Re: 8 Fully Complete Quests
woah... I wont use but hell, this seems like you put a shit load of work into it...
Ill give you a thanks i guess.
Re: 8 Fully Complete Quests
smexy stuff , even thought i dont look at quests much...
=] thx anyway :D
Re: 8 Fully Complete Quests
Well, of course there is a lot of work put into them. They were originally for Trintiy till Yoon had his period. And if I'm making something for someone I /never/ half-ass it. If it's worth doing, it's worth doing good.
Re: 8 Fully Complete Quests
Thanks :D I needed this since my original quests I accidentally fucked up
Re: 8 Fully Complete Quests
Re: 8 Fully Complete Quests
Thanks for the positive feedback guys, the only thing I ask is that if you use it on your server, please don't lie and take credit for it. There is a lot of work put into this and I'd rather not get some scrub getting credit for it.
Re: 8 Fully Complete Quests
This is pretty awesome, thanks for the share (:
Re: 8 Fully Complete Quests
Re: 8 Fully Complete Quests
isnt there a download link for the stuff?
Re: 8 Fully Complete Quests
Just copy and paste it? You don't need a download link for god-damed text.
Re: 8 Fully Complete Quests
Quote:
Originally Posted by
dawsonbyrd
Ever since a lot of Drama went down at Trinity, and Mike(yoon) bleeding more vaginal blood it is decided that my quests will not be used there "due to the fact I have a large ego and got development for no reason" (Odd, I believe I got it because they had no active dev's ANYWAY)
Here you go. It's all yours ragezone.
Some Credits go to fisher as he did a few NPC's and a few quests of this.
NPC.xml
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="npccatalogue">
<AI_VALUE>
<SHAKING pathfinding_update="0.1" attack_update="0.1" speed="0.2"/>
<INTELLIGENCE>
<TIME step="1">0.4</TIME>
<TIME step="2">0.6</TIME>
<TIME step="3">1</TIME>
<TIME step="4">2</TIME>
<TIME step="5">3</TIME>
</INTELLIGENCE>
<AGILITY>
<TIME step="1">0.2</TIME>
<TIME step="2">0.5</TIME>
<TIME step="3">1</TIME>
<TIME step="4">2</TIME>
<TIME step="5">3</TIME>
</AGILITY>
</AI_VALUE>
<NPC id="1" name="Sword Goblin" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
<COLLISION radius="30" height="110"/>
<ATTACK type="melee" range="160" weaponitem_id="300001"/>
<SPEED default="300"/>
<DROP table="1"/>
</NPC>
<NPC id="2" name="Goblin Shaman" max_hp="50" max_ap="200" int="4" agility="4" grade="elite" meshname="goblin_shaman" scale="1.0 1.0 1.0" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
<COLLISION radius="30" height="133"/>
<ATTACK type="melee" range="160" weaponitem_id="300002"/>
<SPEED default="150"/>
<DROP table="2"/>
<SKILL id="1"/>
<SKILL id="3"/>
</NPC>
<NPC id="3" name="Rakanishu" max_hp="3000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
<COLLISION radius="33" height="121"/>
<ATTACK type="melee" range="160" weaponitem_id="300003"/>
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="600"/>
<DROP table="3"/>
</NPC>
<NPC id="4" name="Bishibosh" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
<COLLISION radius="45" height="170"/>
<ATTACK type="melee" range="220" weaponitem_id="300004"/>
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="50"/>
<DROP table="4"/>
<SKILL id="2"/>
<SKILL id="9"/>
</NPC>
<NPC id="5" name="Sword Skeleton" max_hp="60" max_ap="0" int="4" agility="4" grade="regular" meshname="skeleton" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="5" desc="">
<COLLISION radius="30" height="135"/>
<ATTACK type="melee" range="160" weaponitem_id="300005"/>
<SPEED default="120"/>
<DROP table="5"/>
</NPC>
<NPC id="6" name="Skeletal Mage" max_hp="40" max_ap="40" int="4" agility="4" grade="regular" meshname="skeleton_mage" scale="0.8 0.8 0.8" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc="">
<COLLISION radius="30" height="150"/>
<ATTACK type="melee" range="160" weaponitem_id="300006"/>
<SPEED default="160"/>
<SKILL id="3"/>
<SKILL id="4"/>
<DROP table="6"/>
</NPC>
<NPC id="7" name="Skeleton Captain" max_hp="80" max_ap="100" int="4" agility="4" grade="regular" meshname="skeleton_captain" scale="1.1 1.1 1.1" offensetype="1" dyingtime="5" view_angle="25" dc="5" desc="">
<COLLISION radius="30" height="155"/>
<ATTACK type="melee" range="220" weaponitem_id="300007"/>
<SPEED default="370"/>
<DROP table="7"/>
</NPC>
<NPC id="8" name="Hades" max_hp="6500" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.5 1.5 1.5" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
<COLLISION radius="46" height="290"/>
<ATTACK type="melee" range="400" weaponitem_id="300008"/>
