[Service] Role-Play Commands Service [Service]
Role-Play Command Service
Well I've known "Role-Play" hotels have became quite popular since Rasta released his emulator source including his CMS.
I've been asked for commands that relate to "Role-Play", so I decided to begin coding them. Just request what you want the command to do,
and I'll code it for you.
Please incluide:
- Command Name: What you want your command to be called.
- Command Feature: What you want your command to do.
- Command Version: Which V26 Server you are using. I can do V35 as well. Uber is out of the question.
- Command Description: Exactly how you want the command to work or function.
This will make things easier if you provide me the above information, and I will get done faster. Please keep it on V26 either Lost Memory or Rasta's Edition,
as I'm coding them at the time. I don't do Uber Commands, so please don't ask. I also can translate codings from non-TDP to
TDP if you need that requested.
Re: [Service] Role-Play Commands Service [Service]
:loan x
v26 Holo RP Rasta
able to loan money from the bank but must be pay in 2-3 days or hours
Re: [Service] Role-Play Commands Service [Service]
Quote:
Originally Posted by
cooldude159
:loan x
v26 Holo RP Rasta
able to loan money from the bank but must be pay in 2-3 days or hours
So basically your asking this for a person who works at a bank? You want them to be able to give you a loan, but if you don't pay it off within' a certain time, you automatically lose your credits that you loaned? Please be more specific so I can get your command done more efficently and quickly. :)
Thanks,
Caleb!
Re: [Service] Role-Play Commands Service [Service]
Well i need a code for nypd bots u think u cn share?
Re: [Service] Role-Play Commands Service [Service]
Yeah! kinda or they be in debt on how much they loan
Re: [Service] Role-Play Commands Service [Service]
Quote:
Originally Posted by
cooldude159
Yeah! kinda or they be in debt on how much they loan
Alright, now I understand. I will try this out, it will be a bit' difficult, but I'll give it a try!
And mango2735, I am only opening this service for Role-Play Commands, not functions.
Re: [Service] Role-Play Commands Service [Service]
Question before i request something, is there any way that you can make it so it could be used in a non-rp hotel? D;
Re: [Service] Role-Play Commands Service [Service]
Not trying to make it look like I am hating on your thread but we already have to much commands service. And most of the commands mostly some people will ask are probably already done.
And if your going to make a command service please actually learn how to make commands instead of telling the requester you will try because it just makes it look like one big fail.
Re: [Service] Role-Play Commands Service [Service]
Command Name: event, joinevent, lockevent
Command Feature: Command Version: Automaticly Annouces Event name and room id to public.
Command Description: Whenever Admins do events for deathmatch and stuff it auto announces event. Oh also :joinevent. This basically allows user to join the event at ease. When user dies in event the user is tp'd back to last coords. Create temp ini file with coords or save into mysql database don't matter. Lockevent for when you think theres enough users the room is auto locked.
Command Version: v26
Re: [Service] Role-Play Commands Service [Service]
Quote:
Originally Posted by
vLife
Not trying to make it look like I am hating on your thread but we already have to much commands service. And most of the commands mostly some people will ask are probably already done.
And if your going to make a command service please actually learn how to make commands instead of telling the requester you will try because it just makes it look like one big fail.
If your going to flame my thread, I ask that you please leave. I want a clean thread, and flaming is not something I attend of having. Hope you understand my side of the situation. If you don't, then get out. Thank you. ;)
And here is the :event command. Will notify the entire hotel with a message informing them that a deathmatch is about to begin.
Code:
#region
case "event":
{
if (rankManager.containsRight(_Rank, "fuse_administrator_access") == false)
return false;
else
{
string Message = Text.Substring(3);
userManager.sendData("BK" + stringManager.getString("scommand_hotelalert") + "\r A game of deathmatch is about to begin, head down to <roomid> to play!" + Convert.ToChar(2));
staffManager.addStaffMessage("halert", userID, 0, Message, "");
break;
}
}
#endregion
Re: [Service] Role-Play Commands Service [Service]
This is cool
Command: Kick in the balls
Desc: When you type that command there eyes popout like WOAH!
Re: [Service] Role-Play Commands Service [Service]
* Command Name: :rocket
* Command Feature: Allow you to go forward once along with going up one
* Command Version: v26 RP
* Command Description: Only allow this command to work if you have any one of the coloured rockets
Command: Rocket Yes/no
Command Version: V26 RP
Command desc: Allows user to rocket in that room or not
Re: [Service] Role-Play Commands Service [Service]
Its not flaming no one its the blind truth.
