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Sneak Preview: New PWI Weapons
with patch v350 some new melee + ranged weapons was added to PWI client, i think next patch will bring magic
Here are the Tex'
Here i've attached the axe models to my daggers in the official PWI client lol
[ame="http://www.youtube.com/watch?v=eqX5uUlIxD0"]YouTube- PW code 19 weapons[/ame]
http://img268.imageshack.us/img268/5...8152827.th.jpg
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Re: Sneak Preview: New PWI Weapons
Great new additions!!!:tongue:
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
ronny1982
Woot woot! Go ronny go!!!!
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Re: Sneak Preview: New PWI Weapons
i'm just waiting for pwi to bring in the missing weapons in the next patches, then i'll work on a new fixed ecm gfx pack ^^
http://img693.imageshack.us/gal.php?g=20100618231756.jpg
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Re: Sneak Preview: New PWI Weapons
ronny1982 why you're taking all this stuff from pwi, but not from china?
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Re: Sneak Preview: New PWI Weapons
theyre in the chinese client i fixed those axes some time ago and this huge sword etc
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Re: Sneak Preview: New PWI Weapons
Ronny? How did you applyied the dual hatchet model on your daggers?
Editing elements.data? But the game won't load after editing official elements.data .... :(:
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Re: Sneak Preview: New PWI Weapons
nice work ronny!
but maybe you can tell me which editor can open the newest elments.data from pwi? :?:
greetz
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
masteryodi
nice work ronny!
but maybe you can tell me which editor can open the newest elments.data from pwi? :?:
greetz
download sELedit last update
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
download sELedit last update
thanks
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
Romulan
Ronny? How did you applyied the dual hatchet model on your daggers?
Editing elements.data? But the game won't load after editing official elements.data .... :(:
i've replaced the model path of the dagger for left hand and right hand to the new axe models.
It worked in PWI without any hacking protection, but the others still see them as daggers, only you will see these daggers as axes...
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Re: Sneak Preview: New PWI Weapons
I should navigate in every chinese folder from the models.pck for this? >_>
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Re: Sneak Preview: New PWI Weapons
A lot of the client side modifications work on pwi. You can change the gfx and interfaces. What would be interesting is removing the water from your client and logging in the official PWI. You would appear to be running along the bottom of the lake/ocean/pool to other people.
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Re: Sneak Preview: New PWI Weapons
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Re: Sneak Preview: New PWI Weapons
That's an awesome one, I think it's my favorite out of all the ones you've shown.
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Re: Sneak Preview: New PWI Weapons
The new update of PWI have it in models?
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Re: Sneak Preview: New PWI Weapons
Only one comment, very cool.
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Re: Sneak Preview: New PWI Weapons
mh this magic sword looks really cool...
http://img268.imageshack.us/img268/9...4220208.th.jpg
http://img801.imageshack.us/img801/1...4220057.th.jpg
http://img130.imageshack.us/img130/6...4220352.th.jpg
btw. these weapons are class 17 weapons and can be found in elements.data -> weapons -> 23834 += 3 (23834, 23837, 23840, ...)
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Re: Sneak Preview: New PWI Weapons
very nice, all gfx has fixed?
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Re: Sneak Preview: New PWI Weapons
no, gfx are a pain for ~half of the weapons :*:
but i'll work on it and hopefully bring up at least some of the gfx...
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Re: Sneak Preview: New PWI Weapons
i'll try all this weapons
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Re: Sneak Preview: New PWI Weapons
some weapon grade 17 not have ecm.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
some weapon grade 17 not have ecm.
It's on models.pck from PWI?
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Re: Sneak Preview: New PWI Weapons
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
yes, last update
Ok. Know the IDs?
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Re: Sneak Preview: New PWI Weapons
only little not have texture, and not show
i unfinished check all weapon
23873
23874
23875
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
only little not have texture, and not show
i unfinished check all weapon
23873
23874
23875
Ok. I'm installing PWI on my work pc. xD
Tnx.
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Re: Sneak Preview: New PWI Weapons
i have tested all, and very much texture not update from pwi, and gfx need fixed.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
i have tested all, and very much texture not update from pwi, and gfx need fixed.
I will to try with CN files. =/
If i fix that, i'll post here.
