problem sounds monsters (mobs)
Hello ragezone,
I'm having problem in the sounds of the mobs above the ID "999"
for example:
even the mob number 999, it's all right !!!
PHP Code:
Mobs.scp
998 0.83 3.33 0 @PATTERN1 ...
999 3.30 4.58 7 @PATTERN4 ...
1000 3.51 4.28 7 @PATTERN4 ...
1001 ...
PHP Code:
mobsound.ini
...
[999-6]
Num=1
f0=monster\FT2_M_Bee_W_death.wav
t0=0
[1000-0]
Num=1
f0=monster\FT2_M_Mutroop_1_main.wav
t0=0
[1000-1]
Num=1
f0=monster\FT2_M_Mutroop_1_atk1.wav
t0=0
[1000-2]
Num=1
f0=monster\FT2_M_Mutroop_1_atk2.wav
t0=0
[1000-5]
Num=1
f0=monster\FT2_M_Mutroop_1_damgup.wav
t0=0
[1000-6]
Num=1
f0=monster\FT2_M_Mutroop_1_death.wav
t0=0
[1001-0]
Num=1
f0=monster\FT2_M_Mutroop_2_main.wav
t0=0
[1001-1]
Num=1
f0=monster\FT2_M_Mutroop_2_atk1.wav
t0=0
[1001-2]
Num=1
f0=monster\FT2_M_Mutroop_2_atk2.wav
t0=0
[1001-5]
Num=1
f0=monster\FT2_M_Mutroop_2_damgup.wav
t0=0
[1001-6]
Num=1
f0=monster\FT2_M_Mutroop_2_death.wav
t0=0
The sound is perfect Synchronize, but in mob1000, 1001 ... no sound. :thumbdown:
The strange thing is:
1. mob works (... id999, id1000, id1001, ...) - ok
2. effects work - ok
3. insertion of the mob on the map works - ok
4. sound works - NO :*:
remembering, I edited:
- Mob.enc, using "MobENCTemplate.bt" - thanks Yamachi :thumbup1:
- mobsound.ini
- Mobs.scp
- sound format (.wav) :tongue:
anyone know to solve my problem?
thank you.
Re: problem sounds monsters (mobs)
Sounds like a client limit issue. Most likely the client is only reading up to 999. The only way to possibly fix it would be to find the function that loads the mob sounds, and increase the loop number.
Re: problem sounds monsters (mobs)
@Yamachi - thanks for the info!
Does anyone have any idea on ragezone?
hehe .... would be very nice,
there are currently over 1500 mobs in the Cabal KO :thumbup1: :laugh:
its are working, but no sound kkkk
if someone has idea how to fix it on the client!
thank you.