Project VANADIS will be a C++ emulator, specifically for v15. Though its v15, it will several different options that comes from different versions. The way this will work is that in the files, you can change it to use v6 skills or v15 skills. Same with arena and PK.
Loading... List:
Original Arena
PK/PvP
v6 Skills / v15 skills
Bounty
Special In-game Anti-hack
In-game management commands
Loading... Status:
Loginserver 100% (Finally working the way it should work.)
Packets 100% (Success <3)
Database 100% (Finally got it cleaned.)
Login Security 99% (Still unsolved.)
Channelserver 99% (Still has a few things to work out.)
Worldserver 37% (Getting there~.)
Anti-hack 30% (Works for log in so far.)
Big leap now. I can successfully pass log in, character selection and can now see myself at the spawn locations. Hurray! ~
To Do:
Skills
PK/PvP
Anti-hack (Bite me Erlyguard)
Loading... More Information:
Basically, this emulator WILL NOT BE available to the community until it is ready. Meaning i won't release an SVN link or a Beta link. Also, this is not a solo project, it is being developed by team VANADIS. Team VANADIS includes me, and a few people that live around me that have become my friends. Also, the possibility of these files being LEAKED is 0%. I will also throw in the fact that when we get most of it done, we will be hiring trusted developers only to help complete the project. This emulator will require a lot of time, however we will try and get it finished ASAP.
Loading... Credits:
Dell Honne - Project Manager / Head Developer
Team member Micheal - Developer
Team member Amy - Tester
Team member Corey - Developer
Team member Ryan - Tester
Team member Jayson - Developer
Team member Terrence - Neuz Guy
Team member Sarah - Anti-hack Girl
Team member Jacob - Packets Guy
RaGEZONE - Inspiration
FlyFF Section - Inspiration / Encouragement
Loading... Conclusion:
This concludes my thread on the development of project VANADIS. If you want, you may contact me on msn. My msn is Nope
NOTE: I could use an image/banner for above, if anyone is willing to contribute a nice banner please tell me.
22-06-10
FrostElite
Re: [Development] Project VANADIS
good luck, I hope you thought this through because an emulator is not a walk in the park and if you need inspiration for the project than you shouldn't be doing it at all.Not trying to sound negative but I've attempted to make an emulator in the pass with almost the same exact post like this lol.
22-06-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by FrostElite
good luck, I hope you thought this through because an emulator is not a walk in the park and if you need inspiration for the project than you shouldn't be doing it at all.Not trying to sound negative but I've attempted to make an emulator in the pass with almost the same exact post like this lol.
Yep, I've got all the inspiration i need. One being that if i ban the official files, Emulators will be needed, which is why I'm making one.
22-06-10
Adler
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
Yep, I've got all the inspiration i need. One being that if i ban the official files, Emulators will be needed, which is why I'm making one.
Nothing would be better than that but I dunno if the head staff on RZ would ban those files again. Either way good luck with your emulator project, hope all goes well.
22-06-10
Imortal
Re: [Development] Project VANADIS
Good luck, i suggest using DragonFlyff as a base rather than starting from scratch. Would probably make things a bit easier
22-06-10
Blackbox
Re: [Development] Project VANADIS
Quote:
Originally Posted by Imortal
Good luck, i suggest using DragonFlyff as a base rather than starting from scratch. Would probably make things a bit easier
Or Rhisis as it's basically the same as Dragon Source just a little more advanced. Which if I'm not mistaken was started from Dragon source. At least until the rewrite.
22-06-10
pokoio
Re: [Development] Project VANADIS
Good luck with the project !
And yeah, if you got a source from dragon or rhisis, will make your work much easier..
Good luck, but i think its not going to be successful project..
but still.. GOOD LUCK as i said.
22-06-10
spikensbror
Re: [Development] Project VANADIS
Good luck with this. ;D
22-06-10
Detox
Re: [Development] Project VANADIS
Good luck with the project Dell Honne.
If i get my work done before i`m taking the day, il be sure to create an banner for you :)
22-06-10
MisterKid
Re: [Development] Project VANADIS
o.O something gave this section a boost :P Good luck but don you need to make the whole a own neuz for the skills o.o?
22-06-10
Reimniess
Re: [Development] Project VANADIS
Quote:
Originally Posted by MisterKid
o.O something gave this section a boost :P Good luck but don you need to make the whole a own neuz for the skills o.o?
disable add skills and make them level automaticly after x many uses and auto become level 1 when conditions to use are met o.o;
it won't show exp but tbqh you really don't need to
22-06-10
caja
Re: [Development] Project VANADIS
Quote:
Originally Posted by Reimniess
disable add skills and make them level automaticly after x many uses and auto become level 1 when conditions to use are met o.o;
it won't show exp but tbqh you really don't need to
There was like that on v6, with the difference that you can see the %.