If I were to flame it would be a whole another post.
If you want a clean thread then fine. Do this command for me.
v26 TDBP
:joinevent
:lockevent
Its the same as someone requested above.
Re: [Service] Role-Play Commands Service [Service]
Command Name: Allfight yes/Allfight no
Command Feature:v26
Command Version: allows any1 to fight in any room
Command Description: Allows any to fight in any room
---------- Post added at 11:02 PM ---------- Previous post was at 11:00 PM ----------
Quote:
Originally Posted by
smartguy88
* Command Name: :rocket
* Command Feature: Allow you to go forward once along with going up one
* Command Version: v26 RP
* Command Description: Only allow this command to work if you have any one of the coloured rockets
Command: Rocket Yes/no
Command Version: V26 RP
Command desc: Allows user to rocket in that room or not
Code:
#region :rocket/:warp
case "rocket": // Toggles the user's teleport ability on/off
{
if (_Rank < 1)
return false;
else
{
roomUser.SPECIAL_TELEPORTABLE = (roomUser.SPECIAL_TELEPORTABLE != true); // Reverse the bool
refreshAppearance(false, false, true); // Use the poof animation
}
break;
}
case "warp": // Warps the virtual user to a certain X,Y coordinate
{
if (_Rank < 1)
return false;
else
{
int X = int.Parse(args[1]);
int Y = int.Parse(args[2]);
roomUser.X = X;
roomUser.Y = Y;
roomUser.goalX = -1;
Room.Refresh(roomUser);
refreshAppearance(false, false, true); // Use the poof animation
}
break;
}
#endregion
---------- Post added at 11:03 PM ---------- Previous post was at 11:02 PM ----------
For the yes and no just simply add yes or no after the command ex. :rocket yes
Re: [Service] Role-Play Commands Service [Service]
Quote:
Originally Posted by
mango2735
Command Name: Allfight yes/Allfight no
Command Feature:v26
Command Version: allows any1 to fight in any room
Command Description: Allows any to fight in any room
---------- Post added at 11:02 PM ---------- Previous post was at 11:00 PM ----------
Code:
#region :rocket/:warp
case "rocket": // Toggles the user's teleport ability on/off
{
if (_Rank < 1)
return false;
else
{
roomUser.SPECIAL_TELEPORTABLE = (roomUser.SPECIAL_TELEPORTABLE != true); // Reverse the bool
refreshAppearance(false, false, true); // Use the poof animation
}
break;
}
case "warp": // Warps the virtual user to a certain X,Y coordinate
{
if (_Rank < 1)
return false;
else
{
int X = int.Parse(args[1]);
int Y = int.Parse(args[2]);
roomUser.X = X;
roomUser.Y = Y;
roomUser.goalX = -1;
Room.Refresh(roomUser);
refreshAppearance(false, false, true); // Use the poof animation
}
break;
}
#endregion
---------- Post added at 11:03 PM ---------- Previous post was at 11:02 PM ----------
For the yes and no just simply add yes or no after the command ex. :rocket yes
Ty Mate :).
Re: [Service] Role-Play Commands Service [Service]
Re: [Service] Role-Play Commands Service [Service]
You have the rocket command wrong. That just like allows them to teleport forward. They have to go forward and in the air when you type :rocket. :L
Re: [Service] Role-Play Commands Service [Service]
Ik tht but he messgaed me and thts the code he wanted i didnt even code tht dom did i have the original rocket code...
Re: [Service] Role-Play Commands Service [Service]
Release the original code. :D
Re: [Service] Role-Play Commands Service [Service]
Re: [Service] Role-Play Commands Service [Service]
Quote:
Originally Posted by
mango2735
Ik tht but he messgaed me and thts the code he wanted i didnt even code tht dom did i have the original rocket code...
I love how you blamed this on me and I don't code anymore and NEVER even touched a snippet for rockets. Ugh, congratulations for removing the blame for yourself onto me.
Well done. :closedeyes:
Re: [Service] Role-Play Commands Service [Service]
Here is :joinevent, fairly easy.
Code:
#region
case "joinevent":
{
User.sendData("D^" + "H" + Encoding.encodeVL64(324));
Room.sendSaying(roomUser, "*Sends themselves to deathmatch lobby*");
}
#endregion
Also if you want them to spawn at a certain coordinate, that requires a whole system, not just a command.
Also where it shows the code
Code:
User.sendData("D^" + "H" + Encoding.encodeVL64(324));
Change the number "324" to the roomid you want it to send them to.