Serious Map problem on 2008.
I was experimenting a bit yesterday and I found that more maps can be allowed just by changing the map count in the runnable; Not only after disabling channelrule (it disables bOnlyDuelMap too).
So, I just edited these addresses to my map count i.e. 17 for 23 maps. They all worked fine, the banner of High Haven, Citadel,etc. showed up from the lobby.
When I tried again in the morning, I started crashing. I edited 4 more runnables, checked the channelrule.xml and map.xml thoroughly but I still crash on 'Loading Mesh'
I tried with a runnable that had channelrule disabled and it never crashed.
This is what I edited : (Followed a part (red) of GUNZ2830's tut)
Code:
00513E56 8A0D 88ECDD01 MOV CL,BYTE PTR DS:[1DDEC88]
00513E74 0905 88ECDD01 OR DWORD PTR DS:[1DDEC88],EAX
00513E7A B9 5CECDD01 MOV ECX,01DDEC5C
00513E9C B8 5CECDD01 MOV EAX,01DDEC5C
006173A0 A1 88ECDD01 MOV EAX,DWORD PTR DS:[1DDEC88]
006173A8 A3 88ECDD01 MOV DWORD PTR DS:[1DDEC88],EAX
00620D50 B9 5CECDD01 MOV ECX,01DDEC5C
004AE1E7 |. 83FE 14 |CMP ESI,17
0050A0BC |. 83FE 17 |CMP ESI,17
00513448 |. 83F8 17 CMP EAX,17
005134C2 |. 83FE 17 |CMP ESI,17
00513508 |. 83F8 17 CMP EAX,17
00513528 |. 83F8 17 CMP EAX,17
0051B0AE |. 83FE 17 |CMP ESI,17
005134E8 |. 83F8 17 CMP EAX,17
00513482 |. 83FE 17 |CMP ESI,17
0051B0CC EB 1B JMP SHORT 0051B0E9
This is my map.xml:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML>
<!-- 맵 정보관련 -->
<MAP id="0" MapName ="Mansion" MapImageName= "map_Mansion.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="1" MapName ="Prison" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="2" MapName ="Station" MapImageName= "map_Station.bmp" BannerName = "banner_Station.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="3" MapName ="Prison II" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="4" MapName ="Battle Arena" MapImageName= "map_Battle Arena.bmp" BannerName = "banner_Battle Arena.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="5" MapName ="Town" MapImageName= "map_Town.bmp" BannerName = "banner_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="6" MapName ="Dungeon" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="7" MapName ="Ruin" MapImageName= "map_Ruin.bmp" BannerName = "banner_Ruin.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="8" MapName ="Island" MapImageName= "map_island.bmp" BannerName = "banner_island.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="9" MapName ="Garden" MapImageName= "map_Garden.bmp" BannerName = "banner_Garden.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="10" MapName ="Castle" MapImageName= "map_Castle.bmp" BannerName = "banner_Castle.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="11" MapName ="Factory" MapImageName= "map_Factory.bmp" BannerName = "banner_Factory.tga" ExpRatio ="0.8" MaxPlayers ="8" bOnlyDuelMap = "false"></MAP>