22-06-10
Dell Honne
Re: [Development] Project VANADIS
Thanks guys =)
I updated the post, added whats done etc, also added 3 new team members. Yes guys... i did acquire the Neuz Source, I'm not even going to think about releasing it so don't expect that.
@Awesome, The project can't fail when it has so many dedicated people.
22-06-10
divinepunition
Re: [Development] Project VANADIS
Quote:
disable add skills and make them level automaticly after x many uses and auto become level 1 when conditions to use are met o.o;
it won't show exp but tbqh you really don't need to
You could made a chat command to allow them to know their % for exemple :
".skill% idoftheskill" and show a message with the % value
22-06-10
killerdog
Re: [Development] Project VANADIS
Good luck, if you need help, you know were you can find me ^.^ i suggest using another flyff source as a base to make it easier.
22-06-10
darkesthour123
Re: [Development] Project VANADIS
Quote:
Originally Posted by killerdog
Good luck, if you need help, you know were you can find me ^.^ i suggest using another flyff source as a base to make it easier.
No need. If they are a full team what would be the point in using another source when they can make it 100% theirs and do it their own way. You will understand your own code more than someone elses due to different "methods"/layout of programming. They will most likely use open source projects for the packets less packets to sniff the quicker and more efficient right?
22-06-10
Fssf
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
Thanks guys =)
I updated the post, added whats done etc, also added 3 new team members. Yes guys... i did acquire the Neuz Source, I'm not even going to think about releasing it so don't expect that.
@Awesome, The project can't fail when it has so many dedicated people.
Show some proof that you got the neuz source (Could you post some screens), really I find it verry strange if you have the source, from what I remember since the first time I checked Aoensoft kept all of they're source codes on an offline computer(Not connected to any network)
How did you ever get those files(If you got them)
Another thing how did you ever remove GG, and all the other korean crap, and if you do got neuz source code please
dont let it leak.
22-06-10
Adler
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
Thanks guys =)
I updated the post, added whats done etc, also added 3 new team members. Yes guys... i did acquire the Neuz Source, I'm not even going to think about releasing it so don't expect that.
@Awesome, The project can't fail when it has so many dedicated people.
Hopefully acquiring the Neuz source will speed up your development, good luck. :P
22-06-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by Fssf
Show some proof that you got the neuz source (Could you post some screens), really I find it verry strange if you have the source, from what I remember since the first time I checked Aoensoft kept all of they're source codes on an offline computer(Not connected to any network)
How did you ever get those files(If you got them)
Another thing how did you ever remove GG, and all the other korean crap, and if you do got neuz source code please
dont let it leak.
It was leaked by some chinese people and one of my developers found it and showed it to me. Its apparently for v15 but something is missing from it. If i showed an SS you could easily Google something found in the folder and bam, it would be leaked everywhere. We're currently working on translating it fully and there is a guide in it on how to remove the GameGuard. Also, this is more like a beta v15 Neuz source, just like how official files have bugs this neuz has bugs as far as i see. Hopefully we can iron them out.
22-06-10
darkesthour123
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
It was leaked by some chinese people and one of my developers found it and showed it to me. Its apparently for v15 but something is missing from it. If i showed an SS you could easily Google something found in the folder and bam, it would be leaked everywhere. We're currently working on translating it fully and there is a guide in it on how to remove the GameGuard. Also, this is more like a beta v15 Neuz source, just like how official files have bugs this neuz has bugs as far as i see. Hopefully we can iron them out.
Don't tell me they put it on the patch server? If so they deserve a slap for not learning anything at all. Wouldn't surprise me though.
22-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by darkesthour123
Don't tell me they put it on the patch server? If so they deserve a slap for not learning anything at all. Wouldn't surprise me though.
the source has never been on the patch server, the files people get of the patch server are actually server file patches which is why 9 times out of 10 they are incomplete they are the newer revision of the server exes and whatever resource files that are updated and nothing more the ones from the ftp which people got access to which were password protected are the full version ones which usually include databases
as for the souce its on an unnetworked machine as Fssf rightfully stated
EDIT: i have the source or at least some of it for reference xD
23-06-10
Dell Honne
Re: [Development] Project VANADIS
Yep, FlyFF has all their stuff on offline servers. As for the source that i acquired, it will take some time to fully fix it but it CAN be done.