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="600"/>
<SKILL id="6"/>
<SKILL id="7"/>
<DROP table="8"/>
</NPC>
<NPC id="9" name="Colenzo the Annihilator" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="goblin_shaman" scale="1.5 1.5 1.5" offensetype="2" dyingtime="5" view_angle="15" dc="5" desc="">
<COLLISION radius="45" height="170"/>
<ATTACK type="melee" range="220" weaponitem_id="300009"/>
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="50"/>
<DROP table="9"/>
<SKILL id="8"/>
<SKILL id="9"/>
<SKILL id="10"/>
</NPC>
<NPC id="10" name="Ji" max_hp="4000" max_ap="0" int="4" agility="4" grade="boss" meshname="superion" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
<COLLISION radius="46" height="290"/>
<ATTACK type="melee" range="270" weaponitem_id="300010"/>
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="450"/>
<DROP table="10"/>
</NPC>
<NPC id="11" name="Kobold" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
<COLLISION radius="35" height="150"/>
<ATTACK type="melee" range="160" weaponitem_id="300011"/>
<SPEED default="320"/>
<DROP table="11"/>
</NPC>
<NPC id="12" name="Kobold Mage" max_hp="80" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_shaman" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
<COLLISION radius="33" height="130"/>
<ATTACK type="melee" range="160" weaponitem_id="300012"/>
<SPEED default="320"/>
<DROP table="12"/>
<SKILL id="4"/>
<SKILL id="11"/>
</NPC>
<NPC id="13" name="Goblin Gunner" max_hp="40" max_ap="0" int="4" agility="4" grade="regular" meshname="goblin_gunner" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
<COLLISION radius="30" height="110"/>
<ATTACK type="melee" range="160" weaponitem_id="300013"/>
<SPEED default="300"/>
<DROP table="13"/>
<SKILL id="5"/>
</NPC>
<NPC id="14" name="Kobold Warrior" max_hp="150" max_ap="0" int="4" agility="4" grade="regular" meshname="kobold_warrior" scale="1.0 1.0 1.0" offensetype="1" dyingtime="5" view_angle="15" dc="50" desc="">
<COLLISION radius="35" height="150"/>
<ATTACK type="melee" range="160" weaponitem_id="300014"/>
<SPEED default="240"/>
<DROP table="14"/>
</NPC>
<NPC id="15" name="Xirix" max_hp="5000" max_ap="0" int="4" agility="4" grade="boss" meshname="skeleton_mage" scale="1.2 1.2 1.2" offensetype="2" dyingtime="5" view_angle="25" dc="5" desc="">
<COLLISION radius="45" height="225"/>
<ATTACK type="melee" range="160" weaponitem_id="300015"/>
<FLAG never_blasted="true" never_pushed="true" never_attack_cancel="true"/>
<SPEED default="100"/>
droptable.xml
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="droptable">
<DROPSET id="1" name="1">
<ITEMSET QL="0">
<ITEM id="200019" rate="0.01"/>
<ITEM id="mag1" rate="0.03"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200019" rate="0.01"/>
<ITEM id="mag1" rate="0.03"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="2" name="2">
<ITEMSET QL="0">
<ITEM id="200001" rate="0.01"/>
<ITEM id="200028" rate="0.03"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200001" rate="0.01"/>
<ITEM id="200028" rate="0.03"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="3" name="3">
<ITEMSET QL="0">
<ITEM id="200001" rate="0.10"/>
<ITEM id="200002" rate="0.10"/>
<ITEM id="200003" rate="0.10"/>
<ITEM id="200028" rate="0.10"/>
<ITEM id="200029" rate="0.10"/>
<ITEM id="2501" rate="0.25" rent_period="720"/>
<ITEM id="1501" rate="0.25" rent_period="720"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200001" rate="0.10"/>
<ITEM id="200002" rate="0.10"/>
<ITEM id="200003" rate="0.10"/>
<ITEM id="200028" rate="0.10"/>
<ITEM id="200029" rate="0.10"/>
<ITEM id="2501" rate="0.25" rent_period="720"/>
<ITEM id="1501" rate="0.25" rent_period="720"/>
</ITEMSET>
</DROPSET>
<DROPSET id="4" name="4">
<ITEMSET QL="0">
<ITEM id="3501" rate="0.08" rent_period="720"/>
<ITEM id="30501" rate="0.92" rent_period="720"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="3501" rate="0.08" rent_period="720"/>
<ITEM id="30501" rate="0.92" rent_period="720"/>
</ITEMSET>
</DROPSET>
<DROPSET id="5" name="5">
<ITEMSET QL="0">
<ITEM id="mag1" rate="0.03"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="mag1" rate="0.03"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="6" name="6">
<ITEMSET QL="0">
<ITEM id="200001" rate="0.01"/>
<ITEM id="200002" rate="0.01"/>
<ITEM id="200003" rate="0.01"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200001" rate="0.01"/>
<ITEM id="200002" rate="0.01"/>
<ITEM id="200003" rate="0.01"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="7" name="7">
<ITEMSET QL="0">
