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Sphere to Glaive (Sphere Models)
As described in the Daggers to Claws thread, you can do the same for spheres an declare them as glaives...
here are the values to replace in elements.data
Field 1: 25333 -> 292
Field 2: 25720 -> 339
Field 13: 4 -> 255
Don't be dissapointed, if the sphere don't appear in the game, here is the developement part. All spheres uses the new *.stck model architecture. I've tried to bypass the stck files by modifying the smd file (this will also bypass all GFX). In game you see now the sphere without any GFX, but it has an strange behaviour: The sphere moves equidistant to the camera position and not to the character. Also there is an inverse rotation when rotating the camera...
Seems this positioning error is caused by the bon file. I stopped at this point, cause i don't want to get in deeper touch with this, but i figured out the the CombineActs in ecm file seems to be linked to the bones in bon file...
Maybe someone of you with deeper knowledge will take a look into this, so here is my modded smd file for the GM·Nine Platforms of Lotus that bypasses all stck files
I'll reply later with another solution where we leave the model disabled but add custom glowing spheres instead...
Re: Sphere to Glaive (Sphere Models)
I'll try to do this using as basis the wrists files. '-' Tnx!
Re: Sphere to Glaive (Sphere Models)
Sorry.. Wrong poss........
Re: Sphere to Glaive (Sphere Models)
Here is a video of the sphere with the modified smd file:
[nomedia="http://www.youtube.com/watch?v=hd--LfnM-ik"]YouTube- sphere_equidistance.avi[/nomedia]
Re: Sphere to Glaive (Sphere Models)
the problem happens becuase there is no .bon setting for its locations.
its just like with mounts, when you dont put a riding location for your character on the mount, your character floats around your screen just like that.
work out .bon editing for v8 SMD objects to fix this.
ps-kuqois .bon editor supported only mounts last time i checked but maybe he updated it, worth a look.
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Re: Sphere to Glaive (Sphere Models)
Quote:
Originally Posted by
vinicius.edson
I'll try to do this using as basis the wrists files. '-' Tnx!
Really good idea :thumbup:
Hide Sphere Model and use custom GFX
- open the directory which contains the ecm file of the sphere you want to edit
- move the 4 files attached in this thread into this directory
- rename the original ecm file to *.ecm.org or something like that
- rename the RENAME.ecm to the original ecm file name
- change the Parameter "SkinModelPath:" in the new ecm file (GBK Encoding!) to the current location of the sphere.smd file (i.e. Models\Weapons\人物\匕首\法宝\16品法宝\sphere.smd)
- edit the new ecm file (GBK Encoding!) to customize the gfx effect i.e.
+ Change the "FxFilePath:" to the gfx file you want to use (fists have good glowing effects, also the gems and eyes of blazing tempest mount)
+ Change the "HookOffset:" to shift the gfx from the weapon hook point (x,y,z) - When finished save the file and repack the model.pck
- Enter the game and you should see now a gfx effect without model
Useful GFX's:
Small lightblue sphere: 怪物\通用\坐骑老虎_宝石蓝.gfx
Small yellow sphere: 怪物\通用\坐骑老虎_宝石绿.gfx
Small red eye: 怪物\通用\坐骑老虎_眼睛.gfx
Dark Steel Fist: 人物\通用\拳套\玄钢拳套.gfx
http://img69.imageshack.us/img69/838...9004854.th.jpg
Re: Sphere to Glaive (Sphere Models)
I conquered gfx, ecm and bon editing with Eistiger some time ago Ill write out a tutorial on best ways to combine areas once i get the chance to, Ive been trying to link animations recently once ive figured that I should be pretty confident in releasing everything I know on ecm structure as well as how to change locations in the bon files for each bone and gfx movement etc,
Those who have played Vendetta will have seen most of my work towards gfx editing i have alot released in it.
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Re: Sphere to Glaive (Sphere Models)
Here is my set of custom spheres, models are mostly taken from fists...