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
Yep, FlyFF has all their stuff on offline servers. As for the source that i acquired, it will take some time to fully fix it but it CAN be done.
i got the source for pretty much everything :P including what appears to be beast aswell, not sure on the version as i need to get into the archive as its password protected and all files in it are encrypted
EDIT: beast isnt in the archive so i have that but has dependancies within the archive so cant compile it looks like either a really new version or really old version
23-06-10
darkesthour123
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
the source has never been on the patch server, the files people get of the patch server are actually server file patches which is why 9 times out of 10 they are incomplete they are the newer revision of the server exes and whatever resource files that are updated and nothing more the ones from the ftp which people got access to which were password protected are the full version ones which usually include databases
as for the souce its on an unnetworked machine as Fssf rightfully stated
EDIT: i have the source or at least some of it for reference xD
I wasn't actually saying the source was on the patch server. Was just saying everything else is their why not throw more in? The incompetence of gala makes me lol tho seriously.
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by darkesthour123
I wasn't actually saying the source was on the patch server. Was just saying everything else is their why not throw more in? The incompetence of gala makes me lol tho seriously.
i know what you mean lol. on a side note anyone who knows how to crack 7zip archive passwords with encrypted files in let me know i got the source for the neuz and all the server just need to crack the password on the archive
23-06-10
0x61
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
i know what you mean lol. on a side note anyone who knows how to crack 7zip archive passwords with encrypted files in let me know i got the source for the neuz and all the server just need to crack the password on the archive
Hmm, is the zip archive itself encrypted or the files within it? If it's the files within, i don't see how hard it can be to crack it...
23-06-10
Fssf
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
i got the source for pretty much everything :P including what appears to be beast aswell, not sure on the version as i need to get into the archive as its password protected and all files in it are encrypted
EDIT: beast isnt in the archive so i have that but has dependancies within the archive so cant compile it looks like either a really new version or really old version
If what you're saying is the truth Aoensoft is really stupid leaking they're own source code whit only an zip password as protection, I would encrypt every file whit truecrypts hardest encryption and never let the source code leak to other computers(even not within the company)
EDIT: If there are files in the archive like data.res or data.res or neuz.exe or any other file you got decrypted I can crack the archive.
23-06-10
0x61
Re: [Development] Project VANADIS
Quote:
Originally Posted by Fssf
If what you're saying is the truth Aoensoft is really stupid leaking they're own source code whit only an zip password as protection, I would encrypt every file whit truecrypts hardest encryption and never let the source code leak to other computers(even not within the company)
EDIT: If there are files in the archive like data.res or data.res or neuz.exe or any other file you got decrypted I can crack the archive.
It's not only Aeonsoft, the same goes for the runes of magic files, deadly managed to get the full source of those files both server & client sources... Some gaming companies are really retared these days..
23-06-10
heathj
Re: [Development] Project VANADIS
its a 7zip archive whitch is pass protected and every file inside is encrypted with method of 7zAES:19, just looked it has the patcher source aswell lol, anyhow yeah its an "older" version i beleive but the older version where better where they not and it does have guild seige whatever version that was introduced i tryed cracking it with 7zcracker but because every file in encrypted it doest like cracking =/
its a 7zip archive whitch is pass protected and every file inside is encrypted with method of 7zAES:19, just looked it has the patcher source aswell lol, anyhow yeah its an "older" version i beleive but the older version where better where they not and it does have guild seige whatever version that was introduced i tryed cracking it with 7zcracker but because every file in encrypted it doest like cracking =/
Any idea if it was archived whit winrar 8.1 or higher?
if its a lower version I might be able to crack it.
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by Fssf
Any idea if it was archived whit winrar 8.1 or higher?
if its a lower version I might be able to crack it.
im not sure i think it was actually archive with 7zip as its a 7z archive asi i say though i havent a clue
23-06-10
divinepunition
Re: [Development] Project VANADIS
Quote:
It was leaked by some chinese people and one of my developers found it and showed it to me. Its apparently for v15 but something is missing from it. If i showed an SS you could easily Google something found in the folder and bam, it would be leaked everywhere. We're currently working on translating it fully and there is a guide in it on how to remove the GameGuard. Also, this is more like a beta v15 Neuz source, just like how official files have bugs this neuz has bugs as far as i see. Hopefully we can iron them out.
Even if you don't release it (and i suggest to not release it !) you could perhaps share some infos with others developers ?
23-06-10
BGxApixen
Re: [Development] Project VANADIS
FlyFF Section here we come! It's finally growing again!