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Re: Sneak Preview: New PWI Weapons
tested all from 23834-23894
here working ID
23888
23839
23842
23845
23836
not have gfx
and other weapon are same with nirvana weapons
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
ronny1982
ronny what ID for this weapons? :blink:
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Re: Sneak Preview: New PWI Weapons
.....
Quote:
Originally Posted by
ronny1982
...
btw. these weapons are class 17 weapons and can be found in elements.data -> weapons -> 23834 += 3 (23834, 23837, 23840, ...)
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Re: Sneak Preview: New PWI Weapons
i only found this weapon
http://img64.imageshack.us/img64/867...0714204832.jpg
other weapon not have texture
i have tested all this id 23834 to 23894
but only this id working
23888
23839
23842
23845
23836
other id not have texture. btw u use pwi models?
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Re: Sneak Preview: New PWI Weapons
i'm using pwi_v362 + sMODfix
all 22 weapons work for me, but only 8 have working gfx, all other gfx are incomplete (blank texture path'...)
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Re: Sneak Preview: New PWI Weapons
same with me, using v362, but much like 2 this weapon
Perfect World Item Database - Murderer of Shuras·Selfvoid
Perfect World Item Database - Halfway Galaxy
Nirvana Weaponry
and i cannot found claw like your picture, all claw have blank texture :(
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
ronny1982
i'm using pwi_v362 + sMODfix
all 22 weapons work for me, but only 8 have working gfx, all other gfx are incomplete (blank texture path'...)
I'm using this and all 22 weapons work for me.
Try to update to the last PWI update.
In CN files don't have this files. '-' Strange.
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Re: Sneak Preview: New PWI Weapons
last update v362 right? :w00t:
you can found claw like ronny pic vinicius.edson?
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
last update v362 right? :w00t:
you can found claw like ronny pic vinicius.edson?
Yes. I'm in work, don't have pw files here but all files is on new models. Try to update your models.
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Re: Sneak Preview: New PWI Weapons
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
Nirvana Weapons uses files on a folder called "18...". The new weapons uses files on a folder called "19...".
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Re: Sneak Preview: New PWI Weapons
right thanks, i already done, all error because i use old elements.data of pwi, lol finally i see at new elements.data they change all path models.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
right thanks, i already done, all error because i use old elements.data of pwi, lol finally i see at new elements.data they change all path models.
xD
I did it two sometime.
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Re: Sneak Preview: New PWI Weapons
Could use the new weapons, I could not fix some of the effects as shown in the video below.
[ame=http://www.youtube.com/watch?v=zNuZXs4eNSQ]YouTube - Novas Armas - Ready Games Online[/ame]
Ronny. I used your sMODfix v1.0c and it just fixed a piece of gfx. How you managed to fix the others?
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Re: Sneak Preview: New PWI Weapons
is that new armor aswell?
also these are only in the pwi client???
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
PWReadyGO
Ronny. I used your sMODfix v1.0c and it just fixed a piece of gfx. How you managed to fix the others?
i only used sMODfix that fixed me 8 of 22* gfx for 1.3.6 client...
*some gfx are not finished by PWI yet
---------- Post added at 12:27 AM ---------- Previous post was at 12:20 AM ----------
Quote:
Originally Posted by
rbb138
is that new armor aswell?
also these are only in the pwi client???
good idea... i've checked out and yes there is Class 19 armor inside elements.data (23895 += 3), but the path to the ecm's seems to be still work in progress, like some of the weapons...
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
ronny1982
i only used sMODfix that fixed me 8 of 22* gfx for 1.3.6 client...
*some gfx are not finished by PWI yet
---------- Post added at 12:27 AM ---------- Previous post was at 12:20 AM ----------
good idea... i've checked out and yes there is Class 19 armor inside elements.data (23895 += 3), but the path to the ecm's seems to be still work in progress, like some of the weapons...
Yes. I see this to.
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Re: Sneak Preview: New PWI Weapons
jesus christ some of these gfx files are 69kb with 20 id: 200s (id 200 = link to annother gfx file, hardest thing to fix)
i can only get the magic ones working.....
this is too much to fix by hand.
