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black panther and white
Okay. So. I have a discussion topic/newbie question:
In hrace's post of the VBOX release, in the item mall there is a black "windsprint panther" and then somewhere else (1.4.1 tab) there is a "White Egg" which turns out to be a white version of this panther... as i see without modifying the files, the white version does not have animation/move as it should. Being as it's exactly the same as the black windsprint panther, it theoretically should only be a matter of switching in one or two files from the black panther, correct?
Or, am i missing something that i have to edit server-side in order to get this working on my client? When I tried to repack and place in my models.pck edited, when i started up my client I got a models.pck error. Couldn't tell what it was saying besides "[Models.pck]" but as it said that, I know it had to do with my modification.
I think I might be missing some aspect of the change that needs to happen server-side related? :$: or is it something still client-side that i possibly missed? To me it seems very simple to change and modify it to work correctly. If anyone has any input please let me know.
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Re: black panther and white
Unpack the models.pck, check the mount/pet structure of the .ecm/.dds of the White Panther. Open the .ecm file in notepad, try editing the MOXTVersion to a compatible version of your exe file. Repack then try it out.
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Re: black panther and white
Quote:
Originally Posted by
kag0ryu
Unpack the models.pck, check the mount/pet structure of the .ecm/.dds of the White Panther. Open the .ecm file in notepad, try editing the MOXTVersion to a compatible version of your exe file. Repack then try it out.
Okay. Now I have some more information to provide on my little problem- when I looked at the MOXTversion's of both panthers, they were different (white -> 45, black -> 21). Then I changed the white one to 21 to match the black, and saw that gave me the same error as what I did prior to this, so I changed back to the original files and repacked again and it was back to "normal", unmoving. (Also noticed there were a few other differences in those files between the two)
Second, today someone gave me this idea, so, I tried only replacing that .ECM file from the white panther, with the one from the black panther's files (instead of just the number itself), and received this error when trying to start my client.
(I did not catch a screen shot of the first errors I received the other day when I tried replacing everything besides the textures -.dds-, and then when I tried only changing the one number inside the file, but I know it said "[Models.pck]" in a different position both of those times, so I know this one i've attached is a totally different error.)
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Re: black panther and white
My post got lost off the pages already...
I'm still looking for help with this if anyone's got any info on it-
I've even tried a fresh client to see if maybe the one I updated before was funky from messing with other files.
This is a recap of my problem:
I get similar errors every time I try to fix a inanimate mount (my example being the white panther/jaguar that seems to be a re-skin of the black "windsprint panther" I think it's called), a bunch of gibberish with models.pck in various places within the description of the error. (see my posts before)
I tried what kag0ryu (I hope I got your name correctly spelled, by the way) suggested by looking at the MOXTversion in the ECM files and they were different, i've tried changing the numbers, and the whole file. Neither worked.
If anyone has any input on what I might be missing or lacking in my little situation here, this would be much appreciated. [Even if it is a simple newbie mistake on my part, please point it out?]
Thanks :)
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Re: black panther and white
maybe you have an error in packaging .. Boxed model.pck try it with the default mode
Code:
pwpack -c models.pck.files models.pck -r -z 9
sorry if I'm wrong ..
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Re: black panther and white
The version of pwpack you're using is outdated and can only produce pck for pw client <1.3.1, if you want to use CN 1.3.6 or higher you need the 2008 version of pwpack at least.
Version should be displayed when you run it, you probably have the 2007 one.
Alternatively you can attempt to hex edit, what changes is the copyright notice in the last 200ish bytes of the pck file.
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Re: black panther and white
Quote:
Originally Posted by
aringaso
maybe you have an error in packaging .. Boxed model.pck try it with the default mode
Code:
pwpack -c models.pck.files models.pck -r -z 9
sorry if I'm wrong ..
that's what i have while i'm repacking :) thanks. unfortunately i still get the errors lol
---------- Post added at 09:24 PM ---------- Previous post was at 09:21 PM ----------
Quote:
Originally Posted by
Souris
The version of pwpack you're using is outdated and can only produce pck for pw client <1.3.1, if you want to use CN 1.3.6 or higher you need the 2008 version of pwpack at least.