23-06-10
0x61
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
its a 7zip archive whitch is pass protected and every file inside is encrypted with method of 7zAES:19, just looked it has the patcher source aswell lol, anyhow yeah its an "older" version i beleive but the older version where better where they not and it does have guild seige whatever version that was introduced i tryed cracking it with 7zcracker but because every file in encrypted it doest like cracking =/
hm AES:19 o_O. That's probably the AES-256 algorithm. Hmm, it's a very strong encryption, probably done when archiving the file in 7z itself.. Wont be easy to crack it, not at all lolz
EDIT:
Hmm, i found a picture that you got the source of beast running? hehe
And what the hell is in the Accumulator folder lolz?
23-06-10
Devl547
Re: [Development] Project VANADIS
Hmm... Idea is really awesome, even without recreating the client.
// PLEASE, make it cross-platform ^___^ Using windows on server is.. kinda stupid.
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by Semih
hm AES:19 o_O. That's probably the AES-256 algorithm. Hmm, it's a very strong encryption, probably done when archiving the file in 7z itself.. Wont be easy to crack it, not at all lolz
EDIT:
Hmm, i found a picture that you got the source of beast running? hehe
And what the hell is in the Accumulator folder lolz?
not sure what the accumulator is has some source files with pictre.cpp as the title and more havnet a clue, i found out from twilight on mmorpgcore that this one source for a program called "cola" is something to do with the conversion of models into 03d ani and chr formats so if i can get this cracked there a high probability of finding out more about those formats and making programs to accomodate them then maybe custom mobs etc will be possible
23-06-10
Reimniess
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
not sure what the accumulator is has some source files with pictre.cpp as the title and more havnet a clue, i found out from twilight on mmorpgcore that this one source for a program called "cola" is something to do with the conversion of models into 03d ani and chr formats so if i can get this cracked there a high probability of finding out more about those formats and making programs to accomodate them then maybe custom mobs etc will be possible
I could help get them working if you let me u_u, sigh... now that job apping is done back to being bored
23-06-10
0x61
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
not sure what the accumulator is has some source files with pictre.cpp as the title and more havnet a clue, i found out from twilight on mmorpgcore that this one source for a program called "cola" is something to do with the conversion of models into 03d ani and chr formats so if i can get this cracked there a high probability of finding out more about those formats and making programs to accomodate them then maybe custom mobs etc will be possible
Hmm, that could be true. I just downloaded 7zip and was correct about the encryption, it's AES-256. Not easy to crack at all. The first letters seem to be for the compression method, doubt it has much to do with the encryption.
Quote:
Originally Posted by Reimniess
I could help get them working if you let me u_u, sigh... now that job apping is done back to being bored
Nothing is broke, so nothing needs to be working at the moment. If you're bored, here, try cracking this archive: 2shared - download omg.7z
Click on the link next to Save file to your PC:
It's the same compression & encryption method as those files. So, if you can crack this, then you can crack those too.
23-06-10
Dell Honne
Re: [Development] Project VANADIS
I'm still exploring the contents of my source to be honest. The size was around 150MB. Impossible for a source so I'm sure this contains more than the neuz source. It comes with a lot of folders that contain a whole bunch of stuff, right now I'm trying to translate everything while my team works on the emulator.
Just to let you know, since my team member found it, it's rightfully his and if he says i can't share it then i can't. Sorry guys, but being a unique emulator is hard :P
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
I'm still exploring the contents of my source to be honest. The size was around 150MB. Impossible for a source so I'm sure this contains more than the neuz source. It comes with a lot of folders that contain a whole bunch of stuff, right now I'm trying to translate everything while my team works on the emulator.
Just to let you know, since my team member found it, it's rightfully his and if he says i can't share it then i can't. Sorry guys, but being a unique emulator is hard :P
150mb is huge for the source files the wole lot comes to 30mb fully extracted according to the estimate on 7zip (as i havent got the pass yet) the most source is in the shared folder which all start with _ like _Network etc the actuall source for the servers and neuz consists of maybe well 10-15 .cpp and .h for each server max and around 20.cpp and .h for the neuz as most the content is loaded from the res file the program itself ist all that big
@semih i tried using 7zcracker but it comes up with erros cause the files are encrypted but on your archive it actually tried to crack it
23-06-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
150mb is huge for the source files the wole lot comes to 30mb fully extracted according to the estimate on 7zip (as i havent got the pass yet) the most source is in the shared folder which all start with _ like _Network etc the actuall source for the servers and neuz consists of maybe well 10-15 .cpp and .h for each server max and around 20.cpp and .h for the neuz as most the content is loaded from the res file the program itself ist all that big
Yeah i noticed the neuz source shouldn't be so big. There is a folder containing different folders inside, one of the folder contains .cpp files and .h files. And the others have other things like exes and .txt files.