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Re: Sneak Preview: New PWI Weapons
i'm still waiting ronny realease gfx fixed :thumbup:
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Re: Sneak Preview: New PWI Weapons
an easy way to fix the gfx of the elementid: 200 is to place the gfx path into the .ecm instead, this worked for fists but for others the direction is changed in the gfx and im sure sure how to do that in the ecm.
also whats the 4th direction number for?
also i cant work out how to calculate the yaw/pitch/roll numbers from x/y/z/? coords...
i now got them all with some gfx except bow/crossbow/slingshot/daggers/poleaxe.
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Re: Sneak Preview: New PWI Weapons
i never got working fix gfx. i have try ronny guide, but still cannot. lol :lol:
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Re: Sneak Preview: New PWI Weapons
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Re: Sneak Preview: New PWI Weapons
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Re: Sneak Preview: New PWI Weapons
very nice, you have slightly more gfx working than me.
how did you manage to fix all of the elementid: 200s and 210s?
surely not manually?
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Re: Sneak Preview: New PWI Weapons
210 GFXELEMENTID isn't working, so I just deleted it. I've made a gfx language for NotePad++, and fix all effects manualy. On the 1st day i was making a list of all using effects. On the 2nd day I was making a list of all textures of used effects, and fixing effects. On the 3rd day I was testing all effects one by one, and then fixing not worked effects. And on the 4th day (today) I was fixing ecm files (I also made a ecm language for a NotePad++), and testing weapons.
4 days of manual fixing and I got almost maximum working effects.
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Re: Sneak Preview: New PWI Weapons
very very nice.
thats alot of manual fixing!
did you have problems with anything except the elementid: 200s then?
i have found ronnys or eistigers editors can fix everything else.
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Re: Sneak Preview: New PWI Weapons
No, it's thery simple to fix. I fix effects to MOXTVersion 58. But there was 1 problem, in chinese developers. They made a few bugs in effects, and that was a reson of not working effects, or crushing client.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
PWReadyGO
Could use the new weapons, I could not fix some of the effects as shown in the video below.
YouTube - Novas Armas - Ready Games Online
Ronny. I used your sMODfix v1.0c and it just fixed a piece of gfx. How you managed to fix the others?
OMG xD you lags like hell on your video ! :lol:
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
Du100
No, it's thery simple to fix. I fix effects to MOXTVersion 58. But there was 1 problem, in chinese developers. They made a few bugs in effects, and that was a reson of not working effects, or crushing client.
very interesting.
is there ever any chance of you sharing which fields need to be edited or changed?
i have spoken to eistiger about it and he explained the gfxelementid:200 is perfectly supported, you just have to leave/remove the right things, and most editors get it wrong.
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Re: Sneak Preview: New PWI Weapons
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
rbb138
is there ever any chance of you sharing which fields need to be edited or changed?
Find them your self. It's very easy, but not for sharing. You just need to compare working variant, and non working variant.
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1 Attachment(s)
Re: Sneak Preview: New PWI Weapons
i never get those gfx200 blocks to work, so here is a tutorial how some of these blocks can be replaced
my base setup: i've fixed all 19***.gfx files in advance with sMODfix and re-order option activated
(** and all ecm's are also fixed with sMODfix)
- this is our example, the initial blade
http://img535.imageshack.us/img535/6117/originalgq.jpg - first open the gfx file you want to fix
- now go to the gfx200 block that don't work
- gfx200 blocks are some kind of parent container that contains child gfx in a seperate file
- in the gfx200 block look for "GfxPath:" this is a child gfx file
- open the child gfx file
- now lets see what happen when we replace the gfx200 block by all blocks from it child file (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
http://img844.imageshack.us/img844/3264/replaced.jpg - nice, effekt is now working but scale/position is wrong because the parent transformation are not applied because the childs are now no longer childs of gfx200
- to fix the the scale/position you have to multiply the parent(gfx200) scale with the each child block scale and also add parent(gfx200) position to each child block position, same with direction...
- when you're done the blade now got an glowing eye
http://img820.imageshack.us/img820/1908/translated.jpg - i'm sure you're to lazy to do all this recalculation, so i've a tool which do the math for you
http://img801.imageshack.us/img801/2582/10750001.th.gif - on the left textbox enter the text of the gfx200 block
- in the center textbox enter all blocks from the gfx200 child file (only the blocks not the whole file!)
- now click the button and the right textbox will be filled with the child blocks with re-calculated scale/position/direction
- copy the content of the right textbox and return to your editor
- replace the gfx200 block with the copied and re-calculated child blocks (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
- try this for all other gfx200 blocks in the file
- save the file, add them to the pck and check it out ingame...
