Release: Laxe Lore Weapons for PT!
Well
After many weeks of work, its finally here!
Every single Laxe Lore weapon converted to work in PristonTale!
Zipped - ~50mb
UnZipped - ~130mb
Download Links:
V1:
Mirror1: http://www.mediafire.com/?b4oqzto9ez947tf
Mirror2: https://mega.co.nz/#!34wjGQ7a!BHHQQk...gjD3t-yAthZMNM
V1.01: (Kindly updated by ScreamingFox)
Mirror1: http://iinet.pristonworld.com/Pristo...20V%201.01.rar
Mirror2: http://www.mediafire.com/?b5bly53c63lyle3
Mirror3: https://mega.co.nz/#!y5YDzCZY!O4gfb2...mu1lnsSOOq9N3Q
About:
This project came about when Kenni and SunnyZ got together and decided to look through Laxe Lore's files. After a while they found out how to extract the model files and skins from Laxe Lore.
They were impressed with the weapons, so they decided to re-create every lost Laxe Lore weapon so that everyone could enjoy the awesome weapons in Pristontale!
(Laxe Lore was an abandoned game created by Yedang, it was basically Pristontale V1.5)
Bugs:
There are a few items with skinning problems, some parts are invisible or have boxes around em.
I think these very few items require TGA skins and working on with the 3d model, its being looked into. If there are any items that look a bit weird, or are held incorrectly in game please e-mail us at *******@iinet.net.au
This is only V1.0 of this release, so not everything is perfect, but its pretty darn close.
Credits:
This entire PristonTale weapon package was created by Kenni and SunnyZ with files copyrighted by Laxe Lore Yedang. By downloading and using this you agree copyright laws suck and should be ignored. All 3D Studio Max files have been included with this package so you can see exactly how to create your own weapons. If you decide to use or publish these files on your server no permission or credit is necessary, but it would be nice ^^ These files are for everyone to use in anyway they see fit, except blackmail, that's illegal.
And now for your enjoyment weapon previews!
http://img13.imageshack.us/img13/124/1handaxe.jpg
http://img444.imageshack.us/img444/3507/2handaxe.jpg
http://img709.imageshack.us/img709/6/2handbow.jpg
http://img193.imageshack.us/img193/7549/1handclaw.jpg
http://img808.imageshack.us/img808/5735/1handhammer.jpg
http://img180.imageshack.us/img180/2113/2handhammer.jpg
http://img706.imageshack.us/img706/2...andjavelin.jpg
http://img808.imageshack.us/img808/2001/2handscythe.jpg
http://img37.imageshack.us/img37/1638/1handsword.jpg
http://img413.imageshack.us/img413/8436/2handsword.jpg
Enjoy!
This wont be the last you'll see from us, much more to come :P
- Kenni & SunnyZ
-------------------------------------------------------------
EDIT:
This release was kindly fixed and updated by ScreamingFox
You can view his post and give him a thumbs up here: http://forum.ragezone.com/f399/laxe-...nv_img-875081/
He has fixed;
Quote:
-Drop orientation corrected.
-Handling angle corrected when necessary.
-1 inventory image for each texture, some are good, some not much :*
-Alpha channel (transparencies) added when necessary.
-Two sided material applied when necessary.
The download links have been amended above with additional mirrors, just in case.
Thanks ScreamingFox!
Re: Release: Laxe Lore Weapons for PT!
Re: Release: Laxe Lore Weapons for PT!
Wow, i definitely want to try these. looks cool for PT... :D::D::D::D::D::D::D:
Re: Release: Laxe Lore Weapons for PT!
Cmon guys.
I see some thanks but only one reply. We would appreciate if you took the time to respons on our work :D
Edit:
It doesn't appear in Sunnyz explanation that there are 5 skins for each weapon!
Re: Release: Laxe Lore Weapons for PT!
Oh! Sorry Kenny. I prefer not to post "Thanks" and nothing else, and I prefer people not flood my release threads with such posts either, but if they like it, give a thanks. (as my sig shows)
It is complete and correct. Implementing it any of them will always be a pain, but I don't believe you can't help people with that in any general way.
The only thing I could ask is, are NPCs, Monsters and maybe PC Armours on the horizon? :D:
Re: Release: Laxe Lore Weapons for PT!
Haha no need to apologize :)
Yeah of course a thanks doesn't hurt and I am also grafeful for them, but I would also like to get some words to read. That is just how I am :P
Well, the thing about NPCs and monsters.
I've messed around with the monsters, but there is one big problem I can't get the original animations into 3d studio. And as you probably knows, monsters and NPCs are builded on the same concept.
Beyond that is it very time consuming to make the monsters (and NPCs) PTable, because things have to be written in hand in the ASE.
I havn't looked on the armours yet, but I think it is possible and easier because they doesn't have animations, but the problem can probably lie in the fitting.
Re: Release: Laxe Lore Weapons for PT!
The NIFs for Armour attach the same .kf animations that the NPCs and Monsters use.
Interestingly, you can attach a monster attack to an NPC or player mesh... it works, but they often have some "bones" which don't exist to map to. The result is some times rather odd, and sometimes very funny.
I believe that the python (PyFFI based) import plugin for Blener is much better for reading these files. Blender can also export ASE or MAX files if needed.
Greater problem with armour than Monsters or NPCs is that, in PT Armour is based on chest only. In Laxe Lore there are Boots, Leggings, Chest, Gloves and Hat / Helmet, all separate. You would have to combine them into "sets" to use them in PT.