<MAP id="12" MapName ="Port" MapImageName= "map_Port.bmp" BannerName = "banner_port.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="13" MapName ="Lost Shrine" MapImageName= "map_Lost Shrine.bmp" BannerName = "banner_Lost Shrine.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="14" MapName ="Stairway" MapImageName= "map_Stairway.bmp" BannerName = "banner_Stairway.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="15" MapName ="Snow_Town" MapImageName= "map_Snow_Town.bmp" BannerName = "banner_Snow_Town.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="16" MapName ="Hall" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Mansion.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="17" MapName ="Catacomb" MapImageName= "map_Dungeon.bmp" BannerName = "banner_Dungeon.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="18" MapName ="Jail" MapImageName= "map_Prison.bmp" BannerName = "banner_Prison.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="19" MapName ="Shower Room" MapImageName= "map_Prison II.bmp" BannerName = "banner_Prison II.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "true"></MAP>
<MAP id="20" MapName ="High_Haven" MapImageName= "map_High_Haven.bmp" BannerName = "banner_High_Haven.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="21" MapName ="Citadel" MapImageName= "map_Citadel.bmp" BannerName = "banner_Citadel.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
<MAP id="22" MapName ="TheOffice" MapImageName= "map_TheOffice.bmp" BannerName = "banner_TheOffice.tga" ExpRatio ="1" MaxPlayers ="16" bOnlyDuelMap = "false"></MAP>
</XML>
This is my channelrule.xml:
Code:
<?xml version="1.0" ?>
<!--
GAMETYPE_DEATHMATCH_SOLO = 0
GAMETYPE_DEATHMATCH_TEAM = 1
GAMETYPE_GLADIATOR_SOLO = 2
GAMETYPE_GLADIATOR_TEAM = 3
GAMETYPE_ASSASSINATE = 4
GAMETYPE_TRAINING = 5
GAMETYPE_SURVIVAL = 6
GAMETYPE_QUEST = 7
GAMETYPE_BERSERKER = 8
GAMETYPE_DEATHMATCH_TEAM2 = 9
GAMETYPE_DEATHMATCH_DUEL = 10
-->
<XML id="channelrule">
<CHANNELRULE id="0" name="novice">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="TheOffice" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<!-- <MAP name="Snow_Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="3" name="newbie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="TheOffice" />
<!-- <MAP name="Ruin" /> -->
<!-- <MAP name="Port" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<!-- <MAP name="Snow_Town" /> -->
</CHANNELRULE>
<CHANNELRULE id="1" name="rookie">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="TheOffice" />
<!-- <MAP name="Snow_Town" /> -->
<!-- <MAP name="Castle" /> -->
<!-- <MAP name="Dungeon" /> -->
<!-- <MAP name="Lost Shrine" /> -->
<!-- <MAP name="Stairway" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="2" name="mastery">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="TheOffice" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
<CHANNELRULE id="4" name="elite">
<GAMETYPE id="0" /> <!-- GAMETYPE_DEATHMATCH_SOLO -->
<GAMETYPE id="8" /> <!-- GAMETYPE_BERSERKER -->
<GAMETYPE id="1" /> <!-- GAMETYPE_DEATHMATCH_TEAM -->
<GAMETYPE id="9" /> <!-- GAMETYPE_DEATHMATCH_TEAM2 -->
<GAMETYPE id="10" /> <!-- GAMETYPE_DEATHMATCH_DUEL -->
<GAMETYPE id="2" /> <!-- GAMETYPE_GLADIATOR_SOLO -->
<GAMETYPE id="3" /> <!-- GAMETYPE_GLADIATOR_TEAM -->
<GAMETYPE id="4" /> <!-- GAMETYPE_ASSASSINATE -->
<GAMETYPE id="5" /> <!-- GAMETYPE_TRAINING -->
<MAP name="Mansion" />
<MAP name="Prison" />
<MAP name="Prison II" />
<MAP name="Island" />
<MAP name="Garden" />
<MAP name="Station" />
<MAP name="Battle Arena" />
<MAP name="Factory" />
<MAP name="Town" />
<MAP name="Ruin" />
