How can I make wepons Dager can wear by Job Human.? anyone know the solution
:blush:
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How can I make wepons Dager can wear by Job Human.? anyone know the solution
:blush:
You can edit the dagger in the elements I believe or you can change the hex code of the weapon to human.
However giving other classes tideborn weapons doesnt work 100%. I have tried this and when you equipt the daggers your character has no animations. If you want to use daggers you will need to make some animations for them.
true what you say, needed some additional animation to be able to make it run, maybe it had something to do with all the data *. pck
Yes. You need the new files.
a job that is not easy of course, in requiring a very high skill
I think by this post you using 1.4.2 convert to 1.3.6 like most as of late.
Well I been doing a complete rip apart and compare of versions of clients.
I have to look farther as im only tracking them down as of now but the clients dont have alot of models or GFX in the .pck`s or they have been broken.
As of now you best to change to type 255 as of now in job class line(EL.data)
When im done finding all missing and altered files I will post them all for you all to look at as well before I start to work on any. together we can lick this tideborn class and the raging tides area :)
Thank you I hope all of that could lead us all to better understand all the data from the previous client version, so far no one has to get the data server 1.4.2 version of the original, i really hope one day all of us there are going to release him.
there is a way to do this.
or rather, this is my theory:
take the model for dual swords lv.3,
change the bonesize to 0.0000000 all dimensions.
at the bottom of the .ecm put the additional .ski as the one for the daggers.
GFX may be difficult to attach after this but in theory this will mean the client loads the animation of the swords with the model of the daggers.
I was able to import the daggers from the other Wanmei games by applying the same principle as to the .BON edits. For the Tideborn patch, look for visad's pack, he was able to import to our version with effects as well.
What i did was in element data edit the path of dds files n modal file of a crappy dual sword to daggers....was able to move n attack properly.But u wont get that blood splattering gfx that u get on the dagger
You can even create an inverted hold of the dagger for cool points, again by editing the BON file.