regarding the server from vbox image 1.3.6. with 1.4.2 V 283 items...
how can i take away the job requirements on items like wings? i know i know, newbie question i'm sure.
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regarding the server from vbox image 1.3.6. with 1.4.2 V 283 items...
how can i take away the job requirements on items like wings? i know i know, newbie question i'm sure.
edit the elements.data....
at the flights object you can write 255 for all class in the job field.
and where is the job field ?
depends on your editor.
its one of the fields, put some effort in and work out each one its not very hard.
test - server / client on /// server / client off - for this fields = 10 x on / off ... for ONE thing - thats stupid ...
or.....
Do the smart thing and open each wing and check for any fields that are the same in all of them.
Then open each Human flight and see if any the fields that were the same before have now changed to a different number, but are the same for every Human flight.
Then also check that field with the werebeast flights.
jesus..... the IQ of some people here is unbelievable.
" jesus..... the IQ of some people here is unbelievable. " - this question is not for me - its for other :)
i'm not gonna get into stupid arguments on my own thread. thanks again robb for the information, its helped me.
i give helpful hints im not spoon feeding you.
What I did was buy a pair of wings and a flying beast for my barb (in my case I got 1.5/3.5 Bloodmists and 3.2/6.2 Galactic beetle). I then used pwAdmin and copied the hexdata of the Flying beast and pasted it over the hexdata for the for the wings. Then I logged in an my barb has a pair of bloodmists that are 3.2/6.2 and are usable by untamed.
The only problem I have is that the wings have no animation and the barb still moves as if he was on a flying beast.
Let me know if you get animations using the other method.
thats interesting. though ive known werebeast not to work with wings, as with the all class flights elsewhere seems that warriors can use the untamed ones with no problem, wings are glitched (unanimated) though too. archer/cleric cant use either other (untamed nor human flights) without a slight problem...
ill certainly keep a post here when i try some things with wings. understandably creating an animation for them is hard and time-consuming but... possible?
---------- Post added at 12:08 AM ---------- Previous post was at 12:07 AM ----------
i'm well aware :)
Thanks Rbb i did what u suggested and i modified my server side elements.data with job for the hellfire drake. i set it to 255 and it works fine with my human and beast classes, it also works with elf classes but no animation its kinda stuck. Whats odd, is that i on my client made same changes to the elements.data but others login with old unmodified elements saying hellish drake is classed only for beast kind but it works? Is this a server side elements mod only??
my Second question is this aswel i took a pair of the tideborn wings and i modified thier job class to 192 so only elf kind would wear them cause well no tideborn and i dont like the glitched animations of wings on other classes. So far the wings seem to attach right and the player moves right but yeah no wings. Its just kinda blank. Is this an ecm error i.e. no gfx for these wings. or am i doing something wrong? any input would be apprecaited.