<MAP name="Port" />
<MAP name="Castle" />
<MAP name="Dungeon" />
<MAP name="High_Haven" />
<MAP name="Citadel" />
<MAP name="TheOffice" />
<MAP name="Lost Shrine" />
<MAP name="Stairway" />
<!-- <MAP name="Snow_Town" /> -->
<MAP name="Hall" /> <!-- Only DUEL -->
<MAP name="Catacomb" /> <!-- Only DUEL -->
<MAP name="Jail" /> <!-- Only DUEL -->
<MAP name="Shower Room" /> <!-- Only DUEL -->
</CHANNELRULE>
</XML>
EDIT : I just found this in my mlog.txt
Code:
Init maps : no Current ChannelRule
This is my mlog.txt:
Code:
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Crash ( 19:50:58 )
Build Jul 21 2008 11:25:55
dwTotalMemKB = 1045332 KB
dwAvailMemKB = 115540 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 00514129
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00006e65 ESI: 155fcc98 EBX: 01dde67c EDX: 0000000f
ECX: 0012f240 EAX: 155fcc98 EBP: 0012f448 EIP: 00514129
CS : 0000001b Flg: 00010206 ESP: 0012ede0 SS : 00000023
[Stack]
00000010 0012f448 006abd00 76b44e5b 155fcc98 17010e30 17010e28 001d0031
00000000 001d8120 0012ee80 749a820a 74986b78 0012edf8 74986b75 0012ee80
749a820a 749c4ad8 ffffffff 001d8120 749bf246 035f7528 00000006 00000000
0012ee90 749be39c 011d8120 749865d9 0000000b 0012eed0 00623458 7c910060
ffffffff 00000006 00000000 001d8122 00000003 74a503bc 0012ee50 09252b90
0012eea4 00000000 00623458 0012eeb0 774f421b 00000000 00000000 00000000
00000000 0000000b 0000000b 001562b8 0012f248 0051480b 00000010 006abd00
76b44e5b 0063b818 76b44e00 00000000 00623454 00000000 00623454 00000000
00623454 00000000 0012eeb0 006adb94 0063b874 00000000 7c000000 0063b874
02d22888 00000101 0063b8e4 02d22888 170115a8 17011bc8 0000001b 00000002
00000004 00000000 00000133 00000000 00000133 00000000 196b7e8a 73756261
78742e65 7c910074 7c9101db 000002e8 000002e8 00000000 7c910222 00000065
02740178 02740000 00000000 0012ef5c 0012efa4 02740000 7c910222 00000004
02740748 02740000 00000000 0012ef7c 00000320 1700a480 02740178 00000570
0012f1d0 7c911028 7c911086 7c9101db 00000018 00000018 76b44e5b 7c911028
00000002 7c9101db 00000318 00000318 76b44e5b 02740410 1560ec50 00000008
I just don't know why it has started crashing. Maybe I messed up something after I did the testing that worked. I tried using a channelrule.xml and map.xml that came along with the 2008 files and it worked without any crashes. It also worked when I used a channelrule disabled runnable. So it's something to do with channelrule.xml I guess. I hope some of you could help me.
Thanks.
Re: Serious Map problem on 2008.
Quote:
Originally Posted by
phoenix_147
Code:
00513E56 8A0D 88ECDD01 MOV CL,BYTE PTR DS:[1DDEC88]
00513E74 0905 88ECDD01 OR DWORD PTR DS:[1DDEC88],EAX
00513E7A B9 5CECDD01 MOV ECX,01DDEC5C
00513E9C B8 5CECDD01 MOV EAX,01DDEC5C
006173A0 A1 88ECDD01 MOV EAX,DWORD PTR DS:[1DDEC88]
006173A8 A3 88ECDD01 MOV DWORD PTR DS:[1DDEC88],EAX
00620D50 B9 5CECDD01 MOV ECX,01DDEC5C
004AE1E7 |. 83FE 14 |CMP ESI,17
0050A0BC |. 83FE 17 |CMP ESI,17
00513448 |. 83F8 17 CMP EAX,17
005134C2 |. 83FE 17 |CMP ESI,17
00513508 |. 83F8 17 CMP EAX,17
00513528 |. 83F8 17 CMP EAX,17
0051B0AE |. 83FE 17 |CMP ESI,17
005134E8 |. 83F8 17 CMP EAX,17
00513482 |. 83FE 17 |CMP ESI,17
0051B0CC EB 1B JMP SHORT 0051B0E9
22 = 16 in hex
Re: Serious Map problem on 2008.