<ITEM id="200029" rate="0.04"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200029" rate="0.04"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="8" name="8">
<ITEMSET QL="0">
<ITEM id="1502" rate="0.50" rent_period="720"/>
<ITEM id="200029" rate="0.50"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="1502" rate="0.50" rent_period="720"/>
<ITEM id="200029" rate="0.50"/>
</ITEMSET>
</DROPSET>
<DROPSET id="9" name="9">
<ITEMSET QL="0">
<ITEM id="30502" rate="0.50" rent_period="720"/>
<ITEM id="200028" rate="0.50"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="30502" rate="0.50" rent_period="720"/>
<ITEM id="200028" rate="0.50"/>
</ITEMSET>
</DROPSET>
<DROPSET id="10" name="10">
<ITEMSET QL="0">
<ITEM id="200004" rate="1.0"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200004" rate="1.0"/>
</ITEMSET>
</DROPSET>
<DROPSET id="11" name="11">
<ITEMSET QL="0">
<ITEM id="mag1" rate="0.03"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="mag1" rate="0.03"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="12" name="12">
<ITEMSET QL="0">
<ITEM id="200001" rate="0.01"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200001" rate="0.01"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="13" name="13">
<ITEMSET QL="0">
<ITEM id="200019" rate="0.02"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200019" rate="0.02"/>
<ITEM id="mag1" rate="0.25"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="14" name="14">
<ITEMSET QL="0">
<ITEM id="200002" rate="0.02"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200002" rate="0.02"/>
<ITEM id="hp1" rate="0.25"/>
<ITEM id="ap1" rate="0.25"/>
</ITEMSET>
</DROPSET>
<DROPSET id="15" name="15">
<ITEMSET QL="0">
<ITEM id="200001" rate="0.40"/>
<ITEM id="200002" rate="0.40"/>
<ITEM id="4501" rate="0.10" rent_period="720"/>
<ITEM id="4502" rate="0.10" rent_period="720"/>
</ITEMSET>
<ITEMSET QL="1">
<ITEM id="200001" rate="0.40"/>
<ITEM id="200002" rate="0.40"/>
<ITEM id="4501" rate="0.10" rent_period="720"/>
<ITEM id="4502" rate="0.10" rent_period="720"/>
</ITEMSET>
</DROPSET>
</XML>
zquestitem.xml
Code:
<?xml version="1.0" ?>
<XML id="zquestitem">
<ITEM id="200001" name="Ancient Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="200002" name="Tattered Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="200003" name="Faded Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="200004" name="Bloody Scroll" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="200019" name="Rakanishu Fetish" level="0" type="doll" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="200028" name="Goblin Spellbook" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="200029" name="Satan's Diary" level="0" type="book" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="210001" name="Newbie Mansion" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
<ITEM id="210002" name="Newbie Dungeon" level="0" type="page" desc="" unique="0" price="0" secrifice="1" param="0"/>
</XML>
zskill.xml
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML>
<SKILL id="1" name="Slow" delay="12000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="false" guidable="false"
castingeffectType="5" castingpreeffect="ef_slow" castingpreeffectType="4" castinganimation="1"
effecttype="0" effectstarttime="2000" effecttime="7000" effectarea="0" castingeffect="ef_slow_dam"
mod.damage="0" mod.dot="0" mod.criticalrate="0" mod.speed="50" mod.antimotion="false" mod.root="false" mod.heal="0"/>
<SKILL id="2" name="Greater Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000"
castinganimation="2"
sound.explosion="we_enfire"
effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000"
traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
draw.track="true"
mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
<REPEAT delay="0.0" angle="0.0 0.0 0.1"/>
<REPEAT delay="0.0" angle="0.0 0.0 -0.1"/>
<REPEAT delay="0.0" angle="0.0 0.0 0.2"/>
<REPEAT delay="0.0" angle="0.0 0.0 -0.2"/>
<REPEAT delay="0.0" angle="0.0 0.0 0.3"/>
<REPEAT delay="0.0" angle="0.0 0.0 -0.3"/>
<REPEAT delay="0.0" angle="0.0 0.0 0.4"/>
<REPEAT delay="0.0" angle="0.0 0.0 -0.4"/>
<REPEAT delay="0.0" angle="0.0 0.0 0.5"/>
<REPEAT delay="0.0" angle="0.0 0.0 -0.5"/>
</SKILL>
<SKILL id="3" name="Fire Blast" delay="3000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" guidable="false" throughnpc="true" colradius="20" velocity="3000"
castinganimation="2"
sound.explosion="we_enfire"
traileffect="fireball" traileffecttype="1" traileffectscale="1.0"
effecttype="0" effectstarttime="1000" effectarea="0" effect_startpos_type="6" effecttime="3000"
draw.track="true"