23-06-10
0x61
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
150mb is huge for the source files the wole lot comes to 30mb fully extracted according to the estimate on 7zip (as i havent got the pass yet) the most source is in the shared folder which all start with _ like _Network etc the actuall source for the servers and neuz consists of maybe well 10-15 .cpp and .h for each server max and around 20.cpp and .h for the neuz as most the content is loaded from the res file the program itself ist all that big
@semih i tried using 7zcracker but it comes up with erros cause the files are encrypted but on your archive it actually tried to crack it
Could be due the files size or format. But did you actually manage to open it?
23-06-10
Reimniess
Re: [Development] Project VANADIS
you do know they pack the thing right and remember you are not using a commercial grade compiler so it may not compile it as efficiantly
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by Semih
Could be due the files size or format. But did you actually manage to open it?
no, the 7zcracker only test numeric password it doesnt test with letters so its pretty useless as the password could be a mixture of both or could be in korean i havent a clue the dude who made the archive was korean as i got it from some aeonsosft employees svn lol (well i guess it was an aeonsoft employee, he came from seoul same place as aeonsoft in korea and he had beast source with the neurospace archive on his svn)
EDIT: at Remi the files solutions are all VC++ 9 so that could give clue you dont need a commecrial compiler but could also give hints to the version of the files they were put on the svn at the end of 2009
23-06-10
Fssf
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
no, the 7zcracker only test numeric password it doesnt test with letters so its pretty useless as the password could be a mixture of both or could be in korean i havent a clue the dude who made the archive was korean as i got it from some aeonsosft employees svn lol (well i guess it was an aeonsoft employee, he came from seoul same place as aeonsoft in korea and he had beast source with the neurospace archive on his svn)
EDIT: at Remi the files solutions are all VC++ 9 so that could give clue you dont need a commecrial compiler but could also give hints to the version of the files they were put on the svn at the end of 2009
If the pass is in Korean most Bruteforcers won't work we'll have to script one ourselfs but still it could be a 10 letters,Capital,digit combination wich could take 100s of jears..
are actually the filenames also encrypted inside the other maps?
23-06-10
heathj
Re: [Development] Project VANADIS
Quote:
Originally Posted by Fssf
If the pass is in Korean most Bruteforcers won't work we'll have to script one ourselfs but still it could be a 10 letters,Capital,digit combination wich could take 100s of jears..
are actually the filenames also encrypted inside the other maps?
no the file names arern't encrypted just says that the files themselves are most file names are in english for source only readme files have korean titles
23-06-10
darkesthour123
Re: [Development] Project VANADIS
Quote:
Originally Posted by heathj
i know what you mean lol. on a side note anyone who knows how to crack 7zip archive passwords with encrypted files in let me know i got the source for the neuz and all the server just need to crack the password on the archive
I know someone at college that may be able to help ill ask when i next see him if he can crack 7zip archives. Wow left on an svn, suppose their arrogance is that they are encrypted and "uncrackable". Well this is aeonsoft we are talking about the password cant be to complex they won't remember it or they will probably have it saved somewhere online like a bunch of a tards. I still reckon it won't be a complex password; aeonsoft/gala should go join the special bus. If the source gets out then its the end of flyff for sure. Even though it is already coming to an end.
23-06-10
TyRoXx
Re: [Development] Project VANADIS
Quote:
Originally Posted by darkesthour123
If the source gets out then its the end of flyff for sure. Even though it is already coming to an end.
Flyff has ended pretty often: Automaton, Res Manager, Caali, official server files, Beast, ... what's next?
23-06-10
darkesthour123
Re: [Development] Project VANADIS
Quote:
Originally Posted by TyRoXx
Flyff has ended pretty often: Automaton, Res Manager, Caali, official server files, Beast, ... what's next?
Pfft that wasn't an end. That was hiccups. Nothing to worry about at that time. If the source ever gets out then servers with the knowledge, money time and effort can do anything. Making private servers better than the original flyff by far. There is so much you can do with a source that's why emulators are currently the way to go for people.
23-06-10
Organic
Re: [Development] Project VANADIS
Do my eyes deceive me? Actual talk of making some progress?
23-06-10
darkesthour123
Re: [Development] Project VANADIS
Quote:
Originally Posted by Organic
Do my eyes deceive me? Actual talk of making some progress?
Maybe, the amount of projects that have been opened recently is crazy like 3 or 4 in a week? That is like more 400x more for a good 6 months? Decent projects that are emulator related rather than lets develop a lame site. No offense to 2fast or spike for the site comment you 2 actually can do a good job.
