Bringing own objects into the Game
Ok this one will be a bit harder i think.
Is there any way to bring own Objects like a house or maybe just a little sign or something into the Game ?
I want to make a small sign ( just 3 boxes with wooden texture and a text on it ) in each of the starter citys but i dont have any idea how to do that.
I know i could try to make a NPC with my model but thats not what i want. I want it static in the game. ( and yes i know that i could make it clickable if its a NPC :D: )
And when i know how to do that i want to make own dungeons but that will take a while i think :D:
I have a full licenced copy of Max 3D Enterprise and i hope thats enough to build things for the Game.
Re: Bringing own objects into the Game
Idk... There's no script like for Blender to import *SKI files into 3D max :mellow:
I suggest you to use Blender and the import.py script and of course it will be more easy to make a crate box using a NPC model...
---------- Post added at 08:20 AM ---------- Previous post was at 08:10 AM ----------
Download PW_Toolbox_Doku_V05.zip from Sendspace.com - send big files the easy way
Full package of script to edit SKI models and so on into Blender....
(c) gamevixen
Re: Bringing own objects into the Game
Quote:
Originally Posted by
Romulan
Idk... There's no script like for Blender to import *SKI files into 3D max :mellow:
I suggest you to use Blender and the import.py script and of course it will be more easy to make a crate box using a NPC model...
---------- Post added at 08:20 AM ---------- Previous post was at 08:10 AM ----------
Download PW_Toolbox_Doku_V05.zip from Sendspace.com - send big files the easy way
Full package of script to edit SKI models and so on into Blender....
(c) gamevixen
Hmm. Maybe i can export mah models from 3d Max and import them into blender to export them to ski again. Its like flying from asia to USA with a stop at Australia but maybe it will work.
But what when i have SKI files ? What i need is something like a inworld editor or at least an info how to add an object by coordinates or something like that. And maybe the important part, how to add it instead of changing something that is already inside.
Checking that pack now. Maybe i find something usefull in it.
Re: Bringing own objects into the Game
Well for one thing, it's not nearly as easy as you're making it sound.
If you create the object as an NPC, you can simply add a new NPC listing inside your elements.data using one of the many editors out there, then spawn it by adding it to your npcgen file on the server. If you're adamant about it not being an NPC it gets more complicated. Not only that, but that's assuming that you can get the ski file to work correctly in the first place. So far all my attempts at adding my own models with the blender export script refuse to appear in game. (Including existing models that I tried making just small changes to)
Not trying to burst your bubble or anything, because what you're asking IS possible.. But there's no quick & easy way to do it.
Re: Bringing own objects into the Game
Quote:
Originally Posted by
chikan
... But there's no quick & easy way to do it.
Never said its easy :):
I know its hard but for sure its possible. I think the biggest problem is that the client structure still has too much chinese in it. And yes i mean the chinese names :D: Its like in windows. Some chinese programs dont run on english or other systems even when you have installed the language pack. Same is inside the client files i think.
When you changed things, have you changed just the objects that are already there like forming them or did you add spheres, boxes or something to the object itself ? Whould be nice to know if it works when we just import and export without changing anything and see if that works.
But thats something i try tomorrow. For now its time to get some sleep. 23 hours of coding and supportwork and i still have no qwerty-face :D:
Re: Bringing own objects into the Game
Those script were designed to make change on characters models.
There are different version of *SKI files and some can't be exported with the script in the package without totaly messed up your model.
So becareful and make backup as much as possible when editing...
I never modded SKI files, so i can't help you for this.
Re: Bringing own objects into the Game
Blender works well for creating ski models. I have only made a few modifications but all have shown up ingame. The biggest problem I have is the animations. This shouldn't be a problem for a sign though.
Anyway this applies to trees but maybe you can use something similar for a sign.
http://forum.ragezone.com/f452/tree-plantation-666053/
Re: Bringing own objects into the Game
I'll have to play with the ski's a bit more then I guess. I've tried both armor/fashion, and weapons.. and none of them have showed up in game.
