black color stands for normal level of the map
other different color stands for height of that specific point.
256x256
if you want to make c3map
you should think about second layer of the map, which i have no idea how to do it right now.
Printable View
black color stands for normal level of the map
other different color stands for height of that specific point.
256x256
if you want to make c3map
you should think about second layer of the map, which i have no idea how to do it right now.
hm... Torune, can you give here a describtion of layer 1 format ?
its pretty simple
256x256 : single layer map<-you just need to take the lowerest point take the z value, transfer it into hex, the duplicate it 65536 times.
256x128x256x128 : single layer map v2 <-no really fully 32768x32768, but almost there. a little bit complex
single layer map v2 will help you fix giran town and blazing swamp.
because it gives you the entire perfect earth surface of the map.
Torune, can you tell, in what version of VC++ did you compile your source of creating lvl-1 map ? I use VC++ .NET and get some errors in write functions :(
its vc6
however, i have mentioned that program is fully bugged.
i only do the guiding thing. you have to figure out the rest on your own :)