I checked your Bellatra.ini file and there's one thing that could be the reason.
For instance on your first round, you got this
Code:
*BELATRA_MONSTER "[Beginner] Xternal" 20 "[Beginner] Shroom" 40 "[Beginner] Bunny" 20 "[Beginner] Terra" 20 "" 40
The last monster shouldn't be empty.
If you don't want a boss, I think removing the end would work, like that :
Code:
*BELATRA_MONSTER "[Beginner] Xternal" 20 "[Beginner] Shroom" 40 "[Beginner] Bunny" 20 "[Beginner] Terra" 20
If it doesn't work, try to put a valid monster for the last monster.
Just for information, this is a round configuration that already worked.
Code:
//Round 1,2,3
*BELATRA_MONSTER "Crypt" 40 "Buma" 40 "Armored Beetle" 40 "Skeleton Ranger" 40 "Bauton" 30
*BELATRA_MONSTER "Cyclops Knight" 40 "Greven" 40 "Titan" 40 "Avelisk-S" 40 "HellSing" 40
*BELATRA_MONSTER "Skeleton Knight" 40 "Mummy" 40 "Slaughter" 40 "Skeleton Ranger" 40 "El Rasi Kun" 30
//Round 4,5,6
*BELATRA_MONSTER "Muffin" 40 "Solid Snail" 40 "Dark Knight" 40 "BeEvil" 40 "Slayon" 30
*BELATRA_MONSTER "Figon" 40 "Illusion Knight" 40 "Slaughter" 40 "Mummy" 40 "STYX Archon" 30
*BELATRA_MONSTER "Heavy Goblin" 40 "Stone Golem" 40 "Doom Guard" 40 "Witch" 40 "Doom Lord" 30
//Round 7,8
*BELATRA_MONSTER "Sliver" 40 "Dusk" 40 "Hulk" 40 "Dawlin" 40 "RaSha's" 20
*BELATRA_MONSTER "DeadZone" 40 "Avelin Queen" 40 "Chain Golem" 40 "Sadness" 40 "Babel" 20
Also, from what I experienced, it appears that the SoD requires the original monster Iron Fist (with it's original ID!) to spawn on the map (sod-1), even if there's no flag set on the map. Don't ask me why though, it's a mystery :blink: .
Code:
// ¸ó½ºÅÍ À̸§ ÃâÇöºóµµ
*Ã⿬ÀÚ "¾ÆÀ̾ð ÇǽºÆ®" 100
Good luck.