So... my next major goal is to figure out how to control where you are, and are not allowed to; double jump. If anyone else knows, or finds out, please post up. I will post up any of my brainstorms or findings as they come about :)
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So... my next major goal is to figure out how to control where you are, and are not allowed to; double jump. If anyone else knows, or finds out, please post up. I will post up any of my brainstorms or findings as they come about :)
u mean small and big jump?
theres no map where u cant double jump.
how is this configured is my question? Example... World IS 19; you are NOT allowed to big jump/double jump. So how would I configure the server to allow big jump within IS 19 ?
---------- Post added at 05:54 PM ---------- Previous post was at 05:52 PM ----------
Or even say I wanted to disable big jump/double jump in GS01 world map... How would I go about doing this ??? where are these configurations set ???
any a- maps (e.g. a32) are small jump.
any others are big jump.
change the folder and it changes the jump.
Then what about a21 and a22? You *ARE* already allowed to double / big jump in those; yet they are in folders that start with A ???
---------- Post added at 06:47 PM ---------- Previous post was at 06:13 PM ----------
I just verified the folder name has no effect whatsoever on jumping capabilities.
Already gave you the answer in you gs.conf topic: here http://forum.ragezone.com/f452/gs-co...1/#post5641142
More precisely its precinct.clt/sev
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Well I have been unsuccessful in determining how to control double jump yet another night, back to work tomorrow (I could not discover how it is controlled in precinct.clt/sev if it indeed is :\)
Never said its easy or straightforward. If you want to test it: simply empty the precinct of a map on server side (don't think client matters), reload it and then go in this map. It should be big jump, forced pk (can pk even lvl 1 or blue named) and when you die you instantly respawn.
(About a/b map that was just an answer to Robb, a- has both small and big jump and world or instances so just doesn't make sense as you noticed yourself).
i moved made a map called a03 and it had small jump, i then moved the exact same map to b05 and it had big jump.
didnt change anything else.
{k, I am slowly waking up here :)} I am not sure what you mean by emptying precinct, even to test it; as I know you cannot empty it of it's contents entirely / have an entirely blank precinct.sev file, or delete it since then the map service for that specific map would not even run then.
---------- Post added at 12:20 PM ---------- Previous post was at 12:15 PM ----------
I have noticed; The tags for either World or Instance appear to be what determines if that instance is enter-able by the entire world [World tag], or only by individual squads (Instance tag] :) :)) {and this appears to be the only thing this controls}
---------- Post added at 12:31 PM ---------- Previous post was at 12:20 PM ----------
Client side or server side? I have changed server side the physical name of the folder from a19 to b19 and altered configuration files to match so of course it knows where to look for it. I enter a19 / is19 World instance, and I am still not allowed to double jump.
I would not even know where the configs for the client side is to tell it what folder to look in... So I could not even attempt to test that theory out...
I'll help you a little, here is what could be an empty precinct:
Code:version 6
1234567890
Edit: attached a demo, jumping in fb109 (drag file to firefox to read it if you do not have a player)
Yeah I just made it after posting and that was simply pressing space bar twice, you're free to believe me or not of course.