Oh and don't waste your time with manual fixing, i'll start adding such a feaure with gfx200 replace to sMODfix when i'm back from vacation next week...
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Re: Sneak Preview: New PWI Weapons
what i want to know is why did they add a full set of these weapons, but they only use like 8 of them ingame? 1 per class.
and i remember being told smodfix deletes too much from a gfx file?
also something about filter:1, ill have to ask around a bit.
what would really really help is if somebody could share a working gfxelementid:200 at any version.
then we have something to go by, i cant find any.
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1 Attachment(s)
Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
rbb138
what i want to know is why did they add a full set of these weapons, but they only use like 8 of them ingame? 1 per class.
and i remember being told smodfix deletes too much from a gfx file?
also something about filter:1, ill have to ask around a bit.
what would really really help is if somebody could share a working gfxelementid:200 at any version.
then we have something to go by, i cant find any.
i don't think sMODfix removes to much, it fixes things like silk perfume and mammoth mounts automatically, the parameter replacement is based on the gfx and ecm files from PWI 1.4.2 v283 which are <= 1.3.6 that are a lot of reference files. If you don't remove some parameter and the gfx is working don't mean that this parameter is really used, i.e. hNumber x wNumber -> dwColor these parameters are garbage but if you want you can let it stay in your file...
CN 1.3.6 hold exactly 2 files that contain gfx200 blocks, these blocks looks similar to the output of sMODfix...
To locate the files, open the CN 1.3.6 gfx folder in sMODfix, enter the parameter "GFXELEMENTID: 200" and click "CT FILTER" this will filter the given filelist with only files that contain "GFXELEMENTID: 200"
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
ronny1982
i never get those gfx200 blocks to work, so here is a tutorial how some of these blocks can be replaced
my base setup: i've fixed all 19***.gfx files in advance with sMODfix and re-order option activated
(** and all ecm's are also fixed with sMODfix)
- this is our example, the initial blade
http://img535.imageshack.us/img535/6117/originalgq.jpg - first open the gfx file you want to fix
- now go to the gfx200 block that don't work
- gfx200 blocks are some kind of parent container that contains child gfx in a seperate file
- in the gfx200 block look for "GfxPath:" this is a child gfx file
- open the child gfx file
- now lets see what happen when we replace the gfx200 block by all blocks from it child file (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
http://img844.imageshack.us/img844/3264/replaced.jpg - nice, effekt is now working but scale/position is wrong because the parent transformation are not applied because the childs are now no longer childs of gfx200
- to fix the the scale/position you have to multiply the parent(gfx200) scale with the each child block scale and also add parent(gfx200) position to each child block position, same with direction...
- when you're done the blade now got an glowing eye
http://img820.imageshack.us/img820/1908/translated.jpg - i'm sure you're to lazy to do all this recalculation, so i've a tool which do the math for you
http://img801.imageshack.us/img801/2582/10750001.th.gif - on the left textbox enter the text of the gfx200 block
- in the center textbox enter all blocks from the gfx200 child file (only the blocks not the whole file!)
- now click the button and the right textbox will be filled with the child blocks with re-calculated scale/position/direction
- copy the content of the right textbox and return to your editor
- replace the gfx200 block with the copied and re-calculated child blocks (don't forget to change gfxelement count if you i.e. replace 1x gfx200 block with 4x child blocks you have to add +3 to gfxelemntcount)
- try this for all other gfx200 blocks in the file
- save the file, add them to the pck and check it out ingame...
Oh and don't waste your time with manual fixing, i'll start adding such a feaure with gfx200 replace to sMODfix when i'm back from vacation next week...
:lol::lol::lol::thumbup:
Nice Ronny.
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Re: Sneak Preview: New PWI Weapons
we can actually get dwcolor working you know, its supported in annother id.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
rbb138
we can actually get dwcolor working you know, its supported in annother id.
what makes you believe that it's working? Do you have an example gfx that shows the graphical difference with and without dwColor
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Re: Sneak Preview: New PWI Weapons
you can use simple searching tools such as windows grep to find them....