I know that. I've mentioned it above.
Posted via Mobile Device
Re: Serious Map problem on 2008.
Help please. This is taking the shit outta me :(
Re: Serious Map problem on 2008.
My crash log. :
Code:
XTRAP Start
fail to open XTrapTest.txt
XTRAP End
GUNZ 1,0,0,290 launched. build (Jul 21 2008 11:27:35)
Log time (03/17/10 08:08:36)
CPU ID = GenuineIntel ( family = 15 , model = 3 , stepping = 4 ) @ 2992 MHz
Display Device = Intel(R) 82915G/GV/910GL Express Chipset Family ( vendor=8086 device=2582 subsys=25821458 revision=4 )
Display Driver Version = 6.14.0010.4277
Windows = 5.1 Build 2600 , Service Pack 3 (1031660KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (JPN), Language : (JPN)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0011) - SUCCESS
Load XML from memory : system/cserror.xml(0x0011) - SUCCESS
Load XML from memory : system/messages.xml(0x0011) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog Enabled Device.
Vertex Shader isn't supported
device created.
Video memory 45.500000
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(プライマリ サウンド ドライバ): Hardware Mixing Not Supported
1(USB Sound Device ): Hardware Mixing Not Supported
2(Realtek HD Audio rear output): Hardware Mixing Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 2.072000
sound engine create.
Load XML from memory : System/tips.xml(0x0011)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.336000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
IDLResource Loading Success!!
IDL resources : 0.382000
start InitInterface option
Number of Display mode : 121
Number of Display mode : 121
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.217000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.520000
Load character.xml success,
-------------------> Character Loading : 3.404000
-------------------> WeaponMesh Loading : 0.534000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.049000
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Crash ( 08:08:49 )
Build Jul 21 2008 11:25:55
dwTotalMemKB = 1031660 KB
dwAvailMemKB = 99768 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 00514129
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 00006e65 ESI: 1b324740 EBX: 01dde67c EDX: 0000000f
ECX: 0012f240 EAX: 1b324740 EBP: 0012f448 EIP: 00514129
CS : 0000001b Flg: 00210206 ESP: 0012ede0 SS : 00000023
[Stack]
00000010 0012f448 006abd00 76af4e4f 1b324740 1ca46b25 1ca46b20 037f0031
00000000 037f96e8 0012ee80 5b7a820a 5b786b78 0012edf8 5b786b75 0012ee80
5b7a820a 5b7c4ad8 ffffffff 037f96e8 5b7bf246 06da7500 00000006 00000000
0012ee90 5b7be39c 017f96e8 5b7865d9 0000000d 0012eed0 00623458 7c950060
ffffffff 00000006 00000000 037f96ea 00000003 5b8503bc 0012ee50 0ee80730
0012eea4 00000000 00623458 0012eeb0 7698eea1 00000000 00000000 00000000
00000000 0000000d 0000000d 001546f8 0012f248 0051480b 00000010 006abd00
76af4e4f 0063b818 76af4e00 00000000 00623454 00000000 00623454 00000000
00623454 00000000 0012eeb0 006adb94 0063b874 00000000 7c000000 0063b874
02f54fc8 00000101 0063b8e4 02f54fc8 1ca44d20 1ca452c6 00000019 00000002
00000004 00000000 000024a8 00000000 000024a8 00000000 c4dd7202 73756261
78742e65 7c950074 7c9501db 000002e8 000002e8 00000000 7c950222 00000065
027c0178 027c0000 00000000 0012ef5c 0012efa4 027c0000 7c950222 00000004
027c0748 027c0000 00000000 0012ef7c 00000320 1ca3e8c0 027c0178 000004e8
0012f1d0 7c951028 7c951086 7c9501db 00000018 00000018 76af4e4f 7c951028
00000002 7c9501db 00000318 00000318 76af4e4f 00000000 1b2f80e0 00000008
Please delete the contents of your abuse.txt .
