 //Elite Orc
127 16 30 13 50 5 //Elite Orc
127 16 30 15 55 5 //Elite Orc
127 16 30 13 62 5 //Elite Orc
127 16 30 13 41 5 //Elite Orc
127 16 30 15 69 5 //Elite Orc
127 16 30 13 50 5 //Elite Orc
127 16 30 15 48 5 //Elite Orc
127 16 30 13 46 5 //Elite Orc
127 16 30 14 44 5 //Elite Orc
127 16 30 15 51 5 //Elite Orc
127 16 30 14 49 5 //Elite Orc
127 16 30 15 57 5 //Elite Orc
127 16 30 14 64 5 //Elite Orc
127 16 30 14 67 5 //Elite Orc
127 16 30 13 53 5 //Elite Orc
127 16 30 15 65 5 //Elite Orc
127 16 30 15 60 5 //Elite Orc
127 16 30 13 57 5 //Elite Orc
128 16 30 13 69 5 //Spirit Beast
128 16 30 14 61 5 //Spirit Beast
128 16 30 13 55 5 //Spirit Beast
128 16 30 14 58 5 //Spirit Beast
128 16 30 14 52 5 //Spirit Beast
128 16 30 15 50 5 //Spirit Beast
128 16 30 15 66 5 //Spirit Beast
128 16 30 13 55 5 //Spirit Beast
128 16 30 14 58 5 //Spirit Beast
128 16 30 14 52 5 //Spirit Beast
128 16 30 15 50 5 //Spirit Beast
128 16 30 15 66 5 //Spirit Beast
128 16 30 14 56 5 //Spirit Beast
128 16 30 14 70 5 //Spirit Beast
128 16 30 13 48 5 //Spirit Beast
128 16 30 13 63 5 //Spirit Beast
129 16 30 13 78 5 //Spirit Knight
129 16 30 14 83 5 //Spirit Knight
129 16 30 14 78 5 //Spirit Knight
129 16 30 15 78 5 //Spirit Knight
129 16 30 16 80 5 //Spirit Knight
129 16 30 15 62 5 //Spirit Knight
129 16 30 17 83 5 //Spirit Knight
129 16 30 14 90 5 //Spirit Knight
129 16 30 11 83 5 //Spirit Knight
129 16 30 15 94 5 //Spirit Knight
129 16 30 15 62 5 //Spirit Knight
129 16 30 17 83 5 //Spirit Knight
129 16 30 14 90 5 //Spirit Knight
129 16 30 11 83 5 //Spirit Knight
129 16 30 15 94 5 //Spirit Knight
129 16 30 20 82 5 //Spirit Knight
129 16 30 20 88 5 //Spirit Knight
129 16 30 14 54 5 //Spirit Knight
129 16 30 14 36 5 //Spirit Knight
129 16 30 15 68 5 //Spirit Knight
129 16 30 14 47 5 //Spirit Knight
130 16 30 16 87 5 //Spirit Sorcerer
130 16 30 12 81 5 //Spirit Sorcerer
130 16 30 13 88 5 //Spirit Sorcerer
130 16 30 13 85 5 //Spirit Sorcerer
130 16 30 19 85 5 //Spirit Sorcerer
130 16 30 13 93 5 //Spirit Sorcerer
130 16 30 14 80 5 //Spirit Sorcerer
130 16 30 13 88 5 //Spirit Sorcerer
130 16 30 13 85 5 //Spirit Sorcerer
130 16 30 19 85 5 //Spirit Sorcerer
130 16 30 13 93 5 //Spirit Sorcerer
130 16 30 14 80 5 //Spirit Sorcerer
130 16 30 18 81 5 //Spirit Sorcerer
end
//Blood Castle 7 Mobs (138 to 143)
//Ident Map Radius X Y Strong Name
4
138 17 30 14 34 6 //Elite Skeleton
138 17 30 14 38 6 //Elite Skeleton
138 17 30 13 35 6 //Elite Skeleton
138 17 30 13 28 6 //Elite Skeleton
138 17 30 15 35 6 //Elite Skeleton
138 17 30 14 33 6 //Elite Skeleton
138 17 30 15 41 6 //Elite Skeleton
138 17 30 14 42 6 //Elite Skeleton
138 17 30 15 25 6 //Elite Skeleton
138 17 30 15 23 6 //Elite Skeleton
138 17 30 13 26 6 //Elite Skeleton
138 17 30 14 33 6 //Elite Skeleton
138 17 30 15 41 6 //Elite Skeleton
138 17 30 14 42 6 //Elite Skeleton
138 17 30 15 25 6 //Elite Skeleton
138 17 30 15 23 6 //Elite Skeleton
138 17 30 13 26 6 //Elite Skeleton
138 17 30 13 37 6 //Elite Skeleton
138 17 30 14 40 6 //Elite Skeleton
138 17 30 13 39 6 //Elite Skeleton
138 17 30 14 27 6 //Elite Skeleton
138 17 30 14 24 6 //Elite Skeleton
138 17 30 14 32 6 //Elite Skeleton
138 17 30 15 45 6 //Elite Skeleton
138 17 30 15 31 6 //Elite Skeleton
139 17 30 15 26 6 //Orc Archer
139 17 30 13 45 6 //Orc Archer
139 17 30 13 23 6 //Orc Archer
139 17 30 15 43 6 //Orc Archer
139 17 30 15 39 6 //Orc Archer
139 17 30 15 37 6 //Orc Archer
139 17 30 13 29 6 //Orc Archer
139 17 30 15 28 6 //Orc Archer
139 17 30 13 25 6 //Orc Archer
139 17 30 15 39 6 //Orc Archer
139 17 30 15 37 6 //Orc Archer
139 17 30 13 29 6 //Orc Archer
139 17 30 15 28 6 //Orc Archer
139 17 30 13 25 6 //Orc Archer
139 17 30 13 21 6 //Orc Archer
139 17 30 14 22 6 //Orc Archer
139 17 30 15 21 6 //Orc Archer
139 17 30 13 31 6 //Orc Archer
139 17 30 15 30 6 //Orc Archer
139 17 30 15 33 6 //Orc Archer
139 17 30 14 21 6 //Orc Archer
139 17 30 13 43 6 //Orc Archer
140 17 30 15 46 6 //Spirit Soldier
140 17 30 15 63 6 //Spirit Soldier
140 17 30 15 53 6 //Spirit Soldier
140 17 30 13 65 6 //Spirit Soldier
140 17 30 13 67 6 //Spirit Soldier
140 17 30 15 59 6 //Spirit Soldier
140 17 30 13 59 6 //Spirit Soldier
140 17 30 15 55 6 //Spirit Soldier
140 17 30 13 62 6 //Spirit Soldier
140 17 30 13 41 6 //Spirit Soldier
140 17 30 15 69 6 //Spirit Soldier
140 17 30 13 50 6 //Spirit Soldier
140 17 30 15 48 6 //Spirit Soldier
140 17 30 13 46 6 //Spirit Soldier
140 17 30 13 41 6 //Spirit Soldier
140 17 30 15 69 6 //Spirit Soldier
140 17 30 13 50 6 //Spirit Soldier
140 17 30 15 48 6 //Spirit Soldier
140 17 30 13 46 6 //Spirit Soldier
140 17 30 14 44 6 //Spirit Soldier
140 17 30 15 51 6 //Spirit Soldier
140 17 30 14 49 6 //Spirit Soldier
140 17 30 15 57 6 //Spirit Soldier
140 17 30 14 64 6 //Spirit Soldier
140 17 30 14 67 6 //Spirit Soldier
140 17 30 13 53 6 //Spirit Soldier
140 17 30 15 65 6 //Spirit Soldier
140 17 30 15 60 6 //Spirit Soldier
140 17 30 13 57 6 //Spirit Soldier
141 17 30 13 69 6 //Spirit Beast
141 17 30 14 61 6 //Spirit Beast
141 17 30 13 55 6 //Spirit Beast
141 17 30 14 58 6 //Spirit Beast
141 17 30 14 52 6 //Spirit Beast
141 17 30 15 50 6 //Spirit Beast
141 17 30 15 66 6 //Spirit Beast
1141 17 30 13 55 6 //Spirit Beast
141 17 30 14 58 6 //Spirit Beast
141 17 30 14 52 6 //Spirit Beast
141 17 30 15 50 6 //Spirit Beast
141 17 30 15 66 6 //Spirit Beast
141 17 30 14 56 6 //Spirit Beast
141 17 30 14 70 6 //Spirit Beast
141 17 30 13 63 6 //Spirit Beast
141 17 30 13 48 6 //Spirit Beast
142 17 30 13 78 6 //Spirit Sorcerer
142 17 30 14 83 6 //Spirit Sorcerer
142 17 30 14 78 6 //Spirit Sorcerer
142 17 30 15 78 6 //Spirit Sorcerer
142 17 30 16 80 6 //Spirit Sorcerer
142 17 30 15 62 6 //Spirit Sorcerer
142 17 30 17 83 6 //Spirit Sorcerer
142 17 30 14 90 6 //Spirit Sorcerer
142 17 30 11 83 6 //Spirit Sorcerer
142 17 30 15 94 6 //Spirit Sorcerer
142 17 30 20 82 6 //Spirit Sorcerer
142 17 30 20 88 6 //Spirit Sorcerer
142 17 30 14 54 6 //Spirit Sorcerer
142 17 30 14 36 6 //Spirit Sorcerer
142 17 30 15 68 6 //Spirit Sorcerer
142 17 30 14 47 6 //Spirit Sorcerer
143 17 30 16 87 6 //Spirit Sorcerer
143 17 30 12 81 6 //Spirit Sorcerer
143 17 30 13 88 6 //Spirit Sorcerer
143 17 30 13 85 6 //Spirit Sorcerer
143 17 30 19 85 6 //Spirit Sorcerer
143 17 30 13 93 6 //Spirit Sorcerer
143 17 30 14 80 6 //Spirit Sorcerer
143 17 30 18 81 6 //Spirit Sorcerer
end
//Blood Castle 8 Mobs (428 to 433)
//Ident Map Radius X Y Strong Name
4
428 52 30 14 34 7 //Elite Skeleton
428 52 30 14 38 7 //Elite Skeleton
428 52 30 13 35 7 //Elite Skeleton
428 52 30 13 28 7 //Elite Skeleton
428 52 30 15 35 7 //Elite Skeleton
428 52 30 14 33 7 //Elite Skeleton
428 52 30 15 41 7 //Elite Skeleton
428 52 30 14 42 7 //Elite Skeleton
428 52 30 15 25 7 //Elite Skeleton
428 52 30 15 23 7 //Elite Skeleton
428 52 30 15 35 7 //Elite Skeleton
428 52 30 14 33 7 //Elite Skeleton
428 52 30 15 41 7 //Elite Skeleton
428 52 30 14 42 7 //Elite Skeleton
428 52 30 15 25 7 //Elite Skeleton
428 52 30 15 23 7 //Elite Skeleton
428 52 30 13 26 7 //Elite Skeleton
428 52 30 13 37 7 //Elite Skeleton
428 52 30 14 40 7 //Elite Skeleton
428 52 30 13 39 7 //Elite Skeleton
428 52 30 14 27 7 //Elite Skeleton
428 52 30 14 24 7 //Elite Skeleton
428 52 30 14 32 7 //Elite Skeleton
428 52 30 15 45 7 //Elite Skeleton
428 52 30 15 31 7 //Elite Skeleton
429 52 30 15 26 7 //Orc Archer
429 52 30 13 45 7 //Orc Archer
429 52 30 13 23 7 //Orc Archer
429 52 30 15 43 7 //Orc Archer
429 52 30 15 39 7 //Orc Archer
429 52 30 15 37 7 //Orc Archer
429 52 30 13 29 7 //Orc Archer
429 52 30 15 28 7 //Orc Archer
429 52 30 13 23 7 //Orc Archer
429 52 30 15 43 7 //Orc Archer
429 52 30 15 39 7 //Orc Archer
429 52 30 15 37 7 //Orc Archer
429 52 30 13 29 7 //Orc Archer
429 52 30 15 28 7 //Orc Archer
429 52 30 13 25 7 //Orc Archer
429 52 30 13 21 7 //Orc Archer
429 52 30 14 22 7 //Orc Archer
429 52 30 15 21 7 //Orc Archer
429 52 30 13 31 7 //Orc Archer
429 52 30 15 30 7 //Orc Archer
429 52 30 15 33 7 //Orc Archer
429 52 30 14 21 7 //Orc Archer
429 52 30 13 43 7 //Orc Archer
430 52 30 15 46 7 //Spirit Soldier
430 52 30 15 63 7 //Spirit Soldier
430 52 30 15 53 7 //Spirit Soldier
430 52 30 13 65 7 //Spirit Soldier
430 52 30 13 67 7 //Spirit Soldier
430 52 30 15 59 7 //Spirit Soldier
430 52 30 13 59 7 //Spirit Soldier
430 52 30 15 55 7 //Spirit Soldier
430 52 30 13 62 7 //Spirit Soldier
430 52 30 13 41 7 //Spirit Soldier
430 52 30 15 69 7 //Spirit Soldier
430 52 30 13 50 7 //Spirit Soldier
430 52 30 15 48 7 //Spirit Soldier
430 52 30 13 46 7 //Spirit Soldier
430 52 30 14 44 7 //Spirit Soldier
430 52 30 15 51 7 //Spirit Soldier
430 52 30 13 59 7 //Spirit Soldier
430 52 30 15 55 7 //Spirit Soldier
430 52 30 13 62 7 //Spirit Soldier
430 52 30 13 41 7 //Spirit Soldier
430 52 30 15 69 7 //Spirit Soldier
430 52 30 13 50 7 //Spirit Soldier
430 52 30 15 48 7 //Spirit Soldier
430 52 30 13 46 7 //Spirit Soldier
430 52 30 14 44 7 //Spirit Soldier
430 52 30 15 51 7 //Spirit Soldier
430 52 30 14 49 7 //Spirit Soldier
430 52 30 15 57 7 //Spirit Soldier
430 52 30 14 64 7 //Spirit Soldier
430 52 30 14 67 7 //Spirit Soldier
430 52 30 13 53 7 //Spirit Soldier
430 52 30 15 65 7 //Spirit Soldier
430 52 30 15 60 7 //Spirit Soldier
430 52 30 13 57 7 //Spirit Soldier
431 52 30 13 69 7 //Spirit Beast
431 52 30 14 61 7 //Spirit Beast
431 52 30 13 55 7 //Spirit Beast
431 52 30 14 58 7 //Spirit Beast
431 52 30 14 52 7 //Spirit Beast
431 52 30 15 50 7 //Spirit Beast
431 52 30 15 66 7 //Spirit Beast
431 52 30 14 56 7 //Spirit Beast
431 52 30 14 70 7 //Spirit Beast
431 52 30 13 63 7 //Spirit Beast
431 52 30 13 48 7 //Spirit Beast
431 52 30 14 52 7 //Spirit Beast
431 52 30 15 50 7 //Spirit Beast
431 52 30 15 66 7 //Spirit Beast
431 52 30 14 56 7 //Spirit Beast
431 52 30 14 70 7 //Spirit Beast
431 52 30 13 63 7 //Spirit Beast
431 52 30 13 48 7 //Spirit Beast
432 52 30 13 78 7 //Spirit Sorcerer
432 52 30 14 83 7 //Spirit Sorcerer
432 52 30 14 78 7 //Spirit Sorcerer
432 52 30 15 78 7 //Spirit Sorcerer
432 52 30 16 80 7 //Spirit Sorcerer
432 52 30 15 62 7 //Spirit Sorcerer
432 52 30 52 83 7 //Spirit Sorcerer
432 52 30 14 90 7 //Spirit Sorcerer
432 52 30 11 83 7 //Spirit Sorcerer
432 52 30 15 94 7 //Spirit Sorcerer
432 52 30 20 82 7 //Spirit Sorcerer
432 52 30 20 88 7 //Spirit Sorcerer
432 52 30 14 54 7 //Spirit Sorcerer
432 52 30 14 36 7 //Spirit Sorcerer
432 52 30 15 68 7 //Spirit Sorcerer
432 52 30 14 47 7 //Spirit Sorcerer
433 52 30 16 87 7 //Spirit Sorcerer
433 52 30 12 81 7 //Spirit Sorcerer
432 52 30 20 82 7 //Spirit Sorcerer
432 52 30 20 88 7 //Spirit Sorcerer
432 52 30 14 54 7 //Spirit Sorcerer
432 52 30 14 36 7 //Spirit Sorcerer
432 52 30 15 68 7 //Spirit Sorcerer
432 52 30 14 47 7 //Spirit Sorcerer
433 52 30 16 87 7 //Spirit Sorcerer
433 52 30 12 81 7 //Spirit Sorcerer
433 52 30 13 88 7 //Spirit Sorcerer
433 52 30 13 85 7 //Spirit Sorcerer
433 52 30 19 85 7 //Spirit Sorcerer
433 52 30 13 93 7 //Spirit Sorcerer
433 52 30 14 80 7 //Spirit Sorcerer
433 52 30 18 81 7 //Spirit Sorcerer
end
//=========================================================================================
//================================= Chaos Castle - =======================================
//=========================================================================================
//Chaos Castle 1 Mobs
//Ident Map Radius X Y Strong Name
4
162 18 30 26 105 0 //Chaos Castle
163 18 30 26 98 0 //Chaos Castle
162 18 30 28 90 0 //Chaos Castle
163 18 30 27 86 0 //Chaos Castle
162 18 30 28 82 0 //Chaos Castle
163 18 30 26 79 0 //Chaos Castle
162 18 30 34 78 0 //Chaos Castle
163 18 30 33 81 0 //Chaos Castle
162 18 30 39 78 0 //Chaos Castle
163 18 30 26 77 0 //Chaos Castle
162 18 30 38 80 0 //Chaos Castle
163 18 30 43 77 0 //Chaos Castle
162 18 30 38 86 0 //Chaos Castle
163 18 30 43 84 0 //Chaos Castle
162 18 30 41 82 0 //Chaos Castle
163 18 30 27 94 0 //Chaos Castle
162 18 30 32 91 0 //Chaos Castle
163 18 30 29 84 0 //Chaos Castle
162 18 30 42 90 0 //Chaos Castle
163 18 30 44 87 0 //Chaos Castle
162 18 30 30 78 0 //Chaos Castle
163 18 30 38 92 0 //Chaos Castle
162 18 30 40 98 0 //Chaos Castle
163 18 30 29 101 0 //Chaos Castle
162 18 30 33 103 0 //Chaos Castle
163 18 30 38 89 0 //Chaos Castle
162 18 30 42 105 0 //Chaos Castle
163 18 30 42 99 0 //Chaos Castle
162 18 30 35 105 0 //Chaos Castle
163 18 30 29 93 0 //Chaos Castle
162 18 30 28 97 0 //Chaos Castle
163 18 30 26 84 0 //Chaos Castle
162 18 30 28 79 0 //Chaos Castle
162 18 30 25 82 0 //Chaos Castle
163 18 30 29 76 0 //Chaos Castle
162 18 30 33 76 0 //Chaos Castle
163 18 30 35 79 0 //Chaos Castle
162 18 30 31 80 0 //Chaos Castle
163 18 30 41 79 0 //Chaos Castle
162 18 30 38 76 0 //Chaos Castle
163 18 30 36 81 0 //Chaos Castle
162 18 30 39 82 0 //Chaos Castle
163 18 30 41 86 0 //Chaos Castle
162 18 30 42 94 0 //Chaos Castle
163 18 30 35 92 0 //Chaos Castle
162 18 30 34 90 0 //Chaos Castle
163 18 30 38 101 0 //Chaos Castle
162 18 30 30 105 0 //Chaos Castle
163 18 30 26 102 0 //Chaos Castle
162 18 30 28 100 0 //Chaos Castle
163 18 30 38 106 0 //Chaos Castle
162 18 30 35 102 0 //Chaos Castle
163 18 30 42 102 0 //Chaos Castle
162 18 30 43 96 0 //Chaos Castle
163 18 30 30 88 0 //Chaos Castle
162 18 30 25 91 0 //Chaos Castle
163 18 30 29 91 0 //Chaos Castle
162 18 30 30 98 0 //Chaos Castle
163 18 30 41 93 0 //Chaos Castle
162 18 30 41 89 0 //Chaos Castle
163 18 30 43 91 0 //Chaos Castle
162 18 30 39 95 0 //Chaos Castle
163 18 30 32 101 0 //Chaos Castle
162 18 30 29 103 0 //Chaos Castle
163 18 30 33 105 0 //Chaos Castle
162 18 30 25 97 0 //Chaos Castle
163 18 30 24 94 0 //Chaos Castle
162 18 30 27 88 0 //Chaos Castle
163 18 30 32 94 0 //Chaos Castle
162 18 30 32 89 0 //Chaos Castle
163 18 30 36 92 0 //Chaos Castle
162 18 30 37 89 0 //Chaos Castle
163 18 30 40 91 0 //Chaos Castle
162 18 30 38 99 0 //Chaos Castle
163 18 30 40 101 0 //Chaos Castle
162 18 30 43 81 0 //Chaos Castle
163 18 30 36 76 0 //Chaos Castle
162 18 30 42 75 0 //Chaos Castle
163 18 30 26 75 0 //Chaos Castle
162 18 30 24 80 0 //Chaos Castle
163 18 30 30 82 0 //Chaos Castle
162 18 30 24 89 0 //Chaos Castle
163 18 30 24 86 0 //Chaos Castle
162 18 30 24 101 0 //Chaos Castle
163 18 30 37 104 0 //Chaos Castle
162 18 30 41 96 0 //Chaos Castle
163 18 30 39 87 0 //Chaos Castle
162 18 30 41 76 0 //Chaos Castle
163 18 30 38 84 0 //Chaos Castle
162 18 30 38 96 0 //Chaos Castle
163 18 30 30 95 0 //Chaos Castle
162 18 30 32 78 0 //Chaos Castle
163 18 30 29 86 0 //Chaos Castle
162 18 30 27 104 0 //Chaos Castle
163 18 30 40 104 0 //Chaos Castle
162 18 30 44 102 0 //Chaos Castle
163 18 30 43 98 0 //Chaos Castle
162 18 30 39 93 0 //Chaos Castle
163 18 30 41 84 0 //Chaos Castle
163 18 30 30 95 0 //Chaos Castle
162 18 30 32 78 0 //Chaos Castle
163 18 30 29 86 0 //Chaos Castle
162 18 30 27 104 0 //Chaos Castle
163 18 30 40 104 0 //Chaos Castle
162 18 30 44 102 0 //Chaos Castle
163 18 30 43 98 0 //Chaos Castle
162 18 30 39 93 0 //Chaos Castle
163 18 30 41 84 0 //Chaos Castle
end
//Chaos Castle 2 Mobs
//Ident Map Radius X Y Strong Name
4
164 19 30 26 105 1 //Chaos Castle
165 19 30 26 98 1 //Chaos Castle
164 19 30 28 90 1 //Chaos Castle
165 19 30 27 86 1 //Chaos Castle
164 19 30 28 82 1 //Chaos Castle
165 19 30 26 79 1 //Chaos Castle
164 19 30 34 78 1 //Chaos Castle
165 19 30 33 81 1 //Chaos Castle
164 19 30 39 78 1 //Chaos Castle
165 19 30 26 77 1 //Chaos Castle
164 19 30 38 80 1 //Chaos Castle
165 19 30 43 77 1 //Chaos Castle
164 19 30 38 86 1 //Chaos Castle
165 19 30 43 84 1 //Chaos Castle
164 19 30 41 82 1 //Chaos Castle
165 19 30 27 94 1 //Chaos Castle
164 19 30 32 91 1 //Chaos Castle
165 19 30 29 84 1 //Chaos Castle
164 19 30 42 90 1 //Chaos Castle
165 19 30 44 87 1 //Chaos Castle
164 19 30 30 78 1 //Chaos Castle
165 19 30 38 92 1 //Chaos Castle
164 19 30 40 98 1 //Chaos Castle
165 19 30 29 101 1 //Chaos Castle
164 19 30 33 103 1 //Chaos Castle
165 19 30 38 89 1 //Chaos Castle
164 19 30 42 105 1 //Chaos Castle
165 19 30 42 99 1 //Chaos Castle
164 19 30 35 105 1 //Chaos Castle
165 19 30 29 93 1 //Chaos Castle
164 19 30 28 97 1 //Chaos Castle
165 19 30 26 84 1 //Chaos Castle
164 19 30 28 79 1 //Chaos Castle
164 19 30 25 82 1 //Chaos Castle
165 19 30 29 76 1 //Chaos Castle
164 19 30 33 76 1 //Chaos Castle
165 19 30 35 79 1 //Chaos Castle
164 19 30 31 80 1 //Chaos Castle
165 19 30 41 79 1 //Chaos Castle
164 19 30 38 76 1 //Chaos Castle
165 19 30 36 81 1 //Chaos Castle
164 19 30 39 82 1 //Chaos Castle
165 19 30 41 86 1 //Chaos Castle
164 19 30 42 94 1 //Chaos Castle
165 19 30 35 92 1 //Chaos Castle
164 19 30 34 90 1 //Chaos Castle
165 19 30 38 101 1 //Chaos Castle
164 19 30 30 105 1 //Chaos Castle
165 19 30 26 102 1 //Chaos Castle
164 19 30 28 100 1 //Chaos Castle
165 19 30 38 106 1 //Chaos Castle
164 19 30 35 102 1 //Chaos Castle
165 19 30 42 102 1 //Chaos Castle
164 19 30 43 96 1 //Chaos Castle
165 19 30 30 88 1 //Chaos Castle
164 19 30 25 91 1 //Chaos Castle
165 19 30 29 91 1 //Chaos Castle
164 19 30 30 98 1 //Chaos Castle
165 19 30 41 93 1 //Chaos Castle
164 19 30 41 89 1 //Chaos Castle
165 19 30 43 91 1 //Chaos Castle
164 19 30 39 95 1 //Chaos Castle
165 19 30 32 101 1 //Chaos Castle
164 19 30 29 103 1 //Chaos Castle
165 19 30 33 105 1 //Chaos Castle
164 19 30 25 97 1 //Chaos Castle
165 19 30 24 94 1 //Chaos Castle
164 19 30 27 88 1 //Chaos Castle
165 19 30 32 94 1 //Chaos Castle
164 19 30 32 89 1 //Chaos Castle
165 19 30 36 92 1 //Chaos Castle
164 19 30 37 89 1 //Chaos Castle
165 19 30 40 91 1 //Chaos Castle
164 19 30 38 99 1 //Chaos Castle
165 19 30 40 101 1 //Chaos Castle
164 19 30 43 81 1 //Chaos Castle
165 19 30 36 76 1 //Chaos Castle
164 19 30 42 75 1 //Chaos Castle
165 19 30 26 75 1 //Chaos Castle
164 19 30 24 80 1 //Chaos Castle
165 19 30 30 82 1 //Chaos Castle
164 19 30 24 89 1 //Chaos Castle
165 19 30 24 86 1 //Chaos Castle
164 19 30 24 101 1 //Chaos Castle
165 19 30 37 104 1 //Chaos Castle
164 19 30 41 96 1 //Chaos Castle
165 19 30 39 87 1 //Chaos Castle
164 19 30 41 76 1 //Chaos Castle
165 19 30 38 84 1 //Chaos Castle
164 19 30 38 96 1 //Chaos Castle
165 19 30 30 95 1 //Chaos Castle
164 19 30 32 78 1 //Chaos Castle
165 19 30 29 86 1 //Chaos Castle
164 19 30 27 104 1 //Chaos Castle
165 19 30 40 104 1 //Chaos Castle
164 19 30 44 102 1 //Chaos Castle
165 19 30 43 98 1 //Chaos Castle
164 19 30 39 93 1 //Chaos Castle
165 19 30 41 84 1 //Chaos Castle
164 19 30 27 104 1 //Chaos Castle
165 19 30 40 104 1 //Chaos Castle
164 19 30 44 102 1 //Chaos Castle
165 19 30 43 98 1 //Chaos Castle
164 19 30 39 93 1 //Chaos Castle
165 19 30 41 84 1 //Chaos Castle
end
//Chaos Castle 3+A3052 Mobs
//Ident Map Radius X Y Strong Name
4
166 20 30 26 105 2 //Chaos Castle
167 20 30 26 98 2 //Chaos Castle
166 20 30 28 90 2 //Chaos Castle
167 20 30 27 86 2 //Chaos Castle
166 20 30 28 82 2 //Chaos Castle
167 20 30 26 79 2 //Chaos Castle
166 20 30 34 78 2 //Chaos Castle
167 20 30 33 81 2 //Chaos Castle
166 20 30 39 78 2 //Chaos Castle
167 20 30 26 77 2 //Chaos Castle
166 20 30 38 80 2 //Chaos Castle
167 20 30 43 77 2 //Chaos Castle
166 20 30 38 86 2 //Chaos Castle
167 20 30 43 84 2 //Chaos Castle
166 20 30 41 82 2 //Chaos Castle
167 20 30 27 94 2 //Chaos Castle
166 20 30 32 91 2 //Chaos Castle
167 20 30 29 84 2 //Chaos Castle
166 20 30 42 90 2 //Chaos Castle
167 20 30 44 87 2 //Chaos Castle
166 20 30 30 78 2 //Chaos Castle
167 20 30 38 92 2 //Chaos Castle
166 20 30 40 98 2 //Chaos Castle
167 20 30 29 101 2 //Chaos Castle
166 20 30 33 103 2 //Chaos Castle
167 20 30 38 89 2 //Chaos Castle
166 20 30 42 105 2 //Chaos Castle
167 20 30 42 99 2 //Chaos Castle
166 20 30 35 105 2 //Chaos Castle
167 20 30 29 93 2 //Chaos Castle
166 20 30 28 97 2 //Chaos Castle
167 20 30 26 84 2 //Chaos Castle
166 20 30 28 79 2 //Chaos Castle
166 20 30 25 82 2 //Chaos Castle
167 20 30 29 76 2 //Chaos Castle
166 20 30 33 76 2 //Chaos Castle
167 20 30 35 79 2 //Chaos Castle
166 20 30 31 80 2 //Chaos Castle
167 20 30 41 79 2 //Chaos Castle
166 20 30 38 76 2 //Chaos Castle
167 20 30 36 81 2 //Chaos Castle
166 20 30 39 82 2 //Chaos Castle
167 20 30 41 86 2 //Chaos Castle
166 20 30 42 94 2 //Chaos Castle
167 20 30 35 92 2 //Chaos Castle
166 20 30 34 90 2 //Chaos Castle
167 20 30 38 101 2 //Chaos Castle
166 20 30 30 105 2 //Chaos Castle
167 20 30 26 102 2 //Chaos Castle
166 20 30 28 100 2 //Chaos Castle
167 20 30 38 106 2 //Chaos Castle
166 20 30 35 102 2 //Chaos Castle
167 20 30 42 102 2 //Chaos Castle
166 20 30 43 96 2 //Chaos Castle
167 20 30 30 88 2 //Chaos Castle
166 20 30 25 91 2 //Chaos Castle
167 20 30 29 91 2 //Chaos Castle
166 20 30 30 98 2 //Chaos Castle
167 20 30 41 93 2 //Chaos Castle
166 20 30 41 89 2 //Chaos Castle
167 20 30 43 91 2 //Chaos Castle
166 20 30 39 95 2 //Chaos Castle
167 20 30 32 101 2 //Chaos Castle
166 20 30 29 103 2 //Chaos Castle
167 20 30 33 105 2 //Chaos Castle
166 20 30 25 97 2 //Chaos Castle
167 20 30 24 94 2 //Chaos Castle
166 20 30 27 88 2 //Chaos Castle
167 20 30 32 94 2 //Chaos Castle
166 20 30 32 89 2 //Chaos Castle
167 20 30 36 92 2 //Chaos Castle
166 20 30 37 89 2 //Chaos Castle
167 20 30 40 91 2 //Chaos Castle
166 20 30 38 99 2 //Chaos Castle
167 20 30 40 101 2 //Chaos Castle
166 20 30 43 81 2 //Chaos Castle
167 20 30 36 76 2 //Chaos Castle
166 20 30 42 75 2 //Chaos Castle
167 20 30 26 75 2 //Chaos Castle
166 20 30 24 80 2 //Chaos Castle
167 20 30 30 82 2 //Chaos Castle
166 20 30 24 89 2 //Chaos Castle
167 20 30 24 86 2 //Chaos Castle
166 20 30 24 101 2 //Chaos Castle
167 20 30 37 104 2 //Chaos Castle
166 20 30 41 96 2 //Chaos Castle
167 20 30 39 87 2 //Chaos Castle
166 20 30 41 76 2 //Chaos Castle
167 20 30 38 84 2 //Chaos Castle
166 20 30 38 96 2 //Chaos Castle
167 20 30 30 95 2 //Chaos Castle
166 20 30 32 78 2 //Chaos Castle
167 20 30 29 86 2 //Chaos Castle
166 20 30 27 104 2 //Chaos Castle
167 20 30 40 104 2 //Chaos Castle
166 20 30 44 102 2 //Chaos Castle
167 20 30 43 98 2 //Chaos Castle
166 20 30 39 93 2 //Chaos Castle
167 20 30 41 84 2 //Chaos Castle
166 20 30 32 78 2 //Chaos Castle
167 20 30 29 86 2 //Chaos Castle
166 20 30 27 104 2 //Chaos Castle
167 20 30 40 104 2 //Chaos Castle
166 20 30 44 102 2 //Chaos Castle
167 20 30 43 98 2 //Chaos Castle
166 20 30 39 93 2 //Chaos Castle
167 20 30 41 84 2 //Chaos Castle
end
//Chaos Castle 4+A3166 Mobs
//Ident Map Radius X Y Strong Name
4
168 21 30 26 105 3 //Chaos Castle
169 21 30 26 98 3 //Chaos Castle
168 21 30 28 90 3 //Chaos Castle
169 21 30 27 86 3 //Chaos Castle
168 21 30 28 82 3 //Chaos Castle
169 21 30 26 79 3 //Chaos Castle
168 21 30 34 78 3 //Chaos Castle
169 21 30 33 81 3 //Chaos Castle
168 21 30 39 78 3 //Chaos Castle
169 21 30 26 77 3 //Chaos Castle
168 21 30 38 80 3 //Chaos Castle
169 21 30 43 77 3 //Chaos Castle
168 21 30 38 86 3 //Chaos Castle
169 21 30 43 84 3 //Chaos Castle
168 21 30 41 82 3 //Chaos Castle
169 21 30 27 94 3 //Chaos Castle
168 21 30 32 91 3 //Chaos Castle
169 21 30 29 84 3 //Chaos Castle
168 21 30 42 90 3 //Chaos Castle
169 21 30 44 87 3 //Chaos Castle
168 21 30 30 78 3 //Chaos Castle
169 21 30 38 92 3 //Chaos Castle
168 21 30 40 98 3 //Chaos Castle
169 21 30 29 101 3 //Chaos Castle
168 21 30 33 103 3 //Chaos Castle
169 21 30 38 89 3 //Chaos Castle
168 21 30 42 105 3 //Chaos Castle
169 21 30 42 99 3 //Chaos Castle
168 21 30 35 105 3 //Chaos Castle
169 21 30 29 93 3 //Chaos Castle
168 21 30 28 97 3 //Chaos Castle
169 21 30 26 84 3 //Chaos Castle
168 21 30 28 79 3 //Chaos Castle
168 21 30 25 82 3 //Chaos Castle
169 21 30 29 76 3 //Chaos Castle
168 21 30 33 76 3 //Chaos Castle
169 21 30 35 79 3 //Chaos Castle
168 21 30 31 80 3 //Chaos Castle
169 21 30 41 79 3 //Chaos Castle
168 21 30 38 76 3 //Chaos Castle
169 21 30 36 81 3 //Chaos Castle
168 21 30 39 82 3 //Chaos Castle
169 21 30 41 86 3 //Chaos Castle
168 21 30 42 94 3 //Chaos Castle
169 21 30 35 92 3 //Chaos Castle
168 21 30 34 90 3 //Chaos Castle
169 21 30 38 101 3 //Chaos Castle
168 21 30 30 105 3 //Chaos Castle
169 21 30 26 102 3 //Chaos Castle
168 21 30 28 100 3 //Chaos Castle
169 21 30 38 106 3 //Chaos Castle
168 21 30 35 102 3 //Chaos Castle
169 21 30 42 102 3 //Chaos Castle
168 21 30 43 96 3 //Chaos Castle
169 21 30 30 88 3 //Chaos Castle
168 21 30 25 91 3 //Chaos Castle
169 21 30 29 91 3 //Chaos Castle
168 21 30 30 98 3 //Chaos Castle
169 21 30 41 93 3 //Chaos Castle
168 21 30 41 89 3 //Chaos Castle
169 21 30 43 91 3 //Chaos Castle
168 21 30 39 95 3 //Chaos Castle
169 21 30 32 101 3 //Chaos Castle
168 21 30 29 103 3 //Chaos Castle
169 21 30 33 105 3 //Chaos Castle
168 21 30 25 97 3 //Chaos Castle
169 21 30 24 94 3 //Chaos Castle
168 21 30 27 88 3 //Chaos Castle
169 21 30 32 94 3 //Chaos Castle
168 21 30 32 89 3 //Chaos Castle
169 21 30 36 92 3 //Chaos Castle
168 21 30 37 89 3 //Chaos Castle
169 21 30 40 91 3 //Chaos Castle
168 21 30 38 99 3 //Chaos Castle
169 21 30 40 101 3 //Chaos Castle
168 21 30 43 81 3 //Chaos Castle
169 21 30 36 76 3 //Chaos Castle
168 21 30 42 75 3 //Chaos Castle
169 21 30 26 75 3 //Chaos Castle
168 21 30 24 80 3 //Chaos Castle
169 21 30 30 82 3 //Chaos Castle
168 21 30 24 89 3 //Chaos Castle
169 21 30 24 86 3 //Chaos Castle
168 21 30 24 101 3 //Chaos Castle
169 21 30 37 104 3 //Chaos Castle
168 21 30 41 96 3 //Chaos Castle
169 21 30 39 87 3 //Chaos Castle
168 21 30 41 76 3 //Chaos Castle
169 21 30 38 84 3 //Chaos Castle
168 21 30 38 96 3 //Chaos Castle
169 21 30 30 95 3 //Chaos Castle
168 21 30 32 78 3 //Chaos Castle
169 21 30 29 86 3 //Chaos Castle
168 21 30 27 104 3 //Chaos Castle
169 21 30 40 104 3 //Chaos Castle
168 21 30 44 102 3 //Chaos Castle
169 21 30 43 98 3 //Chaos Castle
168 21 30 39 93 3 //Chaos Castle
169 21 30 41 84 3 //Chaos Castle
168 21 30 32 78 3 //Chaos Castle
169 21 30 29 86 3 //Chaos Castle
168 21 30 27 104 3 //Chaos Castle
169 21 30 40 104 3 //Chaos Castle
168 21 30 44 102 3 //Chaos Castle
169 21 30 43 98 3 //Chaos Castle
168 21 30 39 93 3 //Chaos Castle
169 21 30 41 84 3 //Chaos Castle
end
//Chaos Castle 5 Mobs
//Ident Map Radius X Y Strong Name
4
170 22 30 26 105 4 //Chaos Castle
171 22 30 26 98 4 //Chaos Castle
170 22 30 28 90 4 //Chaos Castle
171 22 30 27 86 4 //Chaos Castle
170 22 30 28 82 4 //Chaos Castle
171 22 30 26 79 4 //Chaos Castle
170 22 30 34 78 4 //Chaos Castle
171 22 30 33 81 4 //Chaos Castle
170 22 30 39 78 4 //Chaos Castle
171 22 30 26 77 4 //Chaos Castle
170 22 30 38 80 4 //Chaos Castle
171 22 30 43 77 4 //Chaos Castle
170 22 30 38 86 4 //Chaos Castle
171 22 30 43 84 4 //Chaos Castle
170 22 30 41 82 4 //Chaos Castle
171 22 30 27 94 4 //Chaos Castle
170 22 30 32 91 4 //Chaos Castle
171 22 30 29 84 4 //Chaos Castle
170 22 30 42 90 4 //Chaos Castle
171 22 30 44 87 4 //Chaos Castle
170 22 30 30 78 4 //Chaos Castle
171 22 30 38 92 4 //Chaos Castle
170 22 30 40 98 4 //Chaos Castle
171 22 30 29 101 4 //Chaos Castle
170 22 30 33 103 4 //Chaos Castle
171 22 30 38 89 4 //Chaos Castle
170 22 30 42 105 4 //Chaos Castle
171 22 30 42 99 4 //Chaos Castle
170 22 30 35 105 4 //Chaos Castle
171 22 30 29 93 4 //Chaos Castle
170 22 30 28 97 4 //Chaos Castle
171 22 30 26 84 4 //Chaos Castle
170 22 30 28 79 4 //Chaos Castle
170 22 30 25 82 4 //Chaos Castle
171 22 30 29 76 4 //Chaos Castle
170 22 30 33 76 4 //Chaos Castle
171 22 30 35 79 4 //Chaos Castle
170 22 30 31 80 4 //Chaos Castle
171 22 30 41 79 4 //Chaos Castle
170 22 30 38 76 4 //Chaos Castle
171 22 30 36 81 4 //Chaos Castle
170 22 30 39 82 4 //Chaos Castle
171 22 30 41 86 4 //Chaos Castle
170 22 30 42 94 4 //Chaos Castle
171 22 30 35 92 4 //Chaos Castle
170 22 30 34 90 4 //Chaos Castle
171 22 30 38 101 4 //Chaos Castle
170 22 30 30 105 4 //Chaos Castle
171 22 30 26 102 4 //Chaos Castle
170 22 30 28 100 4 //Chaos Castle
171 22 30 38 106 4 //Chaos Castle
170 22 30 35 102 4 //Chaos Castle
171 22 30 42 102 4 //Chaos Castle
170 22 30 43 96 4 //Chaos Castle
171 22 30 30 88 4 //Chaos Castle
170 22 30 25 91 4 //Chaos Castle
171 22 30 29 91 4 //Chaos Castle
170 22 30 30 98 4 //Chaos Castle
171 22 30 41 93 4 //Chaos Castle
170 22 30 41 89 4 //Chaos Castle
171 22 30 43 91 4 //Chaos Castle
170 22 30 39 95 4 //Chaos Castle
171 22 30 32 101 4 //Chaos Castle
170 22 30 29 103 4 //Chaos Castle
171 22 30 33 105 4 //Chaos Castle
170 22 30 25 97 4 //Chaos Castle
171 22 30 24 94 4 //Chaos Castle
170 22 30 27 88 4 //Chaos Castle
171 22 30 32 94 4 //Chaos Castle
170 22 30 32 89 4 //Chaos Castle
171 22 30 36 92 4 //Chaos Castle
170 22 30 37 89 4 //Chaos Castle
171 22 30 40 91 4 //Chaos Castle
170 22 30 38 99 4 //Chaos Castle
171 22 30 40 101 4 //Chaos Castle
170 22 30 43 81 4 //Chaos Castle
171 22 30 36 76 4 //Chaos Castle
170 22 30 42 75 4 //Chaos Castle
171 22 30 26 75 4 //Chaos Castle
170 22 30 24 80 4 //Chaos Castle
171 22 30 30 82 4 //Chaos Castle
170 22 30 24 89 4 //Chaos Castle
171 22 30 24 86 4 //Chaos Castle
170 22 30 24 101 4 //Chaos Castle
171 22 30 37 104 4 //Chaos Castle
170 22 30 41 96 4 //Chaos Castle
171 22 30 39 87 4 //Chaos Castle
170 22 30 41 76 4 //Chaos Castle
171 22 30 38 84 4 //Chaos Castle
170 22 30 38 96 4 //Chaos Castle
171 22 30 30 95 4 //Chaos Castle
170 22 30 32 78 4 //Chaos Castle
171 22 30 29 86 4 //Chaos Castle
170 22 30 27 104 4 //Chaos Castle
171 22 30 40 104 4 //Chaos Castle
170 22 30 44 102 4 //Chaos Castle
171 22 30 43 98 4 //Chaos Castle
170 22 30 39 93 4 //Chaos Castle
171 22 30 41 84 4 //Chaos Castle
170 22 30 32 78 4 //Chaos Castle
171 22 30 29 86 4 //Chaos Castle
170 22 30 27 104 4 //Chaos Castle
171 22 30 40 104 4 //Chaos Castle
170 22 30 44 102 4 //Chaos Castle
171 22 30 43 98 4 //Chaos Castle
170 22 30 39 93 4 //Chaos Castle
171 22 30 41 84 4 //Chaos Castle
end
//Chaos Castle 6 Mobs
//Ident Map Radius X Y Strong Name
4
172 23 30 26 105 5 //Chaos Castle
173 23 30 26 98 5 //Chaos Castle
172 23 30 28 90 5 //Chaos Castle
173 23 30 27 86 5 //Chaos Castle
172 23 30 28 82 5 //Chaos Castle
173 23 30 26 79 5 //Chaos Castle
172 23 30 34 78 5 //Chaos Castle
173 23 30 33 81 5 //Chaos Castle
172 23 30 39 78 5 //Chaos Castle
173 23 30 26 77 5 //Chaos Castle
172 23 30 38 80 5 //Chaos Castle
173 23 30 43 77 5 //Chaos Castle
172 23 30 38 86 5 //Chaos Castle
173 23 30 43 84 5 //Chaos Castle
172 23 30 41 82 5 //Chaos Castle
173 23 30 27 94 5 //Chaos Castle
172 23 30 32 91 5 //Chaos Castle
173 23 30 29 84 5 //Chaos Castle
172 23 30 42 90 5 //Chaos Castle
173 23 30 44 87 5 //Chaos Castle
172 23 30 30 78 5 //Chaos Castle
173 23 30 38 92 5 //Chaos Castle
172 23 30 40 98 5 //Chaos Castle
173 23 30 29 101 5 //Chaos Castle
172 23 30 33 103 5 //Chaos Castle
173 23 30 38 89 5 //Chaos Castle
172 23 30 42 105 5 //Chaos Castle
173 23 30 42 99 5 //Chaos Castle
172 23 30 35 105 5 //Chaos Castle
173 23 30 29 93 5 //Chaos Castle
172 23 30 28 97 5 //Chaos Castle
173 23 30 26 84 5 //Chaos Castle
172 23 30 28 79 5 //Chaos Castle
172 23 30 25 82 5 //Chaos Castle
173 23 30 29 76 5 //Chaos Castle
172 23 30 33 76 5 //Chaos Castle
173 23 30 35 79 5 //Chaos Castle
172 23 30 31 80 5 //Chaos Castle
173 23 30 41 79 5 //Chaos Castle
172 23 30 38 76 5 //Chaos Castle
173 23 30 36 81 5 //Chaos Castle
172 23 30 39 82 5 //Chaos Castle
173 23 30 41 86 5 //Chaos Castle
172 23 30 42 94 5 //Chaos Castle
173 23 30 35 92 5 //Chaos Castle
172 23 30 34 90 5 //Chaos Castle
173 23 30 38 101 5 //Chaos Castle
172 23 30 30 105 5 //Chaos Castle
173 23 30 26 102 5 //Chaos Castle
172 23 30 28 100 5 //Chaos Castle
173 23 30 38 106 5 //Chaos Castle
172 23 30 35 102 5 //Chaos Castle
173 23 30 42 102 5 //Chaos Castle
172 23 30 43 96 5 //Chaos Castle
173 23 30 30 88 5 //Chaos Castle
172 23 30 25 91 5 //Chaos Castle
173 23 30 29 91 5 //Chaos Castle
172 23 30 30 98 5 //Chaos Castle
173 23 30 41 93 5 //Chaos Castle
172 23 30 41 89 5 //Chaos Castle
173 23 30 43 91 5 //Chaos Castle
172 23 30 39 95 5 //Chaos Castle
173 23 30 32 101 5 //Chaos Castle
172 23 30 29 103 5 //Chaos Castle
173 23 30 33 105 5 //Chaos Castle
172 23 30 25 97 5 //Chaos Castle
173 23 30 24 94 5 //Chaos Castle
172 23 30 27 88 5 //Chaos Castle