23-06-10
Reimniess
Re: [Development] Project VANADIS
Quote:
Originally Posted by Organic
Do my eyes deceive me? Actual talk of making some progress?
oh there is a lot more as far as progress that's more behind the scenes
ragezone had a lot of problems that were easily fixed, with proper moderation ofc.
a lot of people disliked this section for how lawless it was, glaphan had it hard as is seeing as he was the only flyff section moderator and as most people was not able to be on every day all day long, and no one made his job easy for him either so he became inheritable pessimistic
flyff section needed people who are optimistic about development and were active enough to keep the forums clean
as we have said before the old days of the section are over.
23-06-10
ryuchao009
Re: [Development] Project VANADIS
Quote:
Originally Posted by darkesthour123
Maybe, the amount of projects that have been opened recently is crazy like 3 or 4 in a week? That is like more 400x more for a good 6 months? Decent projects that are emulator related rather than lets develop a lame site. No offense to 2fast or spike for the site comment you 2 actually can do a good job.
It's pretty crazy. I'm gonna laugh if the archive gets cracked though. Then everybody's gonna be porting the official files to programming language xzy. Aeonsoft better get ready for an OpenGPL liscence lol.
23-06-10
Devl547
Re: [Development] Project VANADIS
Good luck, Vanadis. We need a brand new bicycle.
Spoiler:
Quote:
Originally Posted by Blackbox
Just because all the emu's are private now doesn't mean THEY don't have a future. It means LEECHES don't have a future with them.
Well, you are right about the leechers.
But also lots of newbie developers which can do SOME stuff are forced to write from scratch. And now these emus are not community-based, but 'I want to keep it mine and kiss my a**'-based (just IMHO)
//My own server project got halted cause of lack of ideas and noone wanna help situations.
If only 'Man, I'll do everything myself, cause I'm afraid of leechers' signs were not so depressing. Why not get together and do like eAthena devs did?
24-06-10
theunreal
Re: [Development] Project VANADIS
Good luck!!!!!!
27-06-10
Dell Honne
Re: [Development] Project VANADIS
Since the constant bitching, I'm not going to use the Neuz Source in my emulator anymore. If you want the neuz source, i suggest you start Googling Chinese FlyFF Development forums and you'll easily find it stickied in their section.
01-07-10
Dell Honne
Re: [Development] Project VANADIS
Updated first post.
02-07-10
Dell Honne
Re: [Development] Project VANADIS
Another update:
Character creation: Win
Character deletion: Failing (Don't know why it's not working, need to investigate)
Anti-hack: In progress
Too lazy to edit first post right now xD
02-07-10
Reimniess
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
Another update:
Character creation: Win
Character deletion: Failing (Don't know why it's not working, need to investigate)
Anti-hack: In progress
Too lazy to edit first post right now xD
char deletion is handled by taking ownership of the account not an actual full delete (in case the char would need restored) then once a month a cleanup would be done during the maitanence (thats why they say your char name will not be usable for 30 days)
well thats how the officials handle it or at least how it was handled back in v11, basicly just take away the pointers that the char belongs to that account
02-07-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by Reimniess
char deletion is handled by taking ownership of the account not an actual full delete (in case the char would need restored) then once a month a cleanup would be done during the maitanence (thats why they say your char name will not be usable for 30 days)
well thats how the officials handle it or at least how it was handled back in v11, basicly just take away the pointers that the char belongs to that account
Yeah we got it fixed, it was actually my fault ._. that's what i get when scarlet makes you stay up till 2am working on the emu.
03-07-10
pokoio
Re: [Development] Project VANADIS
Isn't better to make a anti-hack in the server, and not in the client..
I mean, in the client, you can always try to bypass the anti-hack...
BTW Im not the best to talk, correct me if im wrong..
03-07-10
Dell Honne
Re: [Development] Project VANADIS
The anti-hack IS server sided, not client sided.
04-07-10
Denichu
Re: [Development] Project VANADIS
@ontopic Good luck with this project, Flyff section is getting a life again/
@offtopic pokoio and theunreal: u got permission to advertise in ur signature? if yes, then i said nothing :rolleyes:
04-07-10
Masius
Re: [Development] Project VANADIS
Quote:
Originally Posted by Denichu
@ontopic Good luck with this project, Flyff section is getting a life again/
@offtopic pokoio and theunreal: u got permission to advertise in ur signature? if yes, then i said nothing :rolleyes:
Anyone is able to advertise his RaGEZONE server topic on his signature. Only external links aren't allowed on the signatures.
05-07-10
Denichu
Re: [Development] Project VANADIS
Miss-readed then, sorry.
