ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Here is my ecm + gfx package to bring mermaid contents alive:
Requirements:
- Downgraded Client 1.3.6 v101 (from source: PWI 1.4.2 v283+)
- Use with other 1.3.6 clients not confirmed...
Features:
- some of the tideborn monsters gets animation (except those models *.ecm that uses links to *.att & *.mphys)
- enables all effects on nirvana weapons
- eanables effects on new mounts
- enables some environment effects of the tideborn maps
- ... and maybe much more, haven't figured out yet
* Keep in mind, this was an automated fix and not a conversation. Incorrect ecm/gfx files may crash the client if the corresponding items appear on the screen (will be rendered). I've checked some of the content ingame, but only less than 1%, so don't blame me if your client crashes on items, npcs, mobs, mounts or environment...
Tideborn Village GFX:
http://img689.imageshack.us/img689/7...3212313.th.jpg
Tideborn Environment GFX:
http://img294.imageshack.us/img294/2...3202700.th.jpg
Tideborn Falls Particlesystem:
http://img260.imageshack.us/img260/4...3202849.th.jpg
Nirvana Weapon Red Lightnings:
http://img227.imageshack.us/img227/1...3204112.th.jpg
Riding Mount GFX:
http://img40.imageshack.us/img40/417...3204201.th.jpg
Wings I:
http://img35.imageshack.us/img35/864...5000357.th.jpg
Wings II:
http://img571.imageshack.us/img571/2...5000432.th.jpg
Tideborn Mobs in Action:
http://img132.imageshack.us/img132/7...3163932.th.jpg
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I'll give out a build version of my tool that was used for fixing the files, but i've mostly worked in debugging mode to check parameters so it comes without any warranty, support,...
sMODfix
Quick Instructions:
- Start program, be patient while bing online translation service is initializing
- Select a directory containing the source gfx + ecm files (sMODfix searches recursive)
- Select the file and version filter to create a file list
- All files shown in the filelist will be fixed
- Click version analyze to check if all files in the filelist are supported by sMODfix
- Select the target directory for fixed files(directory structure will be keept on fixing)
- Click fix to start the process
http://img132.imageshack.us/img132/4690/smodfix.gif
* Don't use this tool to create your own complete package, i've deleted some files manually from the above package after fixing, cause they caused the client crashing!
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Cool nice work ronny :thumbup1:
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
awesome
---------- Post added at 01:21 AM ---------- Previous post was at 01:17 AM ----------
you have access to Tideborn Area ? how ?
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Thanks ronny. Nice work, like always.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
hai ronny nice realease,
please share how can moved on tide born city xD
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
vixio_dv
hai ronny nice realease,
please share how can moved on tide born city xD
GM teleport command?
Press M to bring map.. then press ''ctrl'' and click mouse somewhere on map.. and u will teleport there ^^
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
Nikol@
GM teleport command?
Press M to bring map.. then press ''ctrl'' and click mouse somewhere on map.. and u will teleport there ^^
not teleport bro, i see on picture, ronny can movement on tide born city xD
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
vixio_dv
not teleport bro, i see on picture, ronny can movement on tide born city xD
Well.. he did teleport there :glare:
He can jump, or smth like that, but he can't move around :mellow:
So.. he can't move around.. only jump ^^
Edit:
What a post lol -.-*
Never write anything in 4:37 in morning -.-*
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
nice job ronny.. thx..
Originally Posted by vixio_dv View Post
not teleport bro, i see on picture, ronny can movement on tide born city xD "
Ronny may use smapedit .. are able to access areas that can not reach .. maybe we all should do the same thing
or maybe yes he came into the area dengna using GM Access is jumping by pressing the M button and the CTRL
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I can't move in tideborn area, i only use GM teleport... Sometimes i teleported on a water surfaces but without watermodels on my client it looks like i was jumping around
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
loving the work, eistiger spent ages working on support for 1.3.1/1.2.6 client and it never really worked...
remember we can only remove the new features that are causing errors in the .gfx files. if the .gfx actually uses the new feature (that we dont support) we are well..... screwed.
such as most of the gfx for the latest human flight, which doesnt work and would need to be manually remade to emulate the unsupported effects.
edit: (feedback)
the way the program edits all the files in batch is very very useful.
the output and input folders get a little tedious when you have many different folders to edit however, it would be alot easier to use with a "set output folder to input folder" button, or simply a file tree at the side that you can keep open the entire time and just click a folder, also the output bar bugs when u maximise.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
ronny please help translate with original chinese name
thanks
http://i41.tinypic.com/23m1so1.jpg
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
.zip sometimes messes up chineese letters,
if thats not the problem then try ajusting your language settings to make it show chineese.
1 Attachment(s)
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
rbb138
edit: (feedback)
the way the program edits all the files in batch is very very useful.
the output and input folders get a little tedious when you have many different folders to edit however, it would be alot easier to use with a "set output folder to input folder" button, or simply a file tree at the side that you can keep open the entire time and just click a folder, also the output bar bugs when u maximise.
this program was just a day fly for me only to do this fixing task ^^
But your idea with a tree browser on sidepane is awesome... maybe i'll do it in the future
I've added a version with fixed maximize window controls
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
vixio_dv
yes .. I also experienced the same thing
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
vixio_dv
try 7zip
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
thx.. that is work
---------- Post added at 02:07 AM ---------- Previous post was at 12:46 AM ----------
Upss sorry.. wrong post
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
sMODfix really amazing, i have tested, and its working good, thanks very much ronny :)
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Ronny could suggest a fix for this or maybe add a horizontal scrollbar so you can see the whole file path and it doesnt get cut off.
It keeps cutting off the path and thats the information I want
http://i790.photobucket.com/albums/y...WI/sMODfix.jpg
Just showing 1.gfx isnt all that helpful :(:
thx so much for the awesome tool. It works for most directories I think maybe my paths are too long.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
Drakaer
Ronny could suggest a fix for this or maybe add a horizontal scrollbar so you can see the whole file path and it doesnt get cut off.
It keeps cutting off the path and thats the information I want
http://i790.photobucket.com/albums/y...WI/sMODfix.jpg
Just showing 1.gfx isnt all that helpful :(:
thx so much for the awesome tool. It works for most directories I think maybe my paths are too long.
translation only shows the substructure of input directory. select an input directory with less depth, than the translation shows more sub directories...
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I'm with your ecm + gfx package client is buggy. Maybe it depends on my elementcleint.exe? Please upload your elementclient.exe.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
Axesas
I'm with your ecm + gfx package client is buggy. Maybe it depends on my elementcleint.exe? Please upload your elementclient.exe.
http://depositfiles.com/files/kmy7h4nlv
мяф..
allready changed in HEX version to 1.3.4:w00t:
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I immediately noticed that your fix is different from the fixation Eistiger's.
For example fix genie Eistiger's working well and weighs less, but your fix leads to a drop in customers.
Eistiger's - http://slil.ru/29095855
Your - http://slil.ru/29095859
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