173 23 30 32 94 5 //Chaos Castle
172 23 30 32 89 5 //Chaos Castle
173 23 30 36 92 5 //Chaos Castle
172 23 30 37 89 5 //Chaos Castle
173 23 30 40 91 5 //Chaos Castle
172 23 30 38 99 5 //Chaos Castle
173 23 30 40 101 5 //Chaos Castle
172 23 30 43 81 5 //Chaos Castle
173 23 30 36 76 5 //Chaos Castle
172 23 30 42 75 5 //Chaos Castle
173 23 30 26 75 5 //Chaos Castle
172 23 30 24 80 5 //Chaos Castle
173 23 30 30 82 5 //Chaos Castle
172 23 30 24 89 5 //Chaos Castle
173 23 30 24 86 5 //Chaos Castle
172 23 30 24 101 5 //Chaos Castle
173 23 30 37 104 5 //Chaos Castle
172 23 30 41 96 5 //Chaos Castle
173 23 30 39 87 5 //Chaos Castle
172 23 30 41 76 5 //Chaos Castle
173 23 30 38 84 5 //Chaos Castle
172 23 30 38 96 5 //Chaos Castle
173 23 30 30 95 5 //Chaos Castle
172 23 30 32 78 5 //Chaos Castle
173 23 30 29 86 5 //Chaos Castle
172 23 30 27 104 5 //Chaos Castle
173 23 30 40 104 5 //Chaos Castle
172 23 30 44 102 5 //Chaos Castle
173 23 30 43 98 5 //Chaos Castle
172 23 30 39 93 5 //Chaos Castle
173 23 30 41 84 5 //Chaos Castle
172 23 30 32 78 5 //Chaos Castle
173 23 30 29 86 5 //Chaos Castle
172 23 30 27 104 5 //Chaos Castle
173 23 30 40 104 5 //Chaos Castle
172 23 30 44 102 5 //Chaos Castle
173 23 30 43 98 5 //Chaos Castle
172 23 30 39 93 5 //Chaos Castle
173 23 30 41 84 5 //Chaos Castle
end
//Chaos Castle 7 Mobs
//Ident Map Radius X Y Strong Name
4
426 53 30 26 105 5 //Chaos Castle
427 53 30 26 98 5 //Chaos Castle
426 53 30 28 90 5 //Chaos Castle
427 53 30 27 86 5 //Chaos Castle
426 53 30 28 82 5 //Chaos Castle
427 53 30 26 79 5 //Chaos Castle
426 53 30 34 78 5 //Chaos Castle
427 53 30 33 81 5 //Chaos Castle
426 53 30 39 78 5 //Chaos Castle
427 53 30 26 77 5 //Chaos Castle
426 53 30 38 80 5 //Chaos Castle
427 53 30 43 77 5 //Chaos Castle
426 53 30 38 86 5 //Chaos Castle
427 53 30 43 84 5 //Chaos Castle
426 53 30 41 82 5 //Chaos Castle
427 53 30 27 94 5 //Chaos Castle
426 53 30 32 91 5 //Chaos Castle
427 53 30 29 84 5 //Chaos Castle
426 53 30 42 90 5 //Chaos Castle
427 53 30 44 87 5 //Chaos Castle
426 53 30 30 78 5 //Chaos Castle
427 53 30 38 92 5 //Chaos Castle
426 53 30 40 98 5 //Chaos Castle
427 53 30 29 101 5 //Chaos Castle
426 53 30 33 103 5 //Chaos Castle
427 53 30 38 89 5 //Chaos Castle
426 53 30 42 105 5 //Chaos Castle
427 53 30 42 99 5 //Chaos Castle
426 53 30 35 105 5 //Chaos Castle
427 53 30 29 93 5 //Chaos Castle
426 53 30 28 97 5 //Chaos Castle
427 53 30 26 84 5 //Chaos Castle
426 53 30 28 79 5 //Chaos Castle
426 53 30 25 82 5 //Chaos Castle
427 53 30 29 76 5 //Chaos Castle
426 53 30 33 76 5 //Chaos Castle
427 53 30 35 79 5 //Chaos Castle
426 53 30 31 80 5 //Chaos Castle
427 53 30 41 79 5 //Chaos Castle
426 53 30 38 76 5 //Chaos Castle
427 53 30 36 81 5 //Chaos Castle
426 53 30 39 82 5 //Chaos Castle
427 53 30 41 86 5 //Chaos Castle
426 53 30 42 94 5 //Chaos Castle
427 53 30 35 92 5 //Chaos Castle
426 53 30 34 90 5 //Chaos Castle
427 53 30 38 101 5 //Chaos Castle
426 53 30 30 105 5 //Chaos Castle
427 53 30 26 102 5 //Chaos Castle
426 53 30 28 100 5 //Chaos Castle
427 53 30 38 106 5 //Chaos Castle
426 53 30 35 102 5 //Chaos Castle
427 53 30 42 102 5 //Chaos Castle
426 53 30 43 96 5 //Chaos Castle
427 53 30 30 88 5 //Chaos Castle
426 53 30 25 91 5 //Chaos Castle
427 53 30 29 91 5 //Chaos Castle
426 53 30 30 98 5 //Chaos Castle
427 53 30 41 93 5 //Chaos Castle
426 53 30 41 89 5 //Chaos Castle
427 53 30 43 91 5 //Chaos Castle
426 53 30 39 95 5 //Chaos Castle
427 53 30 32 101 5 //Chaos Castle
426 53 30 29 103 5 //Chaos Castle
427 53 30 33 105 5 //Chaos Castle
426 53 30 25 97 5 //Chaos Castle
427 53 30 24 94 5 //Chaos Castle
426 53 30 27 88 5 //Chaos Castle
427 53 30 32 94 5 //Chaos Castle
426 53 30 32 89 5 //Chaos Castle
427 53 30 36 92 5 //Chaos Castle
426 53 30 37 89 5 //Chaos Castle
427 53 30 40 91 5 //Chaos Castle
426 53 30 38 99 5 //Chaos Castle
427 53 30 40 101 5 //Chaos Castle
426 53 30 43 81 5 //Chaos Castle
427 53 30 36 76 5 //Chaos Castle
426 53 30 42 75 5 //Chaos Castle
427 53 30 40 91 5 //Chaos Castle
426 53 30 38 99 5 //Chaos Castle
427 53 30 40 101 5 //Chaos Castle
426 53 30 43 81 5 //Chaos Castle
427 53 30 36 76 5 //Chaos Castle
426 53 30 42 75 5 //Chaos Castle
427 53 30 26 75 5 //Chaos Castle
426 53 30 24 80 5 //Chaos Castle
427 53 30 30 82 5 //Chaos Castle
426 53 30 24 89 5 //Chaos Castle
427 53 30 24 86 5 //Chaos Castle
426 53 30 24 101 5 //Chaos Castle
427 53 30 37 104 5 //Chaos Castle
426 53 30 41 96 5 //Chaos Castle
427 53 30 39 87 5 //Chaos Castle
426 53 30 41 76 5 //Chaos Castle
427 53 30 38 84 5 //Chaos Castle
426 53 30 38 96 5 //Chaos Castle
427 53 30 30 95 5 //Chaos Castle
426 53 30 32 78 5 //Chaos Castle
427 53 30 29 86 5 //Chaos Castle
426 53 30 27 104 5 //Chaos Castle
427 53 30 40 104 5 //Chaos Castle
426 53 30 44 102 5 //Chaos Castle
427 53 30 43 98 5 //Chaos Castle
426 53 30 39 93 5 //Chaos Castle
427 53 30 41 84 5 //Chaos Castle
end
//=========================================================================================
//=========================== Kantru - Monster - =============================================
//=========================================================================================
//Mob Map Rad X Y Str Name
2
350 37 30 188 11 -1 //Berserk
350 37 30 151 11 -1 //Berserk
350 37 30 154 41 -1 //Berserk
350 37 30 150 56 -1 //Berserk
350 37 30 158 57 -1 //Berserk
350 37 30 165 50 -1 //Berserk
350 37 30 92 34 -1 //Berserk
350 37 30 137 47 -1 //Berserk
350 37 30 85 61 -1 //Berserk
350 37 30 85 21 -1 //Berserk
350 37 30 61 31 -1 //Berserk
350 37 30 71 20 -1 //Berserk
350 37 30 46 34 -1 //Berserk
350 37 30 64 97 -1 //Berserk
350 37 30 66 99 -1 //Berserk
350 37 30 48 103 -1 //Berserk
350 37 30 31 87 -1 //Berserk
350 37 30 50 49 -1 //Berserk
350 37 30 55 104 -1 //Berserk
350 37 30 38 51 -1 //Berserk
350 37 30 56 44 -1 //Berserk
350 37 30 65 35 -1 //Berserk
350 37 30 101 68 -1 //Berserk
350 37 30 122 22 -1 //Berserk
350 37 30 129 19 -1 //Berserk
350 37 30 137 26 -1 //Berserk
350 37 30 117 40 -1 //Berserk
350 37 30 145 47 -1 //Berserk
350 37 30 225 141 -1 //Berserk
350 37 30 157 204 -1 //Berserk
350 37 30 170 224 -1 //Berserk
350 37 30 189 211 -1 //Berserk
351 37 30 188 218 -1 //Sprinter Wolf
351 37 30 159 232 -1 //Sprinter Wolf
351 37 30 36 234 -1 //Sprinter Wolf
351 37 30 42 235 -1 //Sprinter Wolf
351 37 30 118 232 -1 //Sprinter Wolf
351 37 30 55 228 -1 //Sprinter Wolf
351 37 30 75 231 -1 //Sprinter Wolf
351 37 30 69 238 -1 //Sprinter Wolf
351 37 30 174 196 -1 //Sprinter Wolf
351 37 30 94 234 -1 //Sprinter Wolf
351 37 30 100 240 -1 //Sprinter Wolf
351 37 30 114 239 -1 //Sprinter Wolf
351 37 30 135 223 -1 //Sprinter Wolf
351 37 30 143 239 -1 //Sprinter Wolf
351 37 30 151 206 -1 //Sprinter Wolf
351 37 30 155 196 -1 //Sprinter Wolf
351 37 30 180 225 -1 //Sprinter Wolf
351 37 30 172 215 -1 //Sprinter Wolf
351 37 30 42 227 -1 //Sprinter Wolf
352 37 30 207 187 -1 //Iron Rider
352 37 30 187 205 -1 //Iron Rider
352 37 30 172 205 -1 //Iron Rider
352 37 30 207 195 -1 //Iron Rider
352 37 30 198 179 -1 //Iron Rider
352 37 30 180 164 -1 //Iron Rider
352 37 30 174 170 -1 //Iron Rider
352 37 30 185 148 -1 //Iron Rider
352 37 30 165 157 -1 //Iron Rider
352 37 30 165 165 -1 //Iron Rider
352 37 30 175 150 -1 //Iron Rider
352 37 30 214 143 -1 //Iron Rider
352 37 30 217 145 -1 //Iron Rider
352 37 30 204 137 -1 //Iron Rider
352 37 30 195 156 -1 //Iron Rider
352 37 30 195 148 -1 //Iron Rider
352 37 30 236 135 -1 //Iron Rider
352 37 30 223 132 -1 //Iron Rider
352 37 30 212 125 -1 //Iron Rider
352 37 30 222 113 -1 //Iron Rider
353 37 30 217 141 -1 //Satyros
353 37 30 226 154 -1 //Satyros
353 37 30 218 164 -1 //Satyros
353 37 30 213 165 -1 //Satyros
353 37 30 195 152 -1 //Satyros
353 37 30 193 181 -1 //Satyros
353 37 30 166 162 -1 //Satyros
353 37 30 182 150 -1 //Satyros
353 37 30 233 123 -1 //Satyros
353 37 30 234 132 -1 //Satyros
353 37 30 236 91 -1 //Satyros
353 37 30 231 96 -1 //Satyros
353 37 30 234 101 -1 //Satyros
353 37 30 220 155 -1 //Satyros
353 37 30 178 168 -1 //Satyros
353 37 30 225 86 -1 //Satyros
353 37 30 224 82 -1 //Satyros
353 37 30 230 82 -1 //Satyros
353 37 30 229 58 -1 //Satyros
353 37 30 226 68 -1 //Satyros
353 37 30 206 38 -1 //Satyros
353 37 30 213 44 -1 //Satyros
353 37 30 214 35 -1 //Satyros
353 37 30 215 37 -1 //Satyros
353 37 30 224 43 -1 //Satyros
354 37 30 204 35 -1 //Blade Hunter
354 37 30 221 47 -1 //Blade Hunter
354 37 30 207 40 -1 //Blade Hunter
354 37 30 189 14 -1 //Blade Hunter
354 37 30 187 7 -1 //Blade Hunter
354 37 30 175 10 -1 //Blade Hunter
354 37 30 148 19 -1 //Blade Hunter
354 37 30 155 18 -1 //Blade Hunter
354 37 30 164 22 -1 //Blade Hunter
354 37 30 165 40 -1 //Blade Hunter
354 37 30 167 43 -1 //Blade Hunter
354 37 30 152 59 -1 //Blade Hunter
354 37 30 156 59 -1 //Blade Hunter
354 37 30 148 51 -1 //Blade Hunter
354 37 30 134 39 -1 //Blade Hunter
354 37 30 138 39 -1 //Blade Hunter
354 37 30 142 41 -1 //Blade Hunter
354 37 30 120 28 -1 //Blade Hunter
354 37 30 126 18 -1 //Blade Hunter
354 37 30 124 25 -1 //Blade Hunter
354 37 30 116 43 -1 //Blade Hunter
354 37 30 122 44 -1 //Blade Hunter
355 37 30 176 41 -1 //Kentauros
355 37 30 181 15 -1 //Kentauros
355 37 30 153 15 -1 //Kentauros
355 37 30 163 33 -1 //Kentauros
355 37 30 181 27 -1 //Kentauros
355 37 30 137 42 -1 //Kentauros
355 37 30 136 51 -1 //Kentauros
355 37 30 117 26 -1 //Kentauros
355 37 30 119 55 -1 //Kentauros
355 37 30 115 65 -1 //Kentauros
355 37 30 76 53 -1 //Kentauros
355 37 30 72 62 -1 //Kentauros
355 37 30 87 71 -1 //Kentauros
356 37 30 87 36 -1 //Gigantis
356 37 30 77 28 -1 //Gigantis
356 37 30 66 21 -1 //Gigantis
356 37 30 59 40 -1 //Gigantis
356 37 30 90 39 -1 //Gigantis
356 37 30 41 37 -1 //Gigantis
356 37 30 51 32 -1 //Gigantis
356 37 30 77 19 -1 //Gigantis
356 37 30 68 28 -1 //Gigantis
357 37 30 37 59 -1 //Genocider
357 37 30 45 70 -1 //Genocider
357 37 30 35 69 -1 //Genocider
357 37 30 63 101 -1 //Genocider
357 37 30 35 55 -1 //Genocider
357 37 30 32 76 -1 //Genocider
357 37 30 58 104 -1 //Genocider
357 37 30 58 92 -1 //Genocider
357 37 30 46 102 -1 //Genocider
357 37 30 47 54 -1 //Genocider
357 37 30 44 44 -1 //Genocider
//DOUBLE POSITION [HERE]
350 37 30 188 11 -1 //Berserk
350 37 30 151 11 -1 //Berserk
350 37 30 154 41 -1 //Berserk
350 37 30 150 56 -1 //Berserk
350 37 30 158 57 -1 //Berserk
350 37 30 165 50 -1 //Berserk
350 37 30 92 34 -1 //Berserk
350 37 30 137 47 -1 //Berserk
350 37 30 85 61 -1 //Berserk
350 37 30 85 21 -1 //Berserk
350 37 30 61 31 -1 //Berserk
350 37 30 71 20 -1 //Berserk
350 37 30 46 34 -1 //Berserk
350 37 30 64 97 -1 //Berserk
350 37 30 66 99 -1 //Berserk
350 37 30 48 103 -1 //Berserk
350 37 30 31 87 -1 //Berserk
350 37 30 50 49 -1 //Berserk
350 37 30 55 104 -1 //Berserk
350 37 30 38 51 -1 //Berserk
350 37 30 56 44 -1 //Berserk
350 37 30 65 35 -1 //Berserk
350 37 30 101 68 -1 //Berserk
350 37 30 122 22 -1 //Berserk
350 37 30 129 19 -1 //Berserk
350 37 30 137 26 -1 //Berserk
350 37 30 117 40 -1 //Berserk
350 37 30 145 47 -1 //Berserk
350 37 30 225 141 -1 //Berserk
350 37 30 157 204 -1 //Berserk
350 37 30 170 224 -1 //Berserk
350 37 30 189 211 -1 //Berserk
351 37 30 188 218 -1 //Sprinter Wolf
351 37 30 159 232 -1 //Sprinter Wolf
351 37 30 36 234 -1 //Sprinter Wolf
351 37 30 42 235 -1 //Sprinter Wolf
351 37 30 118 232 -1 //Sprinter Wolf
351 37 30 55 228 -1 //Sprinter Wolf
351 37 30 75 231 -1 //Sprinter Wolf
351 37 30 69 238 -1 //Sprinter Wolf
351 37 30 174 196 -1 //Sprinter Wolf
351 37 30 94 234 -1 //Sprinter Wolf
351 37 30 100 240 -1 //Sprinter Wolf
351 37 30 114 239 -1 //Sprinter Wolf
351 37 30 135 223 -1 //Sprinter Wolf
351 37 30 143 239 -1 //Sprinter Wolf
351 37 30 151 206 -1 //Sprinter Wolf
351 37 30 155 196 -1 //Sprinter Wolf
351 37 30 180 225 -1 //Sprinter Wolf
351 37 30 172 215 -1 //Sprinter Wolf
351 37 30 42 227 -1 //Sprinter Wolf
352 37 30 207 187 -1 //Iron Rider
352 37 30 187 205 -1 //Iron Rider
352 37 30 172 205 -1 //Iron Rider
352 37 30 207 195 -1 //Iron Rider
352 37 30 198 179 -1 //Iron Rider
352 37 30 180 164 -1 //Iron Rider
352 37 30 174 170 -1 //Iron Rider
352 37 30 185 148 -1 //Iron Rider
352 37 30 165 157 -1 //Iron Rider
352 37 30 165 165 -1 //Iron Rider
352 37 30 175 150 -1 //Iron Rider
352 37 30 214 143 -1 //Iron Rider
352 37 30 217 145 -1 //Iron Rider
352 37 30 204 137 -1 //Iron Rider
352 37 30 195 156 -1 //Iron Rider
352 37 30 195 148 -1 //Iron Rider
352 37 30 236 135 -1 //Iron Rider
352 37 30 223 132 -1 //Iron Rider
352 37 30 212 125 -1 //Iron Rider
352 37 30 222 113 -1 //Iron Rider
353 37 30 217 141 -1 //Satyros
353 37 30 226 154 -1 //Satyros
353 37 30 218 164 -1 //Satyros
353 37 30 213 165 -1 //Satyros
353 37 30 195 152 -1 //Satyros
353 37 30 193 181 -1 //Satyros
353 37 30 166 162 -1 //Satyros
353 37 30 182 150 -1 //Satyros
353 37 30 233 123 -1 //Satyros
353 37 30 234 132 -1 //Satyros
353 37 30 236 91 -1 //Satyros
353 37 30 231 96 -1 //Satyros
353 37 30 234 101 -1 //Satyros
353 37 30 220 155 -1 //Satyros
353 37 30 178 168 -1 //Satyros
353 37 30 225 86 -1 //Satyros
353 37 30 224 82 -1 //Satyros
353 37 30 230 82 -1 //Satyros
353 37 30 229 58 -1 //Satyros
353 37 30 226 68 -1 //Satyros
353 37 30 206 38 -1 //Satyros
353 37 30 213 44 -1 //Satyros
353 37 30 214 35 -1 //Satyros
353 37 30 215 37 -1 //Satyros
353 37 30 224 43 -1 //Satyros
354 37 30 204 35 -1 //Blade Hunter
354 37 30 221 47 -1 //Blade Hunter
354 37 30 207 40 -1 //Blade Hunter
354 37 30 189 14 -1 //Blade Hunter
354 37 30 187 7 -1 //Blade Hunter
354 37 30 175 10 -1 //Blade Hunter
354 37 30 148 19 -1 //Blade Hunter
354 37 30 155 18 -1 //Blade Hunter
354 37 30 164 22 -1 //Blade Hunter
354 37 30 165 40 -1 //Blade Hunter
354 37 30 167 43 -1 //Blade Hunter
354 37 30 152 59 -1 //Blade Hunter
354 37 30 156 59 -1 //Blade Hunter
354 37 30 148 51 -1 //Blade Hunter
354 37 30 134 39 -1 //Blade Hunter
354 37 30 138 39 -1 //Blade Hunter
354 37 30 142 41 -1 //Blade Hunter
354 37 30 120 28 -1 //Blade Hunter
354 37 30 126 18 -1 //Blade Hunter
354 37 30 124 25 -1 //Blade Hunter
354 37 30 116 43 -1 //Blade Hunter
354 37 30 122 44 -1 //Blade Hunter
355 37 30 176 41 -1 //Kentauros
355 37 30 181 15 -1 //Kentauros
355 37 30 153 15 -1 //Kentauros
355 37 30 163 33 -1 //Kentauros
355 37 30 181 27 -1 //Kentauros
355 37 30 137 42 -1 //Kentauros
355 37 30 136 51 -1 //Kentauros
355 37 30 117 26 -1 //Kentauros
355 37 30 119 55 -1 //Kentauros
355 37 30 115 65 -1 //Kentauros
355 37 30 76 53 -1 //Kentauros
355 37 30 72 62 -1 //Kentauros
355 37 30 87 71 -1 //Kentauros
356 37 30 87 36 -1 //Gigantis
356 37 30 77 28 -1 //Gigantis
356 37 30 66 21 -1 //Gigantis
356 37 30 59 40 -1 //Gigantis
356 37 30 90 39 -1 //Gigantis
356 37 30 41 37 -1 //Gigantis
356 37 30 51 32 -1 //Gigantis
356 37 30 77 19 -1 //Gigantis
356 37 30 68 28 -1 //Gigantis
357 37 30 37 59 -1 //Genocider
357 37 30 45 70 -1 //Genocider
357 37 30 35 69 -1 //Genocider
357 37 30 63 101 -1 //Genocider
357 37 30 35 55 -1 //Genocider
357 37 30 32 76 -1 //Genocider
357 37 30 58 104 -1 //Genocider
357 37 30 58 92 -1 //Genocider
357 37 30 46 102 -1 //Genocider
357 37 30 47 54 -1 //Genocider
357 37 30 44 44 -1 //Genocider
end
//=========================================================================================
//=========================== Kantru - Monster - =============================================
//=========================================================================================
//Mob Map Rad X Y Str Name
2
//Traps
105 38 30 97 96 8 //Canon Trap
105 38 30 97 78 8 //Canon Trap
105 38 30 122 74 8 //Canon Trap
105 38 30 136 70 8 //Canon Trap
105 38 30 152 78 8 //Canon Trap
105 38 30 177 89 8 //Canon Trap
105 38 30 186 105 8 //Canon Trap
105 38 30 201 134 8 //Canon Trap
105 38 30 150 152 8 //Canon Trap
105 38 30 138 152 8 //Canon Trap
105 38 30 107 153 8 //Canon Trap
105 38 30 111 153 8 //Canon Trap
105 38 30 123 79 8 //Canon Trap
105 38 30 137 104 8 //Canon Trap
106 38 30 141 155 8 //Laser Trap
106 38 30 138 166 8 //Laser Trap
106 38 30 141 166 8 //Laser Trap
106 38 30 144 166 8 //Laser Trap
106 38 30 138 171 8 //Laser Trap
106 38 30 141 171 8 //Laser Trap
106 38 30 144 171 8 //Laser Trap
106 38 30 138 177 8 //Laser Trap
106 38 30 141 177 8 //Laser Trap
106 38 30 144 177 8 //Laser Trap
106 38 30 138 183 8 //Laser Trap
106 38 30 141 183 8 //Laser Trap
106 38 30 144 183 8 //Laser Trap
//Monsters
358 38 30 140 76 -1 //Persona
358 38 30 97 78 -1 //Persona
358 38 30 124 69 -1 //Persona
358 38 30 138 67 -1 //Persona
358 38 30 183 86 -1 //Persona
358 38 30 175 104 -1 //Persona
358 38 30 106 159 -1 //Persona
358 38 30 111 159 -1 //Persona
358 38 30 105 133 -1 //Persona
358 38 30 119 126 -1 //Persona
358 38 30 135 150 -1 //Persona
358 38 30 177 129 -1 //Persona
358 38 30 193 146 -1 //Persona
358 38 30 195 105 -1 //Persona
358 38 30 163 82 -1 //Persona
358 38 30 132 97 -1 //Persona
358 38 30 158 137 -1 //Persona
358 38 30 171 141 -1 //Persona
358 38 30 147 148 -1 //Persona
358 38 30 152 120 -1 //Persona
358 38 30 102 78 -1 //Persona
358 38 30 128 69 -1 //Persona
358 38 30 156 120 -1 //Persona
358 38 30 127 135 -1 //Persona
358 38 30 106 154 -1 //Persona
358 38 30 111 154 -1 //Persona
358 38 30 108 148 -1 //Persona
359 38 30 159 98 -1 //Twin Tail
359 38 30 100 97 -1 //Twin Tail
359 38 30 99 85 -1 //Twin Tail
359 38 30 125 74 -1 //Twin Tail
359 38 30 113 96 -1 //Twin Tail
359 38 30 111 79 -1 //Twin Tail
359 38 30 123 88 -1 //Twin Tail
359 38 30 139 99 -1 //Twin Tail
359 38 30 178 92 -1 //Twin Tail
359 38 30 198 121 -1 //Twin Tail
359 38 30 197 136 -1 //Twin Tail
359 38 30 126 98 -1 //Twin Tail
359 38 30 135 88 -1 //Twin Tail
359 38 30 117 135 -1 //Twin Tail
359 38 30 101 139 -1 //Twin Tail
359 38 30 149 85 -1 //Twin Tail
359 38 30 153 78 -1 //Twin Tail
359 38 30 151 160 -1 //Twin Tail
359 38 30 179 139 -1 //Twin Tail
359 38 30 187 145 -1 //Twin Tail
359 38 30 168 94 -1 //Twin Tail
359 38 30 199 131 -1 //Twin Tail
359 38 30 195 115 -1 //Twin Tail
359 38 30 185 97 -1 //Twin Tail
360 38 30 122 127 -1 //Dreadfear
360 38 30 110 140 -1 //Dreadfear
360 38 30 140 162 -1 //Dreadfear
360 38 30 176 117 -1 //Dreadfear
360 38 30 162 129 -1 //Dreadfear
360 38 30 167 129 -1 //Dreadfear
360 38 30 137 142 -1 //Dreadfear
360 38 30 150 151 -1 //Dreadfear
360 38 30 163 148 -1 //Dreadfear
360 38 30 177 150 -1 //Dreadfear
360 38 30 152 110 -1 //Dreadfear
360 38 30 164 112 -1 //Dreadfear
//DOUBLE POSITION [HERE]
358 38 30 140 76 -1 //Persona
358 38 30 97 78 -1 //Persona
358 38 30 124 69 -1 //Persona
358 38 30 138 67 -1 //Persona
358 38 30 183 86 -1 //Persona
358 38 30 175 104 -1 //Persona
358 38 30 106 159 -1 //Persona
358 38 30 111 159 -1 //Persona
358 38 30 105 133 -1 //Persona
358 38 30 119 126 -1 //Persona
358 38 30 135 150 -1 //Persona
358 38 30 177 129 -1 //Persona
358 38 30 193 146 -1 //Persona
358 38 30 195 105 -1 //Persona
358 38 30 163 82 -1 //Persona
358 38 30 132 97 -1 //Persona
358 38 30 158 137 -1 //Persona
358 38 30 171 141 -1 //Persona
358 38 30 147 148 -1 //Persona
358 38 30 152 120 -1 //Persona
358 38 30 102 78 -1 //Persona
358 38 30 128 69 -1 //Persona
358 38 30 156 120 -1 //Persona
358 38 30 127 135 -1 //Persona
358 38 30 106 154 -1 //Persona
358 38 30 111 154 -1 //Persona
358 38 30 108 148 -1 //Persona
359 38 30 159 98 -1 //Twin Tail
359 38 30 100 97 -1 //Twin Tail
359 38 30 99 85 -1 //Twin Tail
359 38 30 125 74 -1 //Twin Tail
359 38 30 113 96 -1 //Twin Tail
359 38 30 111 79 -1 //Twin Tail
359 38 30 123 88 -1 //Twin Tail
359 38 30 139 99 -1 //Twin Tail
359 38 30 178 92 -1 //Twin Tail
359 38 30 198 121 -1 //Twin Tail
359 38 30 197 136 -1 //Twin Tail
359 38 30 126 98 -1 //Twin Tail
359 38 30 135 88 -1 //Twin Tail
359 38 30 117 135 -1 //Twin Tail
359 38 30 101 139 -1 //Twin Tail
359 38 30 149 85 -1 //Twin Tail
359 38 30 153 78 -1 //Twin Tail
359 38 30 151 160 -1 //Twin Tail
359 38 30 179 139 -1 //Twin Tail
359 38 30 187 145 -1 //Twin Tail
359 38 30 168 94 -1 //Twin Tail
359 38 30 199 131 -1 //Twin Tail
359 38 30 195 115 -1 //Twin Tail
359 38 30 185 97 -1 //Twin Tail
360 38 30 122 127 -1 //Dreadfear
360 38 30 110 140 -1 //Dreadfear
360 38 30 140 162 -1 //Dreadfear
360 38 30 176 117 -1 //Dreadfear
360 38 30 162 129 -1 //Dreadfear
360 38 30 167 129 -1 //Dreadfear
360 38 30 137 142 -1 //Dreadfear
360 38 30 150 151 -1 //Dreadfear
360 38 30 163 148 -1 //Dreadfear
360 38 30 177 150 -1 //Dreadfear
360 38 30 152 110 -1 //Dreadfear
360 38 30 164 112 -1 //Dreadfear
end
//=========================================================================================
//=========================== Illusion Temple 1 - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
386 45 30 167 98 171 99 -1 15 //HumpBackRed
387 45 30 175 103 184 103 -1 15 //HumpBackViolet
388 45 30 167 113 169 105 -1 15 //Liliputan
end
//=========================================================================================
//=========================== Illusion Temple 2 - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
389 46 30 167 98 171 99 -1 15 //HumpBackRed
390 46 30 175 103 184 103 -1 15 //HumpBackViolet
391 46 30 167 113 169 105 -1 15 //Liliputan
end
//=========================================================================================
//=========================== Illusion Temple 3 - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
392 47 30 167 98 171 99 -1 15 //HumpBackRed
393 47 30 175 103 184 103 -1 15 //HumpBackViolet
394 47 30 167 113 169 105 -1 15 //Liliputan
end
//=========================================================================================
//=========================== Illusion Temple 4 - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
395 48 30 167 98 171 99 -1 15 //HumpBackRed
396 48 30 175 103 184 103 -1 15 //HumpBackViolet
397 46 30 167 113 169 105 -1 15 //Liliputan
end
//=========================================================================================
//=========================== Illusion Temple 5 - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
398 49 30 167 98 171 99 -1 15 //HumpBackRed
390 49 30 175 103 184 103 -1 15 //HumpBackViolet
400 49 30 167 113 169 105 -1 15 //Liliputan
end
//=========================================================================================
//=========================== Illusion Temple 6 - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
401 50 30 167 98 171 99 -1 15 //HumpBackRed
402 50 30 175 103 184 103 -1 15 //HumpBackViolet
403 50 30 167 113 169 105 -1 15 //Liliputan
end
1
// Devias 3
20 2 10 221 212 226 217 -1 10 // Yetis
// Atlans2
51 7 10 223 45 230 56 -1 8 // Silver Valkyrie
// Atlans3
52 7 10 170 140 175 145 -1 8 // Silver Valkyrie
end
//=========================================================================================
//=========================== Elbeland - Monster - =================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
2
418 51 3 50 152 -1 //Orc Warrior
418 51 3 51 151 -1 //Orc Warrior
418 51 3 49 151 -1 //Orc Warrior
418 51 3 49 151 -1 //Orc Warrior
419 51 3 52 152 -1 //Dirty Butterfly
419 51 3 48 150 -1 //Dirty Butterfly
419 51 3 47 149 -1 //Dirty Butterfly
419 51 3 47 149 -1 //Dirty Butterfly
418 51 3 78 165 -1 //Orc Warrior
418 51 3 75 162 -1 //Orc Warrior
418 51 3 73 171 -1 //Orc Warrior
418 51 3 73 171 -1 //Orc Warrior
419 51 3 80 169 -1 //Dirty Butterfly
419 51 3 80 169 -1 //Dirty Butterfly
419 51 3 80 169 -1 //Dirty Butterfly
419 51 3 80 169 -1 //Dirty Butterfly
418 51 3 111 216 -1 //Orc Warrior
418 51 3 113 215 -1 //Orc Warrior
418 51 3 112 214 -1 //Orc Warrior
418 51 3 112 214 -1 //Orc Warrior
419 51 3 112 213 -1 //Dirty Butterfly
419 51 3 113 214 -1 //Dirty Butterfly
419 51 3 114 215 -1 //Dirty Butterfly
419 51 3 113 214 -1 //Dirty Butterfly
420 51 3 104 60 -1 //Rabbits
420 51 3 105 61 -1 //Rabbits
420 51 3 105 61 -1 //Rabbits
420 51 3 104 62 -1 //Rabbits
421 51 3 103 59 -1 //Wolf Man
421 51 3 104 58 -1 //Wolf Man
421 51 3 104 58 -1 //Wolf Man
421 51 3 103 60 -1 //Wolf Man
422 51 3 87 42 -1 //Curser Rich
422 51 3 86 41 -1 //Curser Rich
422 51 3 86 41 -1 //Curser Rich
422 51 3 88 40 -1 //Curser Rich
422 51 3 86 43 -1 //Curser Rich
422 51 3 87 42 -1 //Curser Rich
422 51 3 88 41 -1 //Curser Rich
423 51 3 193 144 -1 //Totem Golem
423 51 3 192 145 -1 //Totem Golem
423 51 3 193 146 -1 //Totem Golem
423 51 3 193 143 -1 //Totem Golem
424 51 3 194 144 -1 //Beasty
424 51 3 195 145 -1 //Beasty
424 51 3 177 174 -1 //Beasty
424 51 3 177 173 -1 //Beasty
425 51 3 178 172 -1 //CaptainBeasty
425 51 3 178 175 -1 //CaptainBeasty
425 51 3 176 176 -1 //CaptainBeasty
425 51 3 196 175 -1 //CaptainBeasty
//DOUBLE POSITION [HERE]
418 51 3 50 152 -1 //Orc Warrior
418 51 3 51 151 -1 //Orc Warrior
418 51 3 49 151 -1 //Orc Warrior
418 51 3 49 151 -1 //Orc Warrior
419 51 3 52 152 -1 //Dirty Butterfly
419 51 3 48 150 -1 //Dirty Butterfly
419 51 3 47 149 -1 //Dirty Butterfly
419 51 3 47 149 -1 //Dirty Butterfly
418 51 3 78 165 -1 //Orc Warrior
418 51 3 75 162 -1 //Orc Warrior
418 51 3 73 171 -1 //Orc Warrior
418 51 3 73 171 -1 //Orc Warrior
419 51 3 80 169 -1 //Dirty Butterfly
419 51 3 80 169 -1 //Dirty Butterfly
419 51 3 80 169 -1 //Dirty Butterfly
419 51 3 80 169 -1 //Dirty Butterfly
418 51 3 111 216 -1 //Orc Warrior
418 51 3 113 215 -1 //Orc Warrior
418 51 3 112 214 -1 //Orc Warrior
418 51 3 112 214 -1 //Orc Warrior
419 51 3 112 213 -1 //Dirty Butterfly
419 51 3 113 214 -1 //Dirty Butterfly
419 51 3 114 215 -1 //Dirty Butterfly
419 51 3 113 214 -1 //Dirty Butterfly
420 51 3 104 60 -1 //Rabbits
420 51 3 105 61 -1 //Rabbits
420 51 3 105 61 -1 //Rabbits
420 51 3 104 62 -1 //Rabbits
421 51 3 103 59 -1 //Wolf Man
421 51 3 104 58 -1 //Wolf Man
421 51 3 104 58 -1 //Wolf Man
421 51 3 103 60 -1 //Wolf Man
422 51 3 87 42 -1 //Curser Rich
422 51 3 86 41 -1 //Curser Rich
422 51 3 86 41 -1 //Curser Rich
422 51 3 88 40 -1 //Curser Rich
422 51 3 86 43 -1 //Curser Rich
422 51 3 87 42 -1 //Curser Rich
422 51 3 88 41 -1 //Curser Rich
423 51 3 193 144 -1 //Totem Golem
423 51 3 192 145 -1 //Totem Golem
423 51 3 193 146 -1 //Totem Golem
423 51 3 193 143 -1 //Totem Golem
424 51 3 194 144 -1 //Beasty
424 51 3 195 145 -1 //Beasty
424 51 3 177 174 -1 //Beasty
424 51 3 177 173 -1 //Beasty
425 51 3 178 172 -1 //CaptainBeasty
425 51 3 178 175 -1 //CaptainBeasty
425 51 3 176 176 -1 //CaptainBeasty
425 51 3 196 175 -1 //CaptainBeasty
end
//=========================================================================================
//================================= LostTower Monsters - ==========================================
//=========================================================================================
//Mob Map Radio CordX CordY Strong Name
2
34 4 30 167 197 -1 //Cursed Wizard
34 4 30 192 203 -1 //Cursed Wizard
34 4 30 191 244 -1 //Cursed Wizard
34 4 30 235 237 -1 //Cursed Wizard
34 4 30 224 235 -1 //Cursed Wizard
34 4 30 206 237 -1 //Cursed Wizard
34 4 30 200 228 -1 //Cursed Wizard
34 4 30 209 212 -1 //Cursed Wizard
34 4 30 225 196 -1 //Cursed Wizard
34 4 30 209 190 -1 //Cursed Wizard
34 4 30 198 192 -1 //Cursed Wizard
34 4 30 187 184 -1 //Cursed Wizard
34 4 30 193 173 -1 //Cursed Wizard
34 4 30 172 177 -1 //Cursed Wizard
34 4 30 133 185 -1 //Cursed Wizard
34 4 30 132 201 -1 //Cursed Wizard
34 4 30 134 166 -1 //Cursed Wizard
34 4 30 95 173 -1 //Cursed Wizard
34 4 30 86 190 -1 //Cursed Wizard
34 4 30 84 237 -1 //Cursed Wizard
34 4 30 98 245 -1 //Cursed Wizard
34 4 30 111 219 -1 //Cursed Wizard
34 4 30 123 224 -1 //Cursed Wizard
34 4 30 123 201 -1 //Cursed Wizard
34 4 30 115 167 -1 //Cursed Wizard
34 4 30 105 175 -1 //Cursed Wizard
34 4 30 215 174 -1 //Cursed Wizard
34 4 30 245 168 -1 //Cursed Wizard
34 4 30 235 214 -1 //Cursed Wizard
34 4 30 165 223 -1 //Cursed Wizard
34 4 30 127 239 -1 //Cursed Wizard
34 4 30 125 180 -1 //Cursed Wizard
34 4 30 113 189 -1 //Cursed Wizard
34 4 30 98 231 -1 //Cursed Wizard
34 4 30 112 235 -1 //Cursed Wizard
34 4 30 83 220 -1 //Cursed Wizard
34 4 30 90 239 -1 //Cursed Wizard
34 4 30 133 215 -1 //Cursed Wizard
34 4 30 88 206 -1 //Cursed Wizard
34 4 30 121 235 -1 //Cursed Wizard
34 4 30 104 232 -1 //Cursed Wizard
34 4 30 102 217 -1 //Cursed Wizard
34 4 30 103 205 -1 //Cursed Wizard
34 4 30 101 188 -1 //Cursed Wizard
34 4 30 110 206 -1 //Cursed Wizard
34 4 30 96 167 -1 //Cursed Wizard
34 4 30 238 213 -1 //Cursed Wizard
34 4 30 210 225 -1 //Cursed Wizard
34 4 30 215 236 -1 //Cursed Wizard
35 4 30 29 208 -1 //Death Gorgon
35 4 30 33 206 -1 //Death Gorgon
35 4 30 46 25 -1 //Death Gorgon
35 4 30 23 40 -1 //Death Gorgon
35 4 30 42 97 -1 //Death Gorgon
35 4 30 15 127 -1 //Death Gorgon
35 4 30 30 171 -1 //Death Gorgon
35 4 30 8 191 -1 //Death Gorgon
35 4 30 8 211 -1 //Death Gorgon
35 4 30 8 231 -1 //Death Gorgon
35 4 30 15 244 -1 //Death Gorgon
35 4 30 18 107 -1 //Death Gorgon
35 4 30 39 246 -1 //Death Gorgon
35 4 30 11 175 -1 //Death Gorgon
35 4 30 54 220 -1 //Death Gorgon
35 4 30 31 127 -1 //Death Gorgon
35 4 30 55 174 -1 //Death Gorgon
35 4 30 55 195 -1 //Death Gorgon
35 4 30 30 233 -1 //Death Gorgon
35 4 30 21 216 -1 //Death Gorgon
35 4 30 38 212 -1 //Death Gorgon
35 4 30 29 200 -1 //Death Gorgon
35 4 30 38 234 -1 //Death Gorgon
35 4 30 34 108 -1 //Death Gorgon
35 4 30 53 111 -1 //Death Gorgon
35 4 30 45 137 -1 //Death Gorgon
35 4 30 11 96 -1 //Death Gorgon
35 4 30 43 170 -1 //Death Gorgon
35 4 30 8 220 -1 //Death Gorgon
35 4 30 27 247 -1 //Death Gorgon
35 4 30 54 232 -1 //Death Gorgon
35 4 30 24 225 -1 //Death Gorgon
35 4 30 14 15 -1 //Death Gorgon
35 4 30 13 33 -1 //Death Gorgon
35 4 30 30 39 -1 //Death Gorgon
35 4 30 55 8 -1 //Death Gorgon
35 4 30 44 41 -1 //Death Gorgon
35 4 30 8 25 -1 //Death Gorgon
35 4 30 37 21 -1 //Death Gorgon
35 4 30 29 24 -1 //Death Gorgon
35 4 30 19 97 -1 //Death Gorgon
35 4 30 42 109 -1 //Death Gorgon
35 4 30 22 121 -1 //Death Gorgon
35 4 30 5 122 -1 //Death Gorgon
35 4 30 5 132 -1 //Death Gorgon
35 4 30 14 137 -1 //Death Gorgon
35 4 30 38 184 -1 //Death Gorgon
35 4 30 36 174 -1 //Death Gorgon
35 4 30 23 174 -1 //Death Gorgon
35 4 30 18 168 -1 //Death Gorgon
35 4 30 7 184 -1 //Death Gorgon
35 4 30 8 200 -1 //Death Gorgon
35 4 30 19 208 -1 //Death Gorgon
35 4 30 50 241 -1 //Death Gorgon
35 4 30 54 205 -1 //Death Gorgon
35 4 30 23 195 -1 //Death Gorgon
35 4 30 31 191 -1 //Death Gorgon
35 4 30 25 167 -1 //Death Gorgon
35 4 30 34 137 -1 //Death Gorgon
35 4 30 54 121 -1 //Death Gorgon
35 4 30 30 10 -1 //Death Gorgon
36 4 30 193 239 -1 //Shadow
36 4 30 191 131 -1 //Shadow
36 4 30 191 118 -1 //Shadow
36 4 30 164 29 -1 //Shadow
36 4 30 164 37 -1 //Shadow
36 4 30 164 48 -1 //Shadow
36 4 30 164 63 -1 //Shadow
36 4 30 164 74 -1 //Shadow
36 4 30 164 98 -1 //Shadow
36 4 30 164 112 -1 //Shadow
36 4 30 164 126 -1 //Shadow
36 4 30 175 127 -1 //Shadow
36 4 30 184 128 -1 //Shadow
36 4 30 199 134 -1 //Shadow
36 4 30 206 136 -1 //Shadow
36 4 30 227 136 -1 //Shadow
36 4 30 242 135 -1 //Shadow
36 4 30 217 127 -1 //Shadow
36 4 30 244 89 -1 //Shadow
36 4 30 207 127 -1 //Shadow
36 4 30 229 127 -1 //Shadow
36 4 30 235 56 -1 //Shadow
36 4 30 235 38 -1 //Shadow
36 4 30 236 26 -1 //Shadow
36 4 30 235 15 -1 //Shadow
36 4 30 226 14 -1 //Shadow
36 4 30 211 15 -1 //Shadow
36 4 30 210 101 -1 //Shadow
36 4 30 210 114 -1 //Shadow
36 4 30 244 8 -1 //Shadow
36 4 30 195 99 -1 //Shadow
36 4 30 226 118 -1 //Shadow
36 4 30 235 110 -1 //Shadow
36 4 30 235 87 -1 //Shadow
36 4 30 199 124 -1 //Shadow
36 4 30 193 108 -1 //Shadow
36 4 30 209 94 -1 //Shadow
36 4 30 235 73 -1 //Shadow
36 4 30 196 89 -1 //Shadow
36 4 30 219 94 -1 //Shadow
36 4 30 190 29 -1 //Shadow
36 4 30 205 62 -1 //Shadow
36 4 30 164 16 -1 //Shadow
36 4 30 164 87 -1 //Shadow
36 4 30 200 104 -1 //Shadow
36 4 30 205 87 -1 //Shadow
36 4 30 219 68 -1 //Shadow
36 4 30 211 64 -1 //Shadow
36 4 30 209 52 -1 //Shadow
36 4 30 210 41 -1 //Shadow
36 4 30 210 32 -1 //Shadow
36 4 30 194 23 -1 //Shadow
36 4 30 204 15 -1 //Shadow
36 4 30 236 44 -1 //Shadow
36 4 30 235 98 -1 //Shadow