mod.damage="30" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
<REPEAT delay="0.2" angle="0.0 0.0 0.1"/>
<REPEAT delay="0.2" angle="0.0 0.0 -0.1"/>
</SKILL>
<SKILL id="4" name="Magic Missile" delay="3000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" velocity="2000" throughNPC="true" guidable="false" colradius="40"
castinganimation="2"
sound.explosion="we_enice"
traileffect="icemissile" traileffecttype="1" traileffectscale="2.0" draw.track="true"
effecttype="0" effectstarttime="1300" effecttime="3000" effectarea="2" effect_startpos_type="6"
mod.damage="60" mod.dot="0" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
</SKILL>
<SKILL id="5" name="Gun" delay="1000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" guidable="false" velocity="5000" colradius="8" knockback="10" throughnpc="true"
sound.explosion="fx_bullethit_mt_fsh"
effectstarttime="280" effectarea="2"
castinganimation="1"
traileffect="ef_slugs" traileffecttype="1" traileffectscale="1.7"
mod.damage="25" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0"/>
<SKILL id="6" name="Poison Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true"
velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false"
sound.explosion="we_enpoison"
effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
castinganimation="2" castingpreeffectType="5"
traileffect="ef_poisonball" traileffectscale="4.0">
<REPEAT delay ="0.01" angle="0.0 0.0 -0.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -0.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -1.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -2.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -3.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -4.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -5.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -6.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -6.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 -6.2"/>
</SKILL>
<SKILL id="7" name="Poison Breath" delay="3000" resisttype="0" lifetime="0" offdlight="true"
velocity="3000" colradius="70" throughnpc="true" hitcheck="true" guidable="false"
sound.explosion="we_enpoison"
effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
castinganimation="2" castingpreeffectType="5"
traileffect="ef_poisonball" traileffectscale="4.0" traileffecttype="1">
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
</SKILL>
<SKILL id="8" name="Fire Nova" delay="3000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000"
castinganimation="2"
sound.explosion="we_enfire"
effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000"
traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
draw.track="true"
mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
<REPEAT delay ="0.01" angle="0.0 0.0 0.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 0.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 1.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 2.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 3.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 4.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.2"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.3"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.4"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.6"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.7"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.8"/>
<REPEAT delay ="0.01" angle="0.0 0.0 5.9"/>
<REPEAT delay ="0.01" angle="0.0 0.0 6.0"/>
<REPEAT delay ="0.01" angle="0.0 0.0 6.1"/>
<REPEAT delay ="0.01" angle="0.0 0.0 6.2"/>
</SKILL>
<SKILL id="9" name="Fire Sream" delay="3000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" guidable="false" throughnpc="true" colradius="40" velocity="4000"
castinganimation="2"
sound.explosion="we_enfire"
effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000"
traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
draw.track="true"
mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.1" angle="0.0 0.0 0.0"/>
</SKILL>
<SKILL id="10" name="Guided Fire" delay="3000" resisttype="0" lifetime="0" offdlight="true"
hitcheck="true" guidable="true" throughnpc="true" colradius="40" velocity="500"
castinganimation="2"
sound.explosion="we_enfire"
effecttype="0" effectstarttime="1000" effectarea="2" effecttime="3000"
traileffect="fireball" traileffecttype="1" traileffectscale="2.0"
draw.track="true"
mod.damage="30" mod.dot="30" mod.criticalrate="0" mod.speed="100" mod.antimotion="false" mod.root="false" mod.heal="0">
<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
<REPEAT delay ="0.4" angle="0.0 0.0 0.0"/>