Version should be displayed when you run it, you probably have the 2007 one.
Alternatively you can attempt to hex edit, what changes is the copyright notice in the last 200ish bytes of the pck file.
i'll check on that to make sure which version (don't think i know off the top of my head). if that really is the case, would you (or anyone else) mind advising me where could i find a newer version of pwpack? :blink:
thanks a ton
*********EDIT**********
bingo!
souris, thanks, that was it. (see attached picture)
i'd still like to know where i can find a more recent/up-to-date copy of pwpack however. if you or anyone else has insight on that, would be wonderful. i got my original copy ('07) here on ragezone but haven't seen more recent.
thanks again!!!
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Re: black panther and white
Quote:
Originally Posted by
S3r3n1ty
that's what i have while i'm repacking :) thanks. unfortunately i still get the errors lol
---------- Post added at 09:24 PM ---------- Previous post was at 09:21 PM ----------
i'll check on that to make sure which version (don't think i know off the top of my head). if that really is the case, would you (or anyone else) mind advising me where could i find a newer version of pwpack? :blink:
thanks a ton
*********EDIT**********
bingo!
souris, thanks, that was it. (see attached picture)
i'd still like to know where i can find a more recent/up-to-date copy of pwpack however. if you or anyone else has insight on that, would be wonderful. i got my original copy ('07) here on ragezone but haven't seen more recent.
thanks again!!!
Romulans tool pack has 2007 and 2008.
http://forum.ragezone.com/5583811-post5.html
And Romulans second pack and the version I use both have no version so ill guess ill have to open them with a hexeditor to find out.
Edit: the version I use is 2008 and the version in Romulans second tool pack is 2007
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Re: black panther and white
downloading the pack now :)
******EDIT*******
that fixed all my problems :) thanks all who advised me and provided links.
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Re: black panther and white
the white panther doesnt exists in PW DB ?!? is this mount new or own creation ...
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Re: black panther and white
Quote:
Originally Posted by
S3r3n1ty
downloading the pack now :)
******EDIT*******
that fixed all my problems :) thanks all who advised me and provided links.
So the animations work now. Awesome :thumbup1:
Quote:
Originally Posted by
fgru
the white panther doesnt exists in PW DB ?!? is this mount new or own creation ...
Its in visads server files.
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Re: black panther and white
Quote:
Originally Posted by
fgru
the white panther doesnt exists in PW DB ?!? is this mount new or own creation ...
- Add the White Egg (27001) to you gshop.data
- After hatching you recieve the White Jaguar Mount (27000)
- It's working perfectly with the ECM/GFX 1.4.2 @ 1.3.6 file pack
http://img193.imageshack.us/img193/3...6112609.th.jpg
http://img265.imageshack.us/img265/6...6112659.th.jpg
http://img709.imageshack.us/img709/7...6112701.th.jpg
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Re: black panther and white
wow looks very nice ...
---------- Post added at 05:31 PM ---------- Previous post was at 05:24 PM ----------
where is the speed tag in elements.data for pets ?
pet speed tag -> line 19
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Re: black panther and white
Quote:
Originally Posted by
ronny1982
I started working on this before that was released I think (the ecm/gfx fix) but yes, of course this is a good fix and i'm glad to hear it solves the problem as well :thumbup1: thanks
---------- Post added at 09:48 PM ---------- Previous post was at 09:44 PM ----------
Quote:
Originally Posted by
fgru
the white panther doesnt exists in PW DB ?!? is this mount new or own creation ...
as Drakaer (hope i got the spelling correct) said, it's already in the "visad" files... however I plan on working on my own versions in the near future :) i'll probably share when the time comes. my only issue is how to get them -my own mounts and creations, separate to the ones already existant on the server- to link to the server/ appear on it. lol.