36 4 30 222 109 -1 //Shadow
36 4 30 218 87 -1 //Shadow
36 4 30 228 91 -1 //Shadow
36 4 30 244 15 -1 //Shadow
36 4 30 228 7 -1 //Shadow
36 4 30 202 25 -1 //Shadow
36 4 30 195 40 -1 //Shadow
36 4 30 190 59 -1 //Shadow
36 4 30 197 64 -1 //Shadow
36 4 30 244 72 -1 //Shadow
36 4 30 244 100 -1 //Shadow
36 4 30 245 117 -1 //Shadow
36 4 30 219 117 -1 //Shadow
36 4 30 209 107 -1 //Shadow
36 4 30 201 113 -1 //Shadow
36 4 30 212 87 -1 //Shadow
37 4 30 104 136 -1 //Devil
37 4 30 133 87 -1 //Devil
37 4 30 96 116 -1 //Devil
37 4 30 94 100 -1 //Devil
37 4 30 89 135 -1 //Devil
37 4 30 133 98 -1 //Devil
37 4 30 112 87 -1 //Devil
37 4 30 133 109 -1 //Devil
37 4 30 121 119 -1 //Devil
37 4 30 123 130 -1 //Devil
37 4 30 87 7 -1 //Devil
37 4 30 97 6 -1 //Devil
37 4 30 124 11 -1 //Devil
37 4 30 133 26 -1 //Devil
37 4 30 134 37 -1 //Devil
37 4 30 134 49 -1 //Devil
37 4 30 115 53 -1 //Devil
37 4 30 98 54 -1 //Devil
37 4 30 84 54 -1 //Devil
37 4 30 93 41 -1 //Devil
37 4 30 99 40 -1 //Devil
37 4 30 101 29 -1 //Devil
37 4 30 98 17 -1 //Devil
37 4 30 112 16 -1 //Devil
37 4 30 124 41 -1 //Devil
37 4 30 111 39 -1 //Devil
37 4 30 39 11 -1 //Devil
37 4 30 14 24 -1 //Devil
37 4 30 53 39 -1 //Devil
37 4 30 7 52 -1 //Devil
37 4 30 25 49 -1 //Devil
37 4 30 30 32 -1 //Devil
37 4 30 38 201 -1 //Devil
37 4 30 18 200 -1 //Devil
37 4 30 13 191 -1 //Devil
37 4 30 38 192 -1 //Devil
37 4 30 89 119 -1 //Devil
37 4 30 86 100 -1 //Devil
37 4 30 108 116 -1 //Devil
37 4 30 126 108 -1 //Devil
37 4 30 86 26 -1 //Devil
37 4 30 111 26 -1 //Devil
37 4 30 48 17 -1 //Devil
37 4 30 13 9 -1 //Devil
37 4 30 16 41 -1 //Devil
37 4 30 38 53 -1 //Devil
37 4 30 54 51 -1 //Devil
37 4 30 45 32 -1 //Devil
37 4 30 25 86 -1 //Devil
37 4 30 52 92 -1 //Devil
37 4 30 30 102 -1 //Devil
37 4 30 110 100 -1 //Devil
37 4 30 128 6 -1 //Devil
37 4 30 26 108 -1 //Devil
38 4 30 31 212 -1 //Balrog
38 4 30 28 212 -1 //Balrog
39 4 30 243 125 -1 //Poison Shadow
39 4 30 245 109 -1 //Poison Shadow
39 4 30 219 6 -1 //Poison Shadow
39 4 30 244 53 -1 //Poison Shadow
39 4 30 239 7 -1 //Poison Shadow
39 4 30 244 25 -1 //Poison Shadow
39 4 30 243 40 -1 //Poison Shadow
39 4 30 243 65 -1 //Poison Shadow
39 4 30 244 82 -1 //Poison Shadow
39 4 30 244 92 -1 //Poison Shadow
39 4 30 210 23 -1 //Poison Shadow
39 4 30 226 22 -1 //Poison Shadow
39 4 30 227 33 -1 //Poison Shadow
39 4 30 227 54 -1 //Poison Shadow
39 4 30 228 67 -1 //Poison Shadow
39 4 30 228 81 -1 //Poison Shadow
39 4 30 228 104 -1 //Poison Shadow
39 4 30 191 16 -1 //Poison Shadow
39 4 30 220 79 -1 //Poison Shadow
39 4 30 219 60 -1 //Poison Shadow
39 4 30 219 45 -1 //Poison Shadow
39 4 30 219 34 -1 //Poison Shadow
39 4 30 202 38 -1 //Poison Shadow
39 4 30 208 166 -1 //Poison Shadow
39 4 30 196 166 -1 //Poison Shadow
39 4 30 188 165 -1 //Poison Shadow
39 4 30 179 165 -1 //Poison Shadow
39 4 30 165 183 -1 //Poison Shadow
39 4 30 167 211 -1 //Poison Shadow
39 4 30 165 241 -1 //Poison Shadow
39 4 30 184 246 -1 //Poison Shadow
39 4 30 200 245 -1 //Poison Shadow
39 4 30 214 245 -1 //Poison Shadow
39 4 30 228 245 -1 //Poison Shadow
39 4 30 245 246 -1 //Poison Shadow
39 4 30 198 184 -1 //Poison Shadow
39 4 30 217 196 -1 //Poison Shadow
39 4 30 227 212 -1 //Poison Shadow
39 4 30 217 217 -1 //Poison Shadow
39 4 30 201 216 -1 //Poison Shadow
39 4 30 191 238 -1 //Poison Shadow
39 4 30 193 217 -1 //Poison Shadow
39 4 30 178 224 -1 //Poison Shadow
39 4 30 178 210 -1 //Poison Shadow
39 4 30 177 195 -1 //Poison Shadow
39 4 30 226 166 -1 //Poison Shadow
39 4 30 239 167 -1 //Poison Shadow
39 4 30 227 175 -1 //Poison Shadow
39 4 30 239 174 -1 //Poison Shadow
39 4 30 245 179 -1 //Poison Shadow
39 4 30 245 189 -1 //Poison Shadow
39 4 30 245 200 -1 //Poison Shadow
39 4 30 246 212 -1 //Poison Shadow
39 4 30 245 224 -1 //Poison Shadow
39 4 30 237 226 -1 //Poison Shadow
39 4 30 236 220 -1 //Poison Shadow
39 4 30 238 208 -1 //Poison Shadow
39 4 30 237 201 -1 //Poison Shadow
39 4 30 232 196 -1 //Poison Shadow
39 4 30 238 184 -1 //Poison Shadow
39 4 30 224 185 -1 //Poison Shadow
39 4 30 216 183 -1 //Poison Shadow
39 4 30 207 178 -1 //Poison Shadow
39 4 30 196 176 -1 //Poison Shadow
39 4 30 187 192 -1 //Poison Shadow
39 4 30 185 201 -1 //Poison Shadow
39 4 30 187 209 -1 //Poison Shadow
39 4 30 185 220 -1 //Poison Shadow
39 4 30 175 217 -1 //Poison Shadow
39 4 30 176 245 -1 //Poison Shadow
39 4 30 206 244 -1 //Poison Shadow
39 4 30 215 209 -1 //Poison Shadow
39 4 30 184 173 -1 //Poison Shadow
39 4 30 172 188 -1 //Poison Shadow
39 4 30 173 171 -1 //Poison Shadow
39 4 30 206 200 -1 //Poison Shadow
39 4 30 218 229 -1 //Poison Shadow
39 4 30 195 32 -1 //Poison Shadow
39 4 30 189 38 -1 //Poison Shadow
39 4 30 189 48 -1 //Poison Shadow
39 4 30 196 54 -1 //Poison Shadow
39 4 30 203 50 -1 //Poison Shadow
39 4 30 236 127 -1 //Poison Shadow
39 4 30 196 207 -1 //Poison Shadow
39 4 30 195 200 -1 //Poison Shadow
39 4 30 230 229 -1 //Poison Shadow
39 4 30 173 227 -1 //Poison Shadow
39 4 30 183 233 -1 //Poison Shadow
39 4 30 173 237 -1 //Poison Shadow
40 4 30 30 183 -1 //Death Knight
40 4 30 54 213 -1 //Death Knight
40 4 30 117 8 -1 //Death Knight
40 4 30 123 54 -1 //Death Knight
40 4 30 86 41 -1 //Death Knight
40 4 30 98 24 -1 //Death Knight
40 4 30 115 28 -1 //Death Knight
40 4 30 55 15 -1 //Death Knight
40 4 30 46 13 -1 //Death Knight
40 4 30 22 17 -1 //Death Knight
40 4 30 10 41 -1 //Death Knight
40 4 30 15 54 -1 //Death Knight
40 4 30 38 48 -1 //Death Knight
40 4 30 48 48 -1 //Death Knight
40 4 30 41 57 -1 //Death Knight
40 4 30 55 28 -1 //Death Knight
40 4 30 22 30 -1 //Death Knight
40 4 30 39 38 -1 //Death Knight
40 4 30 6 98 -1 //Death Knight
40 4 30 33 86 -1 //Death Knight
40 4 30 46 86 -1 //Death Knight
40 4 30 55 87 -1 //Death Knight
40 4 30 53 97 -1 //Death Knight
40 4 30 35 98 -1 //Death Knight
40 4 30 25 98 -1 //Death Knight
40 4 30 8 107 -1 //Death Knight
40 4 30 53 116 -1 //Death Knight
40 4 30 41 121 -1 //Death Knight
40 4 30 25 135 -1 //Death Knight
40 4 30 42 135 -1 //Death Knight
40 4 30 52 135 -1 //Death Knight
40 4 30 38 227 -1 //Death Knight
40 4 30 51 183 -1 //Death Knight
40 4 30 24 189 -1 //Death Knight
40 4 30 48 167 -1 //Death Knight
40 4 30 41 167 -1 //Death Knight
40 4 30 103 8 -1 //Death Knight
40 4 30 127 34 -1 //Death Knight
40 4 30 130 48 -1 //Death Knight
40 4 30 105 55 -1 //Death Knight
40 4 30 84 16 -1 //Death Knight
40 4 30 124 24 -1 //Death Knight
40 4 30 46 208 -1 //Death Knight
40 4 30 18 183 -1 //Death Knight
40 4 30 14 224 -1 //Death Knight
40 4 30 7 240 -1 //Death Knight
40 4 30 48 232 -1 //Death Knight
40 4 30 48 215 -1 //Death Knight
40 4 30 49 191 -1 //Death Knight
40 4 30 48 174 -1 //Death Knight
40 4 30 23 239 -1 //Death Knight
40 4 30 11 168 -1 //Death Knight
40 4 30 4 177 -1 //Death Knight
40 4 30 47 247 -1 //Death Knight
40 4 30 19 86 -1 //Death Knight
40 4 30 15 119 -1 //Death Knight
40 4 30 24 9 -1 //Death Knight
40 4 30 30 17 -1 //Death Knight
40 4 30 110 8 -1 //Death Knight
40 4 30 134 8 -1 //Death Knight
40 4 30 135 17 -1 //Death Knight
40 4 30 111 46 -1 //Death Knight
40 4 30 99 48 -1 //Death Knight
40 4 30 85 49 -1 //Death Knight
40 4 30 91 56 -1 //Death Knight
41 4 30 126 246 -1 //Death Cow
41 4 30 133 235 -1 //Death Cow
41 4 30 133 225 -1 //Death Cow
41 4 30 133 209 -1 //Death Cow
41 4 30 125 189 -1 //Death Cow
41 4 30 128 175 -1 //Death Cow
41 4 30 129 167 -1 //Death Cow
41 4 30 97 184 -1 //Death Cow
41 4 30 107 168 -1 //Death Cow
41 4 30 89 174 -1 //Death Cow
41 4 30 83 183 -1 //Death Cow
41 4 30 83 201 -1 //Death Cow
41 4 30 83 213 -1 //Death Cow
41 4 30 89 224 -1 //Death Cow
41 4 30 86 245 -1 //Death Cow
41 4 30 108 245 -1 //Death Cow
41 4 30 116 244 -1 //Death Cow
41 4 30 118 229 -1 //Death Cow
41 4 30 116 211 -1 //Death Cow
41 4 30 111 194 -1 //Death Cow
41 4 30 115 178 -1 //Death Cow
41 4 30 97 202 -1 //Death Cow
41 4 30 97 214 -1 //Death Cow
41 4 30 102 225 -1 //Death Cow
41 4 30 98 236 -1 //Death Cow
41 4 30 116 134 -1 //Death Cow
41 4 30 97 133 -1 //Death Cow
41 4 30 85 132 -1 //Death Cow
41 4 30 85 116 -1 //Death Cow
41 4 30 85 96 -1 //Death Cow
41 4 30 101 87 -1 //Death Cow
41 4 30 118 89 -1 //Death Cow
41 4 30 116 113 -1 //Death Cow
41 4 30 133 115 -1 //Death Cow
41 4 30 124 136 -1 //Death Cow
41 4 30 106 112 -1 //Death Cow
41 4 30 95 106 -1 //Death Cow
41 4 30 104 183 -1 //Death Cow
41 4 30 86 109 -1 //Death Cow
41 4 30 96 86 -1 //Death Cow
41 4 30 128 86 -1 //Death Cow
41 4 30 122 101 -1 //Death Cow
41 4 30 101 100 -1 //Death Cow
41 4 30 86 125 -1 //Death Cow
41 4 30 132 124 -1 //Death Cow
41 4 30 103 197 -1 //Death Cow
41 4 30 97 196 -1 //Death Cow
41 4 30 115 199 -1 //Death Cow
41 4 30 135 174 -1 //Death Cow
41 4 30 122 167 -1 //Death Cow
41 4 30 101 168 -1 //Death Cow
//DOUBLE POSITION [HERE]
34 4 30 167 197 -1 //Cursed Wizard
34 4 30 192 203 -1 //Cursed Wizard
34 4 30 191 244 -1 //Cursed Wizard
34 4 30 235 237 -1 //Cursed Wizard
34 4 30 224 235 -1 //Cursed Wizard
34 4 30 206 237 -1 //Cursed Wizard
34 4 30 200 228 -1 //Cursed Wizard
34 4 30 209 212 -1 //Cursed Wizard
34 4 30 225 196 -1 //Cursed Wizard
34 4 30 209 190 -1 //Cursed Wizard
34 4 30 198 192 -1 //Cursed Wizard
34 4 30 187 184 -1 //Cursed Wizard
34 4 30 193 173 -1 //Cursed Wizard
34 4 30 172 177 -1 //Cursed Wizard
34 4 30 133 185 -1 //Cursed Wizard
34 4 30 132 201 -1 //Cursed Wizard
34 4 30 134 166 -1 //Cursed Wizard
34 4 30 95 173 -1 //Cursed Wizard
34 4 30 86 190 -1 //Cursed Wizard
34 4 30 84 237 -1 //Cursed Wizard
34 4 30 98 245 -1 //Cursed Wizard
34 4 30 111 219 -1 //Cursed Wizard
34 4 30 123 224 -1 //Cursed Wizard
34 4 30 123 201 -1 //Cursed Wizard
34 4 30 115 167 -1 //Cursed Wizard
34 4 30 105 175 -1 //Cursed Wizard
34 4 30 215 174 -1 //Cursed Wizard
34 4 30 245 168 -1 //Cursed Wizard
34 4 30 235 214 -1 //Cursed Wizard
34 4 30 165 223 -1 //Cursed Wizard
34 4 30 127 239 -1 //Cursed Wizard
34 4 30 125 180 -1 //Cursed Wizard
34 4 30 113 189 -1 //Cursed Wizard
34 4 30 98 231 -1 //Cursed Wizard
34 4 30 112 235 -1 //Cursed Wizard
34 4 30 83 220 -1 //Cursed Wizard
34 4 30 90 239 -1 //Cursed Wizard
34 4 30 133 215 -1 //Cursed Wizard
34 4 30 88 206 -1 //Cursed Wizard
34 4 30 121 235 -1 //Cursed Wizard
34 4 30 104 232 -1 //Cursed Wizard
34 4 30 102 217 -1 //Cursed Wizard
34 4 30 103 205 -1 //Cursed Wizard
34 4 30 101 188 -1 //Cursed Wizard
34 4 30 110 206 -1 //Cursed Wizard
34 4 30 96 167 -1 //Cursed Wizard
34 4 30 238 213 -1 //Cursed Wizard
34 4 30 210 225 -1 //Cursed Wizard
34 4 30 215 236 -1 //Cursed Wizard
35 4 30 29 208 -1 //Death Gorgon
35 4 30 33 206 -1 //Death Gorgon
35 4 30 46 25 -1 //Death Gorgon
35 4 30 23 40 -1 //Death Gorgon
35 4 30 42 97 -1 //Death Gorgon
35 4 30 15 127 -1 //Death Gorgon
35 4 30 30 171 -1 //Death Gorgon
35 4 30 8 191 -1 //Death Gorgon
35 4 30 8 211 -1 //Death Gorgon
35 4 30 8 231 -1 //Death Gorgon
35 4 30 15 244 -1 //Death Gorgon
35 4 30 18 107 -1 //Death Gorgon
35 4 30 39 246 -1 //Death Gorgon
35 4 30 11 175 -1 //Death Gorgon
35 4 30 54 220 -1 //Death Gorgon
35 4 30 31 127 -1 //Death Gorgon
35 4 30 55 174 -1 //Death Gorgon
35 4 30 55 195 -1 //Death Gorgon
35 4 30 30 233 -1 //Death Gorgon
35 4 30 21 216 -1 //Death Gorgon
35 4 30 38 212 -1 //Death Gorgon
35 4 30 29 200 -1 //Death Gorgon
35 4 30 38 234 -1 //Death Gorgon
35 4 30 34 108 -1 //Death Gorgon
35 4 30 53 111 -1 //Death Gorgon
35 4 30 45 137 -1 //Death Gorgon
35 4 30 11 96 -1 //Death Gorgon
35 4 30 43 170 -1 //Death Gorgon
35 4 30 8 220 -1 //Death Gorgon
35 4 30 27 247 -1 //Death Gorgon
35 4 30 54 232 -1 //Death Gorgon
35 4 30 24 225 -1 //Death Gorgon
35 4 30 14 15 -1 //Death Gorgon
35 4 30 13 33 -1 //Death Gorgon
35 4 30 30 39 -1 //Death Gorgon
35 4 30 55 8 -1 //Death Gorgon
35 4 30 44 41 -1 //Death Gorgon
35 4 30 8 25 -1 //Death Gorgon
35 4 30 37 21 -1 //Death Gorgon
35 4 30 29 24 -1 //Death Gorgon
35 4 30 19 97 -1 //Death Gorgon
35 4 30 42 109 -1 //Death Gorgon
35 4 30 22 121 -1 //Death Gorgon
35 4 30 5 122 -1 //Death Gorgon
35 4 30 5 132 -1 //Death Gorgon
35 4 30 14 137 -1 //Death Gorgon
35 4 30 38 184 -1 //Death Gorgon
35 4 30 36 174 -1 //Death Gorgon
35 4 30 23 174 -1 //Death Gorgon
35 4 30 18 168 -1 //Death Gorgon
35 4 30 7 184 -1 //Death Gorgon
35 4 30 8 200 -1 //Death Gorgon
35 4 30 19 208 -1 //Death Gorgon
35 4 30 50 241 -1 //Death Gorgon
35 4 30 54 205 -1 //Death Gorgon
35 4 30 23 195 -1 //Death Gorgon
35 4 30 31 191 -1 //Death Gorgon
35 4 30 25 167 -1 //Death Gorgon
35 4 30 34 137 -1 //Death Gorgon
35 4 30 54 121 -1 //Death Gorgon
35 4 30 30 10 -1 //Death Gorgon
36 4 30 193 239 -1 //Shadow
36 4 30 191 131 -1 //Shadow
36 4 30 191 118 -1 //Shadow
36 4 30 164 29 -1 //Shadow
36 4 30 164 37 -1 //Shadow
36 4 30 164 48 -1 //Shadow
36 4 30 164 63 -1 //Shadow
36 4 30 164 74 -1 //Shadow
36 4 30 164 98 -1 //Shadow
36 4 30 164 112 -1 //Shadow
36 4 30 164 126 -1 //Shadow
36 4 30 175 127 -1 //Shadow
36 4 30 184 128 -1 //Shadow
36 4 30 199 134 -1 //Shadow
36 4 30 206 136 -1 //Shadow
36 4 30 227 136 -1 //Shadow
36 4 30 242 135 -1 //Shadow
36 4 30 217 127 -1 //Shadow
36 4 30 244 89 -1 //Shadow
36 4 30 207 127 -1 //Shadow
36 4 30 229 127 -1 //Shadow
36 4 30 235 56 -1 //Shadow
36 4 30 235 38 -1 //Shadow
36 4 30 236 26 -1 //Shadow
36 4 30 235 15 -1 //Shadow
36 4 30 226 14 -1 //Shadow
36 4 30 211 15 -1 //Shadow
36 4 30 210 101 -1 //Shadow
36 4 30 210 114 -1 //Shadow
36 4 30 244 8 -1 //Shadow
36 4 30 195 99 -1 //Shadow
36 4 30 226 118 -1 //Shadow
36 4 30 235 110 -1 //Shadow
36 4 30 235 87 -1 //Shadow
36 4 30 199 124 -1 //Shadow
36 4 30 193 108 -1 //Shadow
36 4 30 209 94 -1 //Shadow
36 4 30 235 73 -1 //Shadow
36 4 30 196 89 -1 //Shadow
36 4 30 219 94 -1 //Shadow
36 4 30 190 29 -1 //Shadow
36 4 30 205 62 -1 //Shadow
36 4 30 164 16 -1 //Shadow
36 4 30 164 87 -1 //Shadow
36 4 30 200 104 -1 //Shadow
36 4 30 205 87 -1 //Shadow
36 4 30 219 68 -1 //Shadow
36 4 30 211 64 -1 //Shadow
36 4 30 209 52 -1 //Shadow
36 4 30 210 41 -1 //Shadow
36 4 30 210 32 -1 //Shadow
36 4 30 194 23 -1 //Shadow
36 4 30 204 15 -1 //Shadow
36 4 30 236 44 -1 //Shadow
36 4 30 235 98 -1 //Shadow
36 4 30 222 109 -1 //Shadow
36 4 30 218 87 -1 //Shadow
36 4 30 228 91 -1 //Shadow
36 4 30 244 15 -1 //Shadow
36 4 30 228 7 -1 //Shadow
36 4 30 202 25 -1 //Shadow
36 4 30 195 40 -1 //Shadow
36 4 30 190 59 -1 //Shadow
36 4 30 197 64 -1 //Shadow
36 4 30 244 72 -1 //Shadow
36 4 30 244 100 -1 //Shadow
36 4 30 245 117 -1 //Shadow
36 4 30 219 117 -1 //Shadow
36 4 30 209 107 -1 //Shadow
36 4 30 201 113 -1 //Shadow
36 4 30 212 87 -1 //Shadow
37 4 30 104 136 -1 //Devil
37 4 30 133 87 -1 //Devil
37 4 30 96 116 -1 //Devil
37 4 30 94 100 -1 //Devil
37 4 30 89 135 -1 //Devil
37 4 30 133 98 -1 //Devil
37 4 30 112 87 -1 //Devil
37 4 30 133 109 -1 //Devil
37 4 30 121 119 -1 //Devil
37 4 30 123 130 -1 //Devil
37 4 30 87 7 -1 //Devil
37 4 30 97 6 -1 //Devil
37 4 30 124 11 -1 //Devil
37 4 30 133 26 -1 //Devil
37 4 30 134 37 -1 //Devil
37 4 30 134 49 -1 //Devil
37 4 30 115 53 -1 //Devil
37 4 30 98 54 -1 //Devil
37 4 30 84 54 -1 //Devil
37 4 30 93 41 -1 //Devil
37 4 30 99 40 -1 //Devil
37 4 30 101 29 -1 //Devil
37 4 30 98 17 -1 //Devil
37 4 30 112 16 -1 //Devil
37 4 30 124 41 -1 //Devil
37 4 30 111 39 -1 //Devil
37 4 30 39 11 -1 //Devil
37 4 30 14 24 -1 //Devil
37 4 30 53 39 -1 //Devil
37 4 30 7 52 -1 //Devil
37 4 30 25 49 -1 //Devil
37 4 30 30 32 -1 //Devil
37 4 30 38 201 -1 //Devil
37 4 30 18 200 -1 //Devil
37 4 30 13 191 -1 //Devil
37 4 30 38 192 -1 //Devil
37 4 30 89 119 -1 //Devil
37 4 30 86 100 -1 //Devil
37 4 30 108 116 -1 //Devil
37 4 30 126 108 -1 //Devil
37 4 30 86 26 -1 //Devil
37 4 30 111 26 -1 //Devil
37 4 30 48 17 -1 //Devil
37 4 30 13 9 -1 //Devil
37 4 30 16 41 -1 //Devil
37 4 30 38 53 -1 //Devil
37 4 30 54 51 -1 //Devil
37 4 30 45 32 -1 //Devil
37 4 30 25 86 -1 //Devil
37 4 30 52 92 -1 //Devil
37 4 30 30 102 -1 //Devil
37 4 30 110 100 -1 //Devil
37 4 30 128 6 -1 //Devil
37 4 30 26 108 -1 //Devil
38 4 30 31 212 -1 //Balrog
38 4 30 28 212 -1 //Balrog
39 4 30 243 125 -1 //Poison Shadow
39 4 30 245 109 -1 //Poison Shadow
39 4 30 219 6 -1 //Poison Shadow
39 4 30 244 53 -1 //Poison Shadow
39 4 30 239 7 -1 //Poison Shadow
39 4 30 244 25 -1 //Poison Shadow
39 4 30 243 40 -1 //Poison Shadow
39 4 30 243 65 -1 //Poison Shadow
39 4 30 244 82 -1 //Poison Shadow
39 4 30 244 92 -1 //Poison Shadow
39 4 30 210 23 -1 //Poison Shadow
39 4 30 226 22 -1 //Poison Shadow
39 4 30 227 33 -1 //Poison Shadow
39 4 30 227 54 -1 //Poison Shadow
39 4 30 228 67 -1 //Poison Shadow
39 4 30 228 81 -1 //Poison Shadow
39 4 30 228 104 -1 //Poison Shadow
39 4 30 191 16 -1 //Poison Shadow
39 4 30 220 79 -1 //Poison Shadow
39 4 30 219 60 -1 //Poison Shadow
39 4 30 219 45 -1 //Poison Shadow
39 4 30 219 34 -1 //Poison Shadow
39 4 30 202 38 -1 //Poison Shadow
39 4 30 208 166 -1 //Poison Shadow
39 4 30 196 166 -1 //Poison Shadow
39 4 30 188 165 -1 //Poison Shadow
39 4 30 179 165 -1 //Poison Shadow
39 4 30 165 183 -1 //Poison Shadow
39 4 30 167 211 -1 //Poison Shadow
39 4 30 165 241 -1 //Poison Shadow
39 4 30 184 246 -1 //Poison Shadow
39 4 30 200 245 -1 //Poison Shadow
39 4 30 214 245 -1 //Poison Shadow
39 4 30 228 245 -1 //Poison Shadow
39 4 30 245 246 -1 //Poison Shadow
39 4 30 198 184 -1 //Poison Shadow
39 4 30 217 196 -1 //Poison Shadow
39 4 30 227 212 -1 //Poison Shadow
39 4 30 217 217 -1 //Poison Shadow
39 4 30 201 216 -1 //Poison Shadow
39 4 30 191 238 -1 //Poison Shadow
39 4 30 193 217 -1 //Poison Shadow
39 4 30 178 224 -1 //Poison Shadow
39 4 30 178 210 -1 //Poison Shadow
39 4 30 177 195 -1 //Poison Shadow
39 4 30 226 166 -1 //Poison Shadow
39 4 30 239 167 -1 //Poison Shadow
39 4 30 227 175 -1 //Poison Shadow
39 4 30 239 174 -1 //Poison Shadow
39 4 30 245 179 -1 //Poison Shadow
39 4 30 245 189 -1 //Poison Shadow
39 4 30 245 200 -1 //Poison Shadow
39 4 30 246 212 -1 //Poison Shadow
39 4 30 245 224 -1 //Poison Shadow
39 4 30 237 226 -1 //Poison Shadow
39 4 30 236 220 -1 //Poison Shadow
39 4 30 238 208 -1 //Poison Shadow
39 4 30 237 201 -1 //Poison Shadow
39 4 30 232 196 -1 //Poison Shadow
39 4 30 238 184 -1 //Poison Shadow
39 4 30 224 185 -1 //Poison Shadow
39 4 30 216 183 -1 //Poison Shadow
39 4 30 207 178 -1 //Poison Shadow
39 4 30 196 176 -1 //Poison Shadow
39 4 30 187 192 -1 //Poison Shadow
39 4 30 185 201 -1 //Poison Shadow
39 4 30 187 209 -1 //Poison Shadow
39 4 30 185 220 -1 //Poison Shadow
39 4 30 175 217 -1 //Poison Shadow
39 4 30 176 245 -1 //Poison Shadow
39 4 30 206 244 -1 //Poison Shadow
39 4 30 215 209 -1 //Poison Shadow
39 4 30 184 173 -1 //Poison Shadow
39 4 30 172 188 -1 //Poison Shadow
39 4 30 173 171 -1 //Poison Shadow
39 4 30 206 200 -1 //Poison Shadow
39 4 30 218 229 -1 //Poison Shadow
39 4 30 195 32 -1 //Poison Shadow
39 4 30 189 38 -1 //Poison Shadow
39 4 30 189 48 -1 //Poison Shadow
39 4 30 196 54 -1 //Poison Shadow
39 4 30 203 50 -1 //Poison Shadow
39 4 30 236 127 -1 //Poison Shadow
39 4 30 196 207 -1 //Poison Shadow
39 4 30 195 200 -1 //Poison Shadow
39 4 30 230 229 -1 //Poison Shadow
39 4 30 173 227 -1 //Poison Shadow
39 4 30 183 233 -1 //Poison Shadow
39 4 30 173 237 -1 //Poison Shadow
40 4 30 30 183 -1 //Death Knight
40 4 30 54 213 -1 //Death Knight
40 4 30 117 8 -1 //Death Knight
40 4 30 123 54 -1 //Death Knight
40 4 30 86 41 -1 //Death Knight
40 4 30 98 24 -1 //Death Knight
40 4 30 115 28 -1 //Death Knight
40 4 30 55 15 -1 //Death Knight
40 4 30 46 13 -1 //Death Knight
40 4 30 22 17 -1 //Death Knight
40 4 30 10 41 -1 //Death Knight
40 4 30 15 54 -1 //Death Knight
40 4 30 38 48 -1 //Death Knight
40 4 30 48 48 -1 //Death Knight
40 4 30 41 57 -1 //Death Knight
40 4 30 55 28 -1 //Death Knight
40 4 30 22 30 -1 //Death Knight
40 4 30 39 38 -1 //Death Knight
40 4 30 6 98 -1 //Death Knight
40 4 30 33 86 -1 //Death Knight
40 4 30 46 86 -1 //Death Knight
40 4 30 55 87 -1 //Death Knight
40 4 30 53 97 -1 //Death Knight
40 4 30 35 98 -1 //Death Knight
40 4 30 25 98 -1 //Death Knight
40 4 30 8 107 -1 //Death Knight
40 4 30 53 116 -1 //Death Knight
40 4 30 41 121 -1 //Death Knight
40 4 30 25 135 -1 //Death Knight
40 4 30 42 135 -1 //Death Knight
40 4 30 52 135 -1 //Death Knight
40 4 30 38 227 -1 //Death Knight
40 4 30 51 183 -1 //Death Knight
40 4 30 24 189 -1 //Death Knight
40 4 30 48 167 -1 //Death Knight
40 4 30 41 167 -1 //Death Knight
40 4 30 103 8 -1 //Death Knight
40 4 30 127 34 -1 //Death Knight
40 4 30 130 48 -1 //Death Knight
40 4 30 105 55 -1 //Death Knight
40 4 30 84 16 -1 //Death Knight
40 4 30 124 24 -1 //Death Knight
40 4 30 46 208 -1 //Death Knight
40 4 30 18 183 -1 //Death Knight
40 4 30 14 224 -1 //Death Knight
40 4 30 7 240 -1 //Death Knight
40 4 30 48 232 -1 //Death Knight
40 4 30 48 215 -1 //Death Knight
40 4 30 49 191 -1 //Death Knight
40 4 30 48 174 -1 //Death Knight
40 4 30 23 239 -1 //Death Knight
40 4 30 11 168 -1 //Death Knight
40 4 30 4 177 -1 //Death Knight
40 4 30 47 247 -1 //Death Knight
40 4 30 19 86 -1 //Death Knight
40 4 30 15 119 -1 //Death Knight
40 4 30 24 9 -1 //Death Knight
40 4 30 30 17 -1 //Death Knight
40 4 30 110 8 -1 //Death Knight
40 4 30 134 8 -1 //Death Knight
40 4 30 135 17 -1 //Death Knight
40 4 30 111 46 -1 //Death Knight
40 4 30 99 48 -1 //Death Knight
40 4 30 85 49 -1 //Death Knight
40 4 30 91 56 -1 //Death Knight
41 4 30 126 246 -1 //Death Cow
41 4 30 133 235 -1 //Death Cow
41 4 30 133 225 -1 //Death Cow
41 4 30 133 209 -1 //Death Cow
41 4 30 125 189 -1 //Death Cow
41 4 30 128 175 -1 //Death Cow
41 4 30 129 167 -1 //Death Cow
41 4 30 97 184 -1 //Death Cow
41 4 30 107 168 -1 //Death Cow
41 4 30 89 174 -1 //Death Cow
41 4 30 83 183 -1 //Death Cow
41 4 30 83 201 -1 //Death Cow
41 4 30 83 213 -1 //Death Cow
41 4 30 89 224 -1 //Death Cow
41 4 30 86 245 -1 //Death Cow
41 4 30 108 245 -1 //Death Cow
41 4 30 116 244 -1 //Death Cow
41 4 30 118 229 -1 //Death Cow
41 4 30 116 211 -1 //Death Cow
41 4 30 111 194 -1 //Death Cow
41 4 30 115 178 -1 //Death Cow
41 4 30 97 202 -1 //Death Cow
41 4 30 97 214 -1 //Death Cow
41 4 30 102 225 -1 //Death Cow
41 4 30 98 236 -1 //Death Cow
41 4 30 116 134 -1 //Death Cow
41 4 30 97 133 -1 //Death Cow
41 4 30 85 132 -1 //Death Cow
41 4 30 85 116 -1 //Death Cow
41 4 30 85 96 -1 //Death Cow
41 4 30 101 87 -1 //Death Cow
41 4 30 118 89 -1 //Death Cow
41 4 30 116 113 -1 //Death Cow
41 4 30 133 115 -1 //Death Cow
41 4 30 124 136 -1 //Death Cow
41 4 30 106 112 -1 //Death Cow
41 4 30 95 106 -1 //Death Cow
41 4 30 104 183 -1 //Death Cow
41 4 30 86 109 -1 //Death Cow
41 4 30 96 86 -1 //Death Cow
41 4 30 128 86 -1 //Death Cow
41 4 30 122 101 -1 //Death Cow
41 4 30 101 100 -1 //Death Cow
41 4 30 86 125 -1 //Death Cow
41 4 30 132 124 -1 //Death Cow
41 4 30 103 197 -1 //Death Cow
41 4 30 97 196 -1 //Death Cow
41 4 30 115 199 -1 //Death Cow
41 4 30 135 174 -1 //Death Cow
41 4 30 122 167 -1 //Death Cow
41 4 30 101 168 -1 //Death Cow
end
//=========================================================================================
//================================= Stadium Monsters - ====================================
//=========================================================================================
3
67 6 10 47 79 0 0 0 2 //MetalBalrog
151 6 10 69 78 0 0 0 5 //Soldier
150 6 10 66 72 0 0 0 8 //Bali
//CAGE 1
125 6 5 47 56 0 0 0 6 //BC+6 Orc Warrior
126 6 5 48 56 0 0 0 6 //BC+6 Orc Archer
127 6 5 49 56 0 0 0 6 //BC+6 Elite Orc
128 6 5 46 57 0 0 0 6 //BC+6 SpiritBeast
129 6 5 45 59 0 0 0 6 //BC+6 SpiritKnight
130 6 5 45 57 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 2
125 6 5 47 38 0 0 0 6 //BC+6 Orc Warrior
126 6 5 48 39 0 0 0 6 //BC+6 Orc Archer
127 6 5 49 30 0 0 0 6 //BC+6 Elite Orc
128 6 5 46 37 0 0 0 6 //BC+6 SpiritBeast
129 6 5 45 38 0 0 0 6 //BC+6 SpiritKnight
130 6 5 45 35 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 3
125 6 5 27 38 0 0 0 6 //BC+6 Orc Warrior
126 6 5 28 39 0 0 0 6 //BC+6 Orc Archer
127 6 5 29 30 0 0 0 6 //BC+6 Elite Orc
128 6 5 26 37 0 0 0 6 //BC+6 SpiritBeast
129 6 5 25 38 0 0 0 6 //BC+6 SpiritKnight
130 6 5 25 35 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 4
125 6 5 27 56 0 0 0 6 //BC+6 Orc Warrior
126 6 5 28 56 0 0 0 6 //BC+6 Orc Archer
127 6 5 29 56 0 0 0 6 //BC+6 Elite Orc
128 6 5 26 59 0 0 0 6 //BC+6 SpiritBeast
129 6 5 25 57 0 0 0 6 //BC+6 SpiritKnight
130 6 5 25 57 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 5
125 6 5 27 76 0 0 0 6 //BC+6 Orc Warrior
126 6 5 28 76 0 0 0 6 //BC+6 Orc Archer
127 6 5 29 76 0 0 0 6 //BC+6 Elite Orc
128 6 5 26 79 0 0 0 6 //BC+6 SpiritBeast
129 6 5 25 77 0 0 0 6 //BC+6 SpiritKnight
130 6 5 25 77 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 6
125 6 5 27 90 0 0 0 6 //BC+6 Orc Warrior
126 6 5 28 90 0 0 0 6 //BC+6 Orc Archer
127 6 5 29 90 0 0 0 6 //BC+6 Elite Orc
128 6 5 26 91 0 0 0 6 //BC+6 SpiritBeast
129 6 5 25 92 0 0 0 6 //BC+6 SpiritKnight
130 6 5 25 93 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 7
125 6 5 11 90 0 0 0 6 //BC+6 Orc Warrior
126 6 5 12 90 0 0 0 6 //BC+6 Orc Archer
127 6 5 13 90 0 0 0 6 //BC+6 Elite Orc
128 6 5 11 91 0 0 0 6 //BC+6 SpiritBeast
129 6 5 12 92 0 0 0 6 //BC+6 SpiritKnight
130 6 5 13 93 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 8
125 6 5 11 76 0 0 0 6 //BC+6 Orc Warrior
126 6 5 12 76 0 0 0 6 //BC+6 Orc Archer
127 6 5 13 76 0 0 0 6 //BC+6 Elite Orc
128 6 5 11 79 0 0 0 6 //BC+6 SpiritBeast
129 6 5 12 77 0 0 0 6 //BC+6 SpiritKnight
130 6 5 13 77 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 9
125 6 5 11 56 0 0 0 6 //BC+6 Orc Warrior
126 6 5 12 56 0 0 0 6 //BC+6 Orc Archer
127 6 5 13 56 0 0 0 6 //BC+6 Elite Orc
128 6 5 11 59 0 0 0 6 //BC+6 SpiritBeast
129 6 5 12 57 0 0 0 6 //BC+6 SpiritKnight
130 6 5 13 57 0 0 0 6 //BC+6 SpiritSorcerer
//CAGE 10
125 6 5 11 38 0 0 0 6 //BC+6 Orc Warrior
126 6 5 12 39 0 0 0 6 //BC+6 Orc Archer
127 6 5 13 30 0 0 0 6 //BC+6 Elite Orc
128 6 5 11 37 0 0 0 6 //BC+6 SpiritBeast
129 6 5 12 38 0 0 0 6 //BC+6 SpiritKnight
130 6 5 13 35 0 0 0 6 //BC+6 SpiritSorcerer
end
//=========================================================================================
//================================= Tarkan - =============================================
//=========================================================================================
//Mob Map Radio CordX CordY Strong Name
2
57 8 30 123 73 -1 //Iron Wheel
57 8 30 81 63 -1 //Iron Wheel
57 8 30 70 57 -1 //Iron Wheel
57 8 30 65 64 -1 //Iron Wheel
57 8 30 64 71 -1 //Iron Wheel
57 8 30 56 75 -1 //Iron Wheel
57 8 30 46 71 -1 //Iron Wheel
57 8 30 38 71 -1 //Iron Wheel
57 8 30 35 62 -1 //Iron Wheel
57 8 30 27 75 -1 //Iron Wheel
57 8 30 34 78 -1 //Iron Wheel
57 8 30 25 83 -1 //Iron Wheel
57 8 30 21 92 -1 //Iron Wheel
57 8 30 38 98 -1 //Iron Wheel
57 8 30 48 99 -1 //Iron Wheel
57 8 30 55 100 -1 //Iron Wheel
57 8 30 62 91 -1 //Iron Wheel
57 8 30 70 92 -1 //Iron Wheel
57 8 30 79 89 -1 //Iron Wheel
57 8 30 85 91 -1 //Iron Wheel
57 8 30 89 71 -1 //Iron Wheel
57 8 30 90 50 -1 //Iron Wheel
57 8 30 114 78 -1 //Iron Wheel
58 8 30 8 219 -1 //Tantallos
58 8 30 18 238 -1 //Tantallos
58 8 30 38 87 -1 //Tantallos
58 8 30 69 120 -1 //Tantallos
58 8 30 61 121 -1 //Tantallos
58 8 30 54 120 -1 //Tantallos
58 8 30 43 121 -1 //Tantallos
58 8 30 35 121 -1 //Tantallos
58 8 30 24 120 -1 //Tantallos
58 8 30 18 127 -1 //Tantallos
58 8 30 25 127 -1 //Tantallos
58 8 30 32 132 -1 //Tantallos
58 8 30 29 98 -1 //Tantallos
58 8 30 42 134 -1 //Tantallos
58 8 30 35 141 -1 //Tantallos
58 8 30 26 149 -1 //Tantallos
58 8 30 26 160 -1 //Tantallos
58 8 30 33 157 -1 //Tantallos
58 8 30 40 150 -1 //Tantallos
58 8 30 52 138 -1 //Tantallos
58 8 30 61 134 -1 //Tantallos
58 8 30 75 133 -1 //Tantallos
58 8 30 81 126 -1 //Tantallos
58 8 30 87 120 -1 //Tantallos
58 8 30 77 118 -1 //Tantallos
58 8 30 96 123 -1 //Tantallos
58 8 30 107 119 -1 //Tantallos
58 8 30 112 124 -1 //Tantallos
58 8 30 119 139 -1 //Tantallos
58 8 30 107 139 -1 //Tantallos
58 8 30 105 130 -1 //Tantallos
58 8 30 107 149 -1 //Tantallos
58 8 30 86 131 -1 //Tantallos
58 8 30 76 145 -1 //Tantallos
58 8 30 69 139 -1 //Tantallos
58 8 30 60 143 -1 //Tantallos
58 8 30 52 157 -1 //Tantallos
58 8 30 52 165 -1 //Tantallos
58 8 30 45 175 -1 //Tantallos
58 8 30 33 168 -1 //Tantallos
58 8 30 35 175 -1 //Tantallos
58 8 30 42 164 -1 //Tantallos
58 8 30 64 164 -1 //Tantallos
58 8 30 79 156 -1 //Tantallos
58 8 30 93 137 -1 //Tantallos
58 8 30 115 154 -1 //Tantallos
58 8 30 124 152 -1 //Tantallos
58 8 30 129 141 -1 //Tantallos
58 8 30 125 129 -1 //Tantallos
58 8 30 124 161 -1 //Tantallos
58 8 30 115 168 -1 //Tantallos
58 8 30 120 177 -1 //Tantallos
58 8 30 98 193 -1 //Tantallos
58 8 30 71 184 -1 //Tantallos
58 8 30 176 214 -1 //Tantallos
58 8 30 160 203 -1 //Tantallos
58 8 30 24 212 -1 //Tantallos
58 8 30 27 229 -1 //Tantallos
58 8 30 36 225 -1 //Tantallos
58 8 30 42 244 -1 //Tantallos
58 8 30 22 244 -1 //Tantallos
58 8 30 52 204 -1 //Tantallos
58 8 30 165 219 -1 //Tantallos
60 8 30 148 66 -1 //Bloody Wolf
60 8 30 181 123 -1 //Bloody Wolf
60 8 30 134 72 -1 //Bloody Wolf
60 8 30 128 74 -1 //Bloody Wolf
60 8 30 115 86 -1 //Bloody Wolf
60 8 30 121 87 -1 //Bloody Wolf
60 8 30 128 98 -1 //Bloody Wolf
60 8 30 121 99 -1 //Bloody Wolf
60 8 30 108 95 -1 //Bloody Wolf
60 8 30 104 87 -1 //Bloody Wolf
60 8 30 107 80 -1 //Bloody Wolf
60 8 30 109 64 -1 //Bloody Wolf
60 8 30 108 55 -1 //Bloody Wolf
60 8 30 118 42 -1 //Bloody Wolf
60 8 30 126 42 -1 //Bloody Wolf
60 8 30 133 44 -1 //Bloody Wolf
60 8 30 125 26 -1 //Bloody Wolf
60 8 30 113 34 -1 //Bloody Wolf
60 8 30 105 33 -1 //Bloody Wolf
60 8 30 108 43 -1 //Bloody Wolf
60 8 30 103 49 -1 //Bloody Wolf
60 8 30 97 46 -1 //Bloody Wolf
60 8 30 88 41 -1 //Bloody Wolf
60 8 30 95 26 -1 //Bloody Wolf
60 8 30 96 36 -1 //Bloody Wolf
60 8 30 96 56 -1 //Bloody Wolf
60 8 30 102 61 -1 //Bloody Wolf
60 8 30 104 70 -1 //Bloody Wolf
60 8 30 96 78 -1 //Bloody Wolf
60 8 30 97 66 -1 //Bloody Wolf
60 8 30 91 86 -1 //Bloody Wolf
60 8 30 74 81 -1 //Bloody Wolf
61 8 30 7 205 -1 //Vim Knight
61 8 30 5 214 -1 //Vim Knight
61 8 30 6 228 -1 //Vim Knight
61 8 30 72 167 -1 //Vim Knight
61 8 30 83 176 -1 //Vim Knight
61 8 30 63 173 -1 //Vim Knight
61 8 30 11 234 -1 //Vim Knight
61 8 30 73 125 -1 //Vim Knight
61 8 30 131 178 -1 //Vim Knight
61 8 30 127 171 -1 //Vim Knight
61 8 30 127 188 -1 //Vim Knight
61 8 30 121 196 -1 //Vim Knight
61 8 30 123 208 -1 //Vim Knight
61 8 30 121 217 -1 //Vim Knight
61 8 30 106 225 -1 //Vim Knight
61 8 30 109 217 -1 //Vim Knight
61 8 30 102 212 -1 //Vim Knight
61 8 30 98 207 -1 //Vim Knight
61 8 30 88 208 -1 //Vim Knight
61 8 30 80 207 -1 //Vim Knight
61 8 30 78 198 -1 //Vim Knight
61 8 30 88 189 -1 //Vim Knight
61 8 30 83 185 -1 //Vim Knight
61 8 30 73 179 -1 //Vim Knight
61 8 30 161 188 -1 //Vim Knight
61 8 30 114 209 -1 //Vim Knight
61 8 30 153 187 -1 //Vim Knight
61 8 30 166 190 -1 //Vim Knight
61 8 30 159 195 -1 //Vim Knight
61 8 30 172 195 -1 //Vim Knight
61 8 30 179 194 -1 //Vim Knight
61 8 30 183 201 -1 //Vim Knight
61 8 30 177 207 -1 //Vim Knight
61 8 30 173 221 -1 //Vim Knight
61 8 30 161 218 -1 //Vim Knight
61 8 30 157 214 -1 //Vim Knight
61 8 30 153 209 -1 //Vim Knight
61 8 30 150 203 -1 //Vim Knight
61 8 30 167 225 -1 //Vim Knight
61 8 30 93 150 -1 //Vim Knight
61 8 30 169 204 -1 //Vim Knight
61 8 30 44 213 -1 //Vim Knight
61 8 30 39 210 -1 //Vim Knight
61 8 30 31 207 -1 //Vim Knight
61 8 30 31 236 -1 //Vim Knight
61 8 30 29 245 -1 //Vim Knight
61 8 30 50 241 -1 //Vim Knight
61 8 30 50 230 -1 //Vim Knight
61 8 30 43 222 -1 //Vim Knight
61 8 30 29 220 -1 //Vim Knight
61 8 30 15 218 -1 //Vim Knight
61 8 30 19 205 -1 //Vim Knight
61 8 30 11 246 -1 //Vim Knight
61 8 30 6 240 -1 //Vim Knight
61 8 30 157 224 -1 //Vim Knight
61 8 30 85 141 -1 //Vim Knight
62 8 30 146 53 -1 //Mutant
62 8 30 148 43 -1 //Mutant
62 8 30 155 40 -1 //Mutant
62 8 30 134 57 -1 //Mutant
62 8 30 151 34 -1 //Mutant
62 8 30 149 28 -1 //Mutant
62 8 30 141 74 -1 //Mutant
62 8 30 142 68 -1 //Mutant
62 8 30 141 24 -1 //Mutant
62 8 30 137 20 -1 //Mutant
62 8 30 132 15 -1 //Mutant