</SKILL>
<SKILL id="11" name="Poison Bolt" delay="3000" resisttype="0" lifetime="0" offdlight="true"
velocity="4000" colradius="35" throughnpc="true" hitcheck="true" guidable="false"
sound.explosion="we_enpoison"
effecttype="0" effectstarttime="500" effectarea="2" effect_startpos_type="6"
mod.damage="30" mod.criticalrate="0" mod.antimotion="false" mod.speed="100" mod.root="false" mod.heal="0"
castinganimation="2" castingpreeffectType="5"
traileffect="ef_poisonball" traileffectscale="2.0" traileffecttype="1">
</SKILL>
</XML>
scenario.xml
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<XML id="scenario">
<STANDARD_SCENARIO title="Mansion" QL="0" DC="2" mapset="Mansion" XP="10000" BP="10">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="101">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="102">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="103">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="103">
<NPCSET_ARRAY>002/004/002</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO title="Mansion" QL="1" DC="2" mapset="Mansion" XP="10000" BP="10">
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="101">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="102">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="103">
<NPCSET_ARRAY>002/002/002</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="103">
<NPCSET_ARRAY>002/004/002</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO title="Dungeon" QL="0" DC="2" mapset="Dungeon" XP="10000" BP="10">
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="301">
<NPCSET_ARRAY>004/006/004</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="302">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="302">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="303">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="303">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO title="Dungeon" QL="1" DC="2" mapset="Dungeon" XP="10000" BP="10">
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="301">
<NPCSET_ARRAY>004/006/004</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="302">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="302">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="303">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="303">
<NPCSET_ARRAY>004/004/004</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO title="Prison" QL="0" DC="2" mapset="Prison" XP="10000" BP="30">
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="201">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="202">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="202">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="203">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="203">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<STANDARD_SCENARIO title="Prison" QL="1" DC="2" mapset="Prison" XP="10000" BP="30">
<MAP dice="1" key_sector="201">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="201">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="202">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="202">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="203">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="203">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
</MAP>
</STANDARD_SCENARIO>
<SPECIAL_SCENARIO id="1" title="Rakanishu" QL="0" DC="1" mapset="Mansion" XP="50000" BP="100">
<SACRI_ITEM itemid="200019"/>
<MAP dice="1" key_sector="101" key_npc="3" boss="true">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.8" />
<NPC npcid="2" rate="0.1" />
<NPC npcid="6" rate="0.1" />
</JACO>
</MAP>
<MAP dice="2" key_sector="101" key_npc="3" boss="true">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.8" />
<NPC npcid="2" rate="0.1" />
<NPC npcid="6" rate="0.1" />
</JACO>
</MAP>
<MAP dice="3" key_sector="102" key_npc="3" boss="true">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.8" />
<NPC npcid="2" rate="0.1" />
<NPC npcid="6" rate="0.1" />
</JACO>
</MAP>
<MAP dice="4" key_sector="101" key_npc="3" boss="true">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.8" />
<NPC npcid="2" rate="0.1" />
<NPC npcid="7" rate="0.1" />
</JACO>
</MAP>
<MAP dice="5" key_sector="101" key_npc="3" boss="true">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.8" />
<NPC npcid="2" rate="0.1" />
<NPC npcid="7" rate="0.1" />
</JACO>
</MAP>
<MAP dice="6" key_sector="102" key_npc="3" boss="true">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.8" />
<NPC npcid="2" rate="0.1" />