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Re: black panther and white
How did you wind up manually fixing this ? (I currently have a mount not showing animations that I would like to manually fix)
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Re: black panther and white
Editing the .ECM file to something similar (for instance "windsprint panther" and the one I edited- white jaguar) but that seems to only work with ones that are based off the same animations. which mount is it you're trying to fix?
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Re: black panther and white
I am actually importing the new tiger (Blazing Tempest){27855} from PWi. Currently I only need to fix the animations and add the gfx effects :)
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Re: black panther and white
New tiger being "blazing tempest"?
I'll get back to you on that in a few hours most likely, it's on my agenda to fix that one as well. When I take a look at it myself i'll have a better idea of what's needed. Unfortunately i've seen it on PWI and it does not move like the windsprint panther so, it's gonna need something different I think.
I would also appreciate any feedback on this mount as well from anyone else who would like to comment xD
If it's a different mount, what's it called on your server might I ask? xD
EDIT nevermind, I don't know why I didnt see the rest of your post LOL
yeah, i'll look at that and get back to you if I have any ideas.
Meanwhile if anyone else also has feedback, would be useful :)
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Re: black panther and white
Yes, this is a recent development for me. I just decided today, a few hours ago if that -- to add Blazing Tempest to my private server: here's what I have to work with after locating the model for it in models.pck:
{now onto gfx and animation :)}
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Re: black panther and white
Yeah. It looks like that here too. I'll get started on it in a few and keep posted on here when I figure something out. Its an interesting mount in PWI. I wonder if finding their files on their client and replacing the .ECM from there would work? That would be where I would start, or at least look at their's and see what's different than the one you or I have.
I've learned to keep a fresh install of PWI fully updated for those sort of uses for comparison and stuff.
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Re: black panther and white
I just did some "homework" 'if you will'. Although the Panther and the Blazing Tempest do have totally different 'idle' animations, their walk/run animations seem very close, albeit I'm sure they probably aren't identical; I am sure if for any reason we have to, we can "get away" with utilizing the Panthers animations for the Blazing Tempest (in a last resort scenario) ;)
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Re: black panther and white
Perhaps, might be a fun idea to try. I notice looking at PWI's blazing tempest, most of the .ECM file seems absolutely identical to the one i'm using. Mine is a little shorter (meaning less information to look to?) but it's not anything I can noticeably say would make a difference*? After looking at the other files in there i'm going to try replacing the .ecm's.
*meaning, I have no idea what those missing lines do xD
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Re: black panther and white
Which one of yours were you comparing it to?
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Re: black panther and white
ah. I think I know what you're asking but correct me if i'm wrong.
...\models\matters\... is for the little box or egg that you can throw on the ground when you drop the item in your inventory to the ground (in this case, mount)
...\models\NPCs\... is for the mount itself's files when the player has it hatched and usable.
And then there is surfaces.pck reference showing in the elements.data which... I don't think is the issue here.
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Re: black panther and white
I meant which ECMs were you comparing? Right now I am attempting to compare a few different ECMs from Blazing Tempest, Panther, and another...
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Re: black panther and white
Oh. PWI's and my client, both of the Blazing Tempest. Changing it dispite a few missing lines didn't make it animated however so now i'm looking at the Windsprint Panther.
EDIT:
Heh, look what happened when I replaced the MOXTVersion of the blazing tempest (49) with the Windsprint panther's (21)...
Edit2:
MOXTVersion 32 has the same effect as 21... lol. MOXTVersion's are confusing me now. xD
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Re: black panther and white
Yea, I was already playing around with that from prior advice on the thread and deduced that, it seems to only control the size of the object produced as you'll notice changing it to match panther, it is now the same size as the panther ;)
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Re: black panther and white
Quote:
Originally Posted by
343
Yea, I was already playing around with that from prior advice on the thread and deduced that, it seems to only control the size of the object produced as you'll notice changing it to match panther, it is now the same size as the panther ;)
it wasn't on my screen, it was tiny. the size of the "white tiger" almost.