62 8 30 134 82 -1 //Mutant
62 8 30 135 89 -1 //Mutant
62 8 30 136 96 -1 //Mutant
62 8 30 148 91 -1 //Mutant
62 8 30 157 89 -1 //Mutant
62 8 30 158 80 -1 //Mutant
62 8 30 154 73 -1 //Mutant
62 8 30 162 101 -1 //Mutant
62 8 30 161 110 -1 //Mutant
62 8 30 171 116 -1 //Mutant
62 8 30 180 112 -1 //Mutant
62 8 30 190 112 -1 //Mutant
62 8 30 197 108 -1 //Mutant
62 8 30 205 105 -1 //Mutant
62 8 30 186 120 -1 //Mutant
62 8 30 173 129 -1 //Mutant
62 8 30 169 136 -1 //Mutant
62 8 30 162 141 -1 //Mutant
62 8 30 159 148 -1 //Mutant
62 8 30 151 155 -1 //Mutant
62 8 30 152 147 -1 //Mutant
62 8 30 152 133 -1 //Mutant
62 8 30 162 129 -1 //Mutant
62 8 30 152 125 -1 //Mutant
62 8 30 152 116 -1 //Mutant
62 8 30 171 106 -1 //Mutant
62 8 30 151 101 -1 //Mutant
62 8 30 142 100 -1 //Mutant
62 8 30 140 37 -1 //Mutant
62 8 30 133 65 -1 //Mutant
59 8 30 11 241 -1 //Zaikan
63 8 30 161 225 -1 //Death Beam Knight
//DOUBLE POSITION [HERE]
57 8 30 123 73 -1 //Iron Wheel
57 8 30 81 63 -1 //Iron Wheel
57 8 30 70 57 -1 //Iron Wheel
57 8 30 65 64 -1 //Iron Wheel
57 8 30 64 71 -1 //Iron Wheel
57 8 30 56 75 -1 //Iron Wheel
57 8 30 46 71 -1 //Iron Wheel
57 8 30 38 71 -1 //Iron Wheel
57 8 30 35 62 -1 //Iron Wheel
57 8 30 27 75 -1 //Iron Wheel
57 8 30 34 78 -1 //Iron Wheel
57 8 30 25 83 -1 //Iron Wheel
57 8 30 21 92 -1 //Iron Wheel
57 8 30 38 98 -1 //Iron Wheel
57 8 30 48 99 -1 //Iron Wheel
57 8 30 55 100 -1 //Iron Wheel
57 8 30 62 91 -1 //Iron Wheel
57 8 30 70 92 -1 //Iron Wheel
57 8 30 79 89 -1 //Iron Wheel
57 8 30 85 91 -1 //Iron Wheel
57 8 30 89 71 -1 //Iron Wheel
57 8 30 90 50 -1 //Iron Wheel
57 8 30 114 78 -1 //Iron Wheel
58 8 30 8 219 -1 //Tantallos
58 8 30 18 238 -1 //Tantallos
58 8 30 38 87 -1 //Tantallos
58 8 30 69 120 -1 //Tantallos
58 8 30 61 121 -1 //Tantallos
58 8 30 54 120 -1 //Tantallos
58 8 30 43 121 -1 //Tantallos
58 8 30 35 121 -1 //Tantallos
58 8 30 24 120 -1 //Tantallos
58 8 30 18 127 -1 //Tantallos
58 8 30 25 127 -1 //Tantallos
58 8 30 32 132 -1 //Tantallos
58 8 30 29 98 -1 //Tantallos
58 8 30 42 134 -1 //Tantallos
58 8 30 35 141 -1 //Tantallos
58 8 30 26 149 -1 //Tantallos
58 8 30 26 160 -1 //Tantallos
58 8 30 33 157 -1 //Tantallos
58 8 30 40 150 -1 //Tantallos
58 8 30 52 138 -1 //Tantallos
58 8 30 61 134 -1 //Tantallos
58 8 30 75 133 -1 //Tantallos
58 8 30 81 126 -1 //Tantallos
58 8 30 87 120 -1 //Tantallos
58 8 30 77 118 -1 //Tantallos
58 8 30 96 123 -1 //Tantallos
58 8 30 107 119 -1 //Tantallos
58 8 30 112 124 -1 //Tantallos
58 8 30 119 139 -1 //Tantallos
58 8 30 107 139 -1 //Tantallos
58 8 30 105 130 -1 //Tantallos
58 8 30 107 149 -1 //Tantallos
58 8 30 86 131 -1 //Tantallos
58 8 30 76 145 -1 //Tantallos
58 8 30 69 139 -1 //Tantallos
58 8 30 60 143 -1 //Tantallos
58 8 30 52 157 -1 //Tantallos
58 8 30 52 165 -1 //Tantallos
58 8 30 45 175 -1 //Tantallos
58 8 30 33 168 -1 //Tantallos
58 8 30 35 175 -1 //Tantallos
58 8 30 42 164 -1 //Tantallos
58 8 30 64 164 -1 //Tantallos
58 8 30 79 156 -1 //Tantallos
58 8 30 93 137 -1 //Tantallos
58 8 30 115 154 -1 //Tantallos
58 8 30 124 152 -1 //Tantallos
58 8 30 129 141 -1 //Tantallos
58 8 30 125 129 -1 //Tantallos
58 8 30 124 161 -1 //Tantallos
58 8 30 115 168 -1 //Tantallos
58 8 30 120 177 -1 //Tantallos
58 8 30 98 193 -1 //Tantallos
58 8 30 71 184 -1 //Tantallos
58 8 30 176 214 -1 //Tantallos
58 8 30 160 203 -1 //Tantallos
58 8 30 24 212 -1 //Tantallos
58 8 30 27 229 -1 //Tantallos
58 8 30 36 225 -1 //Tantallos
58 8 30 42 244 -1 //Tantallos
58 8 30 22 244 -1 //Tantallos
58 8 30 52 204 -1 //Tantallos
58 8 30 165 219 -1 //Tantallos
60 8 30 148 66 -1 //Bloody Wolf
60 8 30 181 123 -1 //Bloody Wolf
60 8 30 134 72 -1 //Bloody Wolf
60 8 30 128 74 -1 //Bloody Wolf
60 8 30 115 86 -1 //Bloody Wolf
60 8 30 121 87 -1 //Bloody Wolf
60 8 30 128 98 -1 //Bloody Wolf
60 8 30 121 99 -1 //Bloody Wolf
60 8 30 108 95 -1 //Bloody Wolf
60 8 30 104 87 -1 //Bloody Wolf
60 8 30 107 80 -1 //Bloody Wolf
60 8 30 109 64 -1 //Bloody Wolf
60 8 30 108 55 -1 //Bloody Wolf
60 8 30 118 42 -1 //Bloody Wolf
60 8 30 126 42 -1 //Bloody Wolf
60 8 30 133 44 -1 //Bloody Wolf
60 8 30 125 26 -1 //Bloody Wolf
60 8 30 113 34 -1 //Bloody Wolf
60 8 30 105 33 -1 //Bloody Wolf
60 8 30 108 43 -1 //Bloody Wolf
60 8 30 103 49 -1 //Bloody Wolf
60 8 30 97 46 -1 //Bloody Wolf
60 8 30 88 41 -1 //Bloody Wolf
60 8 30 95 26 -1 //Bloody Wolf
60 8 30 96 36 -1 //Bloody Wolf
60 8 30 96 56 -1 //Bloody Wolf
60 8 30 102 61 -1 //Bloody Wolf
60 8 30 104 70 -1 //Bloody Wolf
60 8 30 96 78 -1 //Bloody Wolf
60 8 30 97 66 -1 //Bloody Wolf
60 8 30 91 86 -1 //Bloody Wolf
60 8 30 74 81 -1 //Bloody Wolf
61 8 30 7 205 -1 //Vim Knight
61 8 30 5 214 -1 //Vim Knight
61 8 30 6 228 -1 //Vim Knight
61 8 30 72 167 -1 //Vim Knight
61 8 30 83 176 -1 //Vim Knight
61 8 30 63 173 -1 //Vim Knight
61 8 30 11 234 -1 //Vim Knight
61 8 30 73 125 -1 //Vim Knight
61 8 30 131 178 -1 //Vim Knight
61 8 30 127 171 -1 //Vim Knight
61 8 30 127 188 -1 //Vim Knight
61 8 30 121 196 -1 //Vim Knight
61 8 30 123 208 -1 //Vim Knight
61 8 30 121 217 -1 //Vim Knight
61 8 30 106 225 -1 //Vim Knight
61 8 30 109 217 -1 //Vim Knight
61 8 30 102 212 -1 //Vim Knight
61 8 30 98 207 -1 //Vim Knight
61 8 30 88 208 -1 //Vim Knight
61 8 30 80 207 -1 //Vim Knight
61 8 30 78 198 -1 //Vim Knight
61 8 30 88 189 -1 //Vim Knight
61 8 30 83 185 -1 //Vim Knight
61 8 30 73 179 -1 //Vim Knight
61 8 30 161 188 -1 //Vim Knight
61 8 30 114 209 -1 //Vim Knight
61 8 30 153 187 -1 //Vim Knight
61 8 30 166 190 -1 //Vim Knight
61 8 30 159 195 -1 //Vim Knight
61 8 30 172 195 -1 //Vim Knight
61 8 30 179 194 -1 //Vim Knight
61 8 30 183 201 -1 //Vim Knight
61 8 30 177 207 -1 //Vim Knight
61 8 30 173 221 -1 //Vim Knight
61 8 30 161 218 -1 //Vim Knight
61 8 30 157 214 -1 //Vim Knight
61 8 30 153 209 -1 //Vim Knight
61 8 30 150 203 -1 //Vim Knight
61 8 30 167 225 -1 //Vim Knight
61 8 30 93 150 -1 //Vim Knight
61 8 30 169 204 -1 //Vim Knight
61 8 30 44 213 -1 //Vim Knight
61 8 30 39 210 -1 //Vim Knight
61 8 30 31 207 -1 //Vim Knight
61 8 30 31 236 -1 //Vim Knight
61 8 30 29 245 -1 //Vim Knight
61 8 30 50 241 -1 //Vim Knight
61 8 30 50 230 -1 //Vim Knight
61 8 30 43 222 -1 //Vim Knight
61 8 30 29 220 -1 //Vim Knight
61 8 30 15 218 -1 //Vim Knight
61 8 30 19 205 -1 //Vim Knight
61 8 30 11 246 -1 //Vim Knight
61 8 30 6 240 -1 //Vim Knight
61 8 30 157 224 -1 //Vim Knight
61 8 30 85 141 -1 //Vim Knight
62 8 30 146 53 -1 //Mutant
62 8 30 148 43 -1 //Mutant
62 8 30 155 40 -1 //Mutant
62 8 30 134 57 -1 //Mutant
62 8 30 151 34 -1 //Mutant
62 8 30 149 28 -1 //Mutant
62 8 30 141 74 -1 //Mutant
62 8 30 142 68 -1 //Mutant
62 8 30 141 24 -1 //Mutant
62 8 30 137 20 -1 //Mutant
62 8 30 132 15 -1 //Mutant
62 8 30 134 82 -1 //Mutant
62 8 30 135 89 -1 //Mutant
62 8 30 136 96 -1 //Mutant
62 8 30 148 91 -1 //Mutant
62 8 30 157 89 -1 //Mutant
62 8 30 158 80 -1 //Mutant
62 8 30 154 73 -1 //Mutant
62 8 30 162 101 -1 //Mutant
62 8 30 161 110 -1 //Mutant
62 8 30 171 116 -1 //Mutant
62 8 30 180 112 -1 //Mutant
62 8 30 190 112 -1 //Mutant
62 8 30 197 108 -1 //Mutant
62 8 30 205 105 -1 //Mutant
62 8 30 186 120 -1 //Mutant
62 8 30 173 129 -1 //Mutant
62 8 30 169 136 -1 //Mutant
62 8 30 162 141 -1 //Mutant
62 8 30 159 148 -1 //Mutant
62 8 30 151 155 -1 //Mutant
62 8 30 152 147 -1 //Mutant
62 8 30 152 133 -1 //Mutant
62 8 30 162 129 -1 //Mutant
62 8 30 152 125 -1 //Mutant
62 8 30 152 116 -1 //Mutant
62 8 30 171 106 -1 //Mutant
62 8 30 151 101 -1 //Mutant
62 8 30 142 100 -1 //Mutant
62 8 30 140 37 -1 //Mutant
62 8 30 133 65 -1 //Mutant
end
//=========================================================================================
//================================= Dungeon Monsters - ===================================
//=========================================================================================
//Mob Map Radio CordX CordY Strong Name
2
5 1 30 170 126 -1 //Hell Hound
5 1 30 163 114 -1 //Hell Hound
5 1 30 163 125 -1 //Hell Hound
5 1 30 145 118 -1 //Hell Hound
5 1 30 123 120 -1 //Hell Hound
5 1 30 138 86 -1 //Hell Hound
5 1 30 120 75 -1 //Hell Hound
5 1 30 81 58 -1 //Hell Hound
5 1 30 71 53 -1 //Hell Hound
5 1 30 69 88 -1 //Hell Hound
5 1 30 98 111 -1 //Hell Hound
5 1 30 87 114 -1 //Hell Hound
5 1 30 65 127 -1 //Hell Hound
5 1 30 70 76 -1 //Hell Hound
8 1 30 205 24 -1 //Poison Bull
8 1 30 39 112 -1 //Poison Bull
8 1 30 26 111 -1 //Poison Bull
8 1 30 15 113 -1 //Poison Bull
8 1 30 12 97 -1 //Poison Bull
8 1 30 44 56 -1 //Poison Bull
8 1 30 25 100 -1 //Poison Bull
8 1 30 187 15 -1 //Poison Bull
8 1 30 158 17 -1 //Poison Bull
8 1 30 21 82 -1 //Poison Bull
8 1 30 42 122 -1 //Poison Bull
8 1 30 4 73 -1 //Poison Bull
8 1 30 12 56 -1 //Poison Bull
8 1 30 2 78 -1 //Poison Bull
8 1 30 119 47 -1 //Poison Bull
8 1 30 16 55 -1 //Poison Bull
8 1 30 35 55 -1 //Poison Bull
8 1 30 116 47 -1 //Poison Bull
8 1 30 122 46 -1 //Poison Bull
8 1 30 193 30 -1 //Poison Bull
9 1 30 28 18 -1 //Thunder Lich
9 1 30 22 4 -1 //Thunder Lich
9 1 30 18 29 -1 //Thunder Lich
9 1 30 18 23 -1 //Thunder Lich
9 1 30 34 4 -1 //Thunder Lich
9 1 30 22 90 -1 //Thunder Lich
9 1 30 33 78 -1 //Thunder Lich
9 1 30 42 117 -1 //Thunder Lich
9 1 30 118 11 -1 //Thunder Lich
9 1 30 38 23 -1 //Thunder Lich
9 1 30 160 10 -1 //Thunder Lich
9 1 30 194 18 -1 //Thunder Lich
9 1 30 213 12 -1 //Thunder Lich
9 1 30 221 14 -1 //Thunder Lich
9 1 30 243 16 -1 //Thunder Lich
9 1 30 233 66 -1 //Thunder Lich
9 1 30 30 105 -1 //Thunder Lich
9 1 30 27 53 -1 //Thunder Lich
9 1 30 10 68 -1 //Thunder Lich
9 1 30 33 90 -1 //Thunder Lich
9 1 30 12 121 -1 //Thunder Lich
10 1 30 41 88 -1 //Dark Knight
10 1 30 19 120 -1 //Dark Knight
10 1 30 37 98 -1 //Dark Knight
10 1 30 14 107 -1 //Dark Knight
10 1 30 22 65 -1 //Dark Knight
10 1 30 39 77 -1 //Dark Knight
10 1 30 29 66 -1 //Dark Knight
11 1 30 69 167 -1 //Ghost
11 1 30 136 149 -1 //Ghost
11 1 30 133 212 -1 //Ghost
11 1 30 135 212 -1 //Ghost
11 1 30 151 212 -1 //Ghost
11 1 30 168 220 -1 //Ghost
11 1 30 46 146 -1 //Ghost
11 1 30 49 182 -1 //Ghost
11 1 30 44 162 -1 //Ghost
11 1 30 45 180 -1 //Ghost
11 1 30 45 183 -1 //Ghost
11 1 30 164 232 -1 //Ghost
11 1 30 92 157 -1 //Ghost
11 1 30 102 174 -1 //Ghost
11 1 30 113 166 -1 //Ghost
11 1 30 222 223 -1 //Ghost
11 1 30 163 184 -1 //Ghost
11 1 30 164 186 -1 //Ghost
11 1 30 150 193 -1 //Ghost
11 1 30 142 218 -1 //Ghost
11 1 30 199 116 -1 //Ghost
11 1 30 240 247 -1 //Ghost
11 1 30 242 247 -1 //Ghost
11 1 30 241 226 -1 //Ghost
11 1 30 246 220 -1 //Ghost
11 1 30 243 201 -1 //Ghost
11 1 30 244 192 -1 //Ghost
11 1 30 213 248 -1 //Ghost
11 1 30 148 149 -1 //Ghost
11 1 30 247 7 -1 //Ghost
11 1 30 240 7 -1 //Ghost
11 1 30 241 9 -1 //Ghost
11 1 30 227 248 -1 //Ghost
11 1 30 181 246 -1 //Ghost
11 1 30 86 150 -1 //Ghost
11 1 30 98 145 -1 //Ghost
11 1 30 45 188 -1 //Ghost
11 1 30 53 188 -1 //Ghost
11 1 30 52 166 -1 //Ghost
11 1 30 62 154 -1 //Ghost
11 1 30 70 154 -1 //Ghost
11 1 30 77 152 -1 //Ghost
11 1 30 110 145 -1 //Ghost
11 1 30 119 146 -1 //Ghost
11 1 30 120 159 -1 //Ghost
11 1 30 111 188 -1 //Ghost
11 1 30 125 195 -1 //Ghost
11 1 30 135 196 -1 //Ghost
11 1 30 144 187 -1 //Ghost
11 1 30 125 218 -1 //Ghost
11 1 30 197 245 -1 //Ghost
11 1 30 247 211 -1 //Ghost
11 1 30 231 186 -1 //Ghost
11 1 30 223 187 -1 //Ghost
11 1 30 213 186 -1 //Ghost
11 1 30 209 175 -1 //Ghost
11 1 30 183 128 -1 //Ghost
12 1 30 73 241 -1 //Larva
12 1 30 193 224 -1 //Larva
12 1 30 194 222 -1 //Larva
12 1 30 194 221 -1 //Larva
12 1 30 79 154 -1 //Larva
12 1 30 78 189 -1 //Larva
12 1 30 100 198 -1 //Larva
12 1 30 95 192 -1 //Larva
12 1 30 90 187 -1 //Larva
12 1 30 137 241 -1 //Larva
12 1 30 130 244 -1 //Larva
12 1 30 86 196 -1 //Larva
12 1 30 46 210 -1 //Larva
12 1 30 61 213 -1 //Larva
12 1 30 69 222 -1 //Larva
12 1 30 57 247 -1 //Larva
12 1 30 49 246 -1 //Larva
12 1 30 87 177 -1 //Larva
12 1 30 70 195 -1 //Larva
12 1 30 65 205 -1 //Larva
12 1 30 134 240 -1 //Larva
13 1 30 112 93 -1 //Hell Spider
13 1 30 104 65 -1 //Hell Spider
13 1 30 183 27 -1 //Hell Spider
13 1 30 114 20 -1 //Hell Spider
13 1 30 247 87 -1 //Hell Spider
13 1 30 149 94 -1 //Hell Spider
13 1 30 126 94 -1 //Hell Spider
13 1 30 168 96 -1 //Hell Spider
13 1 30 196 100 -1 //Hell Spider
14 1 30 120 232 -1 //Skeleton Warrior
14 1 30 107 230 -1 //Skeleton Warrior
14 1 30 84 244 -1 //Skeleton Warrior
14 1 30 94 242 -1 //Skeleton Warrior
14 1 30 108 195 -1 //Skeleton Warrior
14 1 30 94 208 -1 //Skeleton Warrior
14 1 30 62 181 -1 //Skeleton Warrior
14 1 30 33 209 -1 //Skeleton Warrior
14 1 30 31 247 -1 //Skeleton Warrior
14 1 30 3 246 -1 //Skeleton Warrior
14 1 30 29 246 -1 //Skeleton Warrior
14 1 30 83 198 -1 //Skeleton Warrior
14 1 30 45 201 -1 //Skeleton Warrior
14 1 30 120 243 -1 //Skeleton Warrior
14 1 30 99 49 -1 //Skeleton Warrior
14 1 30 152 247 -1 //Skeleton Warrior
14 1 30 156 247 -1 //Skeleton Warrior
14 1 30 97 187 -1 //Skeleton Warrior
14 1 30 105 208 -1 //Skeleton Warrior
14 1 30 85 208 -1 //Skeleton Warrior
14 1 30 84 220 -1 //Skeleton Warrior
14 1 30 85 229 -1 //Skeleton Warrior
14 1 30 68 227 -1 //Skeleton Warrior
14 1 30 61 238 -1 //Skeleton Warrior
14 1 30 73 245 -1 //Skeleton Warrior
14 1 30 3 232 -1 //Skeleton Warrior
14 1 30 3 219 -1 //Skeleton Warrior
14 1 30 7 219 -1 //Skeleton Warrior
14 1 30 17 211 -1 //Skeleton Warrior
15 1 30 61 169 -1 //Skeleton Archer
15 1 30 217 229 -1 //Skeleton Archer
15 1 30 141 110 -1 //Skeleton Archer
15 1 30 98 54 -1 //Skeleton Archer
15 1 30 114 110 -1 //Skeleton Archer
15 1 30 68 110 -1 //Skeleton Archer
15 1 30 76 111 -1 //Skeleton Archer
15 1 30 156 125 -1 //Skeleton Archer
15 1 30 193 148 -1 //Skeleton Archer
15 1 30 188 145 -1 //Skeleton Archer
15 1 30 206 152 -1 //Skeleton Archer
15 1 30 212 151 -1 //Skeleton Archer
15 1 30 247 176 -1 //Skeleton Archer
15 1 30 175 127 -1 //Skeleton Archer
15 1 30 175 118 -1 //Skeleton Archer
15 1 30 183 123 -1 //Skeleton Archer
15 1 30 68 125 -1 //Skeleton Archer
15 1 30 80 97 -1 //Skeleton Archer
16 1 30 108 9 -1 //Elite Skeleton
16 1 30 159 41 -1 //Elite Skeleton
16 1 30 115 8 -1 //Elite Skeleton
16 1 30 124 20 -1 //Elite Skeleton
16 1 30 90 6 -1 //Elite Skeleton
16 1 30 212 83 -1 //Elite Skeleton
16 1 30 211 90 -1 //Elite Skeleton
16 1 30 226 58 -1 //Elite Skeleton
16 1 30 239 56 -1 //Elite Skeleton
16 1 30 235 23 -1 //Elite Skeleton
16 1 30 29 80 -1 //Elite Skeleton
16 1 30 86 105 -1 //Elite Skeleton
16 1 30 88 104 -1 //Elite Skeleton
16 1 30 240 77 -1 //Elite Skeleton
16 1 30 247 77 -1 //Elite Skeleton
16 1 30 248 20 -1 //Elite Skeleton
16 1 30 244 9 -1 //Elite Skeleton
16 1 30 229 11 -1 //Elite Skeleton
16 1 30 155 32 -1 //Elite Skeleton
16 1 30 137 33 -1 //Elite Skeleton
16 1 30 122 29 -1 //Elite Skeleton
16 1 30 48 11 -1 //Elite Skeleton
17 1 30 18 220 -1 //Cyclops
17 1 30 230 173 -1 //Cyclops
17 1 30 236 167 -1 //Cyclops
17 1 30 241 173 -1 //Cyclops
17 1 30 173 200 -1 //Cyclops
17 1 30 165 171 -1 //Cyclops
17 1 30 208 162 -1 //Cyclops
17 1 30 220 161 -1 //Cyclops
17 1 30 176 188 -1 //Cyclops
17 1 30 168 150 -1 //Cyclops
17 1 30 156 171 -1 //Cyclops
17 1 30 176 161 -1 //Cyclops
17 1 30 185 161 -1 //Cyclops
17 1 30 181 171 -1 //Cyclops
17 1 30 198 168 -1 //Cyclops
17 1 30 190 172 -1 //Cyclops
17 1 30 128 232 -1 //Cyclops
17 1 30 13 235 -1 //Cyclops
17 1 30 27 236 -1 //Cyclops
17 1 30 143 232 -1 //Cyclops
17 1 30 50 211 -1 //Cyclops
17 1 30 220 172 -1 //Cyclops
17 1 30 247 168 -1 //Cyclops
17 1 30 52 222 -1 //Cyclops
17 1 30 50 235 -1 //Cyclops
17 1 30 38 234 -1 //Cyclops
17 1 30 16 227 -1 //Cyclops
17 1 30 25 220 -1 //Cyclops
17 1 30 235 108 -1 //Cyclops
17 1 30 228 105 -1 //Cyclops
17 1 30 214 116 -1 //Cyclops
18 1 30 43 111 -1 //Gorgon
18 1 30 8 123 -1 //Gorgon
18 1 30 7 56 -1 //Gorgon
18 1 30 26 67 -1 //Gorgon
//DOUBLE POSITION [HERE]
5 1 30 170 126 -1 //Hell Hound
5 1 30 163 114 -1 //Hell Hound
5 1 30 163 125 -1 //Hell Hound
5 1 30 145 118 -1 //Hell Hound
5 1 30 123 120 -1 //Hell Hound
5 1 30 138 86 -1 //Hell Hound
5 1 30 120 75 -1 //Hell Hound
5 1 30 81 58 -1 //Hell Hound
5 1 30 71 53 -1 //Hell Hound
5 1 30 69 88 -1 //Hell Hound
5 1 30 98 111 -1 //Hell Hound
5 1 30 87 114 -1 //Hell Hound
5 1 30 65 127 -1 //Hell Hound
5 1 30 70 76 -1 //Hell Hound
8 1 30 205 24 -1 //Poison Bull
8 1 30 39 112 -1 //Poison Bull
8 1 30 26 111 -1 //Poison Bull
8 1 30 15 113 -1 //Poison Bull
8 1 30 12 97 -1 //Poison Bull
8 1 30 44 56 -1 //Poison Bull
8 1 30 25 100 -1 //Poison Bull
8 1 30 187 15 -1 //Poison Bull
8 1 30 158 17 -1 //Poison Bull
8 1 30 21 82 -1 //Poison Bull
8 1 30 42 122 -1 //Poison Bull
8 1 30 4 73 -1 //Poison Bull
8 1 30 12 56 -1 //Poison Bull
8 1 30 2 78 -1 //Poison Bull
8 1 30 119 47 -1 //Poison Bull
8 1 30 16 55 -1 //Poison Bull
8 1 30 35 55 -1 //Poison Bull
8 1 30 116 47 -1 //Poison Bull
8 1 30 122 46 -1 //Poison Bull
8 1 30 193 30 -1 //Poison Bull
9 1 30 28 18 -1 //Thunder Lich
9 1 30 22 4 -1 //Thunder Lich
9 1 30 18 29 -1 //Thunder Lich
9 1 30 18 23 -1 //Thunder Lich
9 1 30 34 4 -1 //Thunder Lich
9 1 30 22 90 -1 //Thunder Lich
9 1 30 33 78 -1 //Thunder Lich
9 1 30 42 117 -1 //Thunder Lich
9 1 30 118 11 -1 //Thunder Lich
9 1 30 38 23 -1 //Thunder Lich
9 1 30 160 10 -1 //Thunder Lich
9 1 30 194 18 -1 //Thunder Lich
9 1 30 213 12 -1 //Thunder Lich
9 1 30 221 14 -1 //Thunder Lich
9 1 30 243 16 -1 //Thunder Lich
9 1 30 233 66 -1 //Thunder Lich
9 1 30 30 105 -1 //Thunder Lich
9 1 30 27 53 -1 //Thunder Lich
9 1 30 10 68 -1 //Thunder Lich
9 1 30 33 90 -1 //Thunder Lich
9 1 30 12 121 -1 //Thunder Lich
10 1 30 41 88 -1 //Dark Knight
10 1 30 19 120 -1 //Dark Knight
10 1 30 37 98 -1 //Dark Knight
10 1 30 14 107 -1 //Dark Knight
10 1 30 22 65 -1 //Dark Knight
10 1 30 39 77 -1 //Dark Knight
10 1 30 29 66 -1 //Dark Knight
11 1 30 69 167 -1 //Ghost
11 1 30 136 149 -1 //Ghost
11 1 30 133 212 -1 //Ghost
11 1 30 135 212 -1 //Ghost
11 1 30 151 212 -1 //Ghost
11 1 30 168 220 -1 //Ghost
11 1 30 46 146 -1 //Ghost
11 1 30 49 182 -1 //Ghost
11 1 30 44 162 -1 //Ghost
11 1 30 45 180 -1 //Ghost
11 1 30 45 183 -1 //Ghost
11 1 30 164 232 -1 //Ghost
11 1 30 92 157 -1 //Ghost
11 1 30 102 174 -1 //Ghost
11 1 30 113 166 -1 //Ghost
11 1 30 222 223 -1 //Ghost
11 1 30 163 184 -1 //Ghost
11 1 30 164 186 -1 //Ghost
11 1 30 150 193 -1 //Ghost
11 1 30 142 218 -1 //Ghost
11 1 30 199 116 -1 //Ghost
11 1 30 240 247 -1 //Ghost
11 1 30 242 247 -1 //Ghost
11 1 30 241 226 -1 //Ghost
11 1 30 246 220 -1 //Ghost
11 1 30 243 201 -1 //Ghost
11 1 30 244 192 -1 //Ghost
11 1 30 213 248 -1 //Ghost
11 1 30 148 149 -1 //Ghost
11 1 30 247 7 -1 //Ghost
11 1 30 240 7 -1 //Ghost
11 1 30 241 9 -1 //Ghost
11 1 30 227 248 -1 //Ghost
11 1 30 181 246 -1 //Ghost
11 1 30 86 150 -1 //Ghost
11 1 30 98 145 -1 //Ghost
11 1 30 45 188 -1 //Ghost
11 1 30 53 188 -1 //Ghost
11 1 30 52 166 -1 //Ghost
11 1 30 62 154 -1 //Ghost
11 1 30 70 154 -1 //Ghost
11 1 30 77 152 -1 //Ghost
11 1 30 110 145 -1 //Ghost
11 1 30 119 146 -1 //Ghost
11 1 30 120 159 -1 //Ghost
11 1 30 111 188 -1 //Ghost
11 1 30 125 195 -1 //Ghost
11 1 30 135 196 -1 //Ghost
11 1 30 144 187 -1 //Ghost
11 1 30 125 218 -1 //Ghost
11 1 30 197 245 -1 //Ghost
11 1 30 247 211 -1 //Ghost
11 1 30 231 186 -1 //Ghost
11 1 30 223 187 -1 //Ghost
11 1 30 213 186 -1 //Ghost
11 1 30 209 175 -1 //Ghost
11 1 30 183 128 -1 //Ghost
12 1 30 73 241 -1 //Larva
12 1 30 193 224 -1 //Larva
12 1 30 194 222 -1 //Larva
12 1 30 194 221 -1 //Larva
12 1 30 79 154 -1 //Larva
12 1 30 78 189 -1 //Larva
12 1 30 100 198 -1 //Larva
12 1 30 95 192 -1 //Larva
12 1 30 90 187 -1 //Larva
12 1 30 137 241 -1 //Larva
12 1 30 130 244 -1 //Larva
12 1 30 86 196 -1 //Larva
12 1 30 46 210 -1 //Larva
12 1 30 61 213 -1 //Larva
12 1 30 69 222 -1 //Larva
12 1 30 57 247 -1 //Larva
12 1 30 49 246 -1 //Larva
12 1 30 87 177 -1 //Larva
12 1 30 70 195 -1 //Larva
12 1 30 65 205 -1 //Larva
12 1 30 134 240 -1 //Larva
13 1 30 112 93 -1 //Hell Spider
13 1 30 104 65 -1 //Hell Spider
13 1 30 183 27 -1 //Hell Spider
13 1 30 114 20 -1 //Hell Spider
13 1 30 247 87 -1 //Hell Spider
13 1 30 149 94 -1 //Hell Spider
13 1 30 126 94 -1 //Hell Spider
13 1 30 168 96 -1 //Hell Spider
13 1 30 196 100 -1 //Hell Spider
14 1 30 120 232 -1 //Skeleton Warrior
14 1 30 107 230 -1 //Skeleton Warrior
14 1 30 84 244 -1 //Skeleton Warrior
14 1 30 94 242 -1 //Skeleton Warrior
14 1 30 108 195 -1 //Skeleton Warrior
14 1 30 94 208 -1 //Skeleton Warrior
14 1 30 62 181 -1 //Skeleton Warrior
14 1 30 33 209 -1 //Skeleton Warrior
14 1 30 31 247 -1 //Skeleton Warrior
14 1 30 3 246 -1 //Skeleton Warrior
14 1 30 29 246 -1 //Skeleton Warrior
14 1 30 83 198 -1 //Skeleton Warrior
14 1 30 45 201 -1 //Skeleton Warrior
14 1 30 120 243 -1 //Skeleton Warrior
14 1 30 99 49 -1 //Skeleton Warrior
14 1 30 152 247 -1 //Skeleton Warrior
14 1 30 156 247 -1 //Skeleton Warrior
14 1 30 97 187 -1 //Skeleton Warrior
14 1 30 105 208 -1 //Skeleton Warrior
14 1 30 85 208 -1 //Skeleton Warrior
14 1 30 84 220 -1 //Skeleton Warrior
14 1 30 85 229 -1 //Skeleton Warrior
14 1 30 68 227 -1 //Skeleton Warrior
14 1 30 61 238 -1 //Skeleton Warrior
14 1 30 73 245 -1 //Skeleton Warrior
14 1 30 3 232 -1 //Skeleton Warrior
14 1 30 3 219 -1 //Skeleton Warrior
14 1 30 7 219 -1 //Skeleton Warrior
14 1 30 17 211 -1 //Skeleton Warrior
15 1 30 61 169 -1 //Skeleton Archer
15 1 30 217 229 -1 //Skeleton Archer
15 1 30 141 110 -1 //Skeleton Archer
15 1 30 98 54 -1 //Skeleton Archer
15 1 30 114 110 -1 //Skeleton Archer
15 1 30 68 110 -1 //Skeleton Archer
15 1 30 76 111 -1 //Skeleton Archer
15 1 30 156 125 -1 //Skeleton Archer
15 1 30 193 148 -1 //Skeleton Archer
15 1 30 188 145 -1 //Skeleton Archer
15 1 30 206 152 -1 //Skeleton Archer
15 1 30 212 151 -1 //Skeleton Archer
15 1 30 247 176 -1 //Skeleton Archer
15 1 30 175 127 -1 //Skeleton Archer
15 1 30 175 118 -1 //Skeleton Archer
15 1 30 183 123 -1 //Skeleton Archer
15 1 30 68 125 -1 //Skeleton Archer
15 1 30 80 97 -1 //Skeleton Archer
16 1 30 108 9 -1 //Elite Skeleton
16 1 30 159 41 -1 //Elite Skeleton
16 1 30 115 8 -1 //Elite Skeleton
16 1 30 124 20 -1 //Elite Skeleton
16 1 30 90 6 -1 //Elite Skeleton
16 1 30 212 83 -1 //Elite Skeleton
16 1 30 211 90 -1 //Elite Skeleton
16 1 30 226 58 -1 //Elite Skeleton
16 1 30 239 56 -1 //Elite Skeleton
16 1 30 235 23 -1 //Elite Skeleton
16 1 30 29 80 -1 //Elite Skeleton
16 1 30 86 105 -1 //Elite Skeleton
16 1 30 88 104 -1 //Elite Skeleton
16 1 30 240 77 -1 //Elite Skeleton
16 1 30 247 77 -1 //Elite Skeleton
16 1 30 248 20 -1 //Elite Skeleton
16 1 30 244 9 -1 //Elite Skeleton
16 1 30 229 11 -1 //Elite Skeleton
16 1 30 155 32 -1 //Elite Skeleton
16 1 30 137 33 -1 //Elite Skeleton
16 1 30 122 29 -1 //Elite Skeleton
16 1 30 48 11 -1 //Elite Skeleton
17 1 30 18 220 -1 //Cyclops
17 1 30 230 173 -1 //Cyclops
17 1 30 236 167 -1 //Cyclops
17 1 30 241 173 -1 //Cyclops
17 1 30 173 200 -1 //Cyclops
17 1 30 165 171 -1 //Cyclops
17 1 30 208 162 -1 //Cyclops
17 1 30 220 161 -1 //Cyclops
17 1 30 176 188 -1 //Cyclops
17 1 30 168 150 -1 //Cyclops
17 1 30 156 171 -1 //Cyclops
17 1 30 176 161 -1 //Cyclops
17 1 30 185 161 -1 //Cyclops
17 1 30 181 171 -1 //Cyclops
17 1 30 198 168 -1 //Cyclops
17 1 30 190 172 -1 //Cyclops
17 1 30 128 232 -1 //Cyclops
17 1 30 13 235 -1 //Cyclops
17 1 30 27 236 -1 //Cyclops
17 1 30 143 232 -1 //Cyclops
17 1 30 50 211 -1 //Cyclops
17 1 30 220 172 -1 //Cyclops
17 1 30 247 168 -1 //Cyclops
17 1 30 52 222 -1 //Cyclops
17 1 30 50 235 -1 //Cyclops
17 1 30 38 234 -1 //Cyclops
17 1 30 16 227 -1 //Cyclops
17 1 30 25 220 -1 //Cyclops
17 1 30 235 108 -1 //Cyclops
17 1 30 228 105 -1 //Cyclops
17 1 30 214 116 -1 //Cyclops
18 1 30 43 111 -1 //Gorgon
18 1 30 8 123 -1 //Gorgon
18 1 30 7 56 -1 //Gorgon
18 1 30 26 67 -1 //Gorgon
end
//=========================================================================================
//================================= Aida - ===============================================
//=========================================================================================
//Mob Map Radio CordX CordY Strong Name
2
304 33 30 106 49 -1 //Witch Queen
304 33 30 120 97 -1 //Witch Queen
304 33 30 125 82 -1 //Witch Queen
304 33 30 137 125 -1 //Witch Queen
304 33 30 141 76 -1 //Witch Queen
304 33 30 106 49 -1 //Witch Queen
304 33 30 120 97 -1 //Witch Queen
304 33 30 125 82 -1 //Witch Queen
304 33 30 137 125 -1 //Witch Queen
304 33 30 141 76 -1 //Witch Queen
305 33 30 81 80 -1 //Blue Golem
305 33 30 83 121 -1 //Blue Golem
305 33 30 88 62 -1 //Blue Golem
305 33 30 92 45 -1 //Blue Golem
305 33 30 92 86 -1 //Blue Golem
305 33 30 94 158 -1 //Blue Golem
305 33 30 94 158 -1 //Blue Golem
305 33 30 95 150 -1 //Blue Golem
305 33 30 102 175 -1 //Blue Golem
305 33 30 104 42 -1 //Blue Golem
305 33 30 104 160 -1 //Blue Golem
305 33 30 111 94 -1 //Blue Golem
305 33 30 113 79 -1 //Blue Golem
305 33 30 113 155 -1 //Blue Golem
305 33 30 114 67 -1 //Blue Golem
305 33 30 115 143 -1 //Blue Golem
305 33 30 116 86 -1 //Blue Golem
305 33 30 116 114 -1 //Blue Golem
305 33 30 125 112 -1 //Blue Golem
305 33 30 126 73 -1 //Blue Golem
305 33 30 131 94 -1 //Blue Golem
305 33 30 133 79 -1 //Blue Golem
305 33 30 133 133 -1 //Blue Golem
305 33 30 134 106 -1 //Blue Golem
305 33 30 136 66 -1 //Blue Golem
305 33 30 146 72 -1 //Blue Golem
305 33 30 148 93 -1 //Blue Golem
305 33 30 157 166 -1 //Blue Golem
305 33 30 167 127 -1 //Blue Golem
305 33 30 168 140 -1 //Blue Golem
305 33 30 168 168 -1 //Blue Golem
305 33 30 169 174 -1 //Blue Golem
305 33 30 180 40 -1 //Blue Golem
305 33 30 185 147 -1 //Blue Golem
305 33 30 194 19 -1 //Blue Golem
305 33 30 197 148 -1 //Blue Golem
305 33 30 208 168 -1 //Blue Golem
305 33 30 235 101 -1 //Blue Golem
306 33 30 85 145 -1 //Death Rider
306 33 30 88 126 -1 //Death Rider
306 33 30 89 109 -1 //Death Rider
306 33 30 93 173 -1 //Death Rider
306 33 30 100 58 -1 //Death Rider
306 33 30 119 56 -1 //Death Rider
306 33 30 126 156 -1 //Death Rider
306 33 30 126 156 -1 //Death Rider
306 33 30 136 144 -1 //Death Rider
306 33 30 145 87 -1 //Death Rider
306 33 30 149 112 -1 //Death Rider
306 33 30 161 117 -1 //Death Rider
306 33 30 167 152 -1 //Death Rider
306 33 30 169 82 -1 //Death Rider
306 33 30 176 124 -1 //Death Rider
306 33 30 186 89 -1 //Death Rider
306 33 30 188 133 -1 //Death Rider
306 33 30 189 179 -1 //Death Rider
306 33 30 190 144 -1 //Death Rider
306 33 30 191 138 -1 //Death Rider
306 33 30 196 146 -1 //Death Rider
306 33 30 200 177 -1 //Death Rider
306 33 30 201 154 -1 //Death Rider
306 33 30 207 54 -1 //Death Rider
306 33 30 209 75 -1 //Death Rider
306 33 30 216 35 -1 //Death Rider
306 33 30 221 60 -1 //Death Rider
306 33 30 223 158 -1 //Death Rider
306 33 30 227 52 -1 //Death Rider
306 33 30 230 12 -1 //Death Rider
306 33 30 232 31 -1 //Death Rider
306 33 30 233 61 -1 //Death Rider
306 33 30 234 71 -1 //Death Rider
306 33 30 234 80 -1 //Death Rider
306 33 30 234 146 -1 //Death Rider
306 33 30 235 90 -1 //Death Rider
307 33 30 86 171 -1 //Forest Orc
307 33 30 126 20 -1 //Forest Orc
307 33 30 126 26 -1 //Forest Orc
307 33 30 148 10 -1 //Forest Orc
307 33 30 148 19 -1 //Forest Orc
307 33 30 149 35 -1 //Forest Orc
307 33 30 157 16 -1 //Forest Orc
307 33 30 158 46 -1 //Forest Orc
307 33 30 165 77 -1 //Forest Orc
307 33 30 166 57 -1 //Forest Orc
307 33 30 172 11 -1 //Forest Orc
307 33 30 176 60 -1 //Forest Orc
307 33 30 183 96 -1 //Forest Orc
307 33 30 187 17 -1 //Forest Orc
307 33 30 189 55 -1 //Forest Orc
307 33 30 190 40 -1 //Forest Orc
307 33 30 190 79 -1 //Forest Orc
307 33 30 194 33 -1 //Forest Orc
307 33 30 196 45 -1 //Forest Orc
307 33 30 199 108 -1 //Forest Orc
307 33 30 210 122 -1 //Forest Orc
307 33 30 212 62 -1 //Forest Orc
307 33 30 213 82 -1 //Forest Orc
307 33 30 213 137 -1 //Forest Orc
307 33 30 214 10 -1 //Forest Orc
307 33 30 215 162 -1 //Forest Orc
307 33 30 225 149 -1 //Forest Orc
307 33 30 226 67 -1 //Forest Orc
307 33 30 226 140 -1 //Forest Orc
307 33 30 232 43 -1 //Forest Orc
307 33 30 233 125 -1 //Forest Orc
307 33 30 234 111 -1 //Forest Orc
307 33 30 234 155 -1 //Forest Orc
307 33 30 236 135 -1 //Forest Orc
308 33 30 103 16 -1 //Death Tree
308 33 30 104 14 -1 //Death Tree
308 33 30 108 13 -1 //Death Tree
308 33 30 108 14 -1 //Death Tree
308 33 30 109 15 -1 //Death Tree
308 33 30 107 16 -1 //Death Tree
308 33 30 113 8 -1 //Death Tree
308 33 30 118 16 -1 //Death Tree
308 33 30 136 23 -1 //Death Tree
308 33 30 137 13 -1 //Death Tree
308 33 30 150 46 -1 //Death Tree
308 33 30 157 23 -1 //Death Tree
308 33 30 158 10 -1 //Death Tree
308 33 30 162 70 -1 //Death Tree
308 33 30 164 18 -1 //Death Tree
308 33 30 166 48 -1 //Death Tree
308 33 30 174 23 -1 //Death Tree
308 33 30 177 16 -1 //Death Tree
308 33 30 189 38 -1 //Death Tree
308 33 30 189 95 -1 //Death Tree
308 33 30 195 26 -1 //Death Tree
308 33 30 196 99 -1 //Death Tree
308 33 30 200 71 -1 //Death Tree
308 33 30 204 12 -1 //Death Tree
308 33 30 205 31 -1 //Death Tree
308 33 30 206 91 -1 //Death Tree
308 33 30 211 30 -1 //Death Tree
308 33 30 214 114 -1 //Death Tree
308 33 30 219 91 -1 //Death Tree
308 33 30 222 75 -1 //Death Tree
308 33 30 223 130 -1 //Death Tree
308 33 30 224 14 -1 //Death Tree
308 33 30 228 111 -1 //Death Tree
309 33 30 108 147 -1 //Hell Maine
309 33 30 112 47 -1 //Hell Maine
//DOUBLE POSITION [HERE]
304 33 30 106 49 -1 //Witch Queen
304 33 30 120 97 -1 //Witch Queen
304 33 30 125 82 -1 //Witch Queen
304 33 30 137 125 -1 //Witch Queen
304 33 30 141 76 -1 //Witch Queen
304 33 30 106 49 -1 //Witch Queen
304 33 30 120 97 -1 //Witch Queen
304 33 30 125 82 -1 //Witch Queen
304 33 30 137 125 -1 //Witch Queen
304 33 30 141 76 -1 //Witch Queen
305 33 30 81 80 -1 //Blue Golem
305 33 30 83 121 -1 //Blue Golem
305 33 30 88 62 -1 //Blue Golem
305 33 30 92 45 -1 //Blue Golem
305 33 30 92 86 -1 //Blue Golem
305 33 30 94 158 -1 //Blue Golem
305 33 30 94 158 -1 //Blue Golem
305 33 30 95 150 -1 //Blue Golem
305 33 30 102 175 -1 //Blue Golem
305 33 30 104 42 -1 //Blue Golem
305 33 30 104 160 -1 //Blue Golem
305 33 30 111 94 -1 //Blue Golem
305 33 30 113 79 -1 //Blue Golem
305 33 30 113 155 -1 //Blue Golem
305 33 30 114 67 -1 //Blue Golem
305 33 30 115 143 -1 //Blue Golem
305 33 30 116 86 -1 //Blue Golem
305 33 30 116 114 -1 //Blue Golem
305 33 30 125 112 -1 //Blue Golem
305 33 30 126 73 -1 //Blue Golem
305 33 30 131 94 -1 //Blue Golem
305 33 30 133 79 -1 //Blue Golem
305 33 30 133 133 -1 //Blue Golem
305 33 30 134 106 -1 //Blue Golem
305 33 30 136 66 -1 //Blue Golem
305 33 30 146 72 -1 //Blue Golem
305 33 30 148 93 -1 //Blue Golem
305 33 30 157 166 -1 //Blue Golem
305 33 30 167 127 -1 //Blue Golem
305 33 30 168 140 -1 //Blue Golem
305 33 30 168 168 -1 //Blue Golem
305 33 30 169 174 -1 //Blue Golem
305 33 30 180 40 -1 //Blue Golem
305 33 30 185 147 -1 //Blue Golem
305 33 30 194 19 -1 //Blue Golem
305 33 30 197 148 -1 //Blue Golem
305 33 30 208 168 -1 //Blue Golem
305 33 30 235 101 -1 //Blue Golem
306 33 30 85 145 -1 //Death Rider
306 33 30 88 126 -1 //Death Rider
306 33 30 89 109 -1 //Death Rider
306 33 30 93 173 -1 //Death Rider
306 33 30 100 58 -1 //Death Rider
306 33 30 119 56 -1 //Death Rider
306 33 30 126 156 -1 //Death Rider
306 33 30 126 156 -1 //Death Rider
306 33 30 136 144 -1 //Death Rider
306 33 30 145 87 -1 //Death Rider
306 33 30 149 112 -1 //Death Rider
306 33 30 161 117 -1 //Death Rider
306 33 30 167 152 -1 //Death Rider
306 33 30 169 82 -1 //Death Rider
306 33 30 176 124 -1 //Death Rider
306 33 30 186 89 -1 //Death Rider
306 33 30 188 133 -1 //Death Rider
306 33 30 189 179 -1 //Death Rider
306 33 30 190 144 -1 //Death Rider
306 33 30 191 138 -1 //Death Rider
306 33 30 196 146 -1 //Death Rider
306 33 30 200 177 -1 //Death Rider
306 33 30 201 154 -1 //Death Rider
306 33 30 207 54 -1 //Death Rider
306 33 30 209 75 -1 //Death Rider
306 33 30 216 35 -1 //Death Rider
306 33 30 221 60 -1 //Death Rider
306 33 30 223 158 -1 //Death Rider
306 33 30 227 52 -1 //Death Rider
306 33 30 230 12 -1 //Death Rider
306 33 30 232 31 -1 //Death Rider
306 33 30 233 61 -1 //Death Rider
306 33 30 234 71 -1 //Death Rider
306 33 30 234 80 -1 //Death Rider