How you do any of that, I have no idea. I can load the files and save them off as something else... that's as far as I can go with 3D stuff, and in this case even that isn't as simple as it might seem. XD
So really... you have already done far more than I could. And this is a great resource for "custom" items. Well done.
Re: Release: Laxe Lore Weapons for PT!
Well I share the same thought, but thanks for sharing with all this,I found very interesting, it's really a pity that the laxe lore project was canceled, he was an awesome game, I do not understand much 3D so I can not share my opinions about it, I just know it would be really cool we can use the laxe lore things,like maps,itens,monster,npcs,etc,and converting to priston,maps unfortunately I think is not one of them that is possible, I think that is because it does priston not support the same number of Pollys that laxe lore supports, but if someone knows more about it'd be nice to manifest, use the maps laxe lore would be something really cool ...
Re: Release: Laxe Lore Weapons for PT!
Quote:
Originally Posted by
bobsobol
I believe that the python (PyFFI based) import plugin for Blener is much better for reading these files. Blender can also export ASE or MAX files if needed.
hmm k, thanks for telling. I'm not a big fan of blender, but I might try it out some day.
Quote:
Originally Posted by
bobsobol
Greater problem with armour than Monsters or NPCs is that, in PT Armour is based on chest only. In Laxe Lore there are Boots, Leggings, Chest, Gloves and Hat / Helmet, all separate. You would have to combine them into "sets" to use them in PT.
Well, I noticed this some ago and that is actually why I skipped the Laxe Lore armours earlier.
I guess it would be eaiser to modify the current PT armours instead and it would give a much better result.
Look here:
http://img33.imageshack.us/img33/5201/93422477.png
http://img17.imageshack.us/img17/3065/2009818173856.png
http://img28.imageshack.us/img28/3700/2009107233756.png
http://img198.imageshack.us/img198/1...9107233513.png
Exellsior:
Everything is possible :):
Things can be merged and modified to fit in PT - as long as we have some completed files!
Re: Release: Laxe Lore Weapons for PT!
these pictures are old, Someone tell me before that this job is quite easy to put on priston, because they are things that already exist, just edited, good knowledge about it I have not, but I think others have, the only interest that I have is to use maps from the lore laxe client for priston tale, someone has some way to do that, considering what I said before?
Re: Release: Laxe Lore Weapons for PT!
Maps are not the problem you think they are.
There is a global map for each area, and a local map which the player stands in. The PT client does not have a "poly-count" restriction any different to 3D Studio... it does, however, become slower and slower the more polygons you include in your meshes. XD
In Laxe Lore the Global (or distance) mesh is very simple (low poly, low textures) the local maps are much more complex. As the player moves around, between 2 and 4 "local" high detail meshes are loaded over the distance mesh... just the ones (s)he is standing on. Everything they can see outside this is the distance mesh. As you move away from one local mesh, and towards another the most distant mesh is unloaded and the next closest mesh is loaded in over the global.
PT only keeps, at most 2 global map meshes, and the player plays on that. As you move towards another map the game locks up as it unloads the last field you came from to get to this one, and loads in the one you are moving towards.
You can Export the Global distance mesh from Laxe Lore, and import it into 3D Studio... then export an ASE and use that as your map.
You can even take the high detail textures from the local meshes and apply them to the distance mesh. But to get the full detail (which may be too slow on PT) you would have to load all the local meshes simultaneously in 3D Studio and combine them, the way you have to do for Armour.
If you could do this, and then stripify and combine similar faces to reduce the poly-count, that would produce the best results. But it's fairly easy to get the Laxe Lore "fields" into 3D Studio, so if you know anything about using that (I still don't get it) and know anything about the "invisibles" in PT maps (the walls which stop you going places that you can't get out of because there is no "jump") then implementing these maps in some form should not be hard at all.
There is no animation associated with Laxe Lore maps. Anything which animates (vegetation and such) is placed on the map later... like an NPC. Which will mean you are missing buildings and trees and plants an so on from your "map"... but the basics will be there for you to work on.
Re: Release: Laxe Lore Weapons for PT!
Quote:
Originally Posted by
Kenni
Care to share the MOD files of it sir?? so awesome, I want to see my fighter and my knight looks like that:):
Great and so Awesome of work sir :)
Re: Release: Laxe Lore Weapons for PT!
Someone can disponibilize this knight armor? Its very awesome...
Re: Release: Laxe Lore Weapons for PT!
The screenies are from an old thread here on RZ.
IIRC the author never uploaded them "publicly"... which suggested to me that he wanted us to buy them from him. (I could be mistaken)
Re: Release: Laxe Lore Weapons for PT!
Quote:
Originally Posted by
bobsobol
The screenies are from an old thread here on RZ.
IIRC the author never uploaded them "publicly"... which suggested to me that he wanted us to buy them from him. (I could be mistaken)
the guy released the .smd files and skin tmABCD files on the realmpt forum last time i checked.
Re: Release: Laxe Lore Weapons for PT!
Strange place to post dev files? Anyone care to give us a link?
Re: Release: Laxe Lore Weapons for PT!
Quote:
Originally Posted by
Alkuria
the guy released the .smd files and skin tmABCD files on the realmpt forum last time i checked.
did you got the file of it??
Re: Release: Laxe Lore Weapons for PT!
Yea, I couldn't find a release.
Re: Release: Laxe Lore Weapons for PT!
If you found it, please post it in here :(
I saw the GM in realmPT using the MOD Files of Kenni