abuse.txt
If you use custom maps, you should edit this. (It avoids crash.) :
Code:
00513E56 8A0D 88ECDD01 MOV CL,BYTE PTR DS:[1DDEC88]
00513E74 0905 88ECDD01 OR DWORD PTR DS:[1DDEC88],EAX
00513E7A B9 5CECDD01 MOV ECX,01DDEC5C
00513E9C B8 5CECDD01 MOV EAX,01DDEC5C
006173A0 A1 88ECDD01 MOV EAX,DWORD PTR DS:[1DDEC88]
006173A8 A3 88ECDD01 MOV DWORD PTR DS:[1DDEC88],EAX
00620D50 B9 5CECDD01 MOV ECX,01DDEC5C
Re: Serious Map problem on 2008.
Well I don't want to disable channelrule and BOnlyDuelMap. It worked once before but I don't know how xD.
I just thought that official servers must be adding maps just by increasing the count so I tried the same and the maps, channelrule, banner from lobby worked.
Posted via Mobile Device
Re: Serious Map problem on 2008.
How is abuse.txt related to this?
EDIT : Lol, the client loads properly now. I deleted the contents of abuse.txt. However, The client crashes when I click on "Create" (stage) in-game, If I try to go to Clan channel or create a private channel & while character creation :(.
Code:
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.390000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Reset Device
Video memory 371.000000
shader initialize successful : 1
devices Restored.
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Reset Device
Video memory 371.000000
shader initialize successful : 1
devices Restored.
Selected character name : *************** (len = 11)
Reset Device
Video memory 371.000000
shader initialize successful : 1
devices Restored.
Cloth VertexBuffer is Released
Crash ( 15:56:59 )
Build Jul 21 2008 11:25:55
dwTotalMemKB = 1045332 KB
dwAvailMemKB = 77044 KB
dwVirtualMemKB = 2097024 KB
[Exception]
Address : 0044c2c4
ExpCode : c0000005
Flags : 00000000
#Param : 00000002
other : 00000000
[Context]
GS : 00000000 FS : 0000003b ES : 00000023 DS : 00000023
EDI: 0012e840 ESI: 02ed6108 EBX: 00000000 EDX: 68676948
ECX: 01dde67c EAX: 01dde67c EBP: 0012e888 EIP: 0044c2c4
CS : 0000001b Flg: 00010216 ESP: 0012e620 SS : 00000023
[Stack]
0012e740 00000001 00000000 0012e904 02ed6108 02ed6108 0044c37d 00000000
02ed6108 02ed6108 00000064 00000020 00000153 00000129 00000159 000000ad
005463c7 005465e4 ffffffff 0012f264 02ed6108 ffffffff 7c801694 73f1228a
00000630 002f0003 0012e6e0 00000018 000001cc 000001a3 00000064 00000020
00000011 000001ef 000001ad 00000060 04750f50 0012f200 77d4d581 0012f298
000001ef 000001ad 00000000 022c3580 00000002 00000000 00000000 00000400
00000300 4fe58acd 001666c0 00000006 00000002 00168870 001666c0 00000000
001666c4 000001ef 000001ad 0012f30c 77d4c727 022c3580 01ad01ef 00210648
ffffffff 00000084 77d4b7db 00324ae0 00210648 022c3580 0012f2ec 00000000
0012f300 77d70494 0012f328 77d4e010 00210648 00000084 00000000 01ad01ef
00000001 0012f380 5ad71af6 00210648 00000084 00000000 01ad01ef 00210648
01ad01ef 00000084 3f800000 0020ff20 3f800000 3f800000 440d2000 43e18000
00000000 3f800000 0020ff20 00000000 00000000 77d4dfe9 00000001 0012f39c
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
Re: Serious Map problem on 2008.