306 33 30 234 146 -1 //Death Rider
306 33 30 235 90 -1 //Death Rider
307 33 30 86 171 -1 //Forest Orc
307 33 30 126 20 -1 //Forest Orc
307 33 30 126 26 -1 //Forest Orc
307 33 30 148 10 -1 //Forest Orc
307 33 30 148 19 -1 //Forest Orc
307 33 30 149 35 -1 //Forest Orc
307 33 30 157 16 -1 //Forest Orc
307 33 30 158 46 -1 //Forest Orc
307 33 30 165 77 -1 //Forest Orc
307 33 30 166 57 -1 //Forest Orc
307 33 30 172 11 -1 //Forest Orc
307 33 30 176 60 -1 //Forest Orc
307 33 30 183 96 -1 //Forest Orc
307 33 30 187 17 -1 //Forest Orc
307 33 30 189 55 -1 //Forest Orc
307 33 30 190 40 -1 //Forest Orc
307 33 30 190 79 -1 //Forest Orc
307 33 30 194 33 -1 //Forest Orc
307 33 30 196 45 -1 //Forest Orc
307 33 30 199 108 -1 //Forest Orc
307 33 30 210 122 -1 //Forest Orc
307 33 30 212 62 -1 //Forest Orc
307 33 30 213 82 -1 //Forest Orc
307 33 30 213 137 -1 //Forest Orc
307 33 30 214 10 -1 //Forest Orc
307 33 30 215 162 -1 //Forest Orc
307 33 30 225 149 -1 //Forest Orc
307 33 30 226 67 -1 //Forest Orc
307 33 30 226 140 -1 //Forest Orc
307 33 30 232 43 -1 //Forest Orc
307 33 30 233 125 -1 //Forest Orc
307 33 30 234 111 -1 //Forest Orc
307 33 30 234 155 -1 //Forest Orc
307 33 30 236 135 -1 //Forest Orc
308 33 30 103 16 -1 //Death Tree
308 33 30 104 14 -1 //Death Tree
308 33 30 108 13 -1 //Death Tree
308 33 30 108 14 -1 //Death Tree
308 33 30 109 15 -1 //Death Tree
308 33 30 107 16 -1 //Death Tree
308 33 30 113 8 -1 //Death Tree
308 33 30 118 16 -1 //Death Tree
308 33 30 136 23 -1 //Death Tree
308 33 30 137 13 -1 //Death Tree
308 33 30 150 46 -1 //Death Tree
308 33 30 157 23 -1 //Death Tree
308 33 30 158 10 -1 //Death Tree
308 33 30 162 70 -1 //Death Tree
308 33 30 164 18 -1 //Death Tree
308 33 30 166 48 -1 //Death Tree
308 33 30 174 23 -1 //Death Tree
308 33 30 177 16 -1 //Death Tree
308 33 30 189 38 -1 //Death Tree
308 33 30 189 95 -1 //Death Tree
308 33 30 195 26 -1 //Death Tree
308 33 30 196 99 -1 //Death Tree
308 33 30 200 71 -1 //Death Tree
308 33 30 204 12 -1 //Death Tree
308 33 30 205 31 -1 //Death Tree
308 33 30 206 91 -1 //Death Tree
308 33 30 211 30 -1 //Death Tree
308 33 30 214 114 -1 //Death Tree
308 33 30 219 91 -1 //Death Tree
308 33 30 222 75 -1 //Death Tree
308 33 30 223 130 -1 //Death Tree
308 33 30 224 14 -1 //Death Tree
308 33 30 228 111 -1 //Death Tree
309 33 30 108 147 -1 //Hell Maine
309 33 30 112 47 -1 //Hell Maine
end
//Aida - Spots
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
304 33 10 187 34 188 35 -1 10 //Death Tree
end
//=========================================================================================
//================================= Kalima - =============================================
//=========================================================================================
//Kalima 1
//Mob Map Radio CordX CordY Strong Name
2
144 24 30 112 37 -1 //Death Angel
144 24 30 113 55 -1 //Death Angel
144 24 30 113 49 -1 //Death Angel
144 24 30 113 56 -1 //Death Angel
144 24 30 104 58 -1 //Death Angel
144 24 30 119 63 -1 //Death Angel
144 24 30 109 85 -1 //Death Angel
144 24 30 122 80 -1 //Death Angel
145 24 30 92 86 -1 //Death Centurion
145 24 30 73 80 -1 //Death Centurion
145 24 30 74 70 -1 //Death Centurion
145 24 30 66 76 -1 //Death Centurion
145 24 30 66 79 -1 //Death Centurion
146 24 30 75 18 -1 //Bloody Soldier
146 24 30 88 20 -1 //Bloody Soldier
146 24 30 79 17 -1 //Bloody Soldier
146 24 30 99 15 -1 //Bloody Soldier
146 24 30 98 19 -1 //Bloody Soldier
146 24 30 98 15 -1 //Bloody Soldier
146 24 30 110 10 -1 //Bloody Soldier
146 24 30 111 33 -1 //Bloody Soldier
146 24 30 106 32 -1 //Bloody Soldier
146 24 30 105 40 -1 //Bloody Soldier
146 24 30 122 40 -1 //Bloody Soldier
146 24 30 121 37 -1 //Bloody Soldier
147 24 30 34 22 -1 //Aegis
147 24 30 25 12 -1 //Aegis
147 24 30 30 16 -1 //Aegis
147 24 30 29 22 -1 //Aegis
147 24 30 41 11 -1 //Aegis
148 24 30 44 31 -1 //Lord Centurion
148 24 30 50 22 -1 //Lord Centurion
148 24 30 54 17 -1 //Lord Centurion
148 24 30 55 16 -1 //Lord Centurion
148 24 30 71 27 -1 //Lord Centurion
148 24 30 64 12 -1 //Lord Centurion
148 24 30 64 21 -1 //Lord Centurion
149 24 30 98 84 -1 //Necron
149 24 30 103 92 -1 //Necron
149 24 30 105 108 -1 //Necron
149 24 30 100 97 -1 //Necron
149 24 30 103 108 -1 //Necron
149 24 30 104 109 -1 //Necron
149 24 30 97 83 -1 //Necron
149 24 30 92 81 -1 //Necron
160 24 30 38 48 -1 //Schriker
160 24 30 41 53 -1 //Schriker
160 24 30 43 57 -1 //Schriker
160 24 30 46 113 -1 //Schriker
160 24 30 42 98 -1 //Schriker
160 24 30 44 84 -1 //Schriker
160 24 30 40 113 -1 //Schriker
161 24 30 33 79 -1 //Illusion of Kundun
144 24 30 112 37 -1 //Death Angel
144 24 30 113 55 -1 //Death Angel
144 24 30 113 49 -1 //Death Angel
144 24 30 113 56 -1 //Death Angel
144 24 30 104 58 -1 //Death Angel
144 24 30 119 63 -1 //Death Angel
144 24 30 109 85 -1 //Death Angel
144 24 30 122 80 -1 //Death Angel
145 24 30 92 86 -1 //Death Centurion
145 24 30 73 80 -1 //Death Centurion
145 24 30 74 70 -1 //Death Centurion
145 24 30 66 76 -1 //Death Centurion
145 24 30 66 79 -1 //Death Centurion
146 24 30 75 18 -1 //Bloody Soldier
146 24 30 88 20 -1 //Bloody Soldier
146 24 30 79 17 -1 //Bloody Soldier
146 24 30 99 15 -1 //Bloody Soldier
146 24 30 98 19 -1 //Bloody Soldier
146 24 30 98 15 -1 //Bloody Soldier
146 24 30 110 10 -1 //Bloody Soldier
146 24 30 111 33 -1 //Bloody Soldier
146 24 30 106 32 -1 //Bloody Soldier
146 24 30 105 40 -1 //Bloody Soldier
146 24 30 122 40 -1 //Bloody Soldier
146 24 30 121 37 -1 //Bloody Soldier
147 24 30 34 22 -1 //Aegis
147 24 30 25 12 -1 //Aegis
147 24 30 30 16 -1 //Aegis
147 24 30 29 22 -1 //Aegis
147 24 30 41 11 -1 //Aegis
148 24 30 44 31 -1 //Lord Centurion
148 24 30 50 22 -1 //Lord Centurion
148 24 30 54 17 -1 //Lord Centurion
148 24 30 55 16 -1 //Lord Centurion
148 24 30 71 27 -1 //Lord Centurion
148 24 30 64 12 -1 //Lord Centurion
148 24 30 64 21 -1 //Lord Centurion
149 24 30 98 84 -1 //Necron
149 24 30 103 92 -1 //Necron
149 24 30 105 108 -1 //Necron
149 24 30 100 97 -1 //Necron
149 24 30 103 108 -1 //Necron
149 24 30 104 109 -1 //Necron
149 24 30 97 83 -1 //Necron
149 24 30 92 81 -1 //Necron
160 24 30 38 48 -1 //Schriker
160 24 30 41 53 -1 //Schriker
160 24 30 43 57 -1 //Schriker
160 24 30 46 113 -1 //Schriker
160 24 30 42 98 -1 //Schriker
160 24 30 44 84 -1 //Schriker
160 24 30 40 113 -1 //Schriker
144 24 30 112 37 -1 //Death Angel
144 24 30 113 55 -1 //Death Angel
144 24 30 113 49 -1 //Death Angel
144 24 30 113 56 -1 //Death Angel
144 24 30 104 58 -1 //Death Angel
144 24 30 119 63 -1 //Death Angel
144 24 30 109 85 -1 //Death Angel
144 24 30 122 80 -1 //Death Angel
145 24 30 92 86 -1 //Death Centurion
145 24 30 73 80 -1 //Death Centurion
145 24 30 74 70 -1 //Death Centurion
145 24 30 66 76 -1 //Death Centurion
145 24 30 66 79 -1 //Death Centurion
146 24 30 75 18 -1 //Bloody Soldier
146 24 30 88 20 -1 //Bloody Soldier
146 24 30 79 17 -1 //Bloody Soldier
146 24 30 99 15 -1 //Bloody Soldier
146 24 30 98 19 -1 //Bloody Soldier
146 24 30 98 15 -1 //Bloody Soldier
146 24 30 110 10 -1 //Bloody Soldier
146 24 30 111 33 -1 //Bloody Soldier
146 24 30 106 32 -1 //Bloody Soldier
146 24 30 105 40 -1 //Bloody Soldier
146 24 30 122 40 -1 //Bloody Soldier
146 24 30 121 37 -1 //Bloody Soldier
147 24 30 34 22 -1 //Aegis
147 24 30 25 12 -1 //Aegis
147 24 30 30 16 -1 //Aegis
147 24 30 29 22 -1 //Aegis
147 24 30 41 11 -1 //Aegis
148 24 30 44 31 -1 //Lord Centurion
148 24 30 50 22 -1 //Lord Centurion
148 24 30 54 17 -1 //Lord Centurion
148 24 30 55 16 -1 //Lord Centurion
148 24 30 71 27 -1 //Lord Centurion
148 24 30 64 12 -1 //Lord Centurion
148 24 30 64 21 -1 //Lord Centurion
149 24 30 98 84 -1 //Necron
149 24 30 103 92 -1 //Necron
149 24 30 105 108 -1 //Necron
149 24 30 100 97 -1 //Necron
149 24 30 103 108 -1 //Necron
149 24 30 104 109 -1 //Necron
149 24 30 97 83 -1 //Necron
149 24 30 92 81 -1 //Necron
160 24 30 38 48 -1 //Schriker
160 24 30 41 53 -1 //Schriker
160 24 30 43 57 -1 //Schriker
160 24 30 46 113 -1 //Schriker
160 24 30 42 98 -1 //Schriker
160 24 30 44 84 -1 //Schriker
160 24 30 40 113 -1 //Schriker
end
//Kalima 2
//Mob Map Radio CordX CordY Strong Name
2
174 25 30 109 35 -1 //Death Angel
174 25 30 113 43 -1 //Death Angel
174 25 30 109 46 -1 //Death Angel
174 25 30 112 61 -1 //Death Angel
174 25 30 119 75 -1 //Death Angel
175 25 30 96 99 -1 //Death Centurion
175 25 30 70 77 -1 //Death Centurion
175 25 30 86 73 -1 //Death Centurion
175 25 30 80 69 -1 //Death Centurion
175 25 30 57 77 -1 //Death Centurion
176 25 30 90 21 -1 //Bloody Soldier
176 25 30 96 9 -1 //Bloody Soldier
176 25 30 100 17 -1 //Bloody Soldier
176 25 30 112 28 -1 //Bloody Soldier
176 25 30 122 27 -1 //Bloody Soldier
177 25 30 34 18 -1 //Aegis
177 25 30 24 26 -1 //Aegis
177 25 30 32 20 -1 //Aegis
177 25 30 29 20 -1 //Aegis
177 25 30 52 28 -1 //Aegis
177 25 30 49 24 -1 //Aegis
177 25 30 41 20 -1 //Aegis
178 25 30 55 24 -1 //Lord Centurion
178 25 30 71 20 -1 //Lord Centurion
178 25 30 63 23 -1 //Lord Centurion
178 25 30 61 24 -1 //Lord Centurion
178 25 30 78 17 -1 //Lord Centurion
178 25 30 92 16 -1 //Lord Centurion
178 25 30 88 13 -1 //Lord Centurion
179 25 30 119 71 -1 //Necron
179 25 30 121 78 -1 //Necron
179 25 30 105 85 -1 //Necron
179 25 30 111 89 -1 //Necron
179 25 30 103 98 -1 //Necron
180 25 30 46 68 -1 //Schriker
180 25 30 33 73 -1 //Schriker
180 25 30 42 61 -1 //Schriker
180 25 30 38 87 -1 //Schriker
180 25 30 54 98 -1 //Schriker
180 25 30 45 105 -1 //Schriker
181 25 30 30 76 -1 //Illusion of Kundun
174 25 30 109 35 -1 //Death Angel
174 25 30 113 43 -1 //Death Angel
174 25 30 109 46 -1 //Death Angel
174 25 30 112 61 -1 //Death Angel
174 25 30 119 75 -1 //Death Angel
175 25 30 96 99 -1 //Death Centurion
175 25 30 70 77 -1 //Death Centurion
175 25 30 86 73 -1 //Death Centurion
175 25 30 80 69 -1 //Death Centurion
175 25 30 57 77 -1 //Death Centurion
176 25 30 90 21 -1 //Bloody Soldier
176 25 30 96 9 -1 //Bloody Soldier
176 25 30 100 17 -1 //Bloody Soldier
176 25 30 112 28 -1 //Bloody Soldier
176 25 30 122 27 -1 //Bloody Soldier
177 25 30 34 18 -1 //Aegis
177 25 30 24 26 -1 //Aegis
177 25 30 32 20 -1 //Aegis
177 25 30 29 20 -1 //Aegis
177 25 30 52 28 -1 //Aegis
177 25 30 49 24 -1 //Aegis
177 25 30 41 20 -1 //Aegis
178 25 30 55 24 -1 //Lord Centurion
178 25 30 71 20 -1 //Lord Centurion
178 25 30 63 23 -1 //Lord Centurion
178 25 30 61 24 -1 //Lord Centurion
178 25 30 78 17 -1 //Lord Centurion
178 25 30 92 16 -1 //Lord Centurion
178 25 30 88 13 -1 //Lord Centurion
179 25 30 119 71 -1 //Necron
179 25 30 121 78 -1 //Necron
179 25 30 105 85 -1 //Necron
179 25 30 111 89 -1 //Necron
179 25 30 103 98 -1 //Necron
180 25 30 46 68 -1 //Schriker
180 25 30 33 73 -1 //Schriker
180 25 30 42 61 -1 //Schriker
180 25 30 38 87 -1 //Schriker
180 25 30 54 98 -1 //Schriker
180 25 30 45 105 -1 //Schriker
174 25 30 109 35 -1 //Death Angel
174 25 30 113 43 -1 //Death Angel
174 25 30 109 46 -1 //Death Angel
174 25 30 112 61 -1 //Death Angel
174 25 30 119 75 -1 //Death Angel
175 25 30 96 99 -1 //Death Centurion
175 25 30 70 77 -1 //Death Centurion
175 25 30 86 73 -1 //Death Centurion
175 25 30 80 69 -1 //Death Centurion
175 25 30 57 77 -1 //Death Centurion
176 25 30 90 21 -1 //Bloody Soldier
176 25 30 96 9 -1 //Bloody Soldier
176 25 30 100 17 -1 //Bloody Soldier
176 25 30 112 28 -1 //Bloody Soldier
176 25 30 122 27 -1 //Bloody Soldier
177 25 30 34 18 -1 //Aegis
177 25 30 24 26 -1 //Aegis
177 25 30 32 20 -1 //Aegis
177 25 30 29 20 -1 //Aegis
177 25 30 52 28 -1 //Aegis
177 25 30 49 24 -1 //Aegis
177 25 30 41 20 -1 //Aegis
178 25 30 55 24 -1 //Lord Centurion
178 25 30 71 20 -1 //Lord Centurion
178 25 30 63 23 -1 //Lord Centurion
178 25 30 61 24 -1 //Lord Centurion
178 25 30 78 17 -1 //Lord Centurion
178 25 30 92 16 -1 //Lord Centurion
178 25 30 88 13 -1 //Lord Centurion
179 25 30 119 71 -1 //Necron
179 25 30 121 78 -1 //Necron
179 25 30 105 85 -1 //Necron
179 25 30 111 89 -1 //Necron
179 25 30 103 98 -1 //Necron
180 25 30 46 68 -1 //Schriker
180 25 30 33 73 -1 //Schriker
180 25 30 42 61 -1 //Schriker
180 25 30 38 87 -1 //Schriker
180 25 30 54 98 -1 //Schriker
180 25 30 45 105 -1 //Schriker
end
//Kalima 3
//Mob Map Radio CordX CordY Strong Name
2
182 26 30 103 49 -1 //Death Angel
182 26 30 110 53 -1 //Death Angel
182 26 30 103 60 -1 //Death Angel
182 26 30 113 72 -1 //Death Angel
182 26 30 121 67 -1 //Death Angel
182 26 30 108 81 -1 //Death Angel
182 26 30 113 86 -1 //Death Angel
182 26 30 111 85 -1 //Death Angel
182 26 30 118 97 -1 //Death Angel
182 26 30 114 96 -1 //Death Angel
183 26 30 77 71 -1 //Death Centurion
183 26 30 81 87 -1 //Death Centurion
183 26 30 80 78 -1 //Death Centurion
183 26 30 76 80 -1 //Death Centurion
183 26 30 67 71 -1 //Death Centurion
183 26 30 60 74 -1 //Death Centurion
183 26 30 64 79 -1 //Death Centurion
183 26 30 62 79 -1 //Death Centurion
184 26 30 103 11 -1 //Bloody Soldier
184 26 30 94 20 -1 //Bloody Soldier
184 26 30 94 17 -1 //Bloody Soldier
184 26 30 105 27 -1 //Bloody Soldier
184 26 30 112 40 -1 //Bloody Soldier
184 26 30 108 35 -1 //Bloody Soldier
184 26 30 111 39 -1 //Bloody Soldier
184 26 30 121 39 -1 //Bloody Soldier
185 26 30 35 11 -1 //Aegis
185 26 30 21 15 -1 //Aegis
185 26 30 47 13 -1 //Aegis
185 26 30 44 29 -1 //Aegis
185 26 30 42 23 -1 //Aegis
186 26 30 67 24 -1 //Lord Centurion
186 26 30 73 11 -1 //Lord Centurion
186 26 30 82 15 -1 //Lord Centurion
186 26 30 79 25 -1 //Lord Centurion
187 26 30 120 102 -1 //Necron
187 26 30 107 96 -1 //Necron
187 26 30 95 99 -1 //Necron
187 26 30 104 97 -1 //Necron
187 26 30 111 107 -1 //Necron
187 26 30 101 101 -1 //Necron
187 26 30 98 88 -1 //Necron
187 26 30 101 86 -1 //Necron
187 26 30 81 86 -1 //Necron
188 26 30 45 65 -1 //Schriker
188 26 30 43 56 -1 //Schriker
188 26 30 38 58 -1 //Schriker
188 26 30 33 112 -1 //Schriker
188 26 30 34 101 -1 //Schriker
188 26 30 38 94 -1 //Schriker
188 26 30 41 93 -1 //Schriker
188 26 30 46 97 -1 //Schriker
189 26 30 33 72 -1 //Illusion of Kundun
182 26 30 103 49 -1 //Death Angel
182 26 30 110 53 -1 //Death Angel
182 26 30 103 60 -1 //Death Angel
182 26 30 113 72 -1 //Death Angel
182 26 30 121 67 -1 //Death Angel
182 26 30 108 81 -1 //Death Angel
182 26 30 113 86 -1 //Death Angel
182 26 30 111 85 -1 //Death Angel
182 26 30 118 97 -1 //Death Angel
182 26 30 114 96 -1 //Death Angel
183 26 30 77 71 -1 //Death Centurion
183 26 30 81 87 -1 //Death Centurion
183 26 30 80 78 -1 //Death Centurion
183 26 30 76 80 -1 //Death Centurion
183 26 30 67 71 -1 //Death Centurion
183 26 30 60 74 -1 //Death Centurion
183 26 30 64 79 -1 //Death Centurion
183 26 30 62 79 -1 //Death Centurion
184 26 30 103 11 -1 //Bloody Soldier
184 26 30 94 20 -1 //Bloody Soldier
184 26 30 94 17 -1 //Bloody Soldier
184 26 30 105 27 -1 //Bloody Soldier
184 26 30 112 40 -1 //Bloody Soldier
184 26 30 108 35 -1 //Bloody Soldier
184 26 30 111 39 -1 //Bloody Soldier
184 26 30 121 39 -1 //Bloody Soldier
185 26 30 35 11 -1 //Aegis
185 26 30 21 15 -1 //Aegis
185 26 30 47 13 -1 //Aegis
185 26 30 44 29 -1 //Aegis
185 26 30 42 23 -1 //Aegis
186 26 30 67 24 -1 //Lord Centurion
186 26 30 73 11 -1 //Lord Centurion
186 26 30 82 15 -1 //Lord Centurion
186 26 30 79 25 -1 //Lord Centurion
187 26 30 120 102 -1 //Necron
187 26 30 107 96 -1 //Necron
187 26 30 95 99 -1 //Necron
187 26 30 104 97 -1 //Necron
187 26 30 111 107 -1 //Necron
187 26 30 101 101 -1 //Necron
187 26 30 98 88 -1 //Necron
187 26 30 101 86 -1 //Necron
187 26 30 81 86 -1 //Necron
188 26 30 45 65 -1 //Schriker
188 26 30 43 56 -1 //Schriker
188 26 30 38 58 -1 //Schriker
188 26 30 33 112 -1 //Schriker
188 26 30 34 101 -1 //Schriker
188 26 30 38 94 -1 //Schriker
188 26 30 41 93 -1 //Schriker
188 26 30 46 97 -1 //Schriker
182 26 30 103 49 -1 //Death Angel
182 26 30 110 53 -1 //Death Angel
182 26 30 103 60 -1 //Death Angel
182 26 30 113 72 -1 //Death Angel
182 26 30 121 67 -1 //Death Angel
182 26 30 108 81 -1 //Death Angel
182 26 30 113 86 -1 //Death Angel
182 26 30 111 85 -1 //Death Angel
182 26 30 118 97 -1 //Death Angel
182 26 30 114 96 -1 //Death Angel
183 26 30 77 71 -1 //Death Centurion
183 26 30 81 87 -1 //Death Centurion
183 26 30 80 78 -1 //Death Centurion
183 26 30 76 80 -1 //Death Centurion
183 26 30 67 71 -1 //Death Centurion
183 26 30 60 74 -1 //Death Centurion
183 26 30 64 79 -1 //Death Centurion
183 26 30 62 79 -1 //Death Centurion
184 26 30 103 11 -1 //Bloody Soldier
184 26 30 94 20 -1 //Bloody Soldier
184 26 30 94 17 -1 //Bloody Soldier
184 26 30 105 27 -1 //Bloody Soldier
184 26 30 112 40 -1 //Bloody Soldier
184 26 30 108 35 -1 //Bloody Soldier
184 26 30 111 39 -1 //Bloody Soldier
184 26 30 121 39 -1 //Bloody Soldier
185 26 30 35 11 -1 //Aegis
185 26 30 21 15 -1 //Aegis
185 26 30 47 13 -1 //Aegis
185 26 30 44 29 -1 //Aegis
185 26 30 42 23 -1 //Aegis
186 26 30 67 24 -1 //Lord Centurion
186 26 30 73 11 -1 //Lord Centurion
186 26 30 82 15 -1 //Lord Centurion
186 26 30 79 25 -1 //Lord Centurion
187 26 30 120 102 -1 //Necron
187 26 30 107 96 -1 //Necron
187 26 30 95 99 -1 //Necron
187 26 30 104 97 -1 //Necron
187 26 30 111 107 -1 //Necron
187 26 30 101 101 -1 //Necron
187 26 30 98 88 -1 //Necron
187 26 30 101 86 -1 //Necron
187 26 30 81 86 -1 //Necron
188 26 30 45 65 -1 //Schriker
188 26 30 43 56 -1 //Schriker
188 26 30 38 58 -1 //Schriker
188 26 30 33 112 -1 //Schriker
188 26 30 34 101 -1 //Schriker
188 26 30 38 94 -1 //Schriker
188 26 30 41 93 -1 //Schriker
188 26 30 46 97 -1 //Schriker
end
//Kalima 4
//Mob Map Radio CordX CordY Strong Name
2
190 27 30 116 48 -1 //Death Angel
190 27 30 114 62 -1 //Death Angel
190 27 30 116 60 -1 //Death Angel
190 27 30 109 60 -1 //Death Angel
190 27 30 114 69 -1 //Death Angel
191 27 30 81 85 -1 //Death Centurion
191 27 30 80 81 -1 //Death Centurion
191 27 30 78 84 -1 //Death Centurion
191 27 30 82 78 -1 //Death Centurion
191 27 30 76 77 -1 //Death Centurion
191 27 30 62 72 -1 //Death Centurion
191 27 30 60 73 -1 //Death Centurion
192 27 30 98 22 -1 //Bloody Soldier
192 27 30 101 19 -1 //Bloody Soldier
192 27 30 112 32 -1 //Bloody Soldier
192 27 30 115 33 -1 //Bloody Soldier
192 27 30 121 40 -1 //Bloody Soldier
192 27 30 105 33 -1 //Bloody Soldier
193 27 30 20 18 -1 //Aegis
193 27 30 39 27 -1 //Aegis
193 27 30 47 31 -1 //Aegis
193 27 30 18 25 -1 //Aegis
193 27 30 46 18 -1 //Aegis
193 27 30 40 24 -1 //Aegis
193 27 30 44 18 -1 //Aegis
193 27 30 48 10 -1 //Aegis
193 27 30 54 17 -1 //Aegis
194 27 30 60 19 -1 //Lord Centurion
194 27 30 51 27 -1 //Lord Centurion
194 27 30 63 30 -1 //Lord Centurion
194 27 30 62 23 -1 //Lord Centurion
194 27 30 64 13 -1 //Lord Centurion
194 27 30 80 22 -1 //Lord Centurion
194 27 30 75 18 -1 //Lord Centurion
194 27 30 71 26 -1 //Lord Centurion
194 27 30 78 12 -1 //Lord Centurion
195 27 30 120 67 -1 //Necron
195 27 30 112 87 -1 //Necron
195 27 30 119 81 -1 //Necron
195 27 30 120 99 -1 //Necron
195 27 30 103 80 -1 //Necron
195 27 30 98 91 -1 //Necron
195 27 30 101 100 -1 //Necron
195 27 30 118 105 -1 //Necron
195 27 30 108 106 -1 //Necron
196 27 30 41 63 -1 //Schriker
196 27 30 29 73 -1 //Schriker
196 27 30 34 83 -1 //Schriker
196 27 30 35 94 -1 //Schriker
197 27 30 33 81 -1 //Illusion of Kundun
190 27 30 116 48 -1 //Death Angel
190 27 30 114 62 -1 //Death Angel
190 27 30 116 60 -1 //Death Angel
190 27 30 109 60 -1 //Death Angel
190 27 30 114 69 -1 //Death Angel
191 27 30 81 85 -1 //Death Centurion
191 27 30 80 81 -1 //Death Centurion
191 27 30 78 84 -1 //Death Centurion
191 27 30 82 78 -1 //Death Centurion
191 27 30 76 77 -1 //Death Centurion
191 27 30 62 72 -1 //Death Centurion
191 27 30 60 73 -1 //Death Centurion
192 27 30 98 22 -1 //Bloody Soldier
192 27 30 101 19 -1 //Bloody Soldier
192 27 30 112 32 -1 //Bloody Soldier
192 27 30 115 33 -1 //Bloody Soldier
192 27 30 121 40 -1 //Bloody Soldier
192 27 30 105 33 -1 //Bloody Soldier
193 27 30 20 18 -1 //Aegis
193 27 30 39 27 -1 //Aegis
193 27 30 47 31 -1 //Aegis
193 27 30 18 25 -1 //Aegis
193 27 30 46 18 -1 //Aegis
193 27 30 40 24 -1 //Aegis
193 27 30 44 18 -1 //Aegis
193 27 30 48 10 -1 //Aegis
193 27 30 54 17 -1 //Aegis
194 27 30 60 19 -1 //Lord Centurion
194 27 30 51 27 -1 //Lord Centurion
194 27 30 63 30 -1 //Lord Centurion
194 27 30 62 23 -1 //Lord Centurion
194 27 30 64 13 -1 //Lord Centurion
194 27 30 80 22 -1 //Lord Centurion
194 27 30 75 18 -1 //Lord Centurion
194 27 30 71 26 -1 //Lord Centurion
194 27 30 78 12 -1 //Lord Centurion
195 27 30 120 67 -1 //Necron
195 27 30 112 87 -1 //Necron
195 27 30 119 81 -1 //Necron
195 27 30 120 99 -1 //Necron
195 27 30 103 80 -1 //Necron
195 27 30 98 91 -1 //Necron
195 27 30 101 100 -1 //Necron
195 27 30 118 105 -1 //Necron
195 27 30 108 106 -1 //Necron
196 27 30 41 63 -1 //Schriker
196 27 30 29 73 -1 //Schriker
196 27 30 34 83 -1 //Schriker
196 27 30 35 94 -1 //Schriker
190 27 30 116 48 -1 //Death Angel
190 27 30 114 62 -1 //Death Angel
190 27 30 116 60 -1 //Death Angel
190 27 30 109 60 -1 //Death Angel
190 27 30 114 69 -1 //Death Angel
191 27 30 81 85 -1 //Death Centurion
191 27 30 80 81 -1 //Death Centurion
191 27 30 78 84 -1 //Death Centurion
191 27 30 82 78 -1 //Death Centurion
191 27 30 76 77 -1 //Death Centurion
191 27 30 62 72 -1 //Death Centurion
191 27 30 60 73 -1 //Death Centurion
192 27 30 98 22 -1 //Bloody Soldier
192 27 30 101 19 -1 //Bloody Soldier
192 27 30 112 32 -1 //Bloody Soldier
192 27 30 115 33 -1 //Bloody Soldier
192 27 30 121 40 -1 //Bloody Soldier
192 27 30 105 33 -1 //Bloody Soldier
193 27 30 20 18 -1 //Aegis
193 27 30 39 27 -1 //Aegis
193 27 30 47 31 -1 //Aegis
193 27 30 18 25 -1 //Aegis
193 27 30 46 18 -1 //Aegis
193 27 30 40 24 -1 //Aegis
193 27 30 44 18 -1 //Aegis
193 27 30 48 10 -1 //Aegis
193 27 30 54 17 -1 //Aegis
194 27 30 60 19 -1 //Lord Centurion
194 27 30 51 27 -1 //Lord Centurion
194 27 30 63 30 -1 //Lord Centurion
194 27 30 62 23 -1 //Lord Centurion
194 27 30 64 13 -1 //Lord Centurion
194 27 30 80 22 -1 //Lord Centurion
194 27 30 75 18 -1 //Lord Centurion
194 27 30 71 26 -1 //Lord Centurion
194 27 30 78 12 -1 //Lord Centurion
195 27 30 120 67 -1 //Necron
195 27 30 112 87 -1 //Necron
195 27 30 119 81 -1 //Necron
195 27 30 120 99 -1 //Necron
195 27 30 103 80 -1 //Necron
195 27 30 98 91 -1 //Necron
195 27 30 101 100 -1 //Necron
195 27 30 118 105 -1 //Necron
195 27 30 108 106 -1 //Necron
196 27 30 41 63 -1 //Schriker
196 27 30 29 73 -1 //Schriker
196 27 30 34 83 -1 //Schriker
196 27 30 35 94 -1 //Schriker
end
//Kalima 5
//Mob Map Radio CordX CordY Strong Name
2
260 28 30 110 35 -1 //Death Angel
260 28 30 109 25 -1 //Death Angel
260 28 30 115 30 -1 //Death Angel
260 28 30 103 41 -1 //Death Angel
260 28 30 112 52 -1 //Death Angel
260 28 30 111 44 -1 //Death Angel
260 28 30 112 45 -1 //Death Angel
260 28 30 118 54 -1 //Death Angel
260 28 30 117 66 -1 //Death Angel
260 28 30 116 78 -1 //Death Angel
261 28 30 85 89 -1 //Death Centurion
261 28 30 76 77 -1 //Death Centurion
261 28 30 82 87 -1 //Death Centurion
261 28 30 69 79 -1 //Death Centurion
261 28 30 59 73 -1 //Death Centurion
262 28 30 92 19 -1 //Bloody Soldier
262 28 30 93 15 -1 //Bloody Soldier
262 28 30 107 11 -1 //Bloody Soldier
262 28 30 112 11 -1 //Bloody Soldier
262 28 30 109 35 -1 //Bloody Soldier
262 28 30 117 20 -1 //Bloody Soldier
263 28 30 38 19 -1 //Aegis
263 28 30 41 15 -1 //Aegis
263 28 30 47 13 -1 //Aegis
264 28 30 62 14 -1 //Lord Centurion
264 28 30 56 9 -1 //Lord Centurion
264 28 30 58 20 -1 //Lord Centurion
264 28 30 65 14 -1 //Lord Centurion
264 28 30 68 29 -1 //Lord Centurion
264 28 30 91 19 -1 //Lord Centurion
265 28 30 110 72 -1 //Necron
265 28 30 115 71 -1 //Necron
265 28 30 120 97 -1 //Necron
265 28 30 101 88 -1 //Necron
265 28 30 102 81 -1 //Necron
265 28 30 113 96 -1 //Necron
265 28 30 118 104 -1 //Necron
265 28 30 114 105 -1 //Necron
265 28 30 88 91 -1 //Necron
266 28 30 44 57 -1 //Schriker
266 28 30 27 57 -1 //Schriker
266 28 30 36 79 -1 //Schriker
266 28 30 40 94 -1 //Schriker
266 28 30 37 105 -1 //Schriker
267 28 30 23 87 -1 //Illusion of Kundun
260 28 30 110 35 -1 //Death Angel
260 28 30 109 25 -1 //Death Angel
260 28 30 115 30 -1 //Death Angel
260 28 30 103 41 -1 //Death Angel
260 28 30 112 52 -1 //Death Angel
260 28 30 111 44 -1 //Death Angel
260 28 30 112 45 -1 //Death Angel
260 28 30 118 54 -1 //Death Angel
260 28 30 117 66 -1 //Death Angel
260 28 30 116 78 -1 //Death Angel
261 28 30 85 89 -1 //Death Centurion
261 28 30 76 77 -1 //Death Centurion
261 28 30 82 87 -1 //Death Centurion
261 28 30 69 79 -1 //Death Centurion
261 28 30 59 73 -1 //Death Centurion
262 28 30 92 19 -1 //Bloody Soldier
262 28 30 93 15 -1 //Bloody Soldier
262 28 30 107 11 -1 //Bloody Soldier
262 28 30 112 11 -1 //Bloody Soldier
262 28 30 109 35 -1 //Bloody Soldier
262 28 30 117 20 -1 //Bloody Soldier
263 28 30 38 19 -1 //Aegis
263 28 30 41 15 -1 //Aegis
263 28 30 47 13 -1 //Aegis
264 28 30 62 14 -1 //Lord Centurion
264 28 30 56 9 -1 //Lord Centurion
264 28 30 58 20 -1 //Lord Centurion
264 28 30 65 14 -1 //Lord Centurion
264 28 30 68 29 -1 //Lord Centurion
264 28 30 91 19 -1 //Lord Centurion
265 28 30 110 72 -1 //Necron
265 28 30 115 71 -1 //Necron
265 28 30 120 97 -1 //Necron
265 28 30 101 88 -1 //Necron
265 28 30 102 81 -1 //Necron
265 28 30 113 96 -1 //Necron
265 28 30 118 104 -1 //Necron
265 28 30 114 105 -1 //Necron
265 28 30 88 91 -1 //Necron
266 28 30 44 57 -1 //Schriker
266 28 30 27 57 -1 //Schriker
266 28 30 36 79 -1 //Schriker
266 28 30 40 94 -1 //Schriker
266 28 30 37 105 -1 //Schriker
260 28 30 110 35 -1 //Death Angel
260 28 30 109 25 -1 //Death Angel
260 28 30 115 30 -1 //Death Angel
260 28 30 103 41 -1 //Death Angel
260 28 30 112 52 -1 //Death Angel
260 28 30 111 44 -1 //Death Angel
260 28 30 112 45 -1 //Death Angel
260 28 30 118 54 -1 //Death Angel
260 28 30 117 66 -1 //Death Angel
260 28 30 116 78 -1 //Death Angel
261 28 30 85 89 -1 //Death Centurion
261 28 30 76 77 -1 //Death Centurion
261 28 30 82 87 -1 //Death Centurion
261 28 30 69 79 -1 //Death Centurion
261 28 30 59 73 -1 //Death Centurion
262 28 30 92 19 -1 //Bloody Soldier
262 28 30 93 15 -1 //Bloody Soldier
262 28 30 107 11 -1 //Bloody Soldier
262 28 30 112 11 -1 //Bloody Soldier
262 28 30 109 35 -1 //Bloody Soldier
262 28 30 117 20 -1 //Bloody Soldier
263 28 30 38 19 -1 //Aegis
263 28 30 41 15 -1 //Aegis
263 28 30 47 13 -1 //Aegis
264 28 30 62 14 -1 //Lord Centurion
264 28 30 56 9 -1 //Lord Centurion
264 28 30 58 20 -1 //Lord Centurion
264 28 30 65 14 -1 //Lord Centurion
264 28 30 68 29 -1 //Lord Centurion
264 28 30 91 19 -1 //Lord Centurion
265 28 30 110 72 -1 //Necron
265 28 30 115 71 -1 //Necron
265 28 30 120 97 -1 //Necron
265 28 30 101 88 -1 //Necron
265 28 30 102 81 -1 //Necron
265 28 30 113 96 -1 //Necron
265 28 30 118 104 -1 //Necron
265 28 30 114 105 -1 //Necron
265 28 30 88 91 -1 //Necron
266 28 30 44 57 -1 //Schriker
266 28 30 27 57 -1 //Schriker
266 28 30 36 79 -1 //Schriker
266 28 30 40 94 -1 //Schriker
266 28 30 37 105 -1 //Schriker
end
//Kalima 6
//Mob Map Radio CordX CordY Strong Name
2
268 29 30 109 54 -1 //Death Angel
268 29 30 107 54 -1 //Death Angel
268 29 30 120 67 -1 //Death Angel
268 29 30 115 78 -1 //Death Angel
268 29 30 118 78 -1 //Death Angel
268 29 30 105 91 -1 //Death Angel
268 29 30 97 96 -1 //Death Angel
268 29 30 101 92 -1 //Death Angel
268 29 30 109 101 -1 //Death Angel
268 29 30 88 87 -1 //Death Angel
269 29 30 77 86 -1 //Death Centurion
269 29 30 82 91 -1 //Death Centurion
269 29 30 70 69 -1 //Death Centurion
269 29 30 54 78 -1 //Death Centurion
269 29 30 65 71 -1 //Death Centurion
270 29 30 94 19 -1 //Bloody Soldier
270 29 30 113 20 -1 //Bloody Soldier
270 29 30 109 24 -1 //Bloody Soldier
270 29 30 104 32 -1 //Bloody Soldier
270 29 30 112 40 -1 //Bloody Soldier
270 29 30 108 29 -1 //Bloody Soldier
270 29 30 108 37 -1 //Bloody Soldier
270 29 30 107 41 -1 //Bloody Soldier
270 29 30 115 65 -1 //Bloody Soldier
270 29 30 115 60 -1 //Bloody Soldier
270 29 30 104 66 -1 //Bloody Soldier
270 29 30 116 75 -1 //Bloody Soldier
271 29 30 40 9 -1 //Aegis
271 29 30 36 26 -1 //Aegis
271 29 30 33 19 -1 //Aegis
271 29 30 37 16 -1 //Aegis
271 29 30 42 23 -1 //Aegis
271 29 30 42 9 -1 //Aegis
271 29 30 45 16 -1 //Aegis
271 29 30 50 25 -1 //Aegis
271 29 30 52 14 -1 //Aegis
271 29 30 58 24 -1 //Aegis
271 29 30 62 23 -1 //Aegis
271 29 30 69 24 -1 //Aegis
272 29 30 75 13 -1 //Lord Centurion
272 29 30 78 19 -1 //Lord Centurion
272 29 30 80 12 -1 //Lord Centurion
272 29 30 79 26 -1 //Lord Centurion
272 29 30 97 17 -1 //Lord Centurion
272 29 30 81 14 -1 //Lord Centurion
272 29 30 91 9 -1 //Lord Centurion
272 29 30 98 10 -1 //Lord Centurion
272 29 30 109 26 -1 //Lord Centurion
272 29 30 119 44 -1 //Lord Centurion
273 29 30 113 83 -1 //Necron
273 29 30 122 96 -1 //Necron
273 29 30 101 108 -1 //Necron
273 29 30 81 81 -1 //Necron
273 29 30 87 92 -1 //Necron
273 29 30 73 77 -1 //Necron
273 29 30 77 82 -1 //Necron
273 29 30 63 69 -1 //Necron
274 29 30 37 68 -1 //Schriker
274 29 30 45 70 -1 //Schriker
274 29 30 36 49 -1 //Schriker
274 29 30 30 62 -1 //Schriker
274 29 30 27 48 -1 //Schriker
274 29 30 41 76 -1 //Schriker
274 29 30 45 90 -1 //Schriker
274 29 30 36 104 -1 //Schriker
274 29 30 48 112 -1 //Schriker
274 29 30 43 91 -1 //Schriker
274 29 30 42 94 -1 //Schriker
274 29 30 38 112 -1 //Schriker
275 29 30 23 86 -1 //Illusion of Kundun
268 29 30 109 54 -1 //Death Angel
268 29 30 107 54 -1 //Death Angel
268 29 30 120 67 -1 //Death Angel
268 29 30 115 78 -1 //Death Angel
268 29 30 118 78 -1 //Death Angel
268 29 30 105 91 -1 //Death Angel
268 29 30 97 96 -1 //Death Angel
268 29 30 101 92 -1 //Death Angel
268 29 30 109 101 -1 //Death Angel
268 29 30 88 87 -1 //Death Angel
269 29 30 77 86 -1 //Death Centurion
269 29 30 82 91 -1 //Death Centurion
269 29 30 70 69 -1 //Death Centurion
269 29 30 54 78 -1 //Death Centurion
269 29 30 65 71 -1 //Death Centurion
270 29 30 94 19 -1 //Bloody Soldier
270 29 30 113 20 -1 //Bloody Soldier
270 29 30 109 24 -1 //Bloody Soldier
270 29 30 104 32 -1 //Bloody Soldier
270 29 30 112 40 -1 //Bloody Soldier
270 29 30 108 29 -1 //Bloody Soldier
270 29 30 108 37 -1 //Bloody Soldier
270 29 30 107 41 -1 //Bloody Soldier
270 29 30 115 65 -1 //Bloody Soldier
270 29 30 115 60 -1 //Bloody Soldier
270 29 30 104 66 -1 //Bloody Soldier
270 29 30 116 75 -1 //Bloody Soldier
271 29 30 40 9 -1 //Aegis
271 29 30 36 26 -1 //Aegis
271 29 30 33 19 -1 //Aegis
271 29 30 37 16 -1 //Aegis
271 29 30 42 23 -1 //Aegis
271 29 30 42 9 -1 //Aegis
271 29 30 45 16 -1 //Aegis
271 29 30 50 25 -1 //Aegis
271 29 30 52 14 -1 //Aegis
271 29 30 58 24 -1 //Aegis
271 29 30 62 23 -1 //Aegis
271 29 30 69 24 -1 //Aegis
272 29 30 75 13 -1 //Lord Centurion
272 29 30 78 19 -1 //Lord Centurion
272 29 30 80 12 -1 //Lord Centurion
272 29 30 79 26 -1 //Lord Centurion
272 29 30 97 17 -1 //Lord Centurion
272 29 30 81 14 -1 //Lord Centurion
272 29 30 91 9 -1 //Lord Centurion
272 29 30 98 10 -1 //Lord Centurion
272 29 30 109 26 -1 //Lord Centurion
272 29 30 119 44 -1 //Lord Centurion
273 29 30 113 83 -1 //Necron
273 29 30 122 96 -1 //Necron
273 29 30 101 108 -1 //Necron
273 29 30 81 81 -1 //Necron
273 29 30 87 92 -1 //Necron
273 29 30 73 77 -1 //Necron
273 29 30 77 82 -1 //Necron
273 29 30 63 69 -1 //Necron
274 29 30 37 68 -1 //Schriker
274 29 30 45 70 -1 //Schriker
274 29 30 36 49 -1 //Schriker
274 29 30 30 62 -1 //Schriker
274 29 30 27 48 -1 //Schriker
274 29 30 41 76 -1 //Schriker
274 29 30 45 90 -1 //Schriker
274 29 30 36 104 -1 //Schriker
274 29 30 48 112 -1 //Schriker
274 29 30 43 91 -1 //Schriker
274 29 30 42 94 -1 //Schriker
274 29 30 38 112 -1 //Schriker
268 29 30 109 54 -1 //Death Angel
268 29 30 107 54 -1 //Death Angel
268 29 30 120 67 -1 //Death Angel
268 29 30 115 78 -1 //Death Angel
268 29 30 118 78 -1 //Death Angel
268 29 30 105 91 -1 //Death Angel
268 29 30 97 96 -1 //Death Angel
268 29 30 101 92 -1 //Death Angel
268 29 30 109 101 -1 //Death Angel
268 29 30 88 87 -1 //Death Angel
269 29 30 77 86 -1 //Death Centurion
