How do you make it so you have to hit Alternative Fire when you use a sniper?
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How do you make it so you have to hit Alternative Fire when you use a sniper?
Use "snifer" tag were says "weapon="Quote:
<ITEM id="10001" name="STR:ZITEM_NAME_10001" mesh_name="rifle03" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="snifer" weight="25" bt_price="0" delay="1200" damage="80" ctrl_ability="0" magazine="2" maxbullet="16" reloadtime="7" slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" limitwall="1" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire" desc="STR:ZITEM_DESC_10001" />
How would one make you not have to click Alternative Fire but still use the weapon="snifer" tag?
Hm, place the tag: weapon="rifle" and put too much delay on the weapon.
So no need to press the right button to become invisible and shoot.