<NPC npcid="7" rate="0.1" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="2" title="Bishibosh" QL="0" DC="1" mapset="Mansion" XP="100000" BP="350">
<SACRI_ITEM itemid="200028"/>
<MAP dice="1" key_sector="105" key_npc="4" boss="true">
<NPCSET_ARRAY>003</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="15">
<NPC npcid="1" rate="0.9" />
<NPC npcid="2" rate="0.1" />
</JACO>
</MAP>
<MAP dice="2" key_sector="105" key_npc="4" boss="true">
<NPCSET_ARRAY>003</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="15">
<NPC npcid="1" rate="0.9" />
<NPC npcid="2" rate="0.1" />
</JACO>
</MAP>
<MAP dice="3" key_sector="105" key_npc="4" boss="true">
<NPCSET_ARRAY>003</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="15">
<NPC npcid="1" rate="0.9" />
<NPC npcid="2" rate="0.1" />
</JACO>
</MAP>
<MAP dice="4" key_sector="105" key_npc="4" boss="true">
<NPCSET_ARRAY>003</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="15">
<NPC npcid="1" rate="0.9" />
<NPC npcid="2" rate="0.1" />
</JACO>
</MAP>
<MAP dice="5" key_sector="105" key_npc="4" boss="true">
<NPCSET_ARRAY>003</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="15">
<NPC npcid="1" rate="0.9" />
<NPC npcid="2" rate="0.1" />
</JACO>
</MAP>
<MAP dice="6" key_sector="105" key_npc="4" boss="true">
<NPCSET_ARRAY>003</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="15">
<NPC npcid="1" rate="0.9" />
<NPC npcid="2" rate="0.1" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="3" title="Hades" QL="0" DC="1" mapset="Dungeon" XP="150000" BP="500">
<SACRI_ITEM itemid="200029"/>
<MAP dice="1" key_sector="309" key_npc="8" boss="true">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
<JACO count="15" tick="0" min_npc="0" max_npc="20">
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.30" />
<NPC npcid="7" rate="0.50" />
</JACO>
</MAP>
<MAP dice="2" key_sector="309" key_npc="8" boss="true">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
<JACO count="15" tick="0" min_npc="0" max_npc="20">
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.30" />
<NPC npcid="7" rate="0.50" />
</JACO>
</MAP>
<MAP dice="3" key_sector="309" key_npc="8" boss="true">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
<JACO count="15" tick="0" min_npc="0" max_npc="20">
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.30" />
<NPC npcid="7" rate="0.50" />
</JACO>
</MAP>
<MAP dice="4" key_sector="309" key_npc="8" boss="true">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
<JACO count="15" tick="0" min_npc="0" max_npc="20">
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.30" />
<NPC npcid="7" rate="0.50" />
</JACO>
</MAP>
<MAP dice="5" key_sector="309" key_npc="8" boss="true">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
<JACO count="15" tick="0" min_npc="0" max_npc="20">
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.30" />
<NPC npcid="7" rate="0.50" />
</JACO>
</MAP>
<MAP dice="6" key_sector="309" key_npc="8" boss="true">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
<JACO count="15" tick="0" min_npc="0" max_npc="20">
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.30" />
<NPC npcid="7" rate="0.50" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="4" title="Sanctuary" QL="0" DC="1" mapset="Mansion" XP="65000" BP="250">
<SACRI_ITEM itemid="200001"/>
<MAP dice="1" key_sector="102">
<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="102">
<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="102">
<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="102">
<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="102" key_npc="9" boss="true">
<NPCSET_ARRAY>005/005</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="6" rate="0.75" />
<NPC npcid="2" rate="0.25" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="5" title="Medley" QL="0" DC="2" mapset="Dungeon" XP="90000" BP="250">
<SACRI_ITEM itemid="200002"/>
<MAP dice="1" key_sector="307">
<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="307">
<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="307">
<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="307">
<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="307">
<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="307" key_npc="10" boss="true">
<NPCSET_ARRAY>006/006/006</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="1" rate="0.20" />
<NPC npcid="2" rate="0.20" />
<NPC npcid="5" rate="0.20" />
<NPC npcid="6" rate="0.20" />
<NPC npcid="7" rate="0.20" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="6" title="Newbie Mansion" QL="0" DC="2" mapset="Mansion" XP="6000" BP="5">
<SACRI_ITEM itemid="210001"/>
