I need a fix for these
You get it...My just shows 'player' has leveled up.Code:'playername'(clanname) has leveled up.
'playername'(clanname) has defeated 'playername2'(clanname)
'player'(clanname) has commited suicide
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I need a fix for these
You get it...My just shows 'player' has leveled up.Code:'playername'(clanname) has leveled up.
'playername'(clanname) has defeated 'playername2'(clanname)
'player'(clanname) has commited suicide
in messages.xml
Code:<!-- Game Playing Message -->
<MSG id="2000">$1 has joined the game.</MSG>
<MSG id="2001">$1 has left the game.</MSG>
<MSG id="2002">$1 has leveled up.</MSG>
<MSG id="2003">$1 has leveled down.</MSG>
<MSG id="2004">Clan War $1 ( $2 vs. $3 )</MSG>
<MSG id="2005">Fallen into oblivion.</MSG>
<MSG id="2006">You have committed suicide. </MSG>
<MSG id="2007">You have committed suicide. </MSG>
<MSG id="2008">$1 has commited suicide.</MSG>
<MSG id="2009">You have defeated $1.</MSG>
<MSG id="2010">$1 has defeated you.</MSG>
<MSG id="2011">$1 has defeated $2.</MSG>
<MSG id="2012">Press the Fire key to play!</MSG>
<MSG id="2013">Wait for $1 second(s)!</MSG>
<MSG id="2014">You will leave the game in $1 second(s)</MSG>
No, this doesn't work on unmasked runnable's.
Posted via Mobile Device