269 29 30 82 91 -1 //Death Centurion
269 29 30 70 69 -1 //Death Centurion
269 29 30 54 78 -1 //Death Centurion
269 29 30 65 71 -1 //Death Centurion
270 29 30 94 19 -1 //Bloody Soldier
270 29 30 113 20 -1 //Bloody Soldier
270 29 30 109 24 -1 //Bloody Soldier
270 29 30 104 32 -1 //Bloody Soldier
270 29 30 112 40 -1 //Bloody Soldier
270 29 30 108 29 -1 //Bloody Soldier
270 29 30 108 37 -1 //Bloody Soldier
270 29 30 107 41 -1 //Bloody Soldier
270 29 30 115 65 -1 //Bloody Soldier
270 29 30 115 60 -1 //Bloody Soldier
270 29 30 104 66 -1 //Bloody Soldier
270 29 30 116 75 -1 //Bloody Soldier
271 29 30 40 9 -1 //Aegis
271 29 30 36 26 -1 //Aegis
271 29 30 33 19 -1 //Aegis
271 29 30 37 16 -1 //Aegis
271 29 30 42 23 -1 //Aegis
271 29 30 42 9 -1 //Aegis
271 29 30 45 16 -1 //Aegis
271 29 30 50 25 -1 //Aegis
271 29 30 52 14 -1 //Aegis
271 29 30 58 24 -1 //Aegis
271 29 30 62 23 -1 //Aegis
271 29 30 69 24 -1 //Aegis
272 29 30 75 13 -1 //Lord Centurion
272 29 30 78 19 -1 //Lord Centurion
272 29 30 80 12 -1 //Lord Centurion
272 29 30 79 26 -1 //Lord Centurion
272 29 30 97 17 -1 //Lord Centurion
272 29 30 81 14 -1 //Lord Centurion
272 29 30 91 9 -1 //Lord Centurion
272 29 30 98 10 -1 //Lord Centurion
272 29 30 109 26 -1 //Lord Centurion
272 29 30 119 44 -1 //Lord Centurion
273 29 30 113 83 -1 //Necron
273 29 30 122 96 -1 //Necron
273 29 30 101 108 -1 //Necron
273 29 30 81 81 -1 //Necron
273 29 30 87 92 -1 //Necron
273 29 30 73 77 -1 //Necron
273 29 30 77 82 -1 //Necron
273 29 30 63 69 -1 //Necron
274 29 30 37 68 -1 //Schriker
274 29 30 45 70 -1 //Schriker
274 29 30 36 49 -1 //Schriker
274 29 30 30 62 -1 //Schriker
274 29 30 27 48 -1 //Schriker
274 29 30 41 76 -1 //Schriker
274 29 30 45 90 -1 //Schriker
274 29 30 36 104 -1 //Schriker
274 29 30 48 112 -1 //Schriker
274 29 30 43 91 -1 //Schriker
274 29 30 42 94 -1 //Schriker
274 29 30 38 112 -1 //Schriker
end
//Kalima 7
//Mob Map Radio CordX CordY Strong Name
2
331 36 30 40 9 -1 //Aegis
331 36 30 36 26 -1 //Aegis
331 36 30 33 19 -1 //Aegis
331 36 30 37 16 -1 //Aegis
331 36 30 42 23 -1 //Aegis
331 36 30 42 9 -1 //Aegis
331 36 30 45 16 -1 //Aegis
331 36 30 50 25 -1 //Aegis
331 36 30 52 14 -1 //Aegis
331 36 30 58 24 -1 //Aegis
331 36 30 62 23 -1 //Aegis
331 36 30 69 24 -1 //Aegis
332 36 30 75 13 -1 //Lord Centurion
332 36 30 78 19 -1 //Lord Centurion
332 36 30 80 12 -1 //Lord Centurion
332 36 30 79 26 -1 //Lord Centurion
332 36 30 97 17 -1 //Lord Centurion
332 36 30 81 14 -1 //Lord Centurion
332 36 30 91 9 -1 //Lord Centurion
332 36 30 98 10 -1 //Lord Centurion
332 36 30 109 26 -1 //Lord Centurion
332 36 30 119 44 -1 //Lord Centurion
333 36 30 94 19 -1 //Bloody Soldier
333 36 30 113 20 -1 //Bloody Soldier
333 36 30 109 24 -1 //Bloody Soldier
333 36 30 104 32 -1 //Bloody Soldier
333 36 30 112 40 -1 //Bloody Soldier
333 36 30 108 36 -1 //Bloody Soldier
333 36 30 108 37 -1 //Bloody Soldier
333 36 30 107 41 -1 //Bloody Soldier
333 36 30 115 65 -1 //Bloody Soldier
333 36 30 115 60 -1 //Bloody Soldier
333 36 30 104 66 -1 //Bloody Soldier
333 36 30 116 75 -1 //Bloody Soldier
334 36 30 109 54 -1 //Death Angel
334 36 30 107 54 -1 //Death Angel
334 36 30 120 67 -1 //Death Angel
334 36 30 115 78 -1 //Death Angel
334 36 30 118 78 -1 //Death Angel
334 36 30 105 91 -1 //Death Angel
334 36 30 97 96 -1 //Death Angel
334 36 30 101 92 -1 //Death Angel
334 36 30 109 101 -1 //Death Angel
334 36 30 88 87 -1 //Death Angel
335 36 30 113 83 -1 //Necron
335 36 30 122 96 -1 //Necron
335 36 30 101 108 -1 //Necron
335 36 30 81 81 -1 //Necron
335 36 30 87 92 -1 //Necron
335 36 30 73 77 -1 //Necron
335 36 30 77 82 -1 //Necron
335 36 30 63 69 -1 //Necron
336 36 30 77 86 -1 //Death Centurion
336 36 30 82 91 -1 //Death Centurion
336 36 30 70 69 -1 //Death Centurion
336 36 30 54 78 -1 //Death Centurion
336 36 30 65 71 -1 //Death Centurion
337 36 30 37 68 -1 //Schriker
337 36 30 45 70 -1 //Schriker
337 36 30 36 49 -1 //Schriker
337 36 30 30 62 -1 //Schriker
337 36 30 27 48 -1 //Schriker
337 36 30 41 76 -1 //Schriker
337 36 30 45 90 -1 //Schriker
337 36 30 36 104 -1 //Schriker
337 36 30 48 112 -1 //Schriker
337 36 30 43 91 -1 //Schriker
337 36 30 42 94 -1 //Schriker
337 36 30 38 112 -1 //Schriker
338 36 30 23 86 -1 //Illusion of Kundun
331 36 30 40 9 -1 //Aegis
331 36 30 36 26 -1 //Aegis
331 36 30 33 19 -1 //Aegis
331 36 30 37 16 -1 //Aegis
331 36 30 42 23 -1 //Aegis
331 36 30 42 9 -1 //Aegis
331 36 30 45 16 -1 //Aegis
331 36 30 50 25 -1 //Aegis
331 36 30 52 14 -1 //Aegis
331 36 30 58 24 -1 //Aegis
331 36 30 62 23 -1 //Aegis
331 36 30 69 24 -1 //Aegis
332 36 30 75 13 -1 //Lord Centurion
332 36 30 78 19 -1 //Lord Centurion
332 36 30 80 12 -1 //Lord Centurion
332 36 30 79 26 -1 //Lord Centurion
332 36 30 97 17 -1 //Lord Centurion
332 36 30 81 14 -1 //Lord Centurion
332 36 30 91 9 -1 //Lord Centurion
332 36 30 98 10 -1 //Lord Centurion
332 36 30 109 26 -1 //Lord Centurion
332 36 30 119 44 -1 //Lord Centurion
333 36 30 94 19 -1 //Bloody Soldier
333 36 30 113 20 -1 //Bloody Soldier
333 36 30 109 24 -1 //Bloody Soldier
333 36 30 104 32 -1 //Bloody Soldier
333 36 30 112 40 -1 //Bloody Soldier
333 36 30 108 36 -1 //Bloody Soldier
333 36 30 108 37 -1 //Bloody Soldier
333 36 30 107 41 -1 //Bloody Soldier
333 36 30 115 65 -1 //Bloody Soldier
333 36 30 115 60 -1 //Bloody Soldier
333 36 30 104 66 -1 //Bloody Soldier
333 36 30 116 75 -1 //Bloody Soldier
334 36 30 109 54 -1 //Death Angel
334 36 30 107 54 -1 //Death Angel
334 36 30 120 67 -1 //Death Angel
334 36 30 115 78 -1 //Death Angel
334 36 30 118 78 -1 //Death Angel
334 36 30 105 91 -1 //Death Angel
334 36 30 97 96 -1 //Death Angel
334 36 30 101 92 -1 //Death Angel
334 36 30 109 101 -1 //Death Angel
334 36 30 88 87 -1 //Death Angel
335 36 30 113 83 -1 //Necron
335 36 30 122 96 -1 //Necron
335 36 30 101 108 -1 //Necron
335 36 30 81 81 -1 //Necron
335 36 30 87 92 -1 //Necron
335 36 30 73 77 -1 //Necron
335 36 30 77 82 -1 //Necron
335 36 30 63 69 -1 //Necron
336 36 30 77 86 -1 //Death Centurion
336 36 30 82 91 -1 //Death Centurion
336 36 30 70 69 -1 //Death Centurion
336 36 30 54 78 -1 //Death Centurion
336 36 30 65 71 -1 //Death Centurion
337 36 30 37 68 -1 //Schriker
337 36 30 45 70 -1 //Schriker
337 36 30 36 49 -1 //Schriker
337 36 30 30 62 -1 //Schriker
337 36 30 27 48 -1 //Schriker
337 36 30 41 76 -1 //Schriker
337 36 30 45 90 -1 //Schriker
337 36 30 36 104 -1 //Schriker
337 36 30 48 112 -1 //Schriker
337 36 30 43 91 -1 //Schriker
337 36 30 42 94 -1 //Schriker
337 36 30 38 112 -1 //Schriker
331 36 30 40 9 -1 //Aegis
331 36 30 36 26 -1 //Aegis
331 36 30 33 19 -1 //Aegis
331 36 30 37 16 -1 //Aegis
331 36 30 42 23 -1 //Aegis
331 36 30 42 9 -1 //Aegis
331 36 30 45 16 -1 //Aegis
331 36 30 50 25 -1 //Aegis
331 36 30 52 14 -1 //Aegis
331 36 30 58 24 -1 //Aegis
331 36 30 62 23 -1 //Aegis
331 36 30 69 24 -1 //Aegis
332 36 30 75 13 -1 //Lord Centurion
332 36 30 78 19 -1 //Lord Centurion
332 36 30 80 12 -1 //Lord Centurion
332 36 30 79 26 -1 //Lord Centurion
332 36 30 97 17 -1 //Lord Centurion
332 36 30 81 14 -1 //Lord Centurion
332 36 30 91 9 -1 //Lord Centurion
332 36 30 98 10 -1 //Lord Centurion
332 36 30 109 26 -1 //Lord Centurion
332 36 30 119 44 -1 //Lord Centurion
333 36 30 94 19 -1 //Bloody Soldier
333 36 30 113 20 -1 //Bloody Soldier
333 36 30 109 24 -1 //Bloody Soldier
333 36 30 104 32 -1 //Bloody Soldier
333 36 30 112 40 -1 //Bloody Soldier
333 36 30 108 36 -1 //Bloody Soldier
333 36 30 108 37 -1 //Bloody Soldier
333 36 30 107 41 -1 //Bloody Soldier
333 36 30 115 65 -1 //Bloody Soldier
333 36 30 115 60 -1 //Bloody Soldier
333 36 30 104 66 -1 //Bloody Soldier
333 36 30 116 75 -1 //Bloody Soldier
334 36 30 109 54 -1 //Death Angel
334 36 30 107 54 -1 //Death Angel
334 36 30 120 67 -1 //Death Angel
334 36 30 115 78 -1 //Death Angel
334 36 30 118 78 -1 //Death Angel
334 36 30 105 91 -1 //Death Angel
334 36 30 97 96 -1 //Death Angel
334 36 30 101 92 -1 //Death Angel
334 36 30 109 101 -1 //Death Angel
334 36 30 88 87 -1 //Death Angel
335 36 30 113 83 -1 //Necron
335 36 30 122 96 -1 //Necron
335 36 30 101 108 -1 //Necron
335 36 30 81 81 -1 //Necron
335 36 30 87 92 -1 //Necron
335 36 30 73 77 -1 //Necron
335 36 30 77 82 -1 //Necron
335 36 30 63 69 -1 //Necron
336 36 30 77 86 -1 //Death Centurion
336 36 30 82 91 -1 //Death Centurion
336 36 30 70 69 -1 //Death Centurion
336 36 30 54 78 -1 //Death Centurion
336 36 30 65 71 -1 //Death Centurion
337 36 30 37 68 -1 //Schriker
337 36 30 45 70 -1 //Schriker
337 36 30 36 49 -1 //Schriker
337 36 30 30 62 -1 //Schriker
337 36 30 27 48 -1 //Schriker
337 36 30 41 76 -1 //Schriker
337 36 30 45 90 -1 //Schriker
337 36 30 36 104 -1 //Schriker
337 36 30 48 112 -1 //Schriker
337 36 30 43 91 -1 //Schriker
337 36 30 42 94 -1 //Schriker
337 36 30 38 112 -1 //Schriker
end
//=========================================================================================
//=========================== Barracks of Balgass - Monster - =============================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
409 41 30 39 107 48 113 -1 7 //Balram Hero
409 41 30 46 134 59 133 -1 7 //Balram Hero
409 41 30 62 113 66 109 -1 7 //Balram Hero
409 41 30 94 68 98 76 -1 6 //Balram Hero
410 41 30 94 68 98 76 -1 5 //Death Spirit Hero
411 41 30 94 68 98 76 -1 4 //Soram Hero
410 41 30 93 92 105 100 -1 15 //Death Spirit Hero
409 41 30 122 116 131 135 -1 7 //Balram Hero
410 41 30 122 116 131 135 -1 8 //Death Spirit Hero
411 41 30 122 116 131 135 -1 7 //Soram Hero
end
//=========================================================================================
//=========================== Balgass Refuge - Monster - ==================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
412 42 30 85 198 85 188 -1 8 //Sylver Dark Elf
412 42 30 94 182 104 183 -1 8 //Sylver Dark Elf
412 42 30 102 199 89 199 -1 8 //Sylver Dark Elf
end
//=========================================================================================
//=========================== Swamp of Calmness - ==================================
//=========================================================================================
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
441 56 30 68 203 68 203 -1 14 //
442 56 30 29 183 85 188 -1 12 //
442 56 30 24 201 30 240 -1 14 //
443 56 30 12 235 30 240 -1 12 //
444 56 30 65 230 30 240 -1 14 //
445 56 30 84 220 84 220 -1 12 //
end
1
446 56 30 50 45 50 45 -1 14 //
447 56 30 17 11 17 11 -1 12 //
448 56 30 9 49 9 49 -1 14 //
end
1
449 56 30 174 218 174 218 -1 12 //
448 56 30 200 230 200 230 -1 14 //
end
//=========================================================================================
//================================== Raklion - ============================================
//=========================================================================================
1
454 57 30 171 211 171 211 -1 3 //Ice
454 57 30 159 214 159 214 -1 2 //Ice
454 57 30 153 223 153 223 -1 3 //Ice
454 57 30 145 196 145 196 -1 2 //Ice
454 57 30 134 218 134 218 -1 3 //Ice
455 57 30 98 214 98 214 -1 3 //Giant Mammoth
455 57 30 89 193 89 193 -1 2 //Giant Mammoth
455 57 30 103 181 103 181 -1 3 //Giant Mammoth
455 57 30 134 181 134 181 -1 2 //Giant Mammoth
455 57 30 136 178 136 178 -1 2 //Giant Mammoth
456 57 30 131 134 131 134 -1 3 //Ice Giant
456 57 30 139 125 139 125 -1 2 //Ice Giant
456 57 30 156 122 156 122 -1 3 //Ice Giant
456 57 30 149 106 149 106 -1 2 //Ice Giant
456 57 30 186 98 186 98 -1 2 //Ice Giant
457 57 30 209 112 209 112 -1 2 //Cooler
457 57 30 217 97 217 97 -1 3 //Cooler
457 57 30 217 82 217 82 -1 2 //Cooler
460 57 30 217 66 217 66 -1 1 //Spider Egg
460 57 30 222 48 222 48 -1 1 //Spider Egg
460 57 30 220 36 220 36 -1 1 //Spider Egg
460 57 30 206 35 206 35 -1 1 //Spider Egg
461 57 30 186 26 186 26 -1 1 //Spider Egg
461 57 30 186 21 186 21 -1 1 //Spider Egg
455 57 30 173 179 185 206 -1 7 //Giant Mammoth
454 57 30 142 180 154 224 -1 10 //Ice
456 57 30 142 180 154 224 -1 10 //Ice Giant
457 57 30 102 177 142 184 -1 10 //Cooler
458 57 30 89 185 103 226 -1 14 //Iron Knight
457 57 30 115 134 140 146 -1 7 //Cooler
454 57 30 193 96 209 161 -1 14 //Ice
456 57 30 221 77 230 142 -1 14 //Ice Giant
460 57 30 193 21 221 71 -1 3 //Spider Egg
461 57 30 175 24 197 24 -1 2 //Spider Egg
462 57 30 166 73 198 55 -1 2 //Spider Egg
end
//=========================================================================================
//================================== Raklion Boss =========================================
//=========================================================================================
//1
//end
-
Re: GS Valkyrie Emulator !
^ fix for raklion
Code:
//----------------------------------------------------------------------//
// Raklion (Monsters) //
//----------------------------------------------------------------------//
2
454 57 30 203 204 -1 // Ice Walker
454 57 30 196 203 -1 // Ice Walker
454 57 30 188 203 -1 // Ice Walker
454 57 30 179 204 -1 // Ice Walker
455 57 30 171 207 -1 // Giant Mammoth
455 57 30 174 214 -1 // Giant Mammoth
455 57 30 164 212 -1 // Giant Mammoth
456 57 30 168 217 -1 // Ice Giant
456 57 30 157 217 -1 // Ice Giant
456 57 30 153 210 -1 // Ice Giant
456 57 30 172 188 -1 // Ice Giant
456 57 30 166 187 -1 // Ice Giant
456 57 30 162 182 -1 // Ice Giant
457 57 30 149 197 -1 // Coolutin
457 57 30 153 194 -1 // Coolutin
457 57 30 143 214 -1 // Coolutin
458 57 30 120 181 -1 // Iron Knight
458 57 30 134 184 -1 // Iron Knight
458 57 30 111 219 -1 // Iron Knight
458 57 30 101 217 -1 // Iron Knight
458 57 30 90 213 -1 // Iron Knight
458 57 30 98 178 -1 // Iron Knight
458 57 30 123 142 -1 // Iron Knight
458 57 30 143 135 -1 // Iron Knight
458 57 30 144 107 -1 // Iron Knight
458 57 30 127 99 -1 // Iron Knight
458 57 30 161 135 -1 // Iron Knight
458 57 30 191 144 -1 // Iron Knight
458 57 30 189 102 -1 // Iron Knight
458 57 30 196 104 -1 // Iron Knight
458 57 30 220 92 -1 // Iron Knight
458 57 30 233 113 -1 // Iron Knight
458 57 30 232 140 -1 // Iron Knight
458 57 30 222 81 -1 // Iron Knight
458 57 30 203 28 -1 // Iron Knight
458 57 30 211 33 -1 // Iron Knight
458 57 30 215 42 -1 // Iron Knight
458 57 30 203 49 -1 // Iron Knight
457 57 30 207 26 -1 // Coolutin
457 57 30 210 39 -1 // Coolutin
457 57 30 225 89 -1 // Coolutin
457 57 30 212 95 -1 // Coolutin
457 57 30 196 120 -1 // Coolutin
457 57 30 185 140 -1 // Coolutin
457 57 30 133 99 -1 // Coolutin
457 57 30 130 135 -1 // Coolutin
456 57 30 192 110 -1 // Ice Giant
456 57 30 197 132 -1 // Ice Giant
456 57 30 202 149 -1 // Ice Giant
456 57 30 152 136 -1 // Ice Giant
456 57 30 136 137 -1 // Ice Giant
456 57 30 136 106 -1 // Ice Giant
456 57 30 116 148 -1 // Ice Giant
456 57 30 95 195 -1 // Ice Giant
455 57 30 142 126 -1 // Giant Mammoth
455 57 30 223 150 -1 // Giant Mammoth
454 57 30 204 104 -1 // Ice Walker
454 57 30 154 129 -1 // Ice Walker
454 57 30 141 113 -1 // Ice Walker
end
//----------------------------------------------------------------------//
// Raklion Hatchery (Monsters) //
//----------------------------------------------------------------------//
0
459 58 0 145 31 -1 // Selupan
460 58 0 141 27 0 // Spider Eggs (Small)
461 58 0 141 28 0 // Spider Eggs (Medium)
462 58 0 142 28 0 // Spider Eggs (Large)
460 58 0 146 34 0 // Spider Eggs (Small)
462 58 0 147 34 0 // Spider Eggs (Large)
461 58 0 146 33 0 // Spider Eggs (Medium)
460 58 0 152 31 0 // Spider Eggs (Small)
460 58 0 152 30 0 // Spider Eggs (Small)
461 58 0 151 30 0 // Spider Eggs (Medium)
462 58 0 146 29 0 // Spider Eggs (Large)
462 58 0 146 30 0 // Spider Eggs (Large)
461 58 0 147 29 0 // Spider Eggs (Medium)
460 58 0 145 24 0 // Spider Eggs (Small)
460 58 0 144 24 0 // Spider Eggs (Small)
461 58 0 144 25 0 // Spider Eggs (Medium)
457 58 30 144 25 -1 // Coolutin
457 58 30 144 29 -1 // Coolutin
457 58 30 144 32 -1 // Coolutin
457 58 30 144 35 -1 // Coolutin
457 58 30 144 38 -1 // Coolutin
457 58 30 153 24 -1 // Coolutin
457 58 30 153 28 -1 // Coolutin
457 58 30 153 32 -1 // Coolutin
457 58 30 153 35 -1 // Coolutin
457 58 30 153 38 -1 // Coolutin
end
//----------------------------------------------------------------------//
// Santa Village (Monsters) //
//----------------------------------------------------------------------//
0
467 62 0 202 41 1 // Snowman
465 62 0 234 38 1 // Santa Claus
468 62 0 222 24 1 // Little Santa1
469 62 0 202 33 1 // Little Santa2
470 62 0 192 24 1 // Little Santa3
471 62 0 207 9 1 // Little Santa4
472 62 0 225 11 1 // Little Santa5
473 62 0 232 13 1 // Little Santa6
474 62 0 216 19 1 // Little Santa7
475 62 0 193 27 1 // Little Santa8
end
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
1.- You should learn to read bettet, i say it doesnt have any relation with "original GameServer" its not a decompilation, its a emulator, different words for a little mind...
2.- MASM32 use high level sintax, again proving ignorance...
3.- Only Lazy C++ coders, wondering later what is "decompilation" or "emulation" ^^
4.- You can see more than "%2" of optimisation in RC4 algorithm for ASM.
Also i have a question do you know what is clock clycle?
http://www.intel.com/software/produc...ock_cycles.htm
Dont be silly too, talking without knowing. % is not relative to clock cycle... that even prove you dont know what you talking...
And i am not masochist, its just than for me its "easy work" when for others is "madness".
My god how i love this C++ loosers ^^
PS: A little thread for opening ignorant minds about clock cycle between a fuction and other:
http://www.masm32.com/board/index.php?topic=1807.0
.. you look like a kid that discovered the Clock cycles.
Anyways if you love them, why you use rep stosb when is better rep stos dword?.
Of course assembler is way more faster, but since you use MASM*** oh no, two clock cycles lost because mov ebp, esp (instead of using esp directly)
The HLA project is nothing compared to a real High Level Language. Simple as that.
About RC4, it really need that speed, but in this case, your optimization is useless, since you are going to use timers and threads, and Sleep API (unless you want to use 100% cpu), so its pointless even if you gain more that 50%.
I do agree with f1x, Assembler should be used for special circunstances, even Oreans insert RSA algorithms in C packages (in their products), not in asm.
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
Deathway
.. you look like a kid that discovered the Clock cycles.
Anyways if you love them, why you use rep stosb when is better rep stos dword?.
Of course assembler is way more faster, but since you use MASM*** oh no, two clock cycles lost because mov ebp, esp (instead of using esp directly)
The HLA project is nothing compared to a real High Level Language. Simple as that.
About RC4, it really need that speed, but in this case, your optimization is useless, since you are going to use timers and threads, and Sleep API (unless you want to use 100% cpu), so its pointless even if you gain more that 50%.
I do agree with f1x, Assembler should be used for special circunstances, even Oreans insert RSA algorithms in C packages (in their products), not in asm.
1.- rep stosb is better than rep stos dword to break CPU dependencies, please read intel optimisation article, same has using movsx instead use mov for "bytes" or any operation that follows the same sintax over and over.
2.- I use "EPILOG" (mov ebp, esp) for mantain the order in the code, there is no reason for i do this project a full optimisation one, you can see many of the fuctions i use are not fully optimised, are do for ASM coders to understand at the same time making a little more of speed.
For that tell me i use ALIGN 16 in all loops, yeah sure it wil optmisate it alot, but the user that try to edit the source will be like "wtf".
3.- Lol since when not using "Sleep" API is better than RDSTC lol... thats the phrase of the year...
4.- Oreans work is oreans works, no one blames them for do code block macros in MASM32 (i ask them personally) and no one blames them for do half in C (like i say in other post).
5.- The HLA project is an attempt to do an high level syntax and is a excellent aproach, meaby its too difficult to you for stick for, now wonder you will tell me that you are better coder than randall hyde?.
There is been always the same way, in the past when i crack 0.99.60 first WZ files you guys didnt know what was ASM, and now trying to prove that know more?
Come one i meaby be young, but dont forget where you been when i was in top... (doing little GameGuard bypass projects, or asking in MPC forums how remove?)
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
1.- rep stosb is better than rep stos dword to break CPU dependencies, please read intel optimisation article, same has using movsx instead use mov for "bytes" or any operation that follows the same sintax over and over.
2.- I use "EPILOG" (mov ebp, esp) for mantain the order in the code, there is no reason for i do this project a full optimisation one, you can see many of the fuctions i use are not fully optimised, are do for ASM coders to understand at the same time making a little more of speed.
For that tell me i use ALIGN 16 in all loops, yeah sure it wil optmisate it alot, but the user that try to edit the source will be like "wtf".
3.- Lol since when not using "Sleep" API is better than RDSTC lol... thats the phrase of the year...
4.- Oreans work is oreans works, no one blames them for do code block macros in MASM32 (i ask them personally) and no one blames them for do half in C (like i say in other post).
5.- The HLA project is an attempt to do an high level syntax and is a excellent aproach, meaby its too difficult to you for stick for, now wonder you will tell me that you are better coder than randall hyde?.
There is been always the same way, in the past when i crack 0.99.60 first WZ files you guys didnt know what was ASM, and now trying to prove that know more?
Come one i meaby be young, but dont forget where you been when i was in top... (doing little GameGuard bypass projects, or asking in MPC forums how remove?)
At least I finished my projects ;)
Abotu gameguard, I've never asked for bypassing it, (or are you reading my post when i was 11 years old?), I made bypass and emulation for Gameguard and currently selling in GMO. I've made even Unvirtualization, beating CISC, RISC, VMProtects and some other packr algorithm, yes whilke you readed tutorials about unpacking, i've made them :P
The top, come on, you simply started first, when I came, the crack for 99.60T was already done, but in that time i must accept that i don't how to code, and I was not interesting in it.
And finally we are fan coders, real ones come from colleges. This is a simply hobbie for me, even my carrer don't have nothing to do with this.
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
Deathway
At least I finished my projects ;)
Abotu gameguard, I've never asked for bypassing it, (or are you reading my post when i was 11 years old?), I made bypass and emulation for Gameguard and currently selling in GMO. I've made even Unvirtualization, beating CISC, RISC, VMProtects and some other packr algorithm, yes whilke you readed tutorials about unpacking, i've made them :P
The top, come on, you simply started first, when I came, the crack for 99.60T was already done, but in that time i must accept that i don't how to code, and I was not interesting in it.
And finally we are fan coders, real ones come from colleges. This is a simply hobbie for me, even my carrer don't have nothing to do with this.
I cant not finish my projects in this community caused it felt pretty lame coding for MU when i saw MASM32 community, users like hutch, bandgond and others doing amazing projects when i was doing for a shity game.
I now have my big project with virtual machines, metamorph code and math algorithms, i can finally end some MU project and not feel lame for been in this community.
So please let me work without a flame and we can all live happy.
And yeah this is my "carreer" i am not older to start study it, but its what i want to do.
PS: You can read my date post of how unpack GunBound.gme and remove GameGuard (MPC forums and later banned), comparing to your post how remove gameguard, you can see i remove before you even ask how lol...
This have no point, i was reading tutorials for unpack when you didnt know how touch a source...
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
I cant not finish my projects in this community caused it felt pretty lame coding for MU when i saw MASM32 community, users like hutch, bandgond and others doing amazing projects when i was doing for a shity game.
I now have my big project with virtual machines, metamorph code and math algorithms, i can finally end some MU project and not feel lame for been in this community.
So please let me work without a flame and we can all live happy.
And yeah this is my "carreer" i am not older to start study it, but its what i want to do.
PS: You can read my date post of how unpack GunBound.gme and remove GameGuard (MPC forums and later banned), comparing to your post how remove gameguard, you can see i remove before you even ask how lol...
This have no point, i was reading tutorials for unpack when you didnt know how touch a source...
.. need to repeat I think, I recently got intereting on beating Game Shields (like GmeShield, GameGuard) (and you started first), and ... 1 week to destroy Gameguard, you may ask some people in there.
Of course you readed first, maybe you don't know what else t do at that time, the fact is simple, maybe i didn't readed all Intel manuals because i've to read almost six times more every 6 months to study.
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
Deathway
.. need to repeat I think, I recently got intereting on beating Game Shields (like GmeShield, GameGuard) (and you started first), and ... 1 week to destroy Gameguard, you may ask some people in there.
Of course you readed first, maybe you don't know what else t do at that time, the fact is simple, maybe i didn't readed all Intel manuals because i've to read almost six times more every 6 months to study.
Man GameGuard is not difficult, do you really think themida protection add some real protection?.
If you like challenges you can try to defeat mine anti cheat when its ready and selled to some big game.
Also for now if you want to compite in something big, you can always go to Free cracking china group and youll find real targets in there, not lame GameGuard with his stupid blowfish encryptions and "obfuscated" lame code.
Come on that "targets" you name are not even close to a real protection, can i suggest also you joyn the next "panda challenge", that are real targets.
PS: Gameguard and his stupid "switch case" encryption... The same gameguard that patch an API in user mode with just a JMP, and doesnt even relocate the whole API to protected space... Its the same gameguard that cost allmost 40.000$ for selling to a game company, and think adding themida plus no real protection inside can defeat some real "knower" in reversing. Lame...
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
Man GameGuard is not difficult, do you really think themida protection add some real protection?.
If you like challenges you can try to defeat mine anti cheat when its ready and selled to some big game.
Also for now if you want to compite in something big, you can always go to Free cracking china group and youll find real targets in there, not lame GameGuard with his stupid blowfish encryptions and "obfuscated" lame code.
Come on that "targets" you name are not even close to a real protection, can i suggest also you joyn the next "panda challenge", that are real targets.
PS: Gameguard and his stupid "switch case" encryption... The same gameguard that patch an API in user mode with just a JMP, and doesnt even relocate the whole API to protected space... Its the same gameguard that cost allmost 40.000$ for selling to a game company, and think adding themida plus no real protection inside can defeat some real "knower" in reversing. Lame...
... lol, No thanks, I spent in more interesting thing like viewing Blood+
Anyways, I'm not interested in your ultra sper mega Anticheat, eveantually...
And come on ,you find this discussion very funny ;)
And surely I can make something like that if free time is 18 hours a day.
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
Deathway
... lol, No thanks, I spent in more interesting thing like viewing Blood+
Anyways, I'm not interested in your ultra sper mega Anticheat, eveantually...
And come on ,you find this discussion very funny ;)
And surely I can make something like that if free time is 18 hours a day.
I hope i have 18 hours at day, i go to GYM 3 hours at day, i with my girlfrind till 10 PM and from 10 PM to 12 PM code this shit emulator.
From 12 PM to 6 AM code indigo anti cheat...
If i had 18 hours at day i will be for sure sleeping at this hour ¬¬.
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
I hope i have 18 hours at day, i go to GYM 3 hours at day, i with my girlfrind till 10 PM and from 10 PM to 12 PM code this shit emulator.
From 12 PM to 6 AM code indigo anti cheat...
If i had 18 hours at day i will be for sure sleeping at this hour ¬¬.
And finally, I can make much more money by investing time researching repression in CXCR5 genes, Histone antibodies.
... really is very funny ;)
-
Quote:
Originally Posted by
Deathway
And finally, I can make much more money by investing time researching repression in CXCR5 genes, Histone antibodies.
... really is very funny ;)
lol then i guess you study in university something like genetic...
I wanted to but, ill stick with coding and my girlfriend for a while xD
---------- Post added at 05:34 AM ---------- Previous post was at 05:15 AM ----------
NOW THAT EVERYONE STOP FLAMING AGAISNT ASM (or me...) I CAN CONTINUE DEVELOPING THE GOD DANM EMULATOR.
Code:
- Monster.txt fully readed, i try to improve a little the way its readed i think i success but it can be done better, i just feel lazy for do it.
- If you want to keep argue of ASM vs C++ just take a F*CKING INTEL BOOK and make your own conclusions
- Finally if you want to post bullshit in my thread i recommend you post bullshit against me in MASM32 forum, so i wont be the only one to give a kick in your ass...
[COLOR="Silver"]
---------- Post added at 05:37 AM ---------- Previous post was at 05:34 AM ----------
I am amazed how WZ handles monster... i have never seen such a display of...
NOOBNESS god sake, they hire coders for code 1 hour at day... >.<
Uploading sources in a while more !!
Change structure of Monster.txt now its like this:
Code:
//New value it will modify all the HP of monster in a simple calculation ! (READ SOURCE)
//Constant HPMod
"UniversalModHP" 100
//Dungeon - Map 1
//Name Index Rate Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
"Hell Hound" 0 1 38 1400 0 125 130 55 0 190 45 3 0 1 4 400 1200 10 2 190 14 4 0 0 0 0 3
"Poison Bull" 1 1 46 2500 0 145 150 75 0 230 61 3 1 1 5 400 1400 10 2 190 14 3 0 6 0 0 0
"Thunder Lich" 2 1 44 2000 0 140 145 70 0 220 55 3 3 4 7 400 2200 10 2 190 14 3 0 0 0 3 0
"Dark Knight" 3 1 48 3000 0 150 155 80 0 240 70 3 0 1 5 400 1400 10 2 200 14 3 0 3
Code:
- New value on top of everything for mod the HP calculation that Webzen uses.
- Procedure its made in optimised way of looping between arguments from file, and at the same time its done in "CONSTANT" mode so you can just edit constants, structure, add option in Monster.txt and without touching anything releated to the procedure.
- A piece of fucking art
- Making other shits, improvements and uploading sources !