Code:
GFXELEMENTID: 124
Name: Unnamed3
SrcBlend: 5
DestBlend: 2
RepeatCount: 1
RepeatDelay: 0
TexFile: 纹理\通透.dds
BindEle:
ZEnable: 1
MatchGrnd: 0
GroundHeight: 0
TexRow: 1
TexCol: 1
TexInterval: 50
Priority: 4
IsDummy: 0
DummyEle:
Warp: 0
TileMode: 1
TexSpeed: 0.300000
TexSpeed: 0.300000
UReverse: 0
VReverse: 0
UVExchg: 0
RenderLayer: 0
NoDownSample: 0
wNumber: 8
hNumber: 4
-0.400292 0.123913 -0.689449
dwColor: ffffff
-0.326642 0.203023 -0.773963
dwColor: ffffff
-0.250000 0.306979 -0.937915
dwColor: ffffff
-0.101153 0.344879 -0.877115
dwColor: ffffff
0.061727 0.320945 -0.982836
dwColor: ffffff
0.236307 0.281072 -0.940151
dwColor: ffffff
0.327373 0.201141 -0.747359
dwColor: ffffff
0.375000 0.180498 -0.819979
dwColor: ffffff
-0.387165 0.108216 -0.684032
dwColor: ffffff
-0.312894 0.128668 -0.765098
dwColor: 78ffffff
-0.217603 0.140607 -0.864169
dwColor: ffffffff
-0.101153 0.168591 -0.959376
dwColor: ffffffff
0.061727 0.168591 -1.007748
dwColor: ffffffff
0.240299 0.152182 -0.875478
dwColor: ffffffff
0.280784 0.144274 -0.830513
dwColor: 78ffffff
0.407539 0.106874 -0.701684
dwColor: ffffff
-0.387165 0.104708 -0.671745
dwColor: ffffff
-0.326642 0.046275 -0.773963
dwColor: 78ffffff
-0.223020 0.000000 -0.937915
dwColor: ffffffff
-0.101153 0.000000 -1.007748
dwColor: ffffffff
0.061727 0.000000 -1.007748
dwColor: ffffffff
0.240299 0.009442 -0.911097
dwColor: ffffffff
0.334947 0.064249 -0.780639
dwColor: 78ffffff
0.367020 0.048037 -0.848476
dwColor: ffffff
-0.344810 0.065339 -0.708263
dwColor: ffffff
-0.315350 -0.016909 -0.852504
dwColor: ffffff
-0.178580 -0.079189 -0.919010
dwColor: ffffff
-0.025214 -0.121000 -0.853500
dwColor: ffffff
0.068085 -0.142984 -0.963989
dwColor: ffffff
0.285360 -0.050640 -0.920896
dwColor: ffffff
0.338843 -0.003188 -0.754724
dwColor: ffffff
0.309233 0.023080 -0.733563
dwColor: ffffff
fGridSize: 0.500000
fZOffset: 0.000000
StartTime: 0
KEYPOINTCOUNT: 1
InterpolateMode: 0
TimeSpan: -1
Position: 0.000000, 0.000000, 0.000000
Color: -922746881
Scale: 1.000000
Direction: 0.000000, 0.000000, 0.000000, 1.000000
Rad_2D: 0.000000
CtrlMethodCount: 0
havnt verified this as working, but thats the general idea.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
rbb138
you can use simple searching tools such as windows grep to find them....
havnt verified this as working, but thats the general idea.
ah ok i thought you have a same gfx that looks different with dwColor and without dwColor...
than i'll not look into this and trust my parameter conversation list, like i said none of the PWI 1.4.2 v283 gfx files with version <= v58 has this dwColor, so i'm really sure it was introduced later...
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Re: Sneak Preview: New PWI Weapons
how to fix GFXELEMENTID: 210?
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
how to fix GFXELEMENTID: 210?
Just delete it.
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Re: Sneak Preview: New PWI Weapons
人物\通用\飞行\巨灵鸟_鸟观.gfx
thats file all used gfxelementid : 210, than we never get work this gfx?
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
人物\通用\飞行\巨灵鸟_鸟观.gfx
thats file all used gfxelementid : 210, than we never get work this gfx?
That's right.
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Re: Sneak Preview: New PWI Weapons
when i get working GFXELEMENTID: 200, AF.log always show
[18:49:00.468] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
[18:49:00.468] AFileImage::Can not open file [Gfx\] from disk!
[18:49:00.468] AFileImage::Open(), Can not init the file image!