Zorno: I've tried many numerous changes... At one point while working on a weapon, I got so frustrated at it not showing in game, that I tried simply moving one single vertex slightly to the side.. and sure enough, when I put it in game, the weapon turned invisible. :\
Re: Bringing own objects into the Game
How to explain for nude patch so? :rolleyes:
They modded alot the SKIs for female character and... if you can see, it's working very nice xD
I mean version 3 and above (include tideborn too)
Re: Bringing own objects into the Game
LOL Never tried the nude patch, so I couldn't say.. I assumed they had just replaced textures.. Didn't know they had actually edited the ski's.
Re: Bringing own objects into the Game
Nudepatch :blink:
Uhm ... ok i dont want nude signs :D:
I'll try with the tree thing. Maybe i can plant trees with signs :): Whould look nice.
Re: Bringing own objects into the Game
nude :mellow: :lol::lol::lol:
Re: Bringing own objects into the Game
I just took nude patch as example to prove at chikan that the script for Blender works fine.... (the one from the package was used for new nude version)
And yes they modded the SKIs to made the nipples and a better look for... the feminin curves <.<
So Zorno can mod a NPC with Blender to transform into a simple wooden box... I think it's not hard to makes a very simple polygon like that <.<
Re: Bringing own objects into the Game
You mentioned it was designed for the character models.. Does that mean it wont export properly for other ski types, such as equipment? That would explain why I haven't been able to get any of mine to work.
Re: Bringing own objects into the Game
Ah... maybe... that may explain
But i know they use this same script for Blender to make invisible armor to see the nude character even if it's in armor mode <.<
I read that's not only DDS editing...
Go to gamevixen forum it's better explained there :mellow:
Re: Bringing own objects into the Game
Thanks for the tip, Romulan. I checked into that a bit, and it seems that you're right. The script is specifically designed for fashion / character editing. I strongly suspect the reason it's not working for weapons is because it forces an export of vertex weights, (the script assumes you're making fashion), but weapon .ski's don't contain that data normally. So PW probably can't read the file properly to display the weapon. :\
I'm not terribly knowledgeable at scripting python, but I might try to make a modified script that doesn't force that extra stuff, and see what happens.
EDIT: Meh, I'm gonna take a break from this for a bit before my head explodes. xD
I made a modified copy of the export script, that doesn't force the bone or vertex weight info to be exported. The new .ski file matched the original in size and header info. (A good sign, since the normal export script increased the file size considerably due to the extra info) Unfortunately, the weapon still isn't showing up in game. So yea.. break time xD
Re: Bringing own objects into the Game
Quote:
Originally Posted by
chikan
Thanks for the tip, Romulan. I checked into that a bit, and it seems that you're right. The script is specifically designed for fashion / character editing. I strongly suspect the reason it's not working for weapons is because it forces an export of vertex weights, (the script assumes you're making fashion), but weapon .ski's don't contain that data normally. So PW probably can't read the file properly to display the weapon. :\
I'm not terribly knowledgeable at scripting python, but I might try to make a modified script that doesn't force that extra stuff, and see what happens.
EDIT: Meh, I'm gonna take a break from this for a bit before my head explodes. xD
I made a modified copy of the export script, that doesn't force the bone or vertex weight info to be exported. The new .ski file matched the original in size and header info. (A good sign, since the normal export script increased the file size considerably due to the extra info) Unfortunately, the weapon still isn't showing up in game. So yea.. break time xD
Whould be cool to have such a script ( i whould help but mah pyton is like my chinese, just google translating :D: )
Hmm. Maybe i could make that sign a weapon and when some of mah team start bugging me i can beat them with the sign :D: :D: :D:
Re: Bringing own objects into the Game
I'll be sure to post my script up for people to play with once I'm satisfied it's actually working properly. Hopefully that involves weapon ski's that actually WORK, but we'll see. xD