Then i said nothing :rolleyes:
05-07-10
Improved
Re: [Development] Project VANADIS
Yea goodluck, really don't hope this emu is going to die out...
06-07-10
Dell Honne
Re: [Development] Project VANADIS
Sorry guys, I'm not used to updating the same thread so many times.
Anyways, #Update much.
06-07-10
pokoio
Re: [Development] Project VANADIS
Nice to see new updates :D
Nice working!
07-07-10
IHXFRYZZ
Re: [Development] Project VANADIS
You know you enjoy the chat with all of us, lexi, nicco and all the people that loves u right?
NAO GO BACK TO WORK U LAZZY SKINNY ASS D:<
@ontopic wootz! gg on the project
use mmrcore shield-
07-07-10
Nick1337
Re: [Development] Project VANADIS
Nice progress Dell.
07-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
The anti-hack IS server sided, not client sided.
Does it act like a proxy or a filter, seeing as Erlyguard I believe is more of a Packet Filter, while something like Tom's is more of a proxy.
However, I'm not 100% sure here.
Edit: I'd also like to PM you about my emulator a bit; we may be able to help each other out.
07-07-10
Dell Honne
Re: [Development] Project VANADIS
It's a packet filter type, i don't like the whole proxy thing.
I don't know about the whole help thing because I'm not the only coder on my team, i only do parts that others aren't doing.
07-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
It's a packet filter type, i don't like the whole proxy thing.
I don't know about the whole help thing because I'm not the only coder on my team, i only do parts that others aren't doing.
If you know very basic packet implemention, then you'd be of at least some help; if not that's fine.
Regardless, packet filters add the highest security for an anti-hack so kudos for having a brain.
08-07-10
Dell Honne
Re: [Development] Project VANADIS
Update update, read the first post where i usually post whats do-able with the emulator.
EDIT: LOL the anti-hack just crashed and the emulator's PC shut off on us XD.
08-07-10
Akitasha
Re: [Development] Project VANADIS
Well good luck on your project.
08-07-10
Gravious
Re: [Development] Project VANADIS
I'm sure this will become an awesome emulator :D:
Good Luck
10-07-10
Dell Honne
Re: [Development] Project VANADIS
-Yawn-
Update: Anti-hack blocks out most hacks, it doesn't detect automation 100% yet so we're trying to fix that right now.
10-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Question; how many people are working on your antihack? I thought you singled people out. Posted via Mobile Device
10-07-10
Dell Honne
Re: [Development] Project VANADIS
4 people.
10-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Oh, nice. It's programmed in C++, I'd assume? Posted via Mobile Device
10-07-10
N0lifE
Re: [Development] Project VANADIS
Yeah, it should be. Coded in any other langauge would make it easier to decompile the security system and find ways around it.
10-07-10
Dell Honne
Re: [Development] Project VANADIS
Well i guess you didn't bother reading the first post...
Project VANADIS will be a C++ emulator, specifically for v15. Though its v15, it will several different options that comes from different versions. The way this will work is that in the files, you can change it to use v6 skills or v15 skills. Same with arena and PK.
Thats the very first thing you read.
10-07-10
N0lifE
Re: [Development] Project VANADIS
Project VANADIS will be a C++ emulator, specifically for v15. Though its v15, it will several different options that comes from different versions. The way this will work is that in the files, you can change it to use v6 skills or v15 skills. Same with arena and PK.
This doesn't specify what language the anti-hack will be coded in and that is what he asked, A simple answer would have worked fine.
10-07-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by N0lifE
Project VANADIS will be a C++ emulator, specifically for v15. Though its v15, it will several different options that comes from different versions. The way this will work is that in the files, you can change it to use v6 skills or v15 skills. Same with arena and PK.
This doesn't specify what language the anti-hack will be coded in and that is what he asked, A simple answer would have worked fine.
IMO, he should have been more clear then to prevent confusion like this.
Common sense though: If the emulator is C++ why would the anti-hack be different..?
10-07-10
N0lifE
Re: [Development] Project VANADIS
There could be reason why it would be coded differently, say your anti-hack team was better at C# then C++, and they knew more about security in C# then you know about security in C++. It would be better to do everything in C++ though so nothing can be decompiled easy.
By the way
アムノ刀 » \/Łχ™ <3 Julie :
*Update: Anti-hack blocks out most hacks, it doesn't detect automation 100% yet so we're trying to fix that right now.
*reALLY?
*DD posted a program to block automaton out
*well a script
*LOL
*with full source
10-07-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by N0lifE
There could be reason why it would be coded differently, say your anti-hack team was better at C# then C++, and they knew more about security in C# then you know about security in C++. It would be better to do everything in C++ though so nothing can be decompiled easy.