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Re: black panther and white
I'm a lil bored so I am gonna change it to a ridiculously large number just to see what happens ;) Still no important developments on animation or effects :( I'm still pokin' around
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Re: black panther and white
Okay. I figured out, well, a different fix for it.
In Hrace's release of ronnies VBOX... in configs.pck there is a mount called white tiger. I looked at it's .ecm file as a guage, and was just experimenting a little with cutting and pasting.
What I wound up doing (see the screenshot, it moves now, but not the way it is supposed to. And it has a crystal underneath it that I will figure out what to do with to eliminate it tomorrow.) was, I cut the following out of the white tiger file and pasted over everything between the first few lines and the last few lines... so it looked like:
MOXTVersion: 32
SkinModelPath: Models\NPCs\³èÎï\Æï³è\×øÆïÀÏ»¢\×øÆïÀÏ»¢.SMD
I left those lines from my previous experiment in Blazing Tempest ECM where I only changed the MOXTVersion to 32 and then added... everything from the White Tiger .ECM until the end of that file, but then kept the last few lines on the Blazing Tempest that extends further than the very last "ChildCount: 0" in the White Tiger .ECM.
ChildCount: 0
ChildName: ff
ChildPath: Models\Players\ÐÎÏó\Î×ʦŮ\Çû¸É\Î×ʦŮ.ecm
HHName: HH_ride
CCName: CC_ride
PhysFileName: ×øÆïÀÏ»¢.mphy
ECMHookCount: 0
So, I hope you understood what I was trying to say, if not i'll try to explain more clearly. i'm a little tired and very new to this stuff even still.
*and I apologize, I have no idea how to put that back into Chinese from the mess of letters and symbols it seems to be at the moment. But it's the file paths that were originally in the Blazing Tempest .ECM. And if really curious, could probably be switched back in microsoft word or something?
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Re: black panther and white
Well I have spent the better part of at least the past few hours poking through all GFX files in my gfx pck. It would appear that all necessary BMP and DDS files (etc) are there for the graphic effects (the flaming feet & glowing/twinkling eyes)... (now just to figure out how to make them work, along with animations)
---------- Post added at 05:33 AM ---------- Previous post was at 04:04 AM ----------
My work for the night is coming to a halt (I am completely cached)! I have some really good ideas I jotted down for the event I cannot get the original effects and animations to work though. Oh well, more tomorrow :)
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Re: black panther and white
Quote:
Originally Posted by
343
Well I have spent the better part of at least the past few hours poking through all GFX files in my gfx pck. It would appear that all necessary BMP and DDS files (etc) are there for the graphic effects (the flaming feet & glowing/twinkling eyes)... (now just to figure out how to make them work, along with animations)
---------- Post added at 05:33 AM ---------- Previous post was at 04:04 AM ----------
My work for the night is coming to a halt (I am completely cached)! I have some really good ideas I jotted down for the event I cannot get the original effects and animations to work though. Oh well, more tomorrow :)
I haven't touched GFX yet for this, I only found that animation of sorts (see previous post) that seems to work for the Blazing Tempest (though, I am nearly positive it is not it's own animation. Doesn't look like it did on PWI.) No effects though. Hoping to get into that and get rid of that crystal underneath the mount, if not find it's own animation meanwhile.
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Re: black panther and white
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Re: black panther and white
So.... after all my work; I have fixed the animations (now uses 'official' animations). I have been able to successfully add the 'fire' gfx effects under the Blazing Tempest's paws/feet as well. In addition, I have also incorporated the (box) image used for the boutique, stats menu, and shortcut bar. I have even added the (round) image for the pets status panel as you can see in the image below:
http://forum.ragezone.com/attachment...1&d=1275688919
However I have not been successful in adding the 'twinkling eye' effect that is found in 'official'. I physically have the effect working although it is not properly placed (it 'hovers' about a visual foot away from the Blazing Tempest model)...
http://forum.ragezone.com/attachment...1&d=1275689899