Godles Valley (PWI Version)
I started to clone the map for Godless Valley from PWI (RB Delta and Gamma Part, Beta & Alpha is not useful...)
Anyone knows how Mobs and NPCs can be triggert by tasks (event based ???)
If someone has some infos about that would be really nice, cause searching for npcs and locations is really time consuming :mellow:
Re: Godles Valley (PWI Version)
yes
check the action commands for the instance and tie the mobs up to those commands in the npcgen.data
you will also need a fully updated dyn_tasks.data to allow the quests to activate these commands therefor spawning the mobs.
hardest part of GV is making every single little mob run the precise route through GV in path.sev
so time consuming....
Re: Godles Valley (PWI Version)
tasks_npc.data needs to be linked to activate each wave this needs to be added to the NPC that starts the event, you need dyn_tasks.data to control the boxes that are controlled within the NPCGEN for when theyre supposed to appear for the beans, all events need to be timed within the NPCGEN and controlled by tasks.data, you also need to make all mobs attackable but attack 1 ID as well as player aggro to for example all mobs coming through each wave must then be following to Hariti which then they must kill it, also create the path for the mobs as well! so yea its pretty lengthy and since the wrong ID's are in the NPCGEN of GV for event activation it will take some research, would be easier to just try get the original file than grave digging unless u create an editor for dyn_tasks and tasks_npc theyre small files I started dyn_tasks to better some areas and ideas I have but I am due to be travelling for a month so ive put all that down for now.
Re: Godles Valley (PWI Version)
nofxpunkerbrian... u wrong and i**ot... in Godless Valley used task.data, npcgen, aipolicy.data.... ronny1982 i started... 5 line of mobs and boss.... and all work... write me... i help
Re: Godles Valley (PWI Version)
change dyn_tasks to aipolicy and im right, i thought dyn_tasks done those actions obviously not dont call me an idiot either go back to the fail emu group go leech their work their instead of thinking ur some top shit when you got a fail server.
Re: Godles Valley (PWI Version)
nofxpunkerbrian, ok sorry me please.... How you will explain what it works for me?
Taskdata start trigger, trigger create a mob with aipolicy value, mob started 5 line mobs and boss, after kill boss activated new triggers...
Re: Godles Valley (PWI Version)
I dont know how it runs but I was assuming it would that way how I explained it due to experience around the files, Like I already posted once im back and ready to start writing stuff Ill be inputting my area towards aipolicy and possibly releasing an editor but stop calling people idiots.
Re: Godles Valley (PWI Version)
Quote:
Originally Posted by
nofxpunkerbrian
I dont know how it runs but I was assuming it would that way how I explained it due to experience around the files, Like I already posted once im back and ready to start writing stuff Ill be inputting my area towards aipolicy and possibly releasing an editor but stop calling people idiots.
President George Bush idiot, or i wrong?
Re: Godles Valley (PWI Version)
No you wrong ! Obama is idiot XD
Re: Godles Valley (PWI Version)
NOOOOOO!!! Obama is Will Smith....yo...
---------- Post added at 12:27 AM ---------- Previous post was at 12:27 AM ----------
[ame="http://www.youtube.com/watch?v=5CRD41rACvc"]YouTube- Разработка Гуй Му (White-war.ru) часть 1[/ame]
see this video? about my Godless Valley
Re: Godles Valley (PWI Version)
I need to make a teleporter to GV yet and when I place my self in I have the reset to spwn point bug but from the looks of it I have waves of mobs coming at me when i`m in there and many quests. When I get this sorted ill let you know what I find im my GV.