[18:49:03.656] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
[18:49:03.656] AFileImage::Can not open file [Gfx\] from disk!
[18:49:03.656] AFileImage::Open(), Can not init the file image!
i have check all texture. but still like thats, it will not show if GFXELEMENTID: 200 not fixed, anyone know where is problem?
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1 Attachment(s)
Re: Sneak Preview: New PWI Weapons
Here is my C19 GFX Pack
*Powered by sMODfix v2.0 Developer Alpha
- the left dagger has some gfx blocks with wrong position
- check "人物\通用\武器\武器效果\19品匕首_基础右.gfx" and fix the blocks manual (as far as you know whats the correct position)
- the affected blocks in the files are block 5 (Name: Child_Block_4) and following
Gallery
http://img214.imageshack.us/img214/4426/smodfixz.th.jpg
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Re: Sneak Preview: New PWI Weapons
ronny.. what for *.smd options?
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Re: Sneak Preview: New PWI Weapons
nice release, really useful!
and yea i dont get that, iv parsed smd fully and theres no real need to fix anything.
The different version .smds are for different file layouts (.stck or multiple .bon or 1 big .bon), none of those versions are unsupported as far as iv seen.
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
ronny.. what for *.smd options?
*.smd filter currently does nothing it only searches and directly copies all *.smd files > v6
this filter was added for future fixing of *.smd v8 files (stck), you can ignore it
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
when i get working GFXELEMENTID: 200, AF.log always show
[18:49:00.468] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
[18:49:00.468] AFileImage::Can not open file [Gfx\] from disk!
[18:49:00.468] AFileImage::Open(), Can not init the file image!
[18:49:03.656] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
[18:49:03.656] AFileImage::Can not open file [Gfx\] from disk!
[18:49:03.656] AFileImage::Open(), Can not init the file image!
i have check all texture. but still like thats, it will not show if GFXELEMENTID: 200 not fixed, anyone know where is problem?
anyone know this problem? for some gfx not get this logs. i'm sure its cousing lagg.
---------- Post added at 08:26 PM ---------- Previous post was at 07:30 PM ----------
ok now i got working lol :lol::lol:
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
vixio_dv
when i get working GFXELEMENTID: 200, AF.log always show
[18:49:00.468] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
[18:49:00.468] AFileImage::Can not open file [Gfx\] from disk!
[18:49:00.468] AFileImage::Open(), Can not init the file image!
[18:49:03.656] AFilePackage::OpenSharedFile, Failed to find file [Gfx\] in package !
[18:49:03.656] AFileImage::Can not open file [Gfx\] from disk!
[18:49:03.656] AFileImage::Open(), Can not init the file image!
i have check all texture. but still like thats, it will not show if GFXELEMENTID: 200 not fixed, anyone know where is problem?
i got this when gfx blocks are ordered incorrectly
Code:
[18:49:00.468] AFileImage::Can not open file [Gfx\] from disk!
[18:49:00.468] AFileImage::Open(), Can not init the file image!
that means there are control blocks that don't have a following dummy block, place the control blocks before the corresponding dummy block
i'll extend sMODfix re-order function with respect to those issue (there was only one file affected if you have fixed the PWI v402 files with sMODfix)...
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
Du100
please can i ask for your g19 gfx package?
---------- Post added at 12:35 PM ---------- Previous post was at 12:29 PM ----------
Quote:
Originally Posted by
ronny1982
Here is my C19 GFX Pack
*Powered by sMODfix v2.0 Developer Alpha
- the left dagger has some gfx blocks with wrong position
- check "人物\通用\武器\武器效果\19品匕首_基础右.gfx" and fix the blocks manual (as far as you know whats the correct position)
- the affected blocks in the files are block 5 (Name: Child_Block_4) and following
Gallery
http://img214.imageshack.us/img214/4426/smodfixz.th.jpg
sorry but your files have strange language like this one 19Õôüµ¦òÕ«Ø_µö¥Õ¦äÕàëÒÇü.gfx
how to make it work?
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Re: Sneak Preview: New PWI Weapons
extract with 7zip or/and install chinese (simplified) language support on your OS
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Re: Sneak Preview: New PWI Weapons
Quote:
Originally Posted by
ronny1982
extract with 7zip or/and install chinese (simplified) language support on your OS
thanks ronny..