NEW UPDATE DONE VERSION 0.0.3
LINK ON MAIN POST IN SOURCE PLACE !
http://img291.imageshack.us/img291/2626/bettergs2.jpg
PLEASE SOME ONE CAN DO A MONSTER.TXT WITH THIS SINTAX:
Code:
//==============================================================================
//Monster Settings File [KOR]
//#www.darksideofmu.com
//by DaRKav (darkav@hotmail.com)
//------------------------------------------------------------------------------
//Revision 22 July, 2008
//==============================================================================
//New value it will modify all the HP of monster in a simple calculation ! (READ SOURCE)
//Constant HPMod
"UniversalModHP" 100
//Dungeon - Map 1
//Name Index Rate Level HP MP DamMin DamMax Defence Magic Attack Success MoveRg A.Type A.Range V.Range MoveSP A.Speed RegTime Attrib ItemRat M.Rate MaxItem Skill
"Hell Hound" 0 1 12 1400 0 125 130 55 0 190 45 3 0 1 4 400 1200 10 2 190 14 4 0 0 0 0 3
"Poison Bull" 1 1 23 2500 0 145 150 75 0 230 61 3 1 1 5 400 1400 10 2 190 14 3 0 6 0 0 0
"Thunder Lich" 2 1 44 2000 0 140 145 70 0 220 55 3 3 4 7 400 2200 10 2 190 14 3 0 0 0 3 0
"Dark Knight" 3 1 48 3000 0 150 155 80 0 240 70 3 0 1 5 400 1400 10 2 200 14 3 0 3 3 3 3
MonsterSetBase improvement, more fast on read, more editable same way has Monster.txt, but also you can do everything random example:
Code:
//Mob Map Rad X Y Direc Name
0
-1 -1 -1 -1 -1 -1 // Trainer
This will generate a complete random mob, in a complete random map, with random cords and random direction.
WITHOUT CAUSING ANY BUG !!
PS: CAN SOME ONE TELL ME THE DIFFERENCE BETWEEN THIS KIND OF MONSTER TYPE:
Code:
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
19 2 30 50 6 166 244 -1 45 //Yeti
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
3
43 3 30 10 10 240 240 -1 4 // Golden Budge Dragon
THEY SEEM THE SAME FOR ME, PLEASE SOME ONE TELL ME WHAT IS THE DIFFERENCE !
-
Re: GS Valkyrie Emulator !
I think this is what u're looking for :)
Code:
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
19 2 30 50 6 166 244 -1 45 //Yeti
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
3
43 3 30 10 10 240 240 -1 4 // Golden Budge Dragon
0 - Guards / NPC / Traps
1 - Spots
2 - Normal Monster
3 - Bone King / Golden Monsters
4 - Blood Castle Monsters / Gate / Others
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
PsychoJr
I think this is what u're looking for :)
Code:
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
19 2 30 50 6 166 244 -1 45 //Yeti
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
3
43 3 30 10 10 240 240 -1 4 // Golden Budge Dragon
0 - Guards / NPC / Traps
1 - Spots
2 - Normal Monster
3 - Bone King / Golden Monsters
4 - Blood Castle Monsters / Gate / Others
I REGRET !, caused optimisation (speed of execution) and alot of more "praticals" details its gonna be more long example:
0 - NPC and all statics kind
1 - Spots only
2 - Normal Monsters and Statics monsters
3 - Golden Monsters / Bone King / Little events
4 - Blood Castle Monsters
5 - DevilSquare (yea no more mobs in DS file)
6 - Kanturu (if they dont do nothing special it could be)
7 - RESERVER (custom events if you want to add)
Thanks !
Some lazy example of the adventajes of random:
Code:
//Mob Map Radio CordX CordY CordX2 CordY2 Dir Quant Name
1
19 2 -1 -1 -1 -1 -1 -1 45 //Yeti
Lets add yetis in map 2 in random radio, with random cords.
Also quantity can be random too, it will of course not bypass the limit of monsters to set, and you can regulate the desire quantity in source code just editing a constant.
Also i am thinking on add a constants for each map example if you set a mob in map 2 but with random cords, there will be the "cords" you desire in source code but only for that map, so you can adjust like you want. In order to do this i need some one that gives me a list of VALID CORDs FOR ALL MAPS TILL 40 !
I GO TO SLEEP BYE BYE !
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
[B]
Also quantity can be random too, it will of course not bypass the limit of monsters to set, and you can regulate the desire quantity in source code just editing a constant.
Also i am thinking on add a constants for each map example if you set a mob in map 2 but with random cords, there will be the "cords" you desire in source code but only for that map, so you can adjust like you want. In order to do this i need some one that gives me a list of VALID CORDs FOR ALL MAPS TILL 40 !
I GO TO SLEEP BYE BYE !
Hey Fen$x...Come on me! Priorities!!
The big and most problem at the entire Coders world are simple...(Prioridad para la programacion)
A lot of teams/persons, work in customs when gameserver are complety bugged. Maybe when you have Mobs, Characters,PVP,Maps,Move,Warps working 100% you can start with customs(Playable with Main, maybe the character can move around the map). And when i said customs, i said :" New config", "Events".
I understand that the emulator should be as different as possible from the programming style of Webzen. But I wanted you should give priority to the programming of the base of the gameserver is the first step for people to take this project seriously, since "The same has happened with most of the emulators that have begun to conduct throughout the Mu Comundo history "because he gave priority to unnecessary things"
I hope no offense, but I think the project is on track, only to be directed to what really interested, the power of truth called "a functional emulator"
-
Quote:
Originally Posted by
Neon-Blade
Hey Fen$x...Come on me! Priorities!!
The big and most problem at the entire Coders world are simple...(Prioridad para la programacion)
A lot of teams/persons, work in customs when gameserver are complety bugged. Maybe when you have Mobs, Characters,PVP,Maps,Move,Warps working 100% you can start with customs(Playable with Main, maybe the character can move around the map). And when i said customs, i said :" New config", "Events".
I understand that the emulator should be as different as possible from the programming style of Webzen. But I wanted you should give priority to the programming of the base of the gameserver is the first step for people to take this project seriously, since "The same has happened with most of the emulators that have begun to conduct throughout the Mu Comundo history "because he gave priority to unnecessary things"
I hope no offense, but I think the project is on track, only to be directed to what really interested, the power of truth called "a functional emulator"
Thanks for the advice, but in order i am doing things like reading files i just realise that i can add some "simple" things like random and dont loose any stability, its more hard to add them later since i dont have the same ideas twice.
Also about spawn mobs in "TOWN" thats what i whant some one do VALID CORDS for each map that doenst belong to TOWN or any other important area !!
Quote:
Originally Posted by
Neon-Blade
:P
Cords? Why dont you code the same function that are using the main.exe with colors? the gameserver will read the .att, detect the colors in there, and he will know where can add Random Mobs :P
The problem with the cords is simple. In all the maps, the textures are in diferents ubication, we dont want a "Golden Dragon" swimming in Atlans.:lol:
Other things.
In the Visual Menus at the Emu, you can add horizontal Sub-rectangules(3 or 4)like categories. In 1 rectangule you can said "Item Log", in other "Move/Map Logs", in other "Chat Logs", and in other "Items/Trade Log". And when the Admin want to see "What says his Users" he only have to click on ChatLog.
With this maybe the admin would define what log want to see.
Good Luck.
Prioritys first ^^.
I didnt know about how main reads terrains, in fact i dont know what the MAP 1 is... I dont play this game and dont have any intento to do now.
Also didnt know the .ATT have collors inside, ill try to do this suggestion but later prioritys.
Also ill take the suggestion of logs, i have it in mind before but not for chat, when i get into that part ill for sure add it.
PS: My english is not the best, do an effort to try to understand me, and ill do an effort for try to understand your lack of help.
Updated done, version 0.0.4, source and binary in Main Post
READ THE README !
http://img689.imageshack.us/img689/160/bettergs3.jpg
LOOKING FOR C++ CODERS, ASM CODERS, SNIFFERS AND PEOPLE THAT KNOW ABOUT THE GAME !
I was wondering, i havent done any packet and MU seems so fucking bored...
Anybody want to try MUX? i mean if some one have a client meaby i can adapt the emulator to MUX,i dont even need to play it, i just need to dissamble some inside things ^^.
I go to sleep, if people like the idea then goodbye MU and welcome MUX.
PS: Dont blame if its not released yet, i just dont know a shit about MUX, view a video on youtube and seems fun.
Quote:
Originally Posted by
[RCZ]ShadowKing
FeN$x, by plugins you mean dll or how?
Yeah, example you can code an menu in C++ and make a library and would attach it to the source, but we need to make a coordination.
(Librarys are the main idea).
But you can also make a DLL and EXPORT the procedure. Tell me how the procedure works, what arguments it needs and i add it with your respective credits.
In that way its "Plugin enabled" so everyone can add a little piece of help.
PS: Another example would be, if you want to mod the SQUARE BOX in top of window that display information into something more pro, then do it in a DLL or LIBRARY and i pass you the arguments like hWnd so it can work.
Ok working on:
Code:
- Loading Monster Manager Item
- Final load of Monster into game
- Shop initialise, convert to item bytes
After that the basis of game is done, and i can start with packets wich is the most easy part.
New collaborator and ASM coder
Lets welcome:
Code:
noob22: C++ & ASM coder
He is working right now for making an log system and will do much more things, i want to give my special thanks for joyn without any request to the project.
Valkyrie emulator will use in top of C1/C2/C3/C4, RC4 encription on Client and Server side.
It will protect the users of the emulator from beign sniffed. Of course the KEY of decription is changeable for any owner of server by just editing the source code.
Valk-Project has no responsability on make your server secure, you should find you own methods apart from the "STANDARS" that Valkyrie emulator brings.
One reason more to joyn into the Valk-P emulator...
Monster Item Manager - Valk Project:
Code:
V_MonsterItemMng_Init Proc
local LoopCounter:Dword
lea eax, pObjMobItemMng
xor edx, edx
;----------------------------
;Initialise pMobItemsInMng
;----------------------------
.Repeat ;Infinit loop
push edx
invoke V_VectorCreator, Addr pObjMobItemMng, Offset V_CItem_Clear, SizeOf ItemStruct, ITEM_MOB_MNG_MAX_ITEMS
pop edx
add edx, 1
.Until (edx == ITEM_MOB_MNG_MAX_INV)
xor edx, edx
;----------------------------
;Give items to monsters
;----------------------------
.Repeat
assume eax:ptr MONSTER_ATTRIBUTE
push edx
invoke V_Monster_MatchIndex, edx
test eax, eax
jnz @1
.If ([eax].Level != 0)
invoke V_MonsterItemMng_GiveItem, [eax].Level, [eax].MaxItemLevel
.endif
@1:
pop edx
add edx, 1
.Until (edx == MAX_MONSTERS)
Ret
V_MonsterItemMng_Init EndP
VS
Monster Item Manager - Webzen
Code:
00421010 > > 55 PUSH EBP
00421011 . 8BEC MOV EBP,ESP
00421013 . 6A FF PUSH -1
00421015 . 68 8B085D00 PUSH GameServ.005D088B ; SE handler installation
0042101A . 64:A1 00000000 MOV EAX,DWORD PTR FS:[0]
00421020 . 50 PUSH EAX
00421021 . 64:8925 000000>MOV DWORD PTR FS:[0],ESP
00421028 . 83EC 58 SUB ESP,58
0042102B . 53 PUSH EBX
0042102C . 56 PUSH ESI
0042102D . 57 PUSH EDI
0042102E . 894D F0 MOV DWORD PTR SS:[EBP-10],ECX
00421031 . 68 58020000 PUSH 258 ; /n = 258 (600.)
00421036 . 6A 00 PUSH 0 ; |c = 00
00421038 . 8B45 F0 MOV EAX,DWORD PTR SS:[EBP-10] ; |
0042103B . 05 5C020000 ADD EAX,25C ; |
00421040 . 50 PUSH EAX ; |s
00421041 . E8 6A7D1700 CALL GameServ._memset ; \_memset
00421046 . 83C4 0C ADD ESP,0C
00421049 . C745 EC 000000>MOV DWORD PTR SS:[EBP-14],0
00421050 . EB 09 JMP SHORT GameServ.0042105B
00421052 > 8B4D EC MOV ECX,DWORD PTR SS:[EBP-14]
00421055 . 83C1 01 ADD ECX,1
00421058 . 894D EC MOV DWORD PTR SS:[EBP-14],ECX
0042105B > 817D EC 960000>CMP DWORD PTR SS:[EBP-14],96
00421062 . 7D 60 JGE SHORT GameServ.004210C4
00421064 . 68 80AF0200 PUSH 2AF80
00421069 . E8 37A01900 CALL GameServ.operator new
0042106E . 83C4 04 ADD ESP,4
00421071 . 8945 E0 MOV DWORD PTR SS:[EBP-20],EAX
00421074 . C745 FC 000000>MOV DWORD PTR SS:[EBP-4],0
0042107B . 837D E0 00 CMP DWORD PTR SS:[EBP-20],0
0042107F . 74 20 JE SHORT GameServ.004210A1
00421081 . 68 03124000 PUSH GameServ.00401203 ; Entry address
00421086 . 68 E8030000 PUSH 3E8
0042108B . 68 B0000000 PUSH 0B0
00421090 . 8B55 E0 MOV EDX,DWORD PTR SS:[EBP-20]
00421093 . 52 PUSH EDX
00421094 . E8 3310FEFF CALL GameServ.004020CC
00421099 . 8B45 E0 MOV EAX,DWORD PTR SS:[EBP-20]
0042109C . 8945 DC MOV DWORD PTR SS:[EBP-24],EAX
0042109F . EB 07 JMP SHORT GameServ.004210A8
004210A1 > C745 DC 000000>MOV DWORD PTR SS:[EBP-24],0
004210A8 > 8B4D DC MOV ECX,DWORD PTR SS:[EBP-24]
004210AB . 894D E4 MOV DWORD PTR SS:[EBP-1C],ECX
004210AE . C745 FC FFFFFF>MOV DWORD PTR SS:[EBP-4],-1
004210B5 . 8B55 EC MOV EDX,DWORD PTR SS:[EBP-14]
004210B8 . 8B45 F0 MOV EAX,DWORD PTR SS:[EBP-10]
004210BB . 8B4D E4 MOV ECX,DWORD PTR SS:[EBP-1C]
004210BE . 894C90 04 MOV DWORD PTR DS:[EAX+EDX*4+4],ECX
004210C2 .^EB 8E JMP SHORT GameServ.00421052
004210C4 > C745 EC 000000>MOV DWORD PTR SS:[EBP-14],0
004210CB . EB 09 JMP SHORT GameServ.004210D6
004210CD > 8B55 EC MOV EDX,DWORD PTR SS:[EBP-14]
004210D0 . 83C2 01 ADD EDX,1
004210D3 . 8955 EC MOV DWORD PTR SS:[EBP-14],EDX
004210D6 > 817D EC 000200>CMP DWORD PTR SS:[EBP-14],200
004210DD . 7D 51 JGE SHORT GameServ.00421130
004210DF . 8B45 EC MOV EAX,DWORD PTR SS:[EBP-14]
004210E2 . 50 PUSH EAX
004210E3 . B9 C84BFE09 MOV ECX,OFFSET GameServ.?__LINE__Var@?1?>
004210E8 . E8 A904FEFF CALL GameServ.00401596
004210ED . 8945 E8 MOV DWORD PTR SS:[EBP-18],EAX
004210F0 . 837D E8 00 CMP DWORD PTR SS:[EBP-18],0
004210F4 . 74 38 JE SHORT GameServ.0042112E
004210F6 . 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
004210F9 . 83C1 08 ADD ECX,8
004210FC . 51 PUSH ECX ; /src
004210FD . 8B55 F0 MOV EDX,DWORD PTR SS:[EBP-10] ; |
00421100 . 81C2 B4040000 ADD EDX,4B4 ; |
00421106 . 52 PUSH EDX ; |dest
00421107 . E8 847D1700 CALL GameServ._strcpy ; \_strcpy
0042110C . 83C4 08 ADD ESP,8
0042110F . 8B45 E8 MOV EAX,DWORD PTR SS:[EBP-18]
00421112 . 8378 1C 00 CMP DWORD PTR DS:[EAX+1C],0
00421116 . 74 16 JE SHORT GameServ.0042112E
00421118 . 8B4D E8 MOV ECX,DWORD PTR SS:[EBP-18]
0042111B . 8B51 70 MOV EDX,DWORD PTR DS:[ECX+70]
0042111E . 52 PUSH EDX
0042111F . 8B45 E8 MOV EAX,DWORD PTR SS:[EBP-18]
00421122 . 8B48 1C MOV ECX,DWORD PTR DS:[EAX+1C]
00421125 . 51 PUSH ECX
00421126 . 8B4D F0 MOV ECX,DWORD PTR SS:[EBP-10]
00421129 . E8 6151FEFF CALL GameServ.0040628F
0042112E >^EB 9D JMP SHORT GameServ.004210CD
00421130 > 8B4D F4 MOV ECX,DWORD PTR SS:[EBP-C]
00421133 . 64:890D 000000>MOV DWORD PTR FS:[0],ECX
0042113A . 5F POP EDI
0042113B . 5E POP ESI
0042113C . 5B POP EBX
0042113D . 8BE5 MOV ESP,EBP
0042113F . 5D POP EBP
00421140 . C3 RETN
Take your conclusions....
PS: Who i listened to say that MASM32 wasnt high level syntax?... Or who i listened to say that it was madness to do emu in ASM...? Meaby the wind...
-
Re: GS Valkyrie Emulator !
-
Quote:
Originally Posted by
iBimbo
Awesome Shatter :)
Btw, are you making the EMU(s) compitable with mysql ?
For now i want to let the "basics" done in interaction with WZ internal clients (JS, DS, CS, etc) but late once we switch to the process of coding the internal clients will be MySQL.
For now just stick with the old fashion SQL XD
Quote:
Originally Posted by
tagegor
2 Shatter
U paint form in "W.F.A", it's CLR library(Frameworks and so another shit..), we all need portable server on *nix + MySql, but the form must be "painted" in ASM for *nix(ex. Qt), no shitty WINApi functions and NO CLR!
Good luck, theunknownguy
I never say the project is portable...
Also the project itself use alot of WINApi fuctions, even if i try to avoid them, they are nessesarie sometimes.
MySQL have nothing to do with the coding style, its the CS, JS, DS (internal clients that do this things).
Thanks !
---------- Post added at 10:39 PM ---------- Previous post was at 10:18 PM ----------
On what we working:
Code:
- Myself doing loading Item.txt + Monster Item Manager
- Noob22 is doing log system + some item convertions to bytes
- Shatter is doing interface system in C++
What i expect for v0.0.5:
Code:
- Item loading fully complete
- Monster item manager complete
- Monster loaded into game full complete
- Log system
-
1 Attachment(s)
Re: GS Valkyrie Emulator !
ok made a little progress on the interface, not much but i guess its worth to show :wink:
E: i am fully open for ideas
-
Quote:
Originally Posted by
tagegor
so u can tell me, that u can launch C# applications on FreeBSD?
FOR WHAT *nix + mysql?! For slow speed?
:LOOOL:
Why L2 and Wow based on MySql? NOT MSSQL? Why most of l2 and wow servers hosted on Linux platforms? 10k Online, and after that u tell me that Win+MSSQL FASTER than Linux+MySQL? hahah ))
---------- Post added at 12:48 PM ---------- Previous post was at 12:47 PM ----------
Not all my programms need Frameworks... U AGAIN tell stupid things...
1.- All the L2 emulators and allmost all emulators of all kind of games are Linux only for the reason that "free source" project was lead in the beginning by GNU/Linux (thats the standar) on any community for release open source project.
This doesnt mean that using Linux is gonna make faster your application thats a big LOL, and proves alot of ignorance.
2.- This project is developed in ASM, (MASM32) compiler wich is the end still intel x86 instructions like any other lang used, are you gonna tell me that Intel CISC is slowe than AT&T?... lol
3.- The project got some C++ code on interface due i sucks making one and i really dont want to, since i have my hands full of another project.
4.- You can pass all the emulator except for the "INTERFACE" to Linux with NASM compiler and you can be happy.
Finally lets avoid fight between Linux and Windows, MSSQL or MySQL. Pointless...
My standar is not Linux, i am not a Linux fan or Windows fan
I am an intel fan ^^ :scared:
PS: I will kick ass of any L2 execution time on this emulator. Some clarification by Wolfulus. MU Protocol doesnt handle a limit of players and mobs, thanks for the info wolf ^^
NEW ORDER FOR ITEM.TXT:
Code:
Weapons
Index Name Slot X Y Serial Skill Option Drop Level SetAttr DamageMin DamageMax AttackSpeed MagicPower Dur MagDur LevelReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM
Armors
Index Name Slot X Y Serial Skill Option Drop Level SetAttr THE REST IS SAME HAS OLD
Accesories
Index Name Slot X Y Serial Skill Option Drop Level BuyMoeny LvlReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM
Miscellaneous1
Index Name Slot X Y Serial Skill Option Drop Level SetAttr Res1 Res2 Res3 Res4 Res5 Res6 Res7 DW/SM DK/BK ELF/ME MG DL SUM
Miscellaneous2
Index Name Slot X Y Serial Skill Option Drop Level Value DW/SM DK/BK ELF/ME MG DL SUM
Scrolls
Index Name Slot X Y Serial Skill Option Drop Level BuyMoney LvlReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM
I CHANGE THE ORDER FOR DO A FASTEST PROCEDURE WHEN LOADING AND A MORE EFFICIENT SYSTEM BASED ON THIS STRUCTURES:
Code:
[Universal Variables] [Special Variables] [Damage Variables] [Defense Variables] [Required Variables] [Class Variables]
EXAMPLE FOR WEAPONS !:
Code:
[Universal Variables]
Index Name Slot X Y Serial Skill Option Drop
[Special Variables]
Level SetAttr
[Damage Variables]
DamageMin DamageMax AttackSpeed MagicPower
[Defense Variables]
Dur MagDur
[Required Variables]
LevelReq StrReq AgiReq EneReq VitReq CmdReq
[Class Variables]
DW/SM DK/BK ELF/ME MG DL SUM
PS: Accesories updated & Scrolls updated, now you can set accesories with the same requirements like other items like:
Code:
StrReq AgiReq EneReq VitReq CmdReq
SAME GOES FOR SCROLLS !:
Code:
StrReq AgiReq EneReq VitReq CmdReq
MISCELLANEOUS 2 (Items Type 14) UPDATED NOW SUPPORT CLASS REQUIREMENTES:
Code:
DW/SM DK/BK ELF/ME MG DL SUM
-
Re: GS Valkyrie Emulator !
what protocol this GS use :D
if not KOR, can you add Cash Shop in this. I'm downloading your source :)
excellent project. :X. I love program which write in ASM
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
xom1b
what protocol this GS use :D
if not KOR, can you add Cash Shop in this. I'm downloading your source :)
excellent project. :X. I love program which write in ASM
I am making it multi protocol option, this means will handle all the protocols, but for start ofcourse the typical KOR.
Thanks i love too ASM, not that OOP bullshit of C++ ^^...
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
I am making it multi protocol option, this means will handle all the protocols, but for start ofcourse the typical KOR.
Thanks i love too ASM, not that OOP bullshit of C++ ^^...
Can't you add a waring if monster was not define in Monster.txt but added in MonsterSetBase.txt. I thing if it happen, adm or sv owner can't known about problem. This maybe have some bug with monster.
I'm trying to learn ASM because in my school did'nt teach it :|
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
xom1b
Can't you add a waring if monster was not define in Monster.txt but added in MonsterSetBase.txt. I thing if it happen, adm or sv owner can't known about problem. This maybe have some bug with monster.
I'm trying to learn ASM because in my school did'nt teach it :|
I dont understand what you want, but the Monster.txt is uncomplete caused i do a new syntax and no one yet has wanted to do with the new syntax a full list.
Also MonsterSetBase.txt is complete caused i use the same old syntax has WZ.
And this is a DEBUG VERSION, it means you can run, debug, view source, edit source. But not enter to game yet, in v.0.0.6 i expect you can enter and walk arround lorencia.
Thanks.
PS: In my country schools dont teach any coding lang, you should learn by yourself, i learn when i was 14.
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
I dont understand what you want, but the Monster.txt is uncomplete caused i do a new syntax and no one yet has wanted to do with the new syntax a full list.
Also MonsterSetBase.txt is complete caused i use the same old syntax has WZ.
And this is a DEBUG VERSION, it means you can run, debug, view source, edit source. But not enter to game yet, in v.0.0.6 i expect you can enter and walk arround lorencia.
Thanks.
PS: In my country schools dont teach any coding lang, you should learn by yourself, i learn when i was 14.
Sr i thing i can login and walk, see the monster.... Because my personal computer have some problem and didn't test login :( Wait your next version
sr my bad in E
-
Re: GS Valkyrie Emulator !
Quote:
Originally Posted by
theunknownguy
NEW ORDER FOR ITEM.TXT:
Code:
Weapons
Index Name Slot X Y Serial Skill Option Drop Level SetAttr DamageMin DamageMax AttackSpeed MagicPower Dur MagDur LevelReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM
Resume:
Now, we will have 6 types of items? Sets(Pant,Gloves,Boots,Armor,Heml) in one only categories? or we continue using the WebZen Style for Items types?
Quote:
Originally Posted by
xom1b
Sr i thing i can login and walk, see the monster.... Because my personal computer have some problem and didn't test login :( Wait your next version
sr my bad in E
Dont worry, for this moments maybe this is de most advanced emu free. The others emulators had been missed in the time space at the general mu cominities.
-------------------------Offtopic-------------------------
Hey felipe, entonces? Parece que vas con todo, no dejandote influenciar por comentarios que buscan desanimarte para en un futuro el proyecto sea decontinuado/olvidado tal cual ocurrio con el proyecto de F1x(Que actualmente esta reiniciando[Aparentemente]) el de Wolf, y el Antiguo Lothei que tanto prometia para la epoca del 2005/2006.
Quisas tu pasado no sea el mejor como programador, aver si con este proyecto logras cambiarlo :ott1:
Mucha suerte ps :P
PD: Se que tienes cuenta en ig, aver si comienzas a retomar el español ^^ jajaa
-
Procedure for read Item.txt ended, now on testing mode !
Also dividing the source in a more structured way with more comments in order to people for understand.
Later Monster Item Manager and wait for noob22 end with log system with ItemByte Convertion.
After that shops comming...
---------- Post added at 03:45 AM ---------- Previous post was at 03:37 AM ----------
Quote:
Originally Posted by
Neon-Blade
Resume:
Now, we will have 6 types of items? Sets(Pant,Gloves,Boots,Armor,Heml) in one only categories? or we continue using the WebZen Style for Items types?
Dont worry, for this moments maybe this is de most advanced emu free. The others emulators had been missed in the time space at the general mu cominities.
-------------------------Offtopic-------------------------
Hey felipe, entonces? Parece que vas con todo, no dejandote influenciar por comentarios que buscan desanimarte para en un futuro el proyecto sea decontinuado/olvidado tal cual ocurrio con el proyecto de F1x(Que actualmente esta reiniciando[Aparentemente]) el de Wolf, y el Antiguo Lothei que tanto prometia para la epoca del 2005/2006.
Quisas tu pasado no sea el mejor como programador, aver si con este proyecto logras cambiarlo :ott1:
Mucha suerte ps :P
PD: Se que tienes cuenta en ig, aver si comienzas a retomar el español ^^ jajaa
All kind of items (Pants, Gloves, Etc) still in the same category like always (But i name them Armors in general).
The only change in Item.txt is the structure of how the parameters are going (you will see in v.0.0.5) i do this for make the procedure reads them in a loop (less code) and if you want to add some new one you just need to edit constants of source and struct but without touching the procedure (wich is the idea of all the emulator).
--------------------------- OFF TOPIC ---------------------------
-----------------------------------------------------------------
Mi pasado como "programador" esta lleno de logros, lo que pasa es que no terminar los proyectos aca, no me saca ni un merito, talves un poco de credibilidad, pero si hablamos exclusivamente de nivel de programador en eso creo que no me quedo atras...
Si hablamos de "credibilidad" entonces admito que eh tenido muchos errores, pero todo por una buena causa, de haverme quedado en este estupido juego, no uviera aprendido absolutamente nada mas de lo que ya sabia.
Tratare de pasarme por IG, pero como sabes este no es mi proyecto principal, tengo otro que me consume aun mas tiempo, puedes portar este proyecto a IG y traducirlo a español.
Gracias / Thanks ^^
I have great news for people that follow the project !
Thanks to our new collaborator [SCF]Betox and our new sponsor www.tecnoarea.com.ar
We have a hosting with a new domain for you can follow all the Valkirie projects.
Now this project is been renamed to VeMU
And its under the GNU/GPL license !
Please visit the website project:
http://www.valkyrieproject.org/vemu/
And here some picture of the comming v0.0.5
http://www.valkyrieproject.org/assets/ValkProject5.jpg
http://img251.imageshack.us/img251/7...lkproject5.jpg
PS: THIS DOESNT MEAN THAT THE PROJECT MOVES TO VALKYRIE WEBSITE, THE MAIN THREAD IS HERE ON RZ, AND THE SAME UPDATES THAT I LAUNCH UNDER VALKYRIE WEBSITE WILL BE HERE, ALSO THE SAME INFORMATION.
New logo thanks to Neon Blade from IG community
Code:
- Log system fully done with multiple logs options
- ItemConvert to byte full done
Thanks noob22
New file for manage the monster item manager system, this system work for block items into all monster but also expanded to block certain items to certain mobs of a determinated event, please view the example file for understand:
Code:
///////////////////////////////////////////////////////
//---------------------------------------------------//
// Monster Item Manager //
// VeMU //
//---------------------------------------------------//
///////////////////////////////////////////////////////
//****************************************************************//
// File for manage items that are blocked for all monsters //
// Or for all events example: //
// if you block items for the DS event, this item will be blocked //
// for the DS monsters ONLY WHEN THE EVENT START. //
// //
// Also you dont have a limit of items to put in a single line //
// But in order to keep order i recommend you to add //
// items till the end of line or before and if you want to add //
// more then add it in another "instance". //
// //
// Instances are terminated with the "end" string. //
// //
//****************************************************************//
//-----------------------------------------------------------
// Example 1, i just put one item to be blocked for all mobs
//----------------------------------------------------------------------------
// ItemType ItemIndex DS BC CC
//----------------------------------------------------------------------------
13 14 0 0 0
end
//----------------------------------------------------------------------------
// Example 2, i just put one item to be blocked for all mobs of the DS event
// But only when the DS event start, for the rest of time is non blocked.
//----------------------------------------------------------------------------
// ItemType ItemIndex DS BC CC
//----------------------------------------------------------------------------
14 11 1 0 0
end
//----------------------------------------------------------------------------
// Example 3, i just put one item to be blocked for all mobs of all events
// But only when those events starts.
//----------------------------------------------------------------------------
// ItemType ItemIndex DS BC CC
//----------------------------------------------------------------------------
14 11 1 1 1
end
//----------------------------------------------------------------------------
// Example 4, i put alot of items to be blocked for all mobs of all events
// But only when those events starts
//-------------------------------------------------------------------------------
// ItemType ItemIndex ItemType ItemIndex ItemType IntemIndex DS BC CC
//-------------------------------------------------------------------------------
14 11 13 12 11 10 1 1 1
end
New file MonsterItemMng fully ended here a picture of it loaded:
http://img221.imageshack.us/img221/4307/vemu005.jpg
And here the file, its just a test mode so you get used to it:
Code:
///////////////////////////////////////////////////////
//---------------------------------------------------//
// Monster Item Manager //
// VeMU //
//---------------------------------------------------//
///////////////////////////////////////////////////////
//****************************************************************//
// File for manage items that are blocked for all monsters //
// Or for all events example: //
// if you block items for the DS event, this item will be blocked //
// for the DS monsters ONLY WHEN THE EVENT START. //
// //
// You dont have a limit for add items. //
// But in order to keep order i recommend you to add //
// items till the end of line or before and if you want to add //
// more then add it in another "instance". //
// //
// Instances are terminated with the "end" string. //
// And the the "Separator" is "Events" string when you end //
// defining the items. //
// //
//****************************************************************//
//-----------------------------------------------------------
// Example 1, i just put one item to be blocked for all mobs
//----------------------------------------------------------------------------
// ItemType ItemIndex Separator DS BC CC
//----------------------------------------------------------------------------
13 14 Events 0 0 0
end
//----------------------------------------------------------------------------
// Example 2, i just put one item to be blocked for all mobs of the DS event
// But only when the DS event start, for the rest of time is non blocked.
//----------------------------------------------------------------------------
// ItemType ItemIndex Separator DS BC CC
//----------------------------------------------------------------------------
14 11 Events 1 0 0
end
//----------------------------------------------------------------------------
// Example 3, i just put one item to be blocked for all mobs of all events
// But only when those events starts.
//----------------------------------------------------------------------------
// ItemType ItemIndex Separator DS BC CC
//----------------------------------------------------------------------------
14 11 Events 1 1 1
end
//----------------------------------------------------------------------------
// Example 4, i put alot of items to be blocked for all mobs of all events
// But only when those events starts
//------------------------------------------------------------------------------------------------------------
// ItemType ItemIndex ItemType ItemIndex ItemType IntemIndex Separator DS BC CC
//------------------------------------------------------------------------------------------------------------
14 11 13 12 11 10 Events 1 1 1
end
//----------------------------------------------------------------------------
// Example 4, i put alot of items to be blocked for all mobs of all events
// But only when those events starts
//------------------------------------------------------------------------------------------------------------
// ItemType ItemIndex ItemType ItemIndex ItemType IntemIndex Separator DS BC CC
//------------------------------------------------------------------------------------------------------------
15 11 13 12 11 10 Events 1 1 1
end
VeMU 0.0.5 comming soon !
Gate system done in time record, 10 minutes lol...
Same old sintax used, here a pic and file i use
http://img718.imageshack.us/img718/4307/vemu005.jpg
Code:
// ================================================ //
// # Season 3 Episode 2 - Gate.txt # //
// # Project Zero 2009 - © Shatter # //
// ================================================ //
//------------------------------------------------------------------------------------//
// GateNumb - MapNumb X1 Y1 X2 Y2 - - LvlReq //
//------------------------------------------------------------------------------------//
1 1 0 121 232 123 233 2 0 20
2 2 1 107 247 110 247 0 1 30
3 1 1 108 248 109 248 4 0 0
4 2 0 121 231 123 231 0 1 0
5 1 1 239 149 239 150 6 0 20
6 2 1 231 126 234 127 0 1 40
7 1 1 232 127 233 128 8 0 20
8 2 1 240 148 241 151 0 3 20
9 1 1 2 17 2 18 10 0 20
10 2 1 3 83 4 86 0 3 50
11 1 1 2 84 2 85 12 0 20
12 2 1 3 16 6 17 0 3 20
13 1 1 5 34 6 34 14 0 20
14 2 1 29 125 30 126 0 1 20
15 1 1 29 127 30 127 16 0 20
16 2 1 5 32 7 33 0 1 20
17 0 0 133 118 151 135 0 0 10
18 1 0 5 38 6 41 19 0 15
19 2 2 242 34 243 37 0 7 15
20 1 2 244 34 245 37 21 0 0
21 2 0 7 38 8 41 0 3 0
22 0 2 197 35 218 50 0 0 20
23 1 0 213 246 217 247 24 0 10
24 2 3 148 5 155 6 0 5 10
25 1 3 148 3 155 4 26 0 10
26 2 0 213 244 217 245 0 1 10
27 0 3 171 108 177 117 0 0 10
28 1 2 2 248 3 249 29 0 40
29 2 4 162 2 166 3 0 5 40
30 1 4 190 6 191 8 31 0 40
31 2 4 241 237 244 238 0 1 50
32 1 4 166 163 167 166 33 0 40
33 2 4 86 166 87 168 0 3 50
34 1 4 132 245 135 246 35 0 50
35 2 4 87 86 88 89 0 3 60
36 1 4 132 135 135 136 37 0 50
37 2 4 128 53 131 54 0 1 60
38 1 4 131 15 132 18 39 0 50
39 2 4 52 53 55 54 0 1 70
40 1 4 6 5 7 8 41 0 50
41 2 4 8 85 9 87 0 1 70
42 0 4 203 70 213 81 0 0 50
43 1 4 162 0 166 1 44 0 15
44 2 2 2 246 3 247 0 2 15
45 1 3 242 240 245 243 46 0 60
46 2 7 14 12 15 13 0 3 60
47 1 7 9 9 11 12 48 0 60
48 2 3 240 240 241 243 0 7 60
49 0 7 15 11 27 23 0 0 60
50 0 6 72 140 73 181 0 0 50
51 0 6 59 153 59 153 0 0 0
52 0 6 59 164 59 165 0 0 0
53 1 7 14 225 15 230 54 0 130
54 2 8 248 40 251 44 0 7 0
55 1 8 246 40 247 44 56 0 130
56 2 7 16 225 17 230 0 3 0
57 0 8 187 54 203 69 0 0 140
58 0 9 133 91 141 99 0 0 10
59 0 9 135 162 142 170 0 0 10
60 0 9 62 150 70 158 0 0 10
61 0 9 66 84 74 92 0 0 10
62 1 4 17 250 19 250 63 0 160
63 2 10 14 13 16 13 0 5 170
64 1 10 14 12 16 12 65 0 50
65 2 4 17 249 19 249 0 1 50
66 0 11 12 5 14 10 0 0 0
67 0 12 12 5 14 10 0 0 0
68 0 13 12 5 14 10 0 0 0
69 0 14 12 5 14 10 0 0 0
70 0 15 12 5 14 10 0 0 0
71 0 16 12 5 14 10 0 0 0
72 0 2 23 27 27 24 0 0 20
73 0 2 224 231 227 227 0 0 20
74 0 2 69 181 72 178 0 0 20
75 0 7 225 53 228 50 0 0 70
76 0 7 62 163 68 157 0 0 80
77 0 8 96 143 100 146 0 0 140
80 0 17 12 5 14 10 0 0 0
82 0 18 31 88 36 95 0 0 0
83 0 19 31 88 36 95 0 0 0
84 0 20 31 88 36 95 0 0 0
85 0 21 31 88 36 95 0 0 0
86 0 22 31 88 36 95 0 0 0
87 0 23 31 88 36 95 0 0 0
88 0 24 10 16 17 22 0 0 0
89 0 25 10 16 17 22 0 0 0
90 0 26 10 16 17 22 0 0 0
91 0 27 10 16 17 22 0 0 0
92 0 28 10 16 17 22 0 0 0
93 0 29 10 16 17 22 0 0 0
116 0 36 10 16 17 22 0 0 0
94 0 30 88 31 102 46 0 0 100
96 1 30 93 242 95 243 97 0 0
97 2 30 164 198 187 209 0 0 0
98 1 30 160 203 161 205 99 0 0
99 2 30 90 236 99 239 0 0 0
100 0 30 39 14 142 50 0 0 0
105 0 30 72 10 104 199 0 0 0
101 0 30 84 180 100 222 0 0 0
104 0 30 87 209 100 232 0 0 0
106 0 30 131 94 138 92 0 0 0
109 1 31 59 7 63 8 110 0 0
110 2 30 131 94 138 92 0 0 0
102 1 0 239 14 240 15 103 0 10
103 2 30 29 42 30 37 0 0 10
107 1 30 28 40 28 41 108 0 0
108 2 0 235 13 239 13 0 0 0
111 0 32 133 91 141 99 0 0 10
112 0 32 135 162 142 170 0 0 10
95 0 31 60 10 69 19 0 0 0
120 1 3 220 30 226 30 113 0 130
113 2 33 76 9 78 12 0 0 10
121 1 33 74 9 74 13 122 0 10
122 2 3 220 31 226 34 0 0 10
119 0 33 82 8 87 14 0 0 150
140 0 33 186 173 190 177 0 0 150
117 1 30 161 37 165 45 114 0 10
114 2 34 231 37 234 45 0 0 10
123 1 34 239 40 240 44 124 0 10
124 2 30 155 37 158 43 0 0 10
118 0 34 229 37 239 46 0 0 10
125 1 8 6 199 6 201 126 0 150
126 2 37 17 219 21 220 0 0 150
127 1 37 17 220 19 222 128 0 130
128 2 8 7 199 7 201 0 0 130
129 1 37 89 89 89 92 130 0 220
130 2 38 70 104 70 107 0 0 220
131 1 38 69 104 69 107 132 0 150
132 2 37 85 89 86 92 0 0 150
133 0 39 196 56 201 57 0 0 220
134 0 39 78 93 82 95 0 0 220
135 0 39 78 93 82 95 0 0 220
136 0 38 137 162 143 163 0 0 220
137 0 38 71 104 72 107 0 0 220
138 0 37 19 217 21 219 0 0 200
139 0 38 71 104 72 107 0 0 230
141 0 37 205 36 208 41 0 0 220
142 0 45 98 128 108 137 0 0 0
143 0 46 98 128 108 137 0 0 0
144 0 47 98 128 108 137 0 0 0
145 0 48 98 128 108 137 0 0 0
146 0 49 98 128 108 137 0 0 0
147 0 50 98 128 108 137 0 0 0
148 0 45 141 41 146 45 0 0 0
149 0 46 141 41 146 45 0 0 0
150 0 47 141 41 146 45 0 0 0
151 0 48 141 41 146 45 0 0 0
152 0 49 141 41 146 45 0 0 0
153 0 50 141 41 146 45 0 0 0
154 0 45 194 124 198 127 0 0 0
155 0 46 194 124 198 127 0 0 0
156 0 47 194 124 198 127 0 0 0
157 0 48 194 124 198 127 0 0 0
158 0 49 194 124 198 127 0 0 0
159 0 50 194 124 198 127 0 0 0
160 1 45 136 100 137 101 161 0 0
161 2 45 170 101 170 103 0 0 0
162 1 45 150 117 152 119 163 0 0
163 2 45 149 84 152 84 0 0 0
164 1 45 149 88 151 89 165 0 0
165 2 45 149 122 151 122 0 0 0
166 1 45 165 101 166 104 167 0 0
167 2 45 132 99 132 103 0 0 0
168 1 45 173 65 174 68 169 0 0
169 2 45 207 65 207 68 0 0 0
170 1 45 186 79 189 81 171 0 0
171 2 45 186 47 189 47 0 0 0
172 1 45 186 51 188 52 173 0 0
173 2 45 186 84 189 84 0 0 0
174 1 45 202 66 203 68 175 0 0
175 2 45 169 65 169 68 0 0 0
176 1 46 136 100 137 101 177 0 0
177 2 46 170 101 170 103 0 0 0
178 1 46 150 117 152 119 179 0 0
179 2 46 149 84 152 84 0 0 0
180 1 46 149 88 151 89 181 0 0
181 2 46 149 122 151 122 0 0 0
182 1 46 165 101 166 104 183 0 0
183 2 46 132 99 132 103 0 0 0
184 1 46 173 65 174 68 185 0 0
185 2 46 207 65 207 68 0 0 0
186 1 46 186 79 189 81 187 0 0
187 2 46 186 47 189 47 0 0 0
188 1 46 186 51 188 52 189 0 0
189 2 46 186 84 189 84 0 0 0
190 1 46 202 66 203 68 191 0 0
191 2 46 169 65 169 68 0 0 0
192 1 47 136 100 137 101 193 0 0
193 2 47 170 101 170 103 0 0 0
194 1 47 150 117 152 119 195 0 0
195 2 47 149 84 152 84 0 0 0
196 1 47 149 88 151 89 197 0 0
197 2 47 149 122 151 122 0 0 0
198 1 47 165 101 166 104 199 0 0
199 2 47 132 99 132 103 0 0 0
200 1 47 173 65 174 68 201 0 0
201 2 47 207 65 207 68 0 0 0
202 1 47 186 79 189 81 203 0 0
203 2 47 186 47 189 47 0 0 0
204 1 47 186 51 188 52 205 0 0
205 2 47 186 84 189 84 0 0 0
206 1 47 202 66 203 68 207 0 0
207 2 47 169 65 169 68 0 0 0
208 1 48 136 100 137 101 209 0 0
209 2 48 170 101 170 103 0 0 0
210 1 48 150 117 152 119 211 0 0
211 2 48 149 84 152 84 0 0 0
212 1 48 149 88 151 89 213 0 0
213 2 48 149 122 151 122 0 0 0
214 1 48 165 101 166 104 215 0 0
215 2 48 132 99 132 103 0 0 0
216 1 48 173 65 174 68 217 0 0
217 2 48 207 65 207 68 0 0 0
218 1 48 186 79 189 81 219 0 0
219 2 48 186 47 189 47 0 0 0
220 1 48 186 51 188 52 221 0 0
221 2 48 186 84 189 84 0 0 0
222 1 48 202 66 203 68 223 0 0
223 2 48 169 65 169 68 0 0 0
224 1 49 136 100 137 101 225 0 0
225 2 49 170 101 170 103 0 0 0
226 1 49 150 117 152 119 227 0 0
227 2 49 149 84 152 84 0 0 0
228 1 49 149 88 151 89 229 0 0
229 2 49 149 122 151 122 0 0 0
230 1 49 165 101 166 104 231 0 0
231 2 49 132 99 132 103 0 0 0
232 1 49 173 65 174 68 233 0 0
233 2 49 207 65 207 68 0 0 0
234 1 49 186 79 189 81 235 0 0
235 2 49 186 47 189 47 0 0 0
236 1 49 186 51 188 52 237 0 0
237 2 49 186 84 189 84 0 0 0
238 1 49 202 66 203 68 239 0 0
239 2 49 169 65 169 68 0 0 0
240 1 50 136 100 137 101 241 0 0
241 2 50 170 101 170 103 0 0 0
242 1 50 150 117 152 119 243 0 0
243 2 50 149 84 152 84 0 0 0
244 1 50 149 88 151 89 245 0 0
245 2 50 149 122 151 122 0 0 0
246 1 50 165 101 166 104 247 0 0
247 2 50 132 99 132 103 0 0 0
248 1 50 173 65 174 68 249 0 0
249 2 50 207 65 207 68 0 0 0
250 1 50 186 79 189 81 251 0 0
251 2 50 186 47 189 47 0 0 0
252 1 50 186 51 188 52 253 0 0
253 2 50 186 84 189 84 0 0 0
254 1 50 202 66 203 68 255 0 0
255 2 50 169 65 169 68 0 0 0
256 0 41 29 79 31 82 0 0 0
257 0 42 104 178 107 181 0 0 0
258 0 34 227 41 229 43 0 0 0
259 1 2 161 245 166 246 260 0 15
260 2 51 26 29 27 30 0 0 15
261 1 51 24 29 25 30 262 0 15
262 2 2 161 241 163 242 0 0 15
263 1 7 13 19 14 20 264 0 10
264 2 51 243 149 244 150 0 0 10
265 1 51 247 149 248 150 266 0 60
266 2 7 16 19 17 20 0 0 60
267 0 51 51 224 54 227 0 0 10
268 0 51 99 55 100 57 0 0 10
269 0 51 191 148 193 150 0 0 10
270 0 32 62 150 70 158 0 0 10
271 0 52 12 5 14 10 0 0 0
272 0 53 31 88 36 95 0 0 0
273 0 56 135 105 142 111 0 0 400
274 1 56 139 125 139 126 275 0 400
275 2 56 189 190 191 193 0 0 400
276 1 56 185 187 186 188 273 0 400
277 1 56 149 109 150 109 278 0 400
278 2 56 204 10 206 14 0 0 400
279 1 56 197 12 197 14 273 0 400
280 1 56 139 95 140 95 281 0 400
281 2 56 65 47 67 48 0 0 400
282 1 56 68 52 69 53 273 0 400
283 1 56 124 109 124 110 284 0 400
284 2 56 62 174 63 179 0 0 400
285 1 56 57 176 57 177 273 0 400
286 1 2 52 92 54 92 287 0 270
287 0 57 222 211 225 212 0 0 280
288 1 57 223 215 225 215 289 0 270
289 0 2 52 88 54 89 0 0 270
290 1 57 171 23 171 25 291 0 270
291 0 58 160 24 161 27 0 0 270
292 1 58 167 24 167 25 293 0 270
293 0 57 174 23 175 25 0 0 270
294 0 62 215 24 224 24 0 0 0
end
New file going to be added:
Code:
MonsterSpecialDrops.txt
This file will have special drops for any monster you want with his own rate, and his own condition.