By the way
アムノ刀 » \/Łχ™ <3 Julie :
*Update: Anti-hack blocks out most hacks, it doesn't detect automation 100% yet so we're trying to fix that right now.
*reALLY?
*DD posted a program to block automaton out
*well a script
*LOL
*with full source
Really? and where is that script exactly? Last time i checked it was something to DO with blocking out automations, not something that completely blocks it out.
10-07-10
N0lifE
Re: [Development] Project VANADIS
Not sure which is why I showed you that. Just trying to give you a little help, you don't have to try to prove me wrong or anything, I could care less about flyff emu's.
10-07-10
Dell Honne
Re: [Development] Project VANADIS
Quick question:
Do you want the bounty system in-game? Also, do you want guards when PK is enabled?
We can't decide right now so I'm posting it up here.
10-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Bounty is nice, except IMO shouldn't be added into a v6+.
Also, I don't understand how I could have been more clear, also an antihack can be programmed in various languages, incorperating one single language to the server and it's attributes is absurd.
...
10-07-10
Dell Honne
Re: [Development] Project VANADIS
Quote:
Originally Posted by DevelopedBreeze
Bounty is nice, except IMO shouldn't be added into a v6+.
Also, I don't understand how I could have been more clear, also an antihack can be programmed in various languages, incooperating one single one to the server is absurd.
...
It's called using key words. You could have said "And what is the anti-hack coded in?"
I'm not an idiot, i know that anti-hacks can be in different languages.
...
10-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Quote:
Originally Posted by Dell Honne
It's called using key words. You could have said "And what is the anti-hack coded in?"
I'm not an idiot, i know that anti-hacks can be in different languages.
...
I wouldn't even consider in the back of my mind that you're an idiot Dell.
You're probably one of the more compenant people on this section. So don't think I'm de-meaning you by any means.
Regardless of the matter, we were talking about the antihack, and although I could have been more clear, I replied with 'I assume it's programmed in C++', right after you told me how many people were working on it.
I'm not an idiot, I always read the first post on any project thread so I don't come off as a fool like you're attempting to de-mean me too.
10-07-10
Dell Honne
Re: [Development] Project VANADIS
Still though.
There would be no reason to not code it in C++, and since i didn't post what the anti-hack was coded in, you should have known it would have been C++ just like the emulator. Else, i would have pointed out the anti-hack was in another language.
I guess i didn't explain why this anti-hack is special. This anti-hack will be almost like nProtect, the same way how when you run the patcher and the nProtect screen pops up then downloads updates. That's how my anti-hack is like right now. If the server detects that the anti-hack is disabled on someone's PC then the game will shut down for them. The anti-hack is also basically part of the server. We've been taking the time to thoroughly implement features where the anti-hack auto bans, auto detects hack attempts and if it cannot auto ban, then it will send a message in the server window stating the error. It also uses a database to do more advanced features like log GM actions, log ip bans and log suspicious actions.
If your wondering even further, this anti-hack IS coded by professional people, including myself, though i don't understand most of it myself. It has no name sadly, we might name it later if it becomes popular.
EDIT: The anti-hack screen pops up while your connecting to your character, not when you run neuz.exe
10-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
I'm impressed Dell, and I could have figured it was being programmed by somewhat of a professional team.
Regardless people found bypasses for nProtect, why not yours?
I'm not flaming, I'm just trying to supply you with food for thought. Posted via Mobile Device
11-07-10
Dell Honne
Re: [Development] Project VANADIS
I think i did say it in that block of text, but if the server doesn't get the signal from the anti-hack then the server will kick them from the game. You can't bypass something that goes through a security check. Even if someone makes a way to bypass it, we will find it and create a way to block that out as well. When people use my anti-hack they get updates from the main server and it keeps getting updated against new hacks.
11-07-10
schnarfle
Re: [Development] Project VANADIS
Will you be able to add "logs"?
As in, trade logs, chat logs etcetera...?
11-07-10
Dell Honne
Re: [Development] Project VANADIS
Chat logs yes. Trade logs might be a bit harder.
11-07-10
DevelopedBreeze
Re: [Development] Project VANADIS
Okay, okay Dell.
I understand your point-of-view on that post, except for one thing.
I don't think you seem to understand that people also bypassed GameGuard using purely BruteForce / Bypass tactics.
There are tricky people out there, and I'm just trying to tell you ways people bypass, to further your own development.
11-07-10
Dell Honne
Re: [Development] Project VANADIS
We'll see. I also plan to put in some in-game anti hack techniques.