How to make the models be "solids"?
My question is simple.
How to make the models added as NPCs appear solid? When they are added using custom models, they can be "crossed" by the players. I would like to add them as if they were solid elements as the standard game NPCs.
Re: How to make the models be "solids"?
Re: How to make the models be "solids"?
I never got to create a npc yet, but tried to "copy" the parameters of another npc "consistent, solid" editor npc?
Re: How to make the models be "solids"?
Quote:
Originally Posted by
lotus55
I never got to create a npc yet, but tried to "copy" the parameters of another npc "consistent, solid" editor npc?
No. I think it's in the ecm file. =/
Re: How to make the models be "solids"?
Quote:
Originally Posted by
vinicius.edson
No. I think it's in the ecm file. =/
I do not think that is the ECM, but the use of a peer should leave it consistently. You understand what I said? Example, the editor of npc there are unidentified parameters, I'm just guessing that might be one of them.
Re: How to make the models be "solids"?
Quote:
Originally Posted by
lotus55
I do not think that is the ECM, but the use of a peer should leave it consistently. You understand what I said? Example, the editor of npc there are unidentified parameters, I'm just guessing that might be one of them.
I'm using a npc cloned in el.data. Only changed the models target and it don't appears solid.