Also new variable added into Monster.txt called MinItemLevel. You can now give a monster the minimum item level to start drop from and the MaxItem level to start drop.
Now drop rate calculations like this:
Code:
(ItemDropPercent*ItemLevel /100 + ItemDropPercent)*(DropPlayer/100)
Example:
(60*87/100+60)*(34/100) = 38,148% that item will drop...
Somebody have some unused Tibia account please...
My girlfriend play this game when bored and got banned caused cheat, if some body have an unused Tibia account please gift to me, ill be in eternal gratitude.
I dont want to waste time by leveling up instead of coding ^^.
Wanna see some good Webzen joke?
GS1.00.18 How calculate the Requiered Vitality for items:
Code:
RESUMED:(((ItemLevel*3+Bonus)*ReqVit)*3/100)+20
0050E993 |. 8B45 F0 MOV EAX,DWORD PTR SS:[EBP-10]
0050E996 |. 33C9 XOR ECX,ECX
0050E998 |. 66:8B48 4A MOV CX,WORD PTR DS:[EAX+4A]
0050E99C |. 8BC1 MOV EAX,ECX
0050E99E |. 8B55 FC MOV EDX,DWORD PTR SS:[EBP-4]
0050E9A1 |. 0FBF4A 08 MOVSX ECX,WORD PTR DS:[EDX+8]
0050E9A5 |. 6BC9 03 IMUL ECX,ECX,3
0050E9A8 |. 8B55 F4 MOV EDX,DWORD PTR SS:[EBP-C]
0050E9AB |. 03D1 ADD EDX,ECX
0050E9AD |. 0FAFC2 IMUL EAX,EDX
0050E9B0 |. 6BC0 03 IMUL EAX,EAX,3
0050E9B3 |. 99 CDQ
0050E9B4 |. B9 64000000 MOV ECX,64
0050E9B9 |. F7F9 IDIV ECX
0050E9BB |. 83C0 14 ADD EAX,14
0050E9BE |. 8B55 FC MOV EDX,DWORD PTR SS:[EBP-4]
0050E9C1 |. 66:8942 4A MOV WORD PTR DS:[EDX+4A],AX
Now the calculation for LeaderShip:
Code:
RESUMED:(((ItemLevel*3+Bonus)*ReqVit)*3/100)+20
0050E9D9 |. 8B55 F0 MOV EDX,DWORD PTR SS:[EBP-10]
0050E9DC |. 33C0 XOR EAX,EAX
0050E9DE |. 66:8B42 4A MOV AX,WORD PTR DS:[EDX+4A]
0050E9E2 |. 8B4D FC MOV ECX,DWORD PTR SS:[EBP-4]
0050E9E5 |. 0FBF51 08 MOVSX EDX,WORD PTR DS:[ECX+8]
0050E9E9 |. 6BD2 03 IMUL EDX,EDX,3
0050E9EC |. 8B4D F4 MOV ECX,DWORD PTR SS:[EBP-C]
0050E9EF |. 03CA ADD ECX,EDX
0050E9F1 |. 0FAFC1 IMUL EAX,ECX
0050E9F4 |. 6BC0 03 IMUL EAX,EAX,3
0050E9F7 |. 99 CDQ
0050E9F8 |. B9 64000000 MOV ECX,64
0050E9FD |. F7F9 IDIV ECX
0050E9FF |. 83C0 14 ADD EAX,14
0050EA02 |. 8B55 FC MOV EDX,DWORD PTR SS:[EBP-4]
0050EA05 |. 66:8942 4C MOV WORD PTR DS:[EDX+4C],AX
Now wtf is going on here:
Code:
Vitality calculation
0050E998 |. 66:8B48 4A MOV CX,WORD PTR DS:[EAX+4A]
LeaderShip calculation
0050E9DE |. 66:8B42 4A MOV AX,WORD PTR DS:[EDX+4A]
Lol yeah webzen never calculates LeaderShip you input in Item(kor).txt, instead of that, they just use Vitality input for do the same calculation.
Webzen bug or just lazy programming?...
After seeing Webzen system for handle items in base of options, calculations, etc. I got one conclusion... Rebuild all... -.-
PS: IF SOME ONE HAVE A TIBIA UNUSED TIBIA ACCOUNT PLEASE GIFT TO ME !
Webzen entire item system 90%
Whats Left for 0.0.5:
Code:
- New file called MonsterSpecialDrops
- Shops
When i mean entire system, i mean all options like excellent, 380System options, Ancient, Jewel Of Harmony options.
PS: DONATE TO THE PROJECT A TIBIA ACCOUNT PLEASE, FOR MY GIRLFRIEND PLEASE >.<
i need some one with a muserver for test some information i need. Please send me a pm if you want to be the official tester !
Item system 100%
Last thing:
And we launch version 0.0.5
Now, some idiots thinks is stupid starting from "configuration", but this is only caused packets its a stupid easy shit, configuration and setting basic structure of an emulator is the first step, so when you start coding packets, can progress more fast than stoping for create the class or struct for the determinated fuction.
Of course what is easy to me, is hard to the rest of lammers that hate this project ^^
I need some one that tell me for what each shop variable works:
Code:
15 2 0 0 0 0 0 // Scroll of Lighting
Code:
15 -> ItemIndex (I am not sure)
2 -> ItemType (I am not sure)
0 -> ?
So please if you know for what each variable work, post it.
-
Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
theunknownguy
I need some one that tell me for what each shop variable works:
Code:
15 2 0 0 0 0 0 // Scroll of Lighting
Code:
15 -> ItemIndex (I am not sure)
2 -> ItemType (I am not sure)
0 -> ?
So please if you know for what each variable work, post it.
check this :
14 3 0 255 0 0 0 //
14 - item index
3 - item code
0 - level
255 - durability
0 - luck
0 - skill
0 - jol option (+28)
-
Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
muki2006
check this :
14 3 0 255 0 0 0 //
14 - item index
3 - item code
0 - level
255 - durability
0 - luck
0 - skill
0 - jol option (+28)
Is this item?:
3 -1 0 1 1 0 0 1 "Large Healing Potion"
-
Re: Valkyrie Project: VeMU
-
Now ALL items from Item.txt have their respective Buy Price and Sell Price, in order its more easy to you guys for edit and more easy to me than been calculating the fucking price in order the level...
Code:
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//Axes //
// Index Name Slot X Y Serial Skill Option Drop Level SettAttr BuyMoney SellMoney MinDmg MaxDmg AttSpeed MagicPower Dur MagDur LvlReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM //
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
1
0 "Axe" 0 0 1 2 1 1 1 1 6 10000 30000 11 50 0 10 1 20 0 40 40 0 0 0 1 1 1 1 1 1
1 "Hand Axe" 0 0 1 2 1 1 1 1 6 10000 30000 11 50 0 10 1 20 0 40 40 0 0 0 1 1 1 1 1 1
2 "Double Axe" 0 0 1 2 1 1 1 1 6 10000 30000 11 50 0 10 1 20 0 40 40 0 0 0 1 1 1 1 1 1
3 "Tomahawk" 0 0 1 2 1 1 1 1 6 10000 30000 11 50 0 10 1 20 0 40 40 0 0 0 1 1 1 1 1 1
4 "Elven Axe" 0 0 1 2 1 1 1 1 6 10000 30000 11 50 0 10 1 20 0 40 40 0 0 0 1 1 1 1 1 1
end
If you have something to make for the project or want to code anything, just send me a PM but one condition only.
I NEED SERIOUS CODERS !
I believe a serious coder is some one that put some dedication into the work, not that he doesnt know how code.
So please if you want to collaborate in something...
PUT SOME FUCKING BALLS ON IT !.
Thanks.
Ok people version 0.0.5 ready to get out, there is been a major improvement in allmost everything. I am making the last touches and released it, here its a picture:
http://img716.imageshack.us/img716/4307/vemu005.jpg
http://img59.imageshack.us/img59/5771/vemuresources.jpg
VeMU 0.0.5 finally is here !
First stage complete !
There is alot of effort on improve allmost all the basic system compared to the original system used by WZ.
So here it is:
http://www.valkyrieproject.org/assets/VeMU.rar
Updated on main post too !
Next stage is gameplay itself (packets) so i expect for 0.0.6 we have our player walking arround maps and probably viewing monsters & NPC.
Code:
Update with alot of love for all those who hate the project and hate me, i just cant get enough of yours bullshit, the morning wont be the same without waking up and watching some real stupids making posts... Thanks ^^
http://img149.imageshack.us/img149/4307/vemu005.jpg
-
Re: VeMU 0.0.5 - First Stage Done !
Quote:
Originally Posted by
theunknownguy
VeMU 0.0.5 finally is here !
First stage complete !
There is alot of effort on improve allmost all the basic system compared to the original system used by WZ.
So here it is:
http://www.valkyrieproject.org/assets/VeMU.rar
Updated on main post too !
Next stage is gameplay itself (packets) so i expect for 0.0.6 we have our player walking arround maps and probably viewing monsters & NPC.
Code:
Update with alot of love for all those who hate the project and hate me, i just cant get enough of yours bullshit, the morning wont be the same without waking up and watching some real stupids making posts... Thanks ^^
http://img149.imageshack.us/img149/4307/vemu005.jpg
nice work :D
How are you also ?:) (I`m ReRe ) :D
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Re: Valkyrie Project: VeMU
Project suspended !!
LOL JOKE..
Anyway... stage two of VeMU is in coordination with VeMU-JS & VeMU-CS.
So i pretty much expect that leo and blustudio have a report for me TOMORROW, so we can work about protocol and other stuff.
Ill be working on IOCP for now.
Thanks and keep on the project.
Remember to send me a PM if you wish to become part of the project.
PS: I NEED PEOPLE THAT DO A FULL LIST OF ITEM.TXT & MONSTER.TXT WITH THE NEW SINTAX THAT IS INCLUDED ON FILES !!.
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Re: Valkyrie Project: VeMU
i can do it for you but, just a litle nob question:
SettAttr=on your example is alway 6, i must leave that ?
serial= sometime is 2 other 1, what does it mean?
slot=0,2,3 what mean?
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Quote:
Originally Posted by
DesmondMiles
i can do it for you but, just a litle nob question:
SettAttr=on your example is alway 6, i must leave that ?
serial= sometime is 2 other 1, what does it mean?
slot=0,2,3 what mean?
SetAttr is a special option, set it to 1 or 0 it wont be much used now.
Serial also set it to 1
Slot set it to 1
SetAttr, Serial & Slot are old variables from old item(kor) you can just copy paste the old values :ott1:
Quote:
Originally Posted by
DesmondMiles
believe me ... i havent column like SettAttr :|
Meaby is misstranslated i am checking with shatter files:
Code:
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//Shields //
// Index Slot Skill X Y Serial Option Drop Name Level Def SuccessBlock Dur LvlReq StrReq AgiReq EneReq VitReq CmdReq SetAttr DW/SM DK/BK ELF/ME MG DL SUM //
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
6
0 1 0 2 2 1 1 1 "Small Shield" 3 1 3 22 0 70 0 0 0 0 4 1 1 1 1 1 0
1 1 0 2 2 1 1 1 "Horn Shield" 9 3 9 28 0 100 0 0 0 0 4 0 1 0 1 1 0
2 1 0 2 2 1 1 1 "Kite Shield" 12 4 12 32 0 110 0 0 0 0 4 0 1 0 1 1 0
3 1 0 2 2 1 1 1 "Elven Shield" 21 8 21 36 0 30 100 0 0 0 4 0 0 1 0 0 0
4 1 18 2 2 1 1 1 "Buckler" 6 2 6 24 0 80 0 0 0 0 4 1 1 1 1 1 0
5 1 18 2 2 1 1 1 "Dragon Slayer Shield" 35 10 36 44 0 100 40 0 0 0 4 0 1 0 1 1 0
6 1 18 2 2 1 1 1 "Skull Shield" 15 5 15 34 0 110 0 0 0 0 4 1 1 1 1 1 0
7 1 18 2 2 1 1 1 "Spiked Shield" 30 9 30 40 0 130 0 0 0 0 4 0 1 0 1 1 0
8 1 18 2 2 1 1 1 "Tower Shield" 40 11 40 46 0 130 0 0 0 0 4 0 1 1 1 1 0
9 1 18 2 2 1 1 1 "Plate Shield" 25 8 25 38 0 120 0 0 0 0 4 0 1 0 1 1 0
10 1 18 2 2 1 1 1 "Large Round Shield" 18 6 18 35 0 120 0 0 0 0 4 0 1 0 1 1 0
11 1 18 2 2 1 1 1 "Serpent Shield" 45 12 45 48 0 130 0 0 0 0 4 0 1 1 1 1 0
12 1 18 2 2 1 1 1 "Bronze Shield" 54 13 54 52 0 140 0 0 0 0 4 0 1 0 1 0 0
13 1 18 2 2 1 1 1 "Chaos Dragon Shield" 60 14 60 60 0 120 40 0 0 0 4 0 1 0 1 0 0
14 1 0 2 3 1 1 1 "Legendary Shield" 48 7 48 50 0 90 25 0 0 0 4 1 0 1 1 0 0
15 1 0 2 3 1 1 1 "Grand Soul Shield" 74 12 55 55 0 70 23 0 0 0 4 2 0 0 0 0 0
16 1 0 2 2 1 1 1 "Elemental Shield" 66 11 28 51 0 30 60 30 0 0 4 0 0 2 0 0 0
---------- Post added at 05:15 AM ---------- Previous post was at 05:06 AM ----------
I am tired of the:
Code:
- FeN$x i dont know how make a good IOCP
- FeN$x i dont know how make a good UDP connection...
Danm... going to make a library portable to C#, C++ in procedure modules.
So in this way we can progress in future adding new internal clients or pretty much any connection type.
Also going to make sniff packet system a little different that the ones you already know, much more advanced and with some dissamble fuctions.
Ye i got a little more of time has you can see ^^
God bless my mother, he knows why... :thumbup1:
-
Quote:
Originally Posted by
DesmondMiles
i've litle problem in sintax with shield <.<
Code:
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//Shield //
// Index Name Slot X Y Serial Skill Option Drop Level settAttr BuyMoney SellMoney MinDmg MaxDmg AttSpeed MagicPower Dur MagDur LvlReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM //
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
6
0 "Small Shield" ? ? ? ?
or i must insert the shield in "accessories" ?
Code:
//----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//Accessories //
// Index Name Slot X Y Serial Skill Option Drop Level BuyMoney SellMoney Def Dur LvlReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM //
//----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
12
end
Desmond send me a PM with your mail, ill add you to MSN so we can chat about this.
Also the sintax for shields is:
Code:
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//Shields //
// Index Name Slot X Y Serial Skill Option Drop Level SettAttr BuyMoney SellMoney Def SuccesBlock Dur LvlReq StrReq AgiReq EneReq VitReq CmdReq DW/SM DK/BK ELF/ME MG DL SUM //
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
6
0 "Small Shield" 3 0 2 2 1 1 1 18 0 2000 30000 100 20 1 34 0 80 20 0 0 1 1 1 1 1 1
end
Quote:
Originally Posted by
josesp
Fenix, you need help to transfer Items to you format?
Desmond is doing it, but i can use some hand on Monster.txt translation to my format, if you can help please.
On VeMU download binary folder there is Monster.txt compare with other one from any version file and do a translation please ^^.
It would be very cool if you can do it. :thumbup1:
Good news, an old friend is joyning the project...
Yeah most old community guys remember him, give some saluts to:
He will help on the main development of VeMU GameServer.
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1 Attachment(s)
Re: Valkyrie Project: VeMU
item.txt done (attach)
i think its all ok... tomorrow ill review it again for error :|
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Re: Valkyrie Project: VeMU
Cleaned.
There is an edit button. Use it.
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Re: Valkyrie Project: VeMU
New member of the team, SQL expert and in charge of making new Database for VeMU a nice welcome to:
Code:
Wolf -> Alias the Chilean Guy (SQL Expert)
Country: Chile.
Nice to see some pal of my land here. ^^
And the next member is the official translator from old sintax files to VeMU sintax, a nice welcome and great helper:
Code:
DesmondMiles -> (Helper)
Country: I dont know for now.
Now i just want to end this IOCP bullshit and start doing some real deals, i got ReRe getting all the packets and later he will be un charge of EventItembag creation.
Ours coder Blustudio and Leo working on internal clients.
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2 Attachment(s)
Re: Valkyrie Project: VeMU
Item.txt
correct some error and add "shield" section that i've forgot -.-''
Monster.txt Done
See Attach
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Some update of the work:
Code:
- IOCP 100%
- Connection between VeMU and CS 100%
ReRe i hope today he will end the packets i wanted...
Thats all take care all and the project isnt suspended has some people think, we just coding and taking our time. :P:
UPDATED: IOCP 100% tomorrow is test day ^^
--------------------- UPDATE 2----------------------------
Code:
- IP bann system 100%
- Some improvements under IOCP
And here some example of how packet will be documented thanks to ReRe:
Code:
;=============================================
# VeMU
#Documented/Founded/Interpretated
# ReRe4Fun
#Country: Romania
;============================================
;---------------------
; Description
;---------------------
Sent by: GameServer to Client
Sent Reference: First packet so there is no packet before
;---------------------
; Packet
;---------------------
Skeleton:
C1 0C F1 00 X1 X2 X2 X3 X3 X3 X3 X3
Example:
C1 0C F1 00 01 19 BA 31 30 32 32 30
;---------------------
; Details
;---------------------
Packet Type : 0C1
Size Fixed : 0C
Packed ID : F1 00
X1 Request Login ID : 01
X2 Player ID : 19 BA
X3 Version : 31 30 32 32 30
----------------------------------------------------------
READTHIS !:
----------------------------------------------------------
I keep saying this game doesnt deserve payed projects and my personal opinion is that this game doesnt deserve too closed source projects.
The reality of this community is that sux and pretty much isnt progressing since WZ leeched files, so the intention of VeMU is make a quick solution to the noobness that strike this community and lets be honest even cheat makers for this game are poor knowledge...
Come on where in jesus kingdom do you think that making cheats for GMO or bypass GameGuard for GMO is the big deal... my god...
Have you seen l2 or Ragnarok community making repack and changing credits? translating or change one bullshit and give full credits to themself?.
You see all this bullshit HERE on MuOnline community.
Welcome aboard...
PS: I think in future if community changes and that there is some real hardwork and innovation into the game might be selled (not by me ofc i have no intention to do so in a game like this). But i also have my own opinnion about hardwork that at least should be rewarded.
My reward and the reward to all the contributors of VeMU project is to see a new community out of those stupid noobs that kill them.
Thanks.
I am proud to say that VeMU runs in less than 1 second:
But well this wasnt easy, i come to a part where i need to asignate items to every mob into a "Virtual Inventory".
This system is pretty complex and is very influenced by user with the variables on Monster.txt called MinLevelItem and MaxLevelItem.
Anyway Webzen way to do this system was the reason why GameServer (among other reasons, but this is the main one) run so god danm slow when start.
It was hard to beat the clock cycles per asigned item, so i rebuild the whole system again with some changes that you guys wont care. But i will document better how this system works caused it will also influence to players and server users.
Now here is a picture of VeMU 0.0.6 with the time of loading everything:
http://img24.imageshack.us/img24/6232/vemu006.jpg
I am god danm tired so i go to sleep, i never want to code again this kind of bullshit xD...
PS1: One of my goals is VeMU cant delay more than 1 second in loading.
PS2: The picture i post in top is loading all Items and all monsters (even S4 monsters) !
Ye to stupid idiots that laugh about 2 clock cycles difference is under a single loop, when you executing under alot of loop cycles like 3.000 the difference of 2 clocks became 200 or even more.
But who gives a shit about this lammers, my work kickass yours big mouth and always will be ^^. :thumbup1:
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Re: Valkyrie Project: VeMU
any changes on memory usage?
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Re: Valkyrie Project: VeMU
Ok thanks to mod or whoever that delete the "Big display of intelligence" of one of RZ forum members...
Back to project:
Code:
- VeMU load twice fast has before (thanks to some MASM32 helpers, great algorithms)
- DS is getting done by ReRe and his development is very fast
- VeMU IOCP and all connections ready
- Charlist packet is 90% documented and all previous packets are 100%
- JS is being supervised by Blustudio (coder) now.
And i will add into main post to any coder that wants to test performance agaisnt VeMU or anything releated to speed or challenge a direct link to MASM32 forum laboratory section.
It cant be and its 100% lame to come here to a "COMMUNITY GAME" to speak about algorithms of timming and other shits.
With time community will progress and will be enough matures to difference things.
For now on the thread wont accept any SPAM or any attempt to challenge the project itself, if you want to do so here is the link to do it:
Code:
http://www.masm32.com/board/index.php?board=4.0
But becarefull you arent speaking to gamers there, you speaking to people that study even in the MIT and to some microsoft workers.
Thanks and projects continue tomorrow caused today i have to work on my security system.
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Re: Valkyrie Project: VeMU
No problem, Ill keep it clean as long as you keep up the good work.
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Re: Valkyrie Project: VeMU
Ok good news to all the speed lovers.
I have spent some time and fighting alot for make VeMU runs in less than 100 milliseconds, i update all the algorithms for read files and inventory to mob system.
Also in the example shops are loaded with their full respective items, same Item.txt, MonsterSetBase, Monster.txt, Gates.
Also has been some improvement in the map loading system, nothing you guys would care to hear.
Finally optimisation too in memory usage, VeMU 0.0.6 now uses 21 MB of memory, thats kind of 4 times less firefox memory usage.
Anyway, the 21MB are caused structs are pretty big (and they need to cuased its a game).
NO GetTickCount NOOB TECHNIQUE:
http://img526.imageshack.us/img526/6232/vemu006.jpg
THE TIME MEASSUREMENT IS DONE BY AN EXCELLENT MASM32 OFFICIAL CLOCK CYCLER / TIMER MACROS.
MY PC IS:
Code:
Pentium 4 core 2 duo
2.00 ghz
2.00 GB Ram
Intel chipset
PS: VeMU is loading too IOCP and all internal connections, also its INTERFACED, no DOS bullshit.
Download, test and post your results with your machine:
Code:
http://www.valkyrieproject.org/assets/Binarys.rar
IF YOU USING X64 OS DONT EXPECT LESS THAN 150 MILLISECONDS. :lol:
PS2: DO A FRESH REBOOT SO YOU CAN GET BETTER RESULTS.
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Re: Valkyrie Project: VeMU
-
Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Kudo^
Yes like i say if you using 0S x64 dont expect less than 150 i put it on the main post ^^.
Try an XP x32 :ott1:
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
theunknownguy
Yes like i say if you using 0S x64 dont expect less than 150 i put it on the main post ^^.
Try an XP x32 :ott1:
But the 7 is a x32 too, check 2nd screenshot :ott1:
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Kudo^
But the 7 is a x32 too, check 2nd screenshot :ott1:
Yes but windows 7 isnt the same has XP different OS usage...
XP is on my build, it doesnt matter the service pack by the way.
XP Pro + x32 + fresh boot.
Done test in windows 7, Vista and always delay more even if its x32.
On a windows 7 x64 with x32 emulation test and delay 324 milliseconds.
On a AMD i dont know how it will work.
-
Re: Valkyrie Project: VeMU
184ms on amd phenom 2 x4 3.64ghz and 4gbram ddr3 1066.(twice slower than intel o.0)
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Re: Valkyrie Project: VeMU
Ok improved again just a few clocks and time for me now is:
http://img94.imageshack.us/img94/6232/vemu006.jpg
DOWNLOAD HERE NEW SPEED TEST, MORE FAST THAN FLASH !:
Code:
http://www.valkyrieproject.org/assets/Binarys2.rar
Again the optimal test is a XP Pro x32 fresh boot.
Intel CISC.
---------- Post added at 05:01 AM ---------- Previous post was at 05:00 AM ----------
Quote:
Originally Posted by
[RCZ]ShadowKing
184ms on amd phenom 2 x4 3.64ghz and 4gbram ddr3 1066.(twice slower than intel o.0)
Thats why i am an intel lover ^^.
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Re: Valkyrie Project: VeMU
Windows Vista 32 1st binary the lowest 104 and for second binary 96
I didn't see any difference between fresh reboot and after one day no reboot
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
7770988
Windows Vista 32 1st binary the lowest 104 and for second binary 96
I didn't see any difference between fresh reboot and after one day no reboot
When i mean the fresh boot, its caused the process list you might using is eating too much resources.
Example here playing COD 2 and opening VeMU takes a little more than just dont playing it.
On a fresh boot + start its the max performance i can get.
Also there is a lot of difference between boot or dont boot, after 1 day the memory isnt flushed by itself, at least you force with some tool like memory flushers. All of this affect performance.
A fresh boot is a good way to keep your system in good conditions :lol:
http://3d2f.com/tags/ram/flush/tool/
Good tools...
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
theunknownguy
When i mean the fresh boot, its caused the process list you might using is eating too much resources.
Example here playing COD 2 and opening VeMU takes a little more than just dont playing it.
On a fresh boot + start its the max performance i can get.
Also there is a lot of difference between boot or dont boot, after 1 day the memory isnt flushed by itself, at least you force with some tool like memory flushers. All of this affect performance.
A fresh boot is a good way to keep your system in good conditions :lol:
http://3d2f.com/tags/ram/flush/tool/
Good tools...
thank you , ofcause it's good )))
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Re: Valkyrie Project: VeMU
http://img405.imageshack.us/img405/7204/vemu.jpg
windows xp x86 4gb ram(usable 3,25 as x86) quad core 2.66
nice:D
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Re: Valkyrie Project: VeMU
Ok I found an error.
I click on load the first time, and loads up great.
I click load for the second time, without closing the program, and it just crashes...
I use Win 7 x64
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
darckalan
Ok I found an error.
I click on load the first time, and loads up great.
I click load for the second time, without closing the program, and it just crashes...
I use Win 7 x64
Its not an error you dotn suppose to run VeMU twice...
I will block this on version 0.0.6.
Also dont confuse load VeMU with load files only, VeMU already do alot of operation and manage memorys for all the things is going to do after.
So when you click on it again it will ofc crash, i will add an option later to reload "ONLY FILES".
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Re: Valkyrie Project: VeMU
Windows 7 x86, 4GB Ram(Usable 3,25) DDRII-800 Dual Channel, Intel Core2Duo E8400 @ 3.4Ghz Overclocked 14%
http://i081.radikal.ru/1004/c5/d70bf02a1ed6t.jpg
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Re: Valkyrie Project: VeMU
Test Noob PC:
Quote:
Windows Titan XP V2.4
Quote:
- 768 Memory Ram
- 256 Video
- 1.8 Gzh Intel
Screen:
http://i934.photobucket.com/albums/a...g?t=1270134171
Fen$x in the test menu, we have the same bug, that one person had been posted before. If you click again in Test-->Init All, the GS crash.
Maybe you have to set when GS start Execute Init All, and delete this option in menu. Xd
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Neon-Blade
Test Noob PC:
Screen:
http://i934.photobucket.com/albums/a...g?t=1270134171
Fen$x in the test menu, we have the same bug, that one person had been posted before. If you click again in Test-->Init All, the GS crash.
Maybe you have to set when GS start Execute Init All, and delete this option in menu. Xd
Yes like i say it isnt suppose you start it twice in the same instance XD...
I will remove this once you open VeMU and just leave an option for reload important things. :ott1:
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Re: Valkyrie Project: VeMU
VeMU update progress:
Code:
- New menu for load internal clients with his own time for see how much it delays
- Fixed problem with reloading twice (now blocked)
- Server list on client 100% visible
JS will be done in monday by blustudio and i hope DS will be over for monday too.
All packets are already coded so once we got the internal clients we should get:
Code:
- Server list, Login full, CharList preview + items.
From now on this is the official video of the project:
[nomedia="http://www.youtube.com/watch?v=PptJMfp0M9U&feature=fvw"]YouTube- Hitler Sings The SpongeBob SquarePants Theme Song![/nomedia]
my god i cant stop laugh about it, no offence to anybody XD
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Re: Valkyrie Project: VeMU
Intel core 2 quad cpu q6600 2.40 ghz
4 gb ram ddr 3
http://s57.radikal.ru/i158/1004/0c/18ff341f93det.jpg
68
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Cron
My god you kick my ass and i thougt that 89 was fast... :P:
Ill use your pic and PC of example how fast can be under optimal conditions.
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
theunknownguy
My god you kick my ass and i thougt that 89 was fast... :P:
better use this pic
http://s02.radikal.ru/i175/1004/7f/aa8b28a153d6t.jpg
59 milliseconds
i use Windows XP sp 3
May be it will be the record :thumbup1:
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Cron
Now that is the record and i dont think nobody will beat it.
The perfect example of optimised coding + powerfull processor :thumbup1:
If i remove some junk and keep optimisating the code i think it could get the 47-39 milliseconds.
I think that would be the fastest basic gameserver emulator for a game in the world.
Good night i go to sleep ^^
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Re: Valkyrie Project: VeMU
Code:
- New Database with basic things 100%.
Today i end Encryption/Decryption of packets.
Monday JS and DS ready for use and meaby some first in game pics. :scared:
PS: Sorry for the delay but the team and special myself i got many things to do, i got allmost 3 projects more and i arent taking it serious this.
VeMU team will progress slow but secure in the end all emulators can have the same Webzen things or more events but what really matters for myself is the basis of how an emulator is done and basis for me is:
Code:
- Memory management
- Speed on execution
- Network development.
The rest is just WZ bullshit.
Also the internal clients (DS, CS, JS etc) will be optimised but not now, i will make a good review of how they are done and make some improvements with each coder.
For lucky us our main 2 coders (Blustudio & ReRe) know ASM so if they want in the future rebuild the internal clients with ASM they can making it much better.
VeMU possible will make all the internal and basis in a library way later, so it can became "adaptable" for any game. For sure ill expect to use the same basis on MUX.
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Re: Valkyrie Project: VeMU
Fenix.. will this emu support full Season5 ?? Its kor version right? but kor version uses mu blue (Season 5), so will it support cashshop too ???
cya bro
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
muki2006
Fenix.. will this emu support full Season5 ?? Its kor version right? but kor version uses mu blue (Season 5), so will it support cashshop too ???
cya bro
i'd say yes, but before that happens all the basics must be done.
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Re: Valkyrie Project: VeMU
- New DB 100% compatible with old MU Editors.
- Char selection 100% coded (need testing)
Some minor improvements and making of library for connections:
VeMU is getting very editable in a point you just need to do a call to procedure and you can get any new internal client connected.
Same goes for file reading i make macros so you just use 1 macros and file is fully readed also with 2 procedures you can get tokens, strings, etc. :ott1:
Monday is big day of tests. :thumbup1:
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Re: Valkyrie Project: VeMU
you do very good job fen$x , im reading this thread with very big interest. good luck.
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Re: Valkyrie Project: VeMU
Going to let my point clear here:
Code:
- VeMU have no rush !
- I DONT CARE if there is a 9.99.0 version of WZ GS
- I DONT CARE if there is a S5 emulator already
- I DO CARE for the basis of how something is done
- I DO CARE for get the max performance to everything
- I DO CARE for how the code is done in order to make it easier for future modifications (not for me) for all the public.
- I DO CARE for make allmost all VeMU basis library modules.
Thanks. (i do this, caused i get some PM and some complains on MSN).
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Re: Valkyrie Project: VeMU
VeMU team recruiting for new members:
Code:
- If you are web designer we need a good design for website
- If you are graphic designer we also need some help
- C++ coders/Delphi/C# coders always welcome we need our help
- ASM coders urgently needed
- MUEditor developers are welcome too.
Most important:
Code:
- We need serious workers, not people that promise to work and do nothing, or do one thing and later quit.
Thanks.
-
Re: Valkyrie Project: VeMU
Code:
- We need serious workers, not people that promise to work and do nothing, or do one thing and later quit.
damn.. :ott1:
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Shatter
i'd say yes, but before that happens all the basics must be done.
well its ok.. i'll wait for the final version and see the upgrades !
thanks for this amazing project
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Re: Valkyrie Project: VeMU
I wanna say that JS project is canceled same has DS project...
But why? caused they will unite into 1 project called OS (Operative Server) and will be in charge of all SQL actions and all kind of login. It will also work like ExDB by handling the guilds.
OS will be developed by ReRe, Blu and myself in some little parts.
OS need to be fast, simple and secure.
We expect with OS a better performance instead that running 3-4 internal clients and more simple use for users.
Thanks and thanks the people that keep joyning for help.
PS: Also VeMU is now MySQL, our SQL expert will pass the new DB to MySQL. enjoy.
----------------------------------- UPDATE -------------------------------------------
OS will be done 100% in ASM. ReRe is already an ASM coder, same has me and bluman seems to have some big brain and understand all ASM concepts fasts.
So there is OS developed in ASM by 3 ASM coders, this going to burn ^^
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
theunknownguy
I wanna say that JS project is canceled same has DS project...
But why? caused they will unite into 1 project called OS (Operative Server) and will be in charge of all SQL actions and all kind of login. It will also work like ExDB by handling the guilds.
OS will be developed by ReRe, Blu and myself in some little parts.
OS need to be fast, simple and secure.
We expect with OS a better performance instead that running 3-4 internal clients and more simple use for users.
Thanks and thanks the people that keep joyning for help.
PS: Also VeMU is now MySQL, our SQL expert will pass the new DB to MySQL. enjoy.
----------------------------------- UPDATE -------------------------------------------
OS will be done 100% in ASM. ReRe is already an ASM coder, same has me and bluman seems to have some big brain and understand all ASM concepts fasts.
So there is OS developed in ASM by 3 ASM coders, this going to burn ^^
awesome ! backing to the old times bro !
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Re: Valkyrie Project: VeMU
uhm i can help with photoshop shit ;)
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Aphrodites
uhm i can help with photoshop shit ;)
Now thats the spirit :thumbup1:
Send me your mail by PM and ill add you for discuss
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Re: Valkyrie Project: VeMU
OS (Operative Server) Development:
Code:
- Interface done by BluMan
- Core done by FeN$x
- SQL execution done by ReRe4Fun
Code:
We will change the DS thread to OS and give some deatiled info about how is going.
JS thread i will request to shut it down or rename its name to ChatServer (leo and his friend Sanek will be doing it) only if they agree to.
OS will have 2 instances (original we think of 3) this instances are:
Code:
- OS for fast querys
- OS for slow querys
We dont want to make one OS with 2 threads or more since not all processor are done for handle more than 2 threads in a good way, but all processors are good for handle 2 instances.
OS recv system is in discuss now between IOCP or WSA window messaged based.
Code:
OS2 (Slow querys)
/
/
GS----OS1 (Fast querys)
This system will avoid sending stupid little querys and wasting clocks of execution for parse, read and execute. Big querys will be sended to OS2 and executed while OS1 will handle the querys that NEED to be fast.
Also there is alot of "theory" of bugs with this system but all of them had been thinked and fixed in "mind" that i wont discribe here.
OS will find the fastest and more flexible way for perform their actions with the same concept that VeMU use about slow but secure work.
Thanks
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Re: Valkyrie Project: VeMU
VeMU TEAM NEEDS PEOPLE WITH OFFICIAL WEBZEN FILES SERVER UP FOR SOME DEBUG ISSUES.
If you have a PC for allow remote connection + Server Instaled you can help us. We wont use much time.
VERSION DOESNT MATTER, JUST A SERVER ON FOR DEBUG + REMOTE CONNECTION.
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Re: Valkyrie Project: VeMU
Well progress is delay till ReRe comes back.
Also blu cant code this entire week he got a physic contest.
And i am coding more for my real project ofc and just coding a few hours for VeMU.
ReRe if you back connect to MSN or leave some fucking message that you are alive...
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Re: Valkyrie Project: VeMU
I announce that tomorrow ill release a BETA version of VeMU sniff server side tool. (For WZ GSs)
Its a DLL that you just need to hook by calling LoadLibrary (nothing more) and the DLL will catch all decrypted packets, save them on a log file and also display the procedures that actually uses that packet.
Yes i say well, the tool display the procedure OFFSET that where used by this packet, so you can go view the procedure on GS + PDB and decompile packet.
I do this tool instead of been debuggin for get a procedure and set breakpoint, also the typical DC when you debuggin, and alot of bla bla bla. So i wanted to avoid this with a good tool.
The DLL isnt source code open caused i use one procedure that i really dont want to show (its part of my security project).
I will consider to release a snippet of source code well documented but in future.
PS: About VeMU when rere backs we will continue.
PS2: The procedure i dont want to show on VeMU sniff side tool, i will ofc permutate it + metamorph code so you can debug the DLL if you like, but dont find the real usage of this procedure.
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Re: Valkyrie Project: VeMU
VeMU development is back !
We couldnt wait any longer for ReRe so here is the new progress:
Code:
- OS interface done
- OS IOCP connection 90%
- OS query system 50%
VeMU sniffer:
Code:
- 100% done, fixing details and waiting for upload
Once OS is done we will continue on paralell work between VeMU GS and OS for provide update 0.0.6. :thumbup1:
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Re: Valkyrie Project: VeMU
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Re: Valkyrie Project: VeMU
New progress update !
Code:
- OS SQL connnection / querys / all releated 100%
- Login in game 100%
- OS log system 100%
Meaby tomorrow we can start in game testing...
And here some preview of Valkyrie Advance sniffer on WZ GS:
Code:
Packet Catched: [C1 0D 0E 00 FD DF 16 02 - 00 00 00 00 CC]
Used by Address: [00 43 00 22]
Packet Catched: [C1 32 F1 01 9D AB C6 95 - A1 AB FC CF AB FC 9D AB
C6 95 A1 AB FC CF AB FC - 49 4E 19 02 31 30 34 31
30 4A 34 6B 75 6D 44 55 - 33 47 64 41 35 44 67 61
4A CC]
Used by Address: [00 42 FE 77]
Packet Catched: [C1 0D 0E 00 D5 4E 19 02 - 00 00 00 00 CC]
Used by Address: [00 43 00 22]
Packet Catched: [C1 0E F3 03 64 73 61 64 - 73 61 64 00 00 00]
Used by Address: [00 42 FF 40]
Packet Catched: [C1 09 03 00 60 50 37 C6 - CC]
Used by Address: [00 43 00 0C]
Packet Catched: [C1 05 18 01 7A]
Used by Address: [00 43 00 76]
Packet Catched: [C1 0D 0E 00 3C 66 19 02 - 14 00 14 00 CC]
Used by Address: [00 43 00 22]
Packet Catched: [C1 1D 00 64 73 61 64 73 - 61 64 00 00 00 66 65 6E
69 78 20 69 73 20 67 61 - 79 20 3A 44 00]
Used by Address: [00 42 FF CD]
Test under SCF files:
GS: 1.00.18 (original WZ)
Example of usage:
Packet Catched: [C1 32 F1 01 9D AB C6 95 - A1 AB FC CF AB FC 9D AB
C6 95 A1 AB FC CF AB FC - 49 4E 19 02 31 30 34 31
30 4A 34 6B 75 6D 44 55 - 33 47 64 41 35 44 67 61
4A CC]
Used by Address: [00 42 FE 77] ->CSPJoinIDPassRequest (GS WZ 1.00.18)
006D9000 >C1 32 F1 01 9D AB C6 95 Á2ñ«Æ•
006D9008 A1 AB FC CF AB FC 9D AB ¡«üÏ«ü«
006D9010 C6 95 A1 AB FC CF AB FC Æ•¡«üÏ«ü
006D9018 49 4E 19 02 31 30 34 31 IN1041
006D9020 30 4A 34 6B 75 6D 44 55 0J4kumDU
006D9028 33 47 64 41 35 44 67 61 3GdA5Dga
006D9030 4A CC JÌ
The concept of Valk Advance Sniffer can be used for client too.
And will be adaptable for all games, since its signature method.
But i will do a thread for this once i am ready for relased it.
For now it keeps private for a while. :blink:
PS: VeMU project is been looked by outsiders of MUOnline community has a GameServer development library tool. I guess that VeMU will split itself into VeMU:MUOnline and VeMU itself alone will be a package of library for allow coders to create any fast and simple GameServer for any kind of game. (procedural way, not OOP bullshit)
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Re: Valkyrie Project: VeMU
Code:
VeMU IOCP Library 100%
VeMU Univeral procedures library 100%
http://img99.imageshack.us/img99/6518/ostest.jpg
Code:
OS IOCP + Login + Interaction with VeMU GS 100%
IOCP library compatible with C++, C, Delphi & ASM.
Some example how is easy to use IOCP library:
ASM code:
Code:
IOCP_Start Proc
mov pIOCPStruct.ThreadsPerCore, 1
mov pIOCPStruct.ConnectPort, 5899
mov pIOCPStruct.Ptrs.PtrErrorFunct, Offset IOCP_ErrorNotify
mov pIOCPStruct.Ptrs.PtrAsignateFunct, Offset IOCP_Asignate
mov pIOCPStruct.Ptrs.PtrConnValidFunct, 0
mov pIOCPStruct.Ptrs.PtrRetnSocket, Offset IOCP_RetnSockByID
mov pIOCPStruct.Ptrs.PtrDataRecv, Offset IOCP_DataParse
mov pIOCPStruct.Ptrs.PtrCloseClient, Offset IOCP_CloseClient
invoke V_IOCP_StartIOCP, Addr pIOCPStruct
IOCP_Start Endp
VeMU librarys will do all the hard work and all the internal, they just notify you about events to a procedure you choose by setting up a initial structure.
Under VeMU package 0.0.6 i will post a snippet code on ASM and C how make IOCP in a very easy way. :thumbup1:
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Re: Valkyrie Project: VeMU
C# compatible?
Why name the project "Valkyrie"?
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Bigman
C# compatible?
Why name the project "Valkyrie"?
All lang compatible except java, net and any other that uses virtual machine for encoding.
"Valkyrie Project" (its the name itself) refers to alot of projects that are under my supervision, among them:
Code:
- Valk Advance Sniffer
- Valk GameServer Development Kit (VeMU) (kit of librarys)
- VeMU:MuOnline (specific for MUOnline)
All those projects are free to use and some of them (VeMU library and VeMU:Online) are open source.
Valkyrie Project its just one big subdivition of free to use and open source work that my future company will do (wich i dont have a clear name yet for register).
Once the website is ready you will be able to seen the rest of projects. :thumbup1:
PS: VeMU:MUOnline is only for this community (i mean the interest people), but VeMU library kit its been helped from people outside the "gaming" thing. We have recomendations from sourceforge people about how make the librarys better and more easy to use. Also i think the project will expand to sourceforge in future for a detailed documentation or meaby google code.
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Re: Valkyrie Project: VeMU
VeMU needs last team member:
If you are one then send me a PM with your mail so you can help us.
------------------------- NEWS OF WORK ------------------------
Code:
- I am rebuilding all coding "style" of VeMU into a more good sintax for understand.
- I am building some connect librarys
- Optimising and compressing even more (trying to beat the 70 milliseconds on my PC).
I want the most close to perfection and clean released for 0.0.6. I care little shit about game development, it all will come fast on its time.
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1 Attachment(s)
Re: Valkyrie Project: VeMU
Here is default Monster, MonsterSetBase & MonsterSetBaseCs.
:)
god luck with the project!
Attachment 76828
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
Ema Leto
Here is default Monster, MonsterSetBase & MonsterSetBaseCs.
:)
god luck with the project!
Attachment 76828
I'll be using this on my project too, is it ok?
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Re: Valkyrie Project: VeMU
Quote:
Originally Posted by
wolfulus
I'll be using this on my project too, is it ok?
Of course, if u need other files translated + updated pm me :)
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Re: Valkyrie Project: VeMU
ok back, i was in another city project keep moving on. :laugh: