Quick Question (Mover Sizes?)
Heya Guys Jus' a quick question.
Basically i want to make it so, as Raised Pets level up, Their Size increases
So for example D-C Class will be relatively small sized like an infant pet, B-A the normal size of pets and S to be a lot bigger.
I know its in propmover.txt, but idk what column it is, i noticed dwSize are all set to = so that cant be right can it?...
If someone can point me to the right column i'd appreciatte it and i will post the mod on here for people to use with credits to the helper.
If i figure it out before hand i'll also let you know.
:thumbup1:
Re: Quick Question (Mover Sizes?)
Hello :D. You can find that column by clicking in ctrl+f and try some words like petsize or something like that, actually I have no idea how to do it but this is what I do when I'm looking for a specific column.. If I had known, I would have told you :p. But if you find it, I hope you will post it here GL :)
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Re: Quick Question (Mover Sizes?)
Quote:
Originally Posted by
ronedri
Hello :D. You can find that column by clicking in ctrl+f and try some words like petsize or something like that, actually I have no idea how to do it but this is what I do when I'm looking for a specific column.. If I had known, I would have told you :p. But if you find it, I hope you will post it here GL :)
Posted via Mobile Device
lawl i know that much. i was thinking it may be Erate or hrate as those are the only ones to increase numerically when it comes to giant monsters etc. but I tried and it didnt seem to do a thing =\
anyone else got any ideas?
Re: Quick Question (Mover Sizes?)
From propMover.txt, get their name "II_<something>" and find it in mdlDyna.inc. Near the right, there will be something like 1.0f, change the "1.0" value to how big you want them relative to their normal size. 0.5 obviously being half of their normal size and 2.0 being double.
Re: Quick Question (Mover Sizes?)
Hehe i figured it out yesterday :) its in my team's Dedi server already
How to (example):
Find the pet name in Mdldyna.inc
for example white tiger
Code:
PetWhiteTiger01 MI_PET_WHITETIGER01 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
{
"stand" MTI_STAND
"walk" MTI_WALK
"idle1" MTI_IDLE1
"idle1" MTI_IDLE2
"dmg1" MTI_DMG1
"dmg2" MTI_DMG2
"dmgFly" MTI_DMGFLY
"dmgDie" MTI_DMGDIE
"dmgLive" MTI_DMGLIVE
"die1" MTI_DIE1
"atk1" MTI_ATK1
"atk2" MTI_ATK2
"atk1" MTI_ATK3
"groggy" MTI_GROGGY
// extra
"walk" MTI_JUMP1
"walk" MTI_JUMP2
"walk" MTI_JUMP3
"walk" MTI_JUMP4
"walk" MTI_RUN
}
this is the D class White tiger...where it says 1.0f change that to a lower number...i used 0.8f this will make the pet smaller at D class.
Then below that, is another White tiger...except its
"MI_PET_WHITETIGER01_01" which is i believe B-A Class.
Chance the 1.0f (or whatever the number may be) to the number of your choosing, I chose to keep it at its normal size for this one.
Finally Scroll down to "MI_PET_WHITETIGER01_02" this is the S class Pet.
Change this one to a Bigger size like 1.4f.
Do this for all pets, and your done =)
It is in my server now and it looks good, and theres NO conflicts with accidently clicking pets when your trying to attack a player.
Thanks again :)