<MAP dice="1" key_sector="101">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="101">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="102">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="102">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="103">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="103">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="7" title="Newbie Dungeon" QL="0" DC="2" mapset="Dungeon" XP="6000" BP="5">
<SACRI_ITEM itemid="210002"/>
<MAP dice="1" key_sector="301">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
</MAP>
<MAP dice="2" key_sector="301">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
</MAP>
<MAP dice="3" key_sector="302">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
</MAP>
<MAP dice="4" key_sector="302">
<NPCSET_ARRAY>002</NPCSET_ARRAY>
</MAP>
<MAP dice="5" key_sector="303">
<NPCSET_ARRAY>004</NPCSET_ARRAY>
</MAP>
<MAP dice="6" key_sector="303">
<NPCSET_ARRAY>008</NPCSET_ARRAY>
</MAP>
</SPECIAL_SCENARIO>
<SPECIAL_SCENARIO id="8" title="Xirix" QL="0" DC="1" mapset="Prison" XP="50000" BP="100">
<SACRI_ITEM itemid="200003"/>
<MAP dice="1" key_sector="207" key_npc="15" boss="true">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="11" rate="0.5" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="14" rate="0.3" />
</JACO>
</MAP>
<MAP dice="2" key_sector="207" key_npc="15" boss="true">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="11" rate="0.5" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="14" rate="0.3" />
</JACO>
</MAP>
<MAP dice="3" key_sector="207" key_npc="15" boss="true">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="11" rate="0.5" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="14" rate="0.3" />
</JACO>
</MAP>
<MAP dice="4" key_sector="207" key_npc="15" boss="true">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="11" rate="0.5" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="14" rate="0.3" />
</JACO>
</MAP>
<MAP dice="5" key_sector="207" key_npc="15" boss="true">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="11" rate="0.5" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="14" rate="0.3" />
</JACO>
</MAP>
<MAP dice="6" key_sector="207" key_npc="15" boss="true">
<NPCSET_ARRAY>008/008/008</NPCSET_ARRAY>
<JACO count="10" tick="0" min_npc="0" max_npc="10">
<NPC npcid="11" rate="0.5" />
<NPC npcid="12" rate="0.2" />
<NPC npcid="14" rate="0.3" />
</JACO>
</MAP>
</SPECIAL_SCENARIO>
</XML>
NPC Weapons (zitem.xml)
Code:
<!-- creature weapons -->
<ITEM id="300001" name="Sword Goblin" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300002" name="Goblin Shaman" res_level="0" damage="30" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300003" name="Rakanishu" res_level="0" damage="80" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300004" name="Bishibosh" res_level="0" damage="60" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300005" name="Sword Skeleton" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300006" name="Skeleton Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300007" name="Skeleton Captain" res_level="0" damage="40" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300008" name="Hades" res_level="0" damage="90" delay="0" range="400" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300009" name="Colenzo the Annihilator" res_level="0" damage="100" delay="0" range="220" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300010" name="Ji" res_level="0" damage="50" delay="0" range="270" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300011" name="Kobold" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300012" name="Kobold Mage" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300013" name="Goblin Gunner" res_level="0" damage="20" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300014" name="Kobold Warrior" res_level="0" damage="40" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
<ITEM id="300015" name="Xirix" res_level="0" damage="50" delay="0" range="160" weight="0" res_sex="a" mesh_name="" type="melee" slot="melee" weapon="dagger"/>
Have fun. You will need to change ID's around as you will have conflicts but thats not hard (:
itsux xD
Re: 8 Fully Complete Quests
Quote:
Originally Posted by
AllahAkbar
itsux xD
Thanks for the feedback, douche. I'd like to see ANY content you have created, in-fact. I challenge you to a dev off. You name the categories and I will smash you in them. best 2 out of 3.
Re: 8 Fully Complete Quests
Re: 8 Fully Complete Quests
No custom maps nor custom NPCs?
